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Sav/Rad Soft Cap Build and First Impressions of Savage Melee


Legend Guard

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Just Dinged 50 on my Sav/Rad Brute and I am enjoying it far, the teleport in Savage Leap is pretty clean and has a great pbaoe radius, rending slash’s radius is pretty small with out stacks but is satisfying at 4 stacks and Hemorrhage is very underwhelming but I kept to keep the attack chain fluid for now. I do believe the set might not be working as intended and there could potentially be some bugs ( Pine’s is definitely off) Here is the set build I am working towards but currently I just unlocked my alpha slot( Im thinking spiritual or agility maybe even vigor) and an completely basic IOed out (30mill later).

 

My Concerns:

Am I underslotting my health and stamina powers?

I know gloom and dark obliteration are not slotted for damage, essentially just using them as mules to reach S/L soft cap, Am I making a mistake there?

End usage is a concern but Gamma Boost, Particle Shield and even Blood Thirst stacks help with end/end reduction

Accuracy I can use some help with the threshold of Tohit and Acc

 

 

At full Beta Decay Stacks and Blood Thirst Im almost at perma hasten but its not consistent however it feels pretty smooth even with just basic IOs.

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Savage Melee

Secondary Power Set: Radiation Armor

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Savage Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(31)

Level 1: Alpha Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-EndRdx/Rchg(7), RctArm-ResDam/EndRdx/Rchg(7), GldArm-3defTpProc(17)

Level 2: Gamma Boost -- Heal-I(A), Heal-I(15), EndMod-I(19)

Level 4: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx(5), RctArm-EndRdx/Rchg(13), RctArm-ResDam/EndRdx/Rchg(17)

Level 6: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)

Level 8: Vicious Slash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(15)

Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(11)

Level 12: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(50)

Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(25), LucoftheG-Def(48)

Level 16: Radiation Therapy -- DctWnd-Heal(A), DctWnd-EndRdx/Rchg(48), DctWnd-Heal/Rchg(48), DctWnd-Heal/EndRdx/Rchg(50), DctWnd-Rchg(50)

Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40)

Level 20: Beta Decay -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(23), SphIns-ToHitDeb/EndRdx/Rchg(23), SphIns-Acc/EndRdx/Rchg(37)

Level 22: Boxing -- Dsrnt-I(A)

Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(27), RctArm-EndRdx/Rchg(33), RctArm-ResDam/EndRdx/Rchg(33)

Level 26: Hemorrhage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(29), KntCmb-Dmg/EndRdx/Rchg(34), Acc-I(34)

Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31), Ksm-ToHit+(31)

Level 30: Particle Shielding -- RechRdx-I(A), Heal-I(33), Heal-I(34)

Level 32: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43)

Level 35: Gloom -- SphIns-ToHitDeb(A), SphIns-Acc/Rchg(36), SphIns-ToHitDeb/EndRdx/Rchg(36), SphIns-Acc/ToHitDeb(36), SphIns-Acc/EndRdx/Rchg(37)

Level 38: Ground Zero -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46)

Level 41: Meltdown -- RechRdx-I(A), RechRdx-I(42)

Level 44: Dark Obliteration -- SphIns-Acc/EndRdx/Rchg(A), SphIns-Acc/ToHitDeb(45), SphIns-Acc/Rchg(45), SphIns-ToHitDeb/EndRdx/Rchg(45), SphIns-ToHitDeb(46)

Level 47: Blood Thirst -- RechRdx-I(A)

Level 49: Super Speed -- Run-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- EndRdx-I(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Heal-I(A), Heal-I(19)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(21)

Level 1: Blood Frenzy

------------

 

 

 

