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Posted

So my foray into every AT has led me here, the Corrupter. On Live my first toon was a dark/dark when CoV dropped, my second was a Rad/Rad who haunted Sirens Call and harassed many a hero. That was the last time I made or played the Corr and felt it is high time to revisit this much beloved AT. I came up with a theme of a little Martian Invader with delusions of grandeur come to conquer Paragon City and then finding out that holy shit there are super powered entities on this world. Think Mars Attacks! and Omni Man vs the Flaxans as my source material.

I've only played /Kin on my old Fire/Kin farmer on Live and have never played Seismic, so all new territory on a Corr. I tried to get cap on Ranged def and S/L on res, rech is good(obviously) and some stat resists. I never include Incarnate stuff into my builds.

 

Let me know any changes I can make or recommendations. Cheers!

 

This Villain build was built using Mids Reborn 3.1.1.2
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Martian Leader Ye: Level 50 Science Corruptor
Primary Power Set: Seismic Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Shatter -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(7), SprMlcoft-Dmg/EndRdx/Rchg(9), SprMlcoft-Acc/Dmg/EndRdx/Rchg(50), SprMlcoft-Rchg/Dmg%(50)
Level 1: Transfusion -- Prv-Absorb%(A)
Level 2: Rock Shards -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg/Rchg(11), SprScrBls-Dmg/EndRdx/Rchg(13)
Level 4: Siphon Power -- EndRdx-I(A)
Level 6: Entomb -- GldJvl-Dam%(A), GldJvl-Dam/Rech(13), GldJvl-Dam/End/Rech(15)
Level 8: Fly -- WntGif-ResSlow(A), BlsoftheZ-ResKB(9)
Level 10: Siphon Speed -- EndRdx-I(A)
Level 12: Boxing -- Empty(A)
Level 14: Upthrust -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(15), Rgn-Dmg/Rchg(42), SuddAcc--KB/+KD(43)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), StdPrt-ResDam/Def+(19), GldArm-3defTpProc(21)
Level 18: Tombstone -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), AchHee-ResDeb%(42)
Level 20: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Rech(33), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(33), PreOptmz-EndMod/End/Rech(34)
Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(34)
Level 24: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(34)
Level 26: Stalagmite -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(46), AbsAmz-ToHitDeb%(46)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39)
Level 30: Hover -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(37), Ksm-ToHit+(39)
Level 32: Meteor -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Dam/Rech(48), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(50)
Level 35: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), ImpSki-Status(37), Ags-Psi/Status(37)
Level 38: Transference -- PrfShf-EndMod/Rchg(A)
Level 41: Fulcrum Shift -- EndRdx-I(A), RechRdx-I(46)
Level 44: Soul Storm -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(45), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(45)
Level 47: Seismic Force -- RechRdx-I(A)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Scourge
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3), PwrTrns-EndMod(3)
Level 1: Seismic Shockwaves
Level 8: Afterburner
------------
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 10.38% Defense(Smashing)
  • 10.38% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 25.06% Defense(Energy)
  • 25.06% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.75% Defense(Melee)
  • 30.06% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 5.4% Max End
  • 5% Enhancement(Max EnduranceDiscount)
  • +24% Enhancement(Accuracy)
  • +33.75% Enhancement(RechargeTime)
  • +10% Enhancement(Range)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
  • 88.35 HP (8.25%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 60%
  • MezResist(Held) 60%
  • MezResist(Immobilized) 60%
  • MezResist(Sleep) 60%
  • MezResist(Stunned) 60%
  • MezResist(Terrorized) 60%
  • MezResist(Teleport) 100% (20% chance)
  • 19% (0.32 End/sec) Recovery
  • 14% (0.62 HP/sec) Regeneration
  • 50% ResEffect(SpeedFlying)
  • 50% ResEffect(RechargeTime)
  • 50% ResEffect(SpeedRunning)
  • 11% Resistance(Smashing)
  • 11% Resistance(Lethal)
  • 29% Resistance(Fire)
  • 29% Resistance(Cold)
  • 12.5% Resistance(Energy)
  • 12.5% Resistance(Negative)
  • 11% Resistance(Toxic)
  • 16% Resistance(Psionic)
  • 7.5% SpeedRunning

 

 

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

Posted

Hmmm. Personally I'd probably built it out to aim for softcapped melee/ranged defense and pad S/L resistance. The seismic force is enough for me to likely not be a flier, but that's just me, as it feels like it was designed to be on the ground.

 

Personally I might be a bit selfish, but speed boost seems over slotted to me. I understand your going after the 3.75 ranged in preemptive but figure there's more efficient avenues to pursue if your dropping in 6 slots to it.

 

My thought process for a kin corruptor is about getting in fast with stacked siphoned speed, holding up to the attacks while I drop fulcrum shift and then go to town kicking ass. Since you'll be at damage cap, you have more flexibility in your alpha slot, destiny should be clarion for mezzes, interface and judgment dealers choice, as for hybrid either assault radial to proc an extra attack (core is pretty useless as you're already at damage cap), or melee for more resistance or defense based on how your build ends up.

  • Thanks 1
Posted
1 hour ago, SeraphimKensai said:

Hmmm. Personally I'd probably built it out to aim for softcapped melee/ranged defense and pad S/L resistance. The seismic force is enough for me to likely not be a flier, but that's just me, as it feels like it was designed to be on the ground.

 

Fly/Hover is more of a theme, he's a short martian with a Napoleon complex so hover is his way of making up for it.

1 hour ago, SeraphimKensai said:

 

Personally I might be a bit selfish, but speed boost seems over slotted to me. I understand your going after the 3.75 ranged in preemptive but figure there's more efficient avenues to pursue if your dropping in 6 slots to it.

 

Thats the only reason, for set bonuses.

 

1 hour ago, SeraphimKensai said:

 

My thought process for a kin corruptor is about getting in fast with stacked siphoned speed, holding up to the attacks while I drop fulcrum shift and then go to town kicking ass. Since you'll be at damage cap, you have more flexibility in your alpha slot, destiny should be clarion for mezzes, interface and judgment dealers choice, as for hybrid either assault radial to proc an extra attack (core is pretty useless as you're already at damage cap), or melee for more resistance or defense based on how your build ends up.

Ok, cheers!

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

Posted

You really want to slot Transfusion. It's a very good heal. 

 

I would move all your slots and enhancements from Speed Boost to Transference. There's really no reason to slot Speed Boost, while slotted Transference allows you to sap foes' endurance down to nothing.

 

Not sure if you have enough accuracy from just set bonuses and Tactics not to slot accuracy in many of your powers.

  • Thanks 1
Posted
1 hour ago, Uun said:

Not sure if you have enough accuracy from just set bonuses and Tactics not to slot accuracy in many of your powers.

He does not.

  • Like 1
Posted
20 hours ago, kiramon said:

He does not.

I agree with this assessment.

 

I would start at the very least having Transference and Fulcrum with some Acc slotting. Luckily enough they have tactics and the kismet +tohit enhancement.

  • Like 1

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