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First mastermind - Ninja/Trick Arrow


KaizenSoze

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I have finally decided to pull the trigger on my first mastermind.

 

I quite love trick arrow and a challenge hence ninjas. Trick arrow is very good are protecting the ninjas, lots of soft protection like -acc and -damage.

 

The build exists on the beta server. I have solo'ed 4x8 DA radios, PI radios (Council, CoT, Carnies, Arachnos), and a 10 min trapdoor door run.

 

There have been few deaths, but I consider those mostly due to my inexperience. The ninjas are devastating damage wise and heavily debuffed enemies go down quickly.

 

Mostly looking for slotting suggestions. I piece together this build from other MM builds in the forum.

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Trick Arrow
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Genin -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(3), SprMarofS-Acc/Dmg(3), SprMarofS-Acc/Dmg/EndRdx(5), CaltoArm-+Def(Pets)(5), SlbAll-Build%(7)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(7), SphIns-Acc/Rchg(9), SphIns-ToHitDeb/EndRdx/Rchg(9), SphIns-Acc/EndRdx/Rchg(11), SphIns-%ToHit(11)
Level 4: Infiltration -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17)
Level 6: Train Ninjas -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Ice Arrow -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(19), NrnSht-Dam%(21), Lck-%Hold(21), GldNet-Dam%(23), GhsWdwEmb-Hold/Rng(23)
Level 12: Call Jounin -- SprCmmoft-Acc/Dmg/Rchg(A), SprCmmoft-Dmg/EndRdx/Rchg(25), SprMarofS-Dmg/EndRdx(25), SprMarofS-Acc/EndRdx(27), EdcoftheM-Dmg(27), EdcoftheM-PetDef(29)
Level 14: Boxing -- Acc-I(A)
Level 16: Poison Gas Arrow -- Acc-I(A)
Level 18: Smoke Flash -- EndRdx-I(A), EndRdx-I(29), EndRdx-I(31)
Level 20: Acid Arrow -- PstBls-Dam%(A), Bmbdmt-+FireDmg(31), ShlBrk-%Dam(31), TchofLadG-%Dam(33), AchHee-ResDeb%(33)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33), Ags-ResDam(34), Ags-Psi/Status(34), Ags-ResDam/EndRdx(34), StdPrt-ResKB(36)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), ShlWal-ResDam/Re TP(37)
Level 26: Oni -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(37), SprCmmoft-Acc/Dmg/EndRdx/Rchg(37), SprCmmoft-Rchg/PetAoEDef(39), SprMarofS-Dmg(39), SprMarofS-EndRdx/+Resist/+Regen(39)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40)
Level 32: Kuji In Zen -- EndRdx-I(A)
Level 35: Oil Slick Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(40), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), Rgn-Knock%(43)
Level 38: EMP Arrow -- Lck-%Hold(A), Lck-Acc/Rchg(43), Lck-Rchg/Hold(43), Lck-EndRdx/Rchg/Hold(45)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 44: Mace Beam Volley -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(46), Bmbdmt-+FireDmg(46), ExpStr-Dam%(46), PstBls-Dam%(48), Ann-ResDeb%(48)
Level 47: Web Cocoon -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(48), GldNet-Dam%(50), IceMisTrmt-+ColdDmg(50), ImpSwf-Dam%(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Supremacy
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13), Prv-Absorb%(15)
Level 2: Stamina -- EndMod-I(A), PrfShf-End%(15), PrfShf-EndMod(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 1: Genin
Level 12: Jounin
Level 26: Oni
------------

 

 

 

 

Edited by KaizenSoze
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All i could suggest is dumping a slot from smoke flash (not sure if thats supposed to be 3 end reds or something else, either way 2 boosted end reds would be plenty) and maybe shifting it to power boost as you want that up as often as possible. Not sure about the procced out stuff with 0 acc in and no tactics/kismet/acc bonuses. But if it works it works.

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4 hours ago, Six-Six said:

Do your ninjas run out of end? My ninjas will sometimes just stand there because they can't attack because they're out of end. Don't know how to fix that, and it doesn't happen with my demons, bots, mercs or zombies. =(

 

How are your Ninja's slotted? If there are any acc/dam IOs, swap them for acc/dam/end and boost to +5. 

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9 hours ago, Six-Six said:

Do your ninjas run out of end? My ninjas will sometimes just stand there because they can't attack because they're out of end. Don't know how to fix that, and it doesn't happen with my demons, bots, mercs or zombies. =(

Ninjas attack quickly.  Endurance Reduction reduces end cost in all mastermind pet attacks.  Even with 70%~ end reduction in Genin, without outside help, they run out of end eventually.

 

This is NOT worth picking your secondary based on end recovery.

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20 hours ago, Six-Six said:

Do your ninjas run out of end? My ninjas will sometimes just stand there because they can't attack because they're out of end. Don't know how to fix that, and it doesn't happen with my demons, bots, mercs or zombies. =(

I am not having this issue. I slotted Cardiac at first, but Musculature is working as well.

 

I see more non full end bars with Musculature of course.

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On 3/5/2022 at 1:05 PM, Meknomancer said:

All i could suggest is dumping a slot from smoke flash (not sure if thats supposed to be 3 end reds or something else, either way 2 boosted end reds would be plenty) and maybe shifting it to power boost as you want that up as often as possible. Not sure about the procced out stuff with 0 acc in and no tactics/kismet/acc bonuses. But if it works it works.

Accuracy is an issue if I don't have acid arrow or Control incarnate running.

 

Since, acid arrow comes pretty early accuracy generally hasn't been an issue.

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Here is a video from the beta server of the build in action against 4x8 Arachnos.

