Communistpenguin Posted January 27, 2022 Posted January 27, 2022 If it is possible, could the devs rotate several weapon models in our characters hands so they look better when in power animations? For example the polearm for staff fighting. If it was simply rotated so the blade faces outward, it would look like you are hitting things with the blade instead of just the tip. Also with Sky Splitter, and Precise Strike it looks like you are hitting things with the flat of the blade instead of the edge. This seems to be true for all of the bladed options for staff fighting. 1
plainguy Posted January 27, 2022 Posted January 27, 2022 Sometimes you can only use the tip. 2 1 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
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