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Incarnate Choices. for a Dark/Dark/Dark Corruptor?


Yipp

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I never did incarnate choices on live. Looked today and saw I had unlocked Alpha, Judgement and Interface.... Lore and destiny are at 96%.

 

I have no idea which I should be considering but these look like options

Alpha -Vigor, Cardiac, Intuition, Musculature

Judgement - Cryonic, Ion, Mighty

Interface- Paralytic-Diamagnetic

Lore- Does it matter or just cosmetic

Destiny- Incandescence (it has a team teleport to where I do not know)

 

Any advice appreciated!

 

 

 

 

Villain Plan by Mids' Villain Designer 1.96

http://www.cohplanner.com/

 

Despair: Level 50 Magic Corruptor

Primary Power Set: Dark Blast

Secondary Power Set: Dark Miasma

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Speed

Ancillary Pool: Dark Mastery

 

Villain Profile:

------------

Level 1: Gloom

(A) Thunderstrike - Accuracy/Damage

(3) Thunderstrike - Damage/Endurance

(3) Thunderstrike - Damage/Recharge

(13) Thunderstrike - Accuracy/Damage/Recharge

(19) Thunderstrike - Accuracy/Damage/Endurance

(39) Thunderstrike - Damage/Endurance/Recharge

 

 

Level 1: Twilight Grasp

(A) Touch of the Nictus - Accuracy/Healing

(7) Touch of the Nictus - Healing

(7) Touch of the Nictus - Accuracy/Endurance/Recharge

(43) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge

(43) Siphon Insight - Accuracy/ToHit Debuff

(46) Siphon Insight - Accuracy/Endurance/Recharge

 

 

Level 2: Dark Blast

(A) Thunderstrike - Accuracy/Damage

(5) Thunderstrike - Damage/Endurance

(5) Thunderstrike - Damage/Recharge

(13) Thunderstrike - Accuracy/Damage/Recharge

(19) Thunderstrike - Accuracy/Damage/Endurance

(46) Thunderstrike - Damage/Endurance/Recharge

 

 

Level 4: Tar Patch

(A) Tempered Readiness - Endurance/Recharge/Slow

(9) Pacing of the Turtle - Endurance/Recharge/Slow

(9) Curtail Speed - Endurance/Recharge/Slow

 

 

Level 6: Combat Jumping

(A) Luck of the Gambler - Recharge Speed

 

 

Level 8: Tenebrous Tentacles

(A) Trap of the Hunter - Accuracy/Recharge

(11) Trap of the Hunter - Chance of Damage(Lethal)

(11) Trap of the Hunter - Accuracy/Endurance

(15) Trap of the Hunter - Accuracy/Immobilize/Recharge

(21) Trap of the Hunter - Immobilize/Accuracy

(39) Trap of the Hunter - Endurance/Immobilize

 

 

Level 10: Super Jump

(A) Jumping IO

 

 

Level 12: Night Fall

(A) Positron's Blast - Accuracy/Damage

(15) Positron's Blast - Damage/Endurance

(23) Positron's Blast - Damage/Recharge

(23) Positron's Blast - Damage/Range

(25) Positron's Blast - Accuracy/Damage/Endurance

(39) Positron's Blast - Chance of Damage(Energy)

 

 

Level 14: Howling Twilight

(A) Recharge Reduction IO

 

 

Level 16: Shadow Fall

(A) Steadfast Protection - Resistance/+Def 3%

(17) Steadfast Protection - Resistance/Endurance

(17) Steadfast Protection - Knockback Protection

(36) Red Fortune - Defense/Endurance

(40) Red Fortune - Defense

(50) Red Fortune - Endurance

 

 

Level 18: Boxing

(A) Empty

 

 

Level 20: Fearsome Stare

(A) Nightmare - Accuracy/Endurance

(21) Nightmare - Accuracy/Fear/Recharge

(31) Nightmare - Accuracy/Recharge

 

