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If it is possible, could the devs rotate several weapon models in our characters hands so they look better when in power animations? For example the polearm for staff fighting. If it was simply rotated so the blade faces outward, it would look like you are hitting things with the blade instead of just the tip. Also with Sky Splitter, and Precise Strike it looks like you are hitting things with the flat of the blade instead of the edge. This seems to be true for all of the bladed options for staff fighting. 

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