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Energy/Bio Build


BrandX

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This is what I got so far.  I may replace Hover with Shadow Meld.  Based it around a Sonic/Bio Sentinel build I have.  Same concept but Scrapper!  Been wanting to get a /Bio Scrapper going, but haven't had a build I thought I might like, until now!

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Plastik: Level 50 Mutation Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Barrage -- Empty(A)
Level 1: Hardened Carapace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(5), RctArm-ResDam(5), GldArm-3defTpProc(7)
Level 2: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11)
Level 4: Environmental Modification -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(13), ShlWal-ResDam/Re TP(15), LucoftheG-Def/Rchg+(15)
Level 6: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(17)
Level 8: Kick -- Empty(A)
Level 10: Adaptation 
Level 12: Fly -- WntGif-ResSlow(A)
Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(19), RctArm-ResDam(19)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(27)
Level 18: Whirling Hands -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31)
Level 20: Evolving Armor -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam(31)
Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(33), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def(34), LucoftheG-Def/Rchg+(34)
Level 24: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(45)
Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(37)
Level 28: DNA Siphon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/EndRdx/Rchg(39), SprScrStr-Acc/Dmg/EndRdx/Rchg(46), SprScrStr-Rchg/+Crit(48)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dam%(42)
Level 35: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(45)
Level 38: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(50)
Level 41: Assault -- EndRdx-I(A)
Level 44: Build Up -- GssSynFr--Build%(A)
Level 47: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(50), SprEnt-Rchg/AbsorbProc(50)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(17)
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 12: Afterburner 
Level 49: Quick Form 
Level 1: Energy Focus 
------------

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And already I've switched it up!  Ditched Leadership for Concealment.  Utility and helps with concept!  Shadow Meld in there too.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Plastik: Level 50 Mutation Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Bio Armor
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Barrage -- Empty(A)
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(5), RctArm-ResDam/EndRdx/Rchg(7), RctArm-ResDam(7)
Level 2: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(13)
Level 4: Environmental Modification -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(15), ShlWal-ResDam/Re TP(15), LucoftheG-Def/Rchg+(17)
Level 6: Inexhaustible -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17)
Level 8: Stealth -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(19), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(21), Rct-ResDam%(23)
Level 10: Adaptation 
Level 12: Kick -- Empty(A)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27)
Level 18: Whirling Hands -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(31)
Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(33), StdPrt-ResDam/Def+(33)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(33), RctArm-ResDam(34)
Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def(36), LucoftheG-Def/Rchg+(36)
Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(39)
Level 28: DNA Siphon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(40)
Level 30: Hover -- LucoftheG-Def/Rchg+(A)
Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dam%(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 38: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46)
Level 41: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48), Apc-Dam%(48)
Level 44: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(50), SprEnt-Acc/Hold/End/Rchg(50), SprEnt-Rchg/AbsorbProc(50)
Level 47: Build Up -- GssSynFr--Build%(A)
Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), PwrTrns-EndMod(3), PwrTrns-+Heal(5)
Level 1: Energy Focus 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 14: Afterburner 
Level 49: Quick Form 
------------

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Newest iteration of the build.  Didn't realized Concealment gives so much Defense!  Over 8% when in combat.  You do possibly lose out on the Leadership Pool though.  Put the Damage Proc in Bone Smasher over Energy Transfer.  Think ET would give more ST DPS with it, but I like having it in BS when exempt.

 

Capped S/L Resist with Softcapped F/C/E/N Defense.  Not yet 50, but lots of the IOs.  Loving it!  I will admit the taunt aura is nice 🙂

 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Plastik: Level 50 Mutation Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Bio Armor
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Barrage -- Empty(A)
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(5), RctArm-ResDam(7)
Level 2: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), TchofDth-Dam%(13)
Level 4: Environmental Modification -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(15), ShlWal-ResDam/Re TP(15), LucoftheG-Def/Rchg+(17)
Level 6: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal(7), Pnc-Heal/+End(17), PwrTrns-EndMod(50), PwrTrns-+Heal(50)
Level 8: Stealth -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(19), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(21), Rct-ResDam%(23)
Level 10: Adaptation 
Level 12: Kick -- Empty(A)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27)
Level 18: Whirling Hands -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(31)
Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(33), StdPrt-ResDam/Def+(33)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(33), RctArm-ResDam(34)
Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(34), LucoftheG-Def/Rchg+(34)
Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(39)
Level 28: DNA Siphon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(40)
Level 30: Hover -- LucoftheG-Def/Rchg+(A)
Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dam%(43)
Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 41: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(46)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 47: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Rchg/AbsorbProc(50)
Level 49: Build Up -- GssSynFr--Build%(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(3), PwrTrns-+Heal(5)
Level 1: Energy Focus 
Level 49: Quick Form 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 14: Afterburner 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

 

 

 

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28 minutes ago, BrandX said:

Newest iteration of the build.  Didn't realized Concealment gives so much Defense!  Over 8% when in combat.  You do possibly lose out on the Leadership Pool though.  Put the Damage Proc in Bone Smasher over Energy Transfer.  Think ET would give more ST DPS with it, but I like having it in BS when exempt.

 

Capped S/L Resist with Softcapped F/C/E/N Defense.  Not yet 50, but lots of the IOs.  Loving it!  I will admit the taunt aura is nice 🙂

 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Plastik: Level 50 Mutation Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Bio Armor
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Barrage -- Empty(A)
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(5), RctArm-ResDam(7)
Level 2: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), TchofDth-Dam%(13)
Level 4: Environmental Modification -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def(15), ShlWal-ResDam/Re TP(15), LucoftheG-Def/Rchg+(17)
Level 6: Inexhaustible -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal(7), Pnc-Heal/+End(17), PwrTrns-EndMod(50), PwrTrns-+Heal(50)
Level 8: Stealth -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(19), Rct-Def/Rchg(21), Rct-Def/EndRdx/Rchg(21), Rct-ResDam%(23)
Level 10: Adaptation 
Level 12: Kick -- Empty(A)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27)
Level 18: Whirling Hands -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(31)
Level 20: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(33), StdPrt-ResDam/Def+(33)
Level 22: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(33), RctArm-ResDam(34)
Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(34), LucoftheG-Def/Rchg+(34)
Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(39)
Level 28: DNA Siphon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(40)
Level 30: Hover -- LucoftheG-Def/Rchg+(A)
Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dam%(43)
Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(45)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 41: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(46)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 47: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(48), SprEnt-Rchg/AbsorbProc(50)
Level 49: Build Up -- GssSynFr--Build%(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(3), PwrTrns-+Heal(5)
Level 1: Energy Focus 
Level 49: Quick Form 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 14: Afterburner 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

Yeah, nothing gives 8%. Trust me, I'm a defense seeking hound.

 

It gives as much as Maneuvers/Hover, etc with only minor scaling.

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11 minutes ago, Bill Z Bubba said:

 

Might doublecheck that. I went into Mids Options, Effects and Maths, under Suppression, I checked off Attacked. Stealth is now showing only +2.95% defense.

 

Did a double check in game as well after I saw it.  So, looks like Maneuvers gives the slightly higher defense, but does lose the stealth aspect which is handy.

 

Weird, as I tested it in game and it seemed to do what I thought, in the combat window, but now...no.  Oh well.  Build is still being fun though. 🙂  Can't wait to get it to 50 to get it fully tested out.

 

 

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Newest iteration of the build!

 

Room to change things around for those who don't care for such things like Fly/Hover.  CJ/SJ Assault can be added in.  Hit 50.  Found I like the Heal IOs in DNA Siphon for a bit more survival over damage.  Though, I'm wondering if I need the +END Proc still, but it doesn't hurt for sure.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Plastik: Level 50 Mutation Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Barrage -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(5), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(7), SprScrStr-Acc/Dmg/EndRdx/Rchg(7), SprScrStr-Rchg/+Crit(9)
Level 1: Hardened Carapace -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(9), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(11)
Level 2: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(15), SprBlsCol-Rchg/HoldProc(17)
Level 4: Inexhaustible -- PwrTrns-+Heal(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal(19), Pnc-Heal/+End(19)
Level 6: Environmental Modification -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(21), ShlWal-Def/EndRdx(21), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def(23), ShlWal-ResDam/Re TP(25)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 10: Adaptation 
Level 12: Maneuvers -- Rct-Def/EndRdx(A), Rct-ResDam%(27), LucoftheG-Def/Rchg+(27)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31)
Level 18: Whirling Hands -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34)
Level 20: Evolving Armor -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(36)
Level 22: Kick -- Empty(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(36)
Level 26: Total Focus -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(37), SprCrtStr-Acc/Dmg/Rchg(37), SprCrtStr-Dmg/EndRdx/Rchg(37), SprCrtStr-Acc/Dmg/EndRdx/Rchg(39), SprCrtStr-Rchg/+50% Crit(39)
Level 28: DNA Siphon -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/EndRdx/Rchg(40), ThfofEss-+End%(40)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(40), LucoftheG-Def/Rchg+(42)
Level 32: Energy Transfer -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Dam%(43)
Level 35: Genetic Contamination -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46)
Level 38: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(48), Apc-Dam%(48)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 44: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(50), SprEnt-Acc/Hold/End/Rchg(50), SprEnt-Rchg/AbsorbProc(50)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Build Up -- GssSynFr--Build%(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
Level 1: Energy Focus 
Level 49: Quick Form 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 14: Afterburner 
------------

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Here's one that is softcapped to SLFCEN. Having defenses up for most damage types makes it incredibly survivable

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Dmg/EndRdx(29)
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam(5), StdPrt-ResDam/Def+(23), UnbGrd-Rchg/ResDam(36)
Level 2: Inexhaustible -- PrfShf-End%(A)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(5), Rct-Def(11), Rct-ResDam%(13), Ksm-ToHit+(27), ShlWal-ResDam/Re TP(27)
Level 6: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(7)
Level 8: Bone Smasher -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(9), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Acc/Dmg/EndRdx(34)
Level 10: Adaptation 
Level 12: Super Speed -- Qck-EndRdx/RunSpd(A)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(21)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-EndRdx/Rchg(17), Prv-Heal/EndRdx(17), Prv-Absorb%(19), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(33)
Level 18: Whirling Hands -- Arm-Dam%(A), Arm-Dmg(19), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), FuroftheG-ResDeb%(39)
Level 20: Evolving Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(33)
Level 22: Tough -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam/Rchg(31), RctArm-ResDam(31), RctArm-ResDam/EndRdx(33)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 26: Total Focus -- Hct-Dam%(A), Mk'Bit-Dam%(34), Hct-Dmg(39), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40)
Level 28: DNA Siphon -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Rchg/+Crit(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 32: Energy Transfer -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(42), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Rchg/+50% Crit(45)
Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(42), Erd-%Dam(42), Erd-Acc/Dmg/EndRdx/Rchg(48)
Level 38: Parasitic Aura -- Pnc-Heal(A), Pnc-Heal/EndRedux(45), Pnc-EndRdx/Rchg(45), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 47: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg(46), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50)
Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Energy Focus 
Level 12: Speed Phase 
Level 49: Quick Form 
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Run-I(A)
Level 1: Prestige Power Rush -- Run-I(A)
Level 1: Prestige Power Surge -- Run-I(A)
Level 4: Ninja Run 
Level 50: Assault Radial Embodiment 
Level 50: Ageless Core Epiphany 
Level 50: Agility Radial Paragon 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
------------

Edited by Makobola
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  • 8 months later
On 2/2/2022 at 5:24 PM, Makobola said:

Here's one that is softcapped to SLFCEN. Having defenses up for most damage types makes it incredibly survivable

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Energy Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Energy Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Dmg/EndRdx(29)
Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam(5), StdPrt-ResDam/Def+(23), UnbGrd-Rchg/ResDam(36)
Level 2: Inexhaustible -- PrfShf-End%(A)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(5), Rct-Def(11), Rct-ResDam%(13), Ksm-ToHit+(27), ShlWal-ResDam/Re TP(27)
Level 6: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(7)
Level 8: Bone Smasher -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(9), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Acc/Dmg/EndRdx(34)
Level 10: Adaptation 
Level 12: Super Speed -- Qck-EndRdx/RunSpd(A)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(21)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-EndRdx/Rchg(17), Prv-Heal/EndRdx(17), Prv-Absorb%(19), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(33)
Level 18: Whirling Hands -- Arm-Dam%(A), Arm-Dmg(19), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), FuroftheG-ResDeb%(39)
Level 20: Evolving Armor -- RctArm-ResDam(A), RctArm-ResDam/EndRdx/Rchg(23), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(33)
Level 22: Tough -- RctArm-ResDam/EndRdx/Rchg(A), RctArm-ResDam/Rchg(31), RctArm-ResDam(31), RctArm-ResDam/EndRdx(33)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25)
Level 26: Total Focus -- Hct-Dam%(A), Mk'Bit-Dam%(34), Hct-Dmg(39), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40)
Level 28: DNA Siphon -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Rchg/+Crit(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 32: Energy Transfer -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(42), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Rchg/+50% Crit(45)
Level 35: Genetic Contamination -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(42), Erd-%Dam(42), Erd-Acc/Dmg/EndRdx/Rchg(48)
Level 38: Parasitic Aura -- Pnc-Heal(A), Pnc-Heal/EndRedux(45), Pnc-EndRdx/Rchg(45), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50)
Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 47: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg(46), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50)
Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Energy Focus 
Level 12: Speed Phase 
Level 49: Quick Form 
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Run-I(A)
Level 1: Prestige Power Rush -- Run-I(A)
Level 1: Prestige Power Surge -- Run-I(A)
Level 4: Ninja Run 
Level 50: Assault Radial Embodiment 
Level 50: Ageless Core Epiphany 
Level 50: Agility Radial Paragon 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
------------

Nice build! Did you pick something defensive or offensive for Lore? How do you find survivability on incarnate content etc? 😊

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