 

I didn't use barrier to show the effectiveness of the debuffs. Of course, this is a completely tricked out all IOs and T4 build.

 

Running T4 radial musculature instead of cardiac.

 

Usually, the Fortunata Mistress's Psychic Wail takes out 1-2 genin, but she missed entirely this time.

 

 

Edited by KaizenSoze
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Build revisions due to game play. I have too many powers, some are getting lost in the chaos due to long recharge.

 

Out:

Reason: Poor damage if you don't proc, long recharge if you do, silly long cast time for that type of power

Mace Beam Volley

Web Cocoon

 

In:

Reason:

Tactics, just for the +perception. I don't need it, but it's a nice to have.

Fistful of Arrows: This thing is a good proc power. I assumed that it wouldn't be. Due to the shortness of the cone, it's proc's well, 271 damage on average.

 

 

 

New build tested on beta server. I took out a mission of 4x8 Carnies and only lost one genin. I'll post a video later.

 

Build:

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Trick Arrow
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Genin -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(3), SprMarofS-Acc/Dmg(3), SprMarofS-Acc/Dmg/EndRdx(5), CaltoArm-+Def(Pets)(5), SlbAll-Build%(7)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(7), SphIns-Acc/Rchg(9), SphIns-ToHitDeb/EndRdx/Rchg(9), SphIns-Acc/EndRdx/Rchg(11), SphIns-%ToHit(11)
Level 4: Infiltration -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19)
Level 6: Train Ninjas -- EndRdx-I(A)
Level 8: Fistful of Arrows -- PstBls-Dam%(A), JvlVll-Dam%(19), Bmbdmt-+FireDmg(40), Bmbdmt-Dam(48), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg(50)
Level 10: Ice Arrow -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(21), NrnSht-Dam%(21), Lck-%Hold(23), GldNet-Dam%(23), GhsWdwEmb-Hold/Rng(25)
Level 12: Call Jounin -- SprCmmoft-Acc/Dmg/Rchg(A), SprCmmoft-Dmg/EndRdx/Rchg(25), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/EndRdx(27), EdcoftheM-Dmg(29), EdcoftheM-PetDef(29)
Level 14: Boxing -- Acc-I(A)
Level 16: Poison Gas Arrow -- Acc-I(A)
Level 18: Smoke Flash -- EndRdx-I(A), EndRdx-I(31), EndRdx-I(31)
Level 20: Acid Arrow -- PstBls-Dam%(A), Bmbdmt-+FireDmg(31), ShlBrk-%Dam(33), TchofLadG-%Dam(33), AchHee-ResDeb%(33)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), Ags-ResDam(34), Ags-Psi/Status(34), Ags-ResDam/EndRdx(36), StdPrt-ResKB(36)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(37), Ksm-ToHit+(50)
Level 26: Oni -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(37), SprCmmoft-Acc/Dmg/EndRdx/Rchg(39), SprCmmoft-Rchg/PetAoEDef(39), SprMarofS-Dmg(39), SprMarofS-EndRdx/+Resist/+Regen(40)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Kuji In Zen -- EndRdx-I(A)
Level 35: Oil Slick Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43)
Level 38: EMP Arrow -- Lck-%Hold(A), Lck-Acc/Rchg(43), Lck-Rchg/Hold(45), Lck-EndRdx/Rchg/Hold(45), Lck-Acc/EndRdx/Rchg/Hold(45), Lck-Acc/Hold(46)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(46)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 1: Supremacy
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13), Prv-Absorb%(15)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(15), PrfShf-End%(17), PrfShf-EndMod(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 1: Genin
Level 12: Jounin
Level 26: Oni
------------

 

 

 

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At first I was going to redo this fight video, but I figured why not show it things don't do smoothly.

 

I forgot to put the disruption arrow at the start, which allow the Illusion boss to survive and summon. Mobs got spread out and I got chased around a bit.

 

Overall it was a bit sloppy, but I didn't take serious damage and no pets died. And I intentionally didn't use barrier.

 

The new flash arrow is the keystone of the build. Power boost + flash arrow = -24% toHit. EMP arrow provides all the status protection you need. And you don't really need it for many fights.

 

Caveats, this is a completed built character, T4s the works. It's busy to play. Might be rather wimpy until built out.

 

Now, I present a fight against 4x8 carnies.

 

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The live character is 50 with some T3s and a hand full of IOs.

 

You will lose pets left and right, mostly genin, no surprise, until you're closer to fully built out. Oni almost never dies, because they don't melee.

 

Having said that, the little monsters buzz saw through stuff. It's fun watching them swarm mobs with a flurry of attacks. Exploding mobs are a real hazard. I have learned to toggle between the return to master and attack target to trigger ranged attacks for the final blow. I have enough immobilization between Entangling Arrow and Oni to pin mobs till they are dead.

 

You'll want to run a lower difficultly than you would like solo until you're built out. I think Dark Astoria will be the best hunting ground, because you'll get the most benefit from level shifts.

 

Definitely, one of those builds that takes a huge power jump in the end, but can be harder than average to level.

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Teamed up with you once on my other account it looks good. I am impressed with the +4/8 runs you did i don't even consider trying that on my mm's anymore they just seem to take forever. Only tried TA with bots and that was over a year ago you have me considering giving it another go i had dumped it in the poison category as a fairly useless secondary but i've been playing a lot of bubs mm's so what do i know 😛

 

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I have been forgetting to mention one reason why this combo works.

 

Aggro control, the debuffs and oil slick damage are annoying enough that mobs will concentrate on the player not the pets.

 

The player of course has the best defense and resists.

 

You can see it in the Arachnos video where the Bane spider boss is shooting at the player even though six pets are beating on it.

 

 

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