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Posted

When perma domination is referrenced in terms of achieving it, does that mean w/o hasten activated or any other source of +rchg (aside from bonuses) calculated in? Or, is it all +rchg sources? If chasing the former, is there a damage loss because one can't utilize all potential damage procs? Or, is it a damage gain because of perma dom and faster rchg for all powers? The reason I ask is because I'm working on a Fire/Dark/Soul build and I am 2.5 seconds off of perma dom w/o hasten activated or any other +rchg sources aside from set bonuses. Hasten itself is perma by a couple of seconds after activation. For refference, I've provided the build.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

His Infernal Majesty: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Dark Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Force of Will
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Char -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(3), SprAscoft-EndRdx/Rchg:50(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(5), SprAscoft-Rchg/+Dmg%:50(7)
Level 1: Dark Blast -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(7), Apc-Acc/Rchg:50(9), Apc-Dmg/EndRdx:50(9), Apc-Dmg/Rchg:50(11)
Level 2: Fire Cages -- GrvAnc-Immob:50(A), GrvAnc-Acc/Immob/Rchg:50(15), GrvAnc-Acc/Rchg:50(15), GrvAnc-Immob/EndRdx:50(17), GrvAnc-Hold%:50(17)
Level 4: Hover -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(19), Rct-ResDam%:50(21), Ksm-ToHit+:30(25), BlsoftheZ-ResKB:50(33), BlsoftheZ-Travel:50(34)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 8: Hot Feet -- SprAvl-Acc/Dmg:50(A), SprAvl-Acc/Dmg/EndRdx/Rchg