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In dire need for help for my necro/elec build. D:


Smites

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Hi there and many thanks in advance. :D

 

So I've made myself a necromancy/electric affinity mm and well, I don't know exactly what went wrong while I was building it, but it kinda underperforms greatly compared to my demons/storm mm. D:

 

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Electrical Affinity
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Zombie Horde

  • (A) Superior Mark of Supremacy - Damage
  • (3) Superior Mark of Supremacy - Damage/Endurance
  • (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (5) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (5) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (7) Soulbound Allegiance - Chance for Build Up

Level 1: Shock

  • (A) Performance Shifter - Chance for +End
  • (7) Performance Shifter - EndMod/Accuracy
  • (9) Performance Shifter - Accuracy/Recharge
  • (9) Performance Shifter - EndMod/Accuracy/Recharge
  • (11) Performance Shifter - EndMod

Level 2: Rejuvenating Circuit

  • (A) Preventive Medicine - Heal
  • (15) Preventive Medicine - Heal/Endurance
  • (15) Preventive Medicine - Endurance/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime/Endurance
  • (19) Preventive Medicine - Chance for +Absorb

Level 4: Discharge

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (19) Preemptive Optimization - EndMod/Endurance
  • (21) Preemptive Optimization - EndMod/Recharge
  • (21) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (23) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (23) Preemptive Optimization - EndMod/Endurance/Recharge

Level 6: Enchant Undead

  • (A) Endurance Reduction

Level 8: Maneuvers

  • (A) Shield Wall - Defense/Endurance
  • (25) Shield Wall - Defense
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (27) Reactive Defenses - Scaling Resist Damage
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Energizing Circuit

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (11) Preemptive Optimization - EndMod/Endurance
  • (29) Preemptive Optimization - EndMod/Recharge
  • (31) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (31) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (31) Preemptive Optimization - EndMod/Endurance/Recharge

Level 12: Grave Knight

  • (A) Superior Mark of Supremacy - Accuracy/Damage
  • (33) Superior Mark of Supremacy - Accuracy/Endurance
  • (33) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (33) Achilles' Heel - Chance for Res Debuff
  • (34) Touch of Lady Grey - Chance for Negative Damage
  • (34) Shield Breaker - Chance for Lethal Damage

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Hasten

  • (A) Recharge Reduction
  • (39) Recharge Reduction

Level 18: Faraday Cage

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Gladiator's Armor - Resistance
  • (36) Gladiator's Armor - End/Resist
  • (36) Steadfast Protection - Resistance/+Def 3%
  • (37) Impervious Skin - Status Resistance/Regeneration

Level 20: Soul Extraction

  • (A) Edict of the Master - Defense Bonus
  • (36) Sovereign Right - Resistance Bonus
  • (37) Call to Arms - Endurance/Damage/Recharge
  • (37) Call to Arms - Accuracy/Recharge
  • (39) Call to Arms - Defense Bonus Aura for Pets
  • (43) Call to Arms - Accuracy/Damage/Recharge

Level 22: Empowering Circuit

  • (A) Rectified Reticle - Increased Perception

Level 24: Super Speed

  • (A) Celerity - +Stealth

Level 26: Lich

  • (A) Superior Command of the Mastermind - Accuracy/Damage
  • (39) Superior Command of the Mastermind - Damage/Endurance
  • (40) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (40) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (40) Force Feedback - Chance for +Recharge
  • (42) Glimpse of the Abyss - Chance of Damage(Psionic)

Level 28: Boxing

  • (A) Empty

Level 30: Tough

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (43) Unbreakable Guard - +Max HP

Level 32: Dark Empowerment

  • (A) Endurance Reduction

Level 35: Insulating Circuit

  • (A) Panacea - Heal/Endurance
  • (43) Panacea - Endurance/Recharge
  • (45) Panacea - Heal/Recharge
  • (45) Panacea - Heal/Endurance/Recharge
  • (46) Panacea - Heal

Level 38: Amp Up

  • (A) Recharge Reduction
  • (45) Recharge Reduction

Level 41: Web Envelope

  • (A) Gravitational Anchor - Immobilize/Recharge
  • (46) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (46) Gravitational Anchor - Accuracy/Recharge
  • (48) Gravitational Anchor - Immobilize/Endurance
  • (50) Gravitational Anchor - Chance for Hold

Level 44: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Assault

  • (A) Endurance Reduction

Level 1: Supremacy 


Level 1: Brawl

 

Maybe I'm just wrong and Zombies simply don't do much damage, but perhaps you guys see something here that can be improved.

 

I'd be more than willing to i.e. swap super speed out for something else, perhaps tactics, but I kinda ran out of slots. D:

Edited by Smites
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Try this, slotted more for damage, the def/res procs can all go in Soul Extraction as they are global for pets. Make sure you are buffing the pets regularly to get your numbers.

