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3D Printing City of Heroes Characters Instructions


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" but the other is proving a little more resistant to gorilla glue."

 

I do not have great luck with Gorilla Glue and PLA plastic. I use it for my foam RC planes but its expansion properties don't work so well with my 3D prints. Superglue (Cyanoacrylate) bonds really well.

 

I like to use this instant activator which sets the glue up in 2 seconds. Or for a homemade activator:

Quote

I've discovered that you can make a version of cyanoacrylate (CA) glue accelerator at home. Just mix 1/2 teaspoon of baking soda into 1/4 cup of purified water. Brush it onto the “dry” half of the joint. The soda will neutralize the acid in CA glue, which is there to slow the curing time. https://www.woodworkersjournal.com/homemade-ca-glue-accelerator/#:~:text=I've discovered that you,to slow the curing time.

 

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Main: Human Conductor Level 50 Elec Blaster on Excelsior. You can call me HC. 

3D Printing City of Heroes Characters Instructions

3DCharsPortfolio.png.994edf503e237f635f40971d20dd0f55.png

 

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2 hours ago, leeper48 said:

Superglue (Cyanoacrylate) bonds really well.

The Super Glue in my Junk Drawer™️did not work at all, and the gorilla glue worked on an elder wand I printed pretty good, but yeah... not so much here. Maybe what was in the Junk Drawer ™️was Great Value Sooper Gloo.

 

I'll see if I can find some with the fancy chemical name you mentioned. Gotta get some model paint anyway so I have a trip to the store in my future. Any recommendations on the paint?

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Posted (edited)

I've been using Apple Barrel / Folkart from Walmart and Craft Smart from Michaels, diluted half & half with 90% Rubbing Alcohol in my airbrush with good results. You can use a conventional brush too but work out the thinning ratio to your best results (definitely test on some scrap prints first). Priming the parts is a good suggestion too.

 

I know there are model-grade paints already out there but these inexpensive acrylics have worked well for me and come in a ton of colors, finishes, and even some metal flake (see below).

Supreme_Thunder.png.16235f9a94a624c1e0decf96e9c7ea31.png

Supreme-Thunder

 

 

Edited by leeper48
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Main: Human Conductor Level 50 Elec Blaster on Excelsior. You can call me HC. 

3D Printing City of Heroes Characters Instructions

3DCharsPortfolio.png.994edf503e237f635f40971d20dd0f55.png

 

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On 3/24/2022 at 10:20 AM, leeper48 said:

I know there are model-grade paints already out there but these inexpensive acrylics have worked well for me and come in a ton of colors, finishes, and even some metal flake (see below).

The reason that model-grade paint costs more is that the pigment is more finely ground so that a layer of paint is in scale with the object being painted and doesn't obscure details. For this kind of painting, Apple Barrel and the other brands of craft paint is more than good enough for the application. You're not trying to put a recognizable expression on a face that's a quarter inch high, after all.

 

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  • 4 weeks later
20 hours ago, SilentProtector said:

I've tried to follow the steps with a few different characters and keep getting this error. I'm not sure what I am doing wrong or how to fix it. Any tips or suggestions would be appreciated.1226360076_Curaerror.PNG.07a2094c29b069fd9409883d580ab3b9.PNG

@leeper48 probably has a better answer, but for me this did not prevent me from printing the model. I just ignored it.

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On 4/21/2022 at 4:59 PM, SilentProtector said:

I've tried to follow the steps with a few different characters and keep getting this error. I'm not sure what I am doing wrong or how to fix it. Any tips or suggestions would be appreciated.1226360076_Curaerror.PNG.07a2094c29b069fd9409883d580ab3b9.PNG

If you could share your OBJ and your STL files, I could take a look. Could be rogue planes from aura sprites or non-manifold (water tight) mesh. Feel free to zip and send it to me via DM.

 

Main: Human Conductor Level 50 Elec Blaster on Excelsior. You can call me HC. 

3D Printing City of Heroes Characters Instructions

3DCharsPortfolio.png.994edf503e237f635f40971d20dd0f55.png

 

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  • 3 weeks later

Hey! Thank you for helping a dream come true!

One problem though and I hope someone here can help:

When I bring the model over to Cura (or Tinkercad), I'm getting a gob of manifold errors and parts of the model are missing after being exported from Blender--particularly the joints where those collisions are happening. Any advice on this?

I may need to learn to use blender a bit more in depth to get in and drop spheres inside those joints to "fill in" those spaces space--and figure out how to make sure it's one manifolded shell instead of stuck together separate. shells.

Thank you geniuses!

Cronus V2.blend

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On 5/14/2022 at 4:03 AM, JoeWinko said:

awesome tutorial! but just wondering, how do you rip the textures from the game with the model? 

is there a way you can do that? 

The good news is that the images/texture maps do export automatically into an images folder (Ex. C:\Games\Homecoming\bin\win64\live\Frame_095291\Images). The bad news is I haven't found a way to extract/create the UV map which is the vehicle the 3D model uses to map the texture to the proper quads/triangles on the mesh. If someone can solve that, they will be my hero.

Main: Human Conductor Level 50 Elec Blaster on Excelsior. You can call me HC. 

3D Printing City of Heroes Characters Instructions

3DCharsPortfolio.png.994edf503e237f635f40971d20dd0f55.png

 

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2 hours ago, wildfire405 said:

Hey! Thank you for helping a dream come true!

One problem though and I hope someone here can help:

When I bring the model over to Cura (or Tinkercad), I'm getting a gob of manifold errors and parts of the model are missing after being exported from Blender--particularly the joints where those collisions are happening. Any advice on this?

I may need to learn to use blender a bit more in depth to get in and drop spheres inside those joints to "fill in" those spaces space--and figure out how to make sure it's one manifolded shell instead of stuck together separate. shells.

Thank you geniuses!

Cronus V2.blend 936.99 kB · 0 downloads

I think I have it remedied for you. Here are the steps I took.

  1. I opened your Blender file
  2. Make sure the built-in 3D-Print add-on is turned on (Go Edit>Preferences>Add-ons>search for 3D-Print and make sure it is checked)
  3. Pressed Tab and selected Faces
  4. Pressed A for select all
  5. Pressed M for Merge and then B for By distance. This welded a lot of loose polys together.
  6. Then Tabbed back into Object mode
  7. Pressed Ctrl 2 which applied a sub-surface smoothing. I like this as it takes out a fair amount of blockiness and matches the game engine better, I think.
  8. Press N to bring up the add-on panel on the right side of your window
  9. Look for Clean Up in the panel
  10. Click Make Manifold
  11. Then I exported the STL.
  12. I loaded and scaled the STL in Cura.
  13. I sliced it.
  14. Then I go to the Preview tab at the top to see how it looks. I'm going to add this step to notes in the tutorial as it is a good step. 90% of the time if it looks good in the Preview tab (no ghosting, gaps, missing pieces, etc.) it will print fine.

 

Please give the files I attached a shot. Good luck!

1665000726_Screenshot2022-05-16134759.thumb.png.bb25c7c1cfeed4f765ee1cdf727670eb.png

Cronus V3.stl

Cronus V3.blend

Edited by leeper48

Main: Human Conductor Level 50 Elec Blaster on Excelsior. You can call me HC. 

3D Printing City of Heroes Characters Instructions

3DCharsPortfolio.png.994edf503e237f635f40971d20dd0f55.png

 

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