http://www.cohplanner.com/mids/download.php?uc=1500&c=663&a=1326&f=HEX&dc=78DA7D94DB6E12511486F7C020E7022DA75228C796721A41BD376AAD3142C5F2006452B6300902016AF4D237F19878A1ADF5F0581EEEB5E2EAAC1FAA217102F9F6FCB3F65A6BFEBD67379EEC7A8EEF3CBB2E14F7ADBE3E99B46F8E8FA6D2D6D0BBC6A155D065A77FD414DB0DD997526BE98FF52E6E12FC60573E948389D40EF48EA14F8DE1A07D63FC68380EDC1DF4E4580EA6DA7CE06A0E877DAD3592B2E3318775A98F8C41D737BFE9C8F1A4678CBCE6FD9ED1ED4DE969E4F6C838D4B8546B78D46F37F4C9548E9F46A9B532FDDFEE085C33AB681232AAB03C000F989B2DE6FB6DA262C6924883BC2AD424F3520A4C33FD57C8819A2AEE15680ACFB12839616A2BE06A8A794279AD1C63B5CEF366991EE4F5236F863CB5219FADC4F373E036B85F60EB29C6667FCE7D385E802F99AE574CCF6BE6CA1BE607EAC5C9F915678406098A0D33C394D48DDAEE9062C64783CC9A9F19A0182F62BCD0A288BD8CD853AAE1338D9CA9BEFB7856071BC8B70F3699EF689D02FC4E6AE0A785DFF71778C6CCFF0667CC8F54674DE13A6B767EBFA0831976822E66CECD54A8FF10D711A12AFB69252D82F589607D6219660AEB93C2FA9C509FEBE8731DFB2986FD14C77E4A633FA5639C5FA5FC1BC8BF01AFE2F06A131E6E9E09730D3ED13B25E06F02EB9DC27E4A83A7D443123D24E1551E5E15E055015E15E1D5F9079BC19C0CBCCAC2A32C3CCA3AFEF5EA33F5B285395BA853449D22EA5450A7823A5F680E7F72336507FD174049694BC857428D326A96D14B19BD54D0E33125D3B05E1AF264C9CF2AB46A85B5B8BAF8CEE94797282E29D525A5B6A45C5D52AE2D297BEAE29C98D52FC642A4B997A60A8934C59CE1F4D309C0CAECAB6B7162E0E9F70B45999F21ABE0B7A5E81F7F47E3840982327FAEDB0437FABFEB0F5F2AFCDC

 

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Unfortunately rad is a tough build to softcap and compromises have to be made. In this case, I have sacrificed Hasten but got utilities in the powers that interest me. If instead of going Soul Mastery you go energy Mastery with Superior Conditioning and Physical Perfection, you can allocate the extra slots where needed in more useful places, although I love Soul Mastery so I'd probably keep it. I am sure there are more and better options than this, this is just the one I'd go for if this was my char.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Brute

Primary Power Set: Savage Melee

Secondary Power Set: Radiation Armor

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Flight

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Maiming Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42), MckBrt-Acc/Rchg(42)

Level 1: Alpha Barrier -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(39), StdPrt-ResDam/Def+(43)

Level 2: Shred -- Arm-Dmg(A), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(43)

Level 4: Proton Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(40), GldArm-3defTpProc(50)

Level 6: Blood Thirst -- RechRdx-I(A), RechRdx-I(7)

Level 8: Vicious Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(23), MckBrt-Acc/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(50)

Level 10: Fallout Shelter -- TtnCtn-EndRdx(A), TtnCtn-ResDam/EndRdx(11), TtnCtn-ResDam(11), TtnCtn-ResDam/EndRdx/Rchg(36)

Level 12: Gamma Boost -- Prv-Absorb%(A), Prv-Heal(13), Prv-Heal/Rchg(13)

Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(15), Rct-ResDam%(17)

Level 16: Radiation Therapy -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg(17), SprBrtFur-Dmg/EndRdx/Rchg(37), Mlt-Acc/EndRdx(37)

Level 18: Rending Flurry -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(19), ScrDrv-Acc/Rchg(25), ScrDrv-Acc/Dmg/EndRdx(36)

Level 20: Beta Decay -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(21), SphIns-Acc/ToHitDeb(21), SphIns-Acc/Rchg(25), SphIns-ToHitDeb/EndRdx/Rchg(37)

Level 22: Super Jump -- Jump-I(A)

Level 24: Boxing -- Empty(A)

Level 26: Hemorrhage -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(48), MckBrt-Acc/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48)

Level 28: Particle Shielding -- Prv-Heal/Rchg(A), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg/EndRdx(29)

Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-Rchg/ResDam(31)

Level 32: Savage Leap -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34)

Level 35: Ground Zero -- Prv-Heal/Rchg(A), Prv-EndRdx/Rchg(36)

Level 38: Weave -- LucoftheG-Rchg+(A), DefBuff-I(39)

Level 41: Gloom -- HO:Nucle(A), HO:Nucle(43), Dvs-Acc/Dmg/EndRdx/Rchg(45)

Level 44: Dark Obliteration -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(50)

Level 47: Hover -- LucoftheG-Rchg+(A)

Level 49: Darkest Night -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(46), Pnc-Heal/+End(46)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(23)

Level 1: Blood Frenzy

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Resilient Radial Paragon

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