 

Level 22: Darkest Night

(A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

(37) Dark Watcher's Despair - Recharge/Endurance

(37) Dark Watcher's Despair - To Hit Debuff/Endurance

(48) Dark Watcher's Despair - To Hit Debuff

 

 

Level 24: Tough

(A) Aegis - Resistance/Endurance

(25) Titanium Coating - Resistance/Endurance

(45) Impervium Armor - Resistance/Endurance

 

 

Level 26: Life Drain

(A) Touch of the Nictus - Accuracy/Healing

(27) Touch of the Nictus - Accuracy/Endurance/Recharge

(27) Touch of the Nictus - Chance for Negative Energy Damage

(29) Thunderstrike - Accuracy/Damage

(29) Thunderstrike - Accuracy/Damage/Endurance

(50) Thunderstrike - Damage/Endurance

 

 

Level 28: Petrifying Gaze

(A) Lockdown - Accuracy/Hold

(31) Lockdown - Accuracy/Endurance/Recharge/Hold

(36) Lockdown - Chance for +2 Mag Hold

 

 

Level 30: Weave

(A) Red Fortune - Defense/Endurance

(31) Red Fortune - Endurance

(36) Red Fortune - Defense

 

 

Level 32: Blackstar

(A) Obliteration - Damage

(33) Obliteration - Accuracy/Recharge

(33) Obliteration - Damage/Recharge

(33) Obliteration - Accuracy/Damage/Recharge

(34) Obliteration - Accuracy/Damage/Endurance/Recharge

(40) Obliteration - Chance for Smashing Damage

 

 

Level 35: Dark Consumption

(A) Efficacy Adaptor - EndMod/Accuracy

(37) Efficacy Adaptor - EndMod

(40) Efficacy Adaptor - EndMod/Accuracy/Recharge

 

 

Level 38: Hasten

(A) Recharge Reduction IO

(42) Recharge Reduction IO

(42) Recharge Reduction IO

 

 

Level 41: Dark Embrace

(A) Aegis - Resistance/Endurance

(42) Aegis - Resistance

(43) Aegis - Psionic/Status Resistance

(50) Titanium Coating - Resistance/Endurance

 

 

Level 44: Soul Transfer

(A) Recharge Reduction IO

(45) Recharge Reduction IO

 

 

Level 47: Soul Drain

(A) Adjusted Targeting - To Hit Buff/Recharge

(48) Adjusted Targeting - Recharge

(48) Adjusted Targeting - To Hit Buff/Endurance/Recharge

 

 

Level 49: Dark Servant

(A) Accuracy IO

 

 

Level 1: Brawl

(A) Empty

 

 

Level 1: Prestige Power Dash

(A) Empty

 

 

Level 1: Prestige Power Slide

(A) Empty

 

 

Level 1: Prestige Power Quick

(A) Empty

 

 

Level 1: Prestige Power Rush

(A) Empty

 

 

Level 1: Prestige Power Surge

(A) Empty

 

 

Level 1: Scourge

Level 1: Sprint

(A) Run Speed IO

 

 

Level 2: Rest

(A) Recharge Reduction IO

 

 

Level 4: Ninja Run

Level 2: Swift

(A) Run Speed IO

 

 

Level 2: Health

(A) Numina's Convalescence - +Regeneration/+Recovery

(45) Numina's Convalescence - Heal

(46) Miracle - +Recovery

 

 

Level 2: Hurdle

(A) Jumping IO

 

 

Level 2: Stamina

(A) Performance Shifter - Chance for +End

(34) Performance Shifter - EndMod

(34) Endurance Modification IO

 