 

This Villain build was built using Mids Reborn 3.1.1.2
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Electrical Affinity
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Zombie Horde -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(3), SprMarofS-Acc/Dmg/EndRdx(3), SprMarofS-EndRdx/+Resist/+Regen(5), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Shock -- PrfShf-End%(A), PrfShf-EndMod/Acc(7), PrfShf-Acc/Rchg(9), PrfShf-EndMod/Acc/Rchg(9), PrfShf-EndMod(11)
Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19)
Level 4: Discharge -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/End/Rech(23)
Level 6: Enchant Undead -- EndRdx-I(A)
Level 8: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27), LucoftheG-Def/Rchg+(27)
Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(11), PreOptmz-EndMod/Rech(29), PreOptmz-EndMod/Acc/End(31), PreOptmz-EndMod/Acc/Rech(31), PreOptmz-EndMod/End/Rech(31)
Level 12: Grave Knight -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/EndRdx(33), SlbAll-Dmg(33), SlbAll-Build%(33), SlbAll-Acc/Dmg/Rchg(34), SlbAll-Dmg/EndRdx(34)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 18: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(37)
Level 20: Soul Extraction -- EdcoftheM-PetDef(A), SvrRgh-PetResDam(36), ExpRnf-+Res(Pets)(37), RechRdx-I(37), CaltoArm-+Def(Pets)(39), RechRdx-I(43)
Level 22: Empowering Circuit -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(50)
Level 24: Super Speed -- Clr-Stlth(A)
Level 26: Lich -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(39), SprCmmoft-Acc/Dmg/Rchg(40), SprCmmoft-Rchg/PetAoEDef(40), CldSns-%Dam(40), HO:Lyso(42)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(43)
Level 32: Dark Empowerment -- EndRdx-I(A)
Level 35: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(45), Pnc-Heal(46)
Level 38: Amp Up -- RechRdx-I(A), RechRdx-I(45)
Level 41: Life Drain -- ThfofEss-+End%(A), TchoftheN-%Dam(46)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(48), LucoftheG-Def/Rchg+(48)
Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50), LucoftheG-Def/Rchg+(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Supremacy
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(29)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(13), PwrTrns-+Heal(21)
Level 24: Speed Phase
Level 1: Zombie
Level 12: Grave Knight
Level 26: Lich
------------
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 10% Defense
  • 11.94% Defense(Smashing)
  • 11.94% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 7.88% Defense(Energy)
  • 7.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 15.06% Defense(Melee)
  • 9.75% Defense(Ranged)
  • 21% Defense(AoE)
  • 3.6% Max End
  • 8.75% Enhancement(Max EnduranceDiscount)
  • +83.75% Enhancement(RechargeTime)
  • +33% Enhancement(Accuracy)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
  • 210.8 HP (26.26%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 26.25%
  • MezResist(Held) 26.25%
  • MezResist(Immobilized) 26.25%
  • MezResist(Sleep) 26.25%
  • MezResist(Stunned) 26.25%
  • MezResist(Terrorized) 26.25%
  • MezResist(Teleport) 100% (20% chance)
  • 20% PerceptionRadius
  • 5% (0.08 End/sec) Recovery
  • 212% (7.09 HP/sec) Regeneration
  • 45.25% Resistance(Smashing)
  • 45.25% Resistance(Lethal)
  • 46% Resistance(Fire)
  • 46% Resistance(Cold)
  • 47.5% Resistance(Energy)
  • 47.5% Resistance(Negative)
  • 49% Resistance(Toxic)
  • 49% Resistance(Psionic)
  • 7.5% SpeedRunning

 

 

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

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Necro isn't that great for damage since the T3 pet is more support rather than dps. His powers only does zero/minor/moderate damage while other T3's have some heavy/superior damaging attacks. 

 

Also I recall @BGSancho and I were doing some testing and his data showed Grave Knights were doing less than expected as well. 

 

In the past, some players mentioned the Lich does more damage if his second upgrade is skipped (Summon T1 + t2, upgrade2, summon T3, upgrade1). Lich won't have Fearsome Stare and Petrifying Gaze, forcing him to cycle through his other powers.

 

Cloud Sense is the only worthwhile damage proc to slot in the Lich as 5 of 6 of his powers can trigger it. Other procs from fear, immob, kb and acc-healing sets can only trigger on 1 of 6 powers.

 

image.png.c814d6640ef1b69f81f163272c397775.png

 

I think this slotting will produce the highest amount of dps for your pets while still getting all the unique pet IO's. It needs Musculature or Intuition Alpha slotted to get there. I changed it up a bit from my normal Necro slotting since less end redux is needed thanks to EA's Energizing Circuit.

 

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