OrionX Posted June 5, 2019 Posted June 5, 2019 COHers, I am looking for a complete list of all of the soft cap numbers. For examplle, Def, Resist, To hit Damage and etc. Thanks!
SirJeal Posted June 5, 2019 Posted June 5, 2019 There really are no soft caps. You can stack stats as high as you are able, until you hard cap certain things like resist or damage. I suppose there is a "soft cap" to something like defense, simply because of mobs natural accuracy, which I hear is around 45% defense... or the opposite, -45% to hit if you use something like Dark. Nothing stopping you from stacking more though.
Grumps Posted June 5, 2019 Posted June 5, 2019 Have you tried Paragon Wiki https://paragonwiki.com/wiki/Soft_Cap
Zolgar Posted June 5, 2019 Posted June 5, 2019 Defense is the only stat that really has a softcap which you need to worry about, that is 45% in normal content (something like 59% in incarnate content). Resist does not have a softcap, it has a hard cap of 90% for brutes and tanks, 75% for most other archetypes. Damage does not have a softcap, it has a hard cap of +675% for Brutes, +400% for other 'damage dealing' classes, +300% for the rest. To-Hit and Accuracy (two separate stats) sort of have a softcap, precisely what the numbers are I don't know but you literally do not need to worry about it because you will get more than enough accuracy through slotting and set bonuses to have a 95% chance to hit almost all foes almost all the time. Recharge hard caps at +400%. Regeneration and Recovery hard cap at such an obscene amount it's basically not worth talking about. Always happy to answer questions in game, typically hanging around Help. Global is @Zolgar, and tends to be tagged in Help.
Pixie_Knight Posted June 5, 2019 Posted June 5, 2019 There really are no soft caps. You can stack stats as high as you are able, until you hard cap certain things like resist or damage. I suppose there is a "soft cap" to something like defense, simply because of mobs natural accuracy, which I hear is around 45% defense... or the opposite, -45% to hit if you use something like Dark. Nothing stopping you from stacking more though. That's not quite true. The hard cap for resistance as I recall is far higher then 75%, 85%, or even 90%. But depending on your archtype you'll get no benefit beyond those values. 75% for most AT, 85% for kelds, and 90% for tankers and brutes.
Zolgar Posted June 5, 2019 Posted June 5, 2019 There really are no soft caps. You can stack stats as high as you are able, until you hard cap certain things like resist or damage. I suppose there is a "soft cap" to something like defense, simply because of mobs natural accuracy, which I hear is around 45% defense... or the opposite, -45% to hit if you use something like Dark. Nothing stopping you from stacking more though. That's not quite true. The hard cap for resistance as I recall is far higher then 75%, 85%, or even 90%. But depending on your archtype you'll get no benefit beyond those values. 75% for most AT, 85% for kelds, and 90% for tankers and brutes. Nope, those are hard cap numbers, not soft. Hard cap: The game does not recognize any numbers above and beyond this value for your archetype. Soft cap: The game recognizes numbers above and beyond this value for your archetype, but anything past this point offers you little to no real tangible benefit. You can go up to 200% defense, but past 45% there is little benefit to be had (protection against defense debuffs is about it). You cannot go over 90/85/75% resist (depending on your archetype) no matter how much more you might be able to gain. 1 Always happy to answer questions in game, typically hanging around Help. Global is @Zolgar, and tends to be tagged in Help.
jack_nomind Posted June 5, 2019 Posted June 5, 2019 That's not quite true. The hard cap for resistance as I recall is far higher then 75%, 85%, or even 90%. But depending on your archtype you'll get no benefit beyond those values. 75% for most AT, 85% for kelds, and 90% for tankers and brutes. You recall incorrectly... or at least confusedly. The game can track higher numbers than whatever any given attribute is capped at, but the "hard cap" is whatever that cap is. Your statement would suggest that there are no "hard caps" at all, because the game will retain whether or not you're getting +400% or +4400% recharge but provide "no benefit beyond" the 400%. Defense is a "soft cap" because the game will calculate a tohit reduction of up to ~200 from the enemy's base, but then replace any result lower than 5 with 5. No-Set Builds: Tanker Scrapper Brute Stalker
Pixie_Knight Posted June 5, 2019 Posted June 5, 2019 That's not quite true. The hard cap for resistance as I recall is far higher then 75%, 85%, or even 90%. But depending on your archtype you'll get no benefit beyond those values. 75% for most AT, 85% for kelds, and 90% for tankers and brutes. You recall incorrectly... or at least confusedly. The game can track higher numbers than whatever any given attribute is capped at, but the "hard cap" is whatever that cap is. Your statement would suggest that there are no "hard caps" at all, because the game will retain whether or not you're getting +400% or +4400% recharge but provide "no benefit beyond" the 400%. Defense is a "soft cap" because the game will calculate a tohit reduction of up to ~200 from the enemy's base, but then replace any result lower than 5 with 5. To my recollection, Resistance has an absolute hard cap of 200 or 300%, but after you hit your AT's limit there's no point in going for more beyond a having a buffer against resistance debuffs. Mind you, it's literally been years since it mattered. And outside of certain tanker builds it can be hard to impossible to hit the AT limits for resistance without outside buffs.
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