 

http://www.cohplanner.com/mids/download.php?uc=1450&c=659&a=1318&f=HEX&dc=78DA7593C94F535114C6EF1B6AA12D142CA5A54041660AAD6DC4B509A0460309D1E896BCC0A3BC88B479854477E2DA18E3421CA2A06E4C4C4C8C8AE8D639AE8DF18F70D8B870AC877E9FA5B1B169F3EBFBCEF8CEB977F2D478E0DEC1957D4A0B8E2D5885C2F458CE7597F34B39D73369659D194329E51DB70B79CB71BDF2BFB56C9F3E622D66EDD9D4B8E59E981E95D8A5D8B66D74796E0E9649C72A9CB454602A975B484DD856DE59CCD6951E0E38D9F92579F2959E8EE66D7B36F8D76BD6760BF34EBE717FDE99611E2960BBA7A3D243AFFC02BAE2A7E851D7051953E937C83530B00EEEBC09F6DD029F6915B161A3A4ED08911130D144D680493FE897BA1A6335D63559D7FC4FDD24EB3E974003B1BA71572B6935F7C97561BBA99A65C81EF8284F18B6A0D4F4B2A6F71234DF35F232587F156CBA02F6AD821109AC65BEDA01F4D120F9FCCCE77F00ADFE21D8FC88DC00A38F39BB4DF0A5A4AD63BEBA2168AF440B6AC8178CE03D1A9AC928D8ED433FFDF56026086AD25F23F33516E5A35E8B21C42985DEF3AD3E80F177E00B41183E4678532F693D4FC8A7E0EE0DD0900A1174A747D2888F26C0E11E61BF6C4A5C5B3891169E88184F422C0AB671DB6DDC6A865B7F23295AD96FEB57D48C7F03BBBF83A6F4D0CE1EDA39893827D0CD8984C4B5833D74FC405CE74FF217F91BDC5504FB157A3B23E82A9DCBA2DE75817338479FF36097173767CBA7979B1BFC872B9267007D1A039CD5E00898D8CBCD717677E4180C219F36C4F861F2ACE449B19FD41AF7719B5C07DF8A39CDCDA7639CAD59BE99F2DD3A0D892A255DA564AA943D55CA489572685B294E545A93E865CA2CDF74A5F1BD6A1BCA37B8F8D127768D76C67CDED674ED38CFD83130791867ED53651C6FE497CAB855EEF822D9099F3F035CDA3D

 

 

 

 

 

 

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I have no idea which I should be considering but these look like options

Alpha -Vigor, Cardiac, Intuition, Musculature

Judgement - Cryonic, Ion, Mighty

Interface- Paralytic-Diamagnetic

Lore- Does it matter or just cosmetic

Destiny- Incandescence (it has a team teleport to where I do not know)

Alpha Slot - I wouldn't go Vigor on a Dark/Dark but your other options are spot on. Basically I'd say Cadiac if you're having endurance issues and Intuition or Musculature if you aren't. The decision of Musculature versus Intuition is tricky, both have damage, defense debuff and to hit debuff so that's a wash. To me the big differentiator for a Dark/Dark is whether you prefer the Immobilize or the Slow. Personally I'd lean towards Intuition for the slow but YMMV. An additional factor to consider though is that this comparison is at Tier 4, at Tier 3 the musculature wins hands down.

 

Judgement - I'd go for Void from a thematic viewpoint or Ion from a power level viewpoint (the chaining effect and higher target cap makes it win out there).

 

Interface - For Interface you really want to pick one of the Interfaces with a Damage over Time effect. The debuff versions just aren't strong enough to be worth it. Reactive and Degenerative are generally considered the best but they are also more popular making them less useful on teams since other people have them. In any case, pick the damage over time that appeals to you and you should be fine.

 

Lore - There are DPS differences between them. However unless you're soloing AVs the difference doesn't make that much impact.

 

Destiny - Incandescence is basically an Assemble the Team but for an entire League. While it does have some nice secondary effects I personally consider it to be a bit to situational for general usage. Personally for a Dark/Dark I'd go with Clarion since mez protection is really useful for debuff focused support characters.

Defender Smash!

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