Wifibee Posted February 20, 2022 Posted February 20, 2022 (edited) Hello ! Simple as that. I wish trip mine was more useable because the interrupts, be it the initial caused by inertia and the slightest damage, make it suuuuper tough to love. I, and i specify that this is a personal input, would personally wouldn't bother to pay the extra cooldown to use it, in the end, way more often that i actually can. Quote from the 27th August 2019 : Quote Trip Mine: Interrupt removed. Cast time is now 2.77 seconds. Recharge increased to 30 seconds. The extra deluxe edition would be that also, when deployed, it is placed one single foot further away, but that's just the extra bonus that i would also see changed here. Thank you. Edited February 20, 2022 by Wifibee 2 4
Rudra Posted February 20, 2022 Posted February 20, 2022 I've never had a problem with being interrupted while placing Trip Mine. Devices' Trip Mine is a T7 power. Traps is a T8. They do the same damage, have the same END cost, have the same accuracy, have the same radius, and have the same duration. I would hope the T8 was better than the T7 in some way. In this case, 10s faster recharge. Though the T8 does have almost double the cast time and has an interrupt time that the T7 lacks... which is weird.... 1
plainguy Posted March 7, 2022 Posted March 7, 2022 Just pushing this as well.. Posted this a while back as well on the forums as well. Just makes no sense either.. It would be nice if a Dev could explain why it is different that we are not seeing. 2 Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
Uun Posted April 9, 2022 Posted April 9, 2022 All in favor of this. That said, is there some reason why the power doesn't accept Interrupt Reduction enhancements? Uuniverse
bigfashizzel Posted April 14, 2022 Posted April 14, 2022 I'd like to see this happen, even if it requires the movement of Trip Mine to the T9, replacing Time Bomb (which, frankly, may as well not exist).
plainguy Posted April 19, 2022 Posted April 19, 2022 One day.. Maybe.. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
kelika2 Posted April 19, 2022 Posted April 19, 2022 I would probably make a traps corr if this happened. also might be interesting on masterminds 1
plainguy Posted April 20, 2022 Posted April 20, 2022 I would really love to understand why it was never implemented.. Not from a I demand an answer point of view, but from just understanding a bit more behind the game mechanics.. Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/
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