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Posted

Been fiddling with ideas for my next Defender and I'd really like to give TA/Arch a go but every time I start playing with Mids I have trouble fitting everything in there.  Since the TA revamp, seems like every single power is necessary.

 

I've looked around the forums a bit and the builds I find rely on pseudo travel powers and I just can't do that.  I like to Ricky Bobby my toons.  Gotta go fast!  Its max runs speed or fly speed.  All my flying toons go Hover/Fly/EM.

 

Anyone have a good build that utilizes true travel power they don't mind sharing either publicly or privately?  I'll modify it to suit my taste, but I'm really at a loss with how to build this set.

Posted

I’m gonna be working on one tomorrow. Dusted my ta/a off tonight and it is horribly in need of an update after the changes, whenever they were. I hadn’t played the toon at all in at least 6 months. I’m gonna try and proc the hell out of all the debuffs. I’m sure I’ll take all they fly powers so I’ll try to max that while I’m at it. 

Posted

Everything from Ice Arrow down is a must have.  The neat thing is TA comes great out of the box so slotting isn't going to drastically change its performance, mostly you will want recharge and some -res procs in some powers where applicable.  Ice Arrow is my lead in attack which I have 5 dmg procs and a 50+5 Accuracy IO.  

 

Entangling Arrow is nice with that -res, Flash Arrow and Glue Arrow are nice tactically.  I don't take any extra attacks to start and just go with Flash Arrow and Glue Arrow.  I'd have taken Entangling Arrow but I go with Force of Will and take Weaken Resolve, I found I just wasn't getting to use both powers at once so the -res I get from Weaken Resolve does just fine for me and the other first arrows are quite nice to have in the kit.  

 

As far as travels I don't like the limitations on flying while fighting and I almost never over do it by taking two travels.  I get by with Mighty Leap and Sprint (with celerity stealth) and Athletic Run if I ever need to.  I'm never lagging behind so no need for SS.

Posted

I've got a build I've put together.  It isn't focused on travel speed after all.  I'll start a new thread as to not highjack yours.  

 

Posted

No worries.  I'll keep an eye on your thread for some idea.  I've pivoted for the time being as I couldn't work out a build I liked and felt good about.  Rolled a Nature/Water defender instead and I'll table the Archer for the time being.  

Posted

I’ve got a nature defender. It is my favorite defender by a mile. It is just so much fun and does it all.  It is nature/sonic. It’s name hipster Thrax and a ton of fun. The nature hold aura and the confuse aura both are nice. What doesn’t hit one hits the other. 

Posted

This is my Arch/TA corruptor. For the most part should work the same on a defender.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uunfair: Level 50 Natural Corruptor
Primary Power Set: Archery
Secondary Power Set: Trick Arrow
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Aimed Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Entangling Arrow -- HO:Endo(A)
Level 2: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(11)
Level 4: Glue Arrow -- RechRdx-I(A)
Level 6: Blazing Arrow -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(13), SprScrBls-Acc/Dmg/Rchg(13), SprScrBls-Dmg/EndRdx/Rchg(15), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(17)
Level 8: Flash Arrow -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/Rchg(17), DmpSpr-ToHitDeb/Rchg/EndRdx(19), DmpSpr-Rchg/EndRdx(19), DmpSpr-Rchg(21), DmpSpr-ToHitDeb/EndRdx(50)
Level 10: Super Jump -- BlsoftheZ-ResKB(A)
Level 12: Explosive Arrow -- Bmbdmt-Dam(A), Bmbdmt-Acc/Dam/Rech/End(21), Bmbdmt-Acc/Rech/End(23), Bmbdmt-Dam/Rech(23), Bmbdmt-Acc/Dam/Rech(25), Bmbdmt-+FireDmg(25)
Level 14: Assault -- EndRdx-I(A)
Level 16: Poison Gas Arrow -- RechRdx-I(A)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(31)
Level 20: Acid Arrow -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(31), ShlBrk-Acc/Rchg(31), ShlBrk-DefDeb/EndRdx/Rchg(33), ShlBrk-%Dam(33), ShlBrk-Acc/EndRdx/Rchg(33)
Level 22: Maneuvers -- HO:Cyto(A)
Level 24: Ice Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(34), Lck-Rchg/Hold(34), Lck-EndRdx/Rchg/Hold(34), Lck-Acc/EndRdx/Rchg/Hold(36), Lck-%Hold(36)
Level 26: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(39)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Rain of Arrows -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Dmg/EndRdx/Rchg(40), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(40)
Level 35: Oil Slick Arrow -- Bmbdmt-Dam(A), Bmbdmt-Dam/Rech(42), Bmbdmt-+FireDmg(42), TchofLadG-%Dam(42), PstBls-Dam%(43), PstBls-Dmg/Rchg(43)
Level 38: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(43), Ags-ResDam(45)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45)
Level 44: Thunder Strike -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-Dmg(48), Obl-%Dam(50)
Level 47: Charged Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(48), UnbGrd-Rchg/ResDam(48)
Level 49: Power Sink -- PreOptmz-EndMod/Rech(A), PreOptmz-EndMod/End/Rech(50)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 49: Quick Form 
Level 10: Double Jump 
Level 4: Ninja Run 
Level 50: Musculature Radial Paragon 
Level 50: Robotic Drones Core Superior Ally 
Level 50: Clarion Radial Epiphany 
Level 50: Support Radial Embodiment 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Vorpal Radial Final Judgement 
Level 50: Diamagnetic Radial Flawless Interface 
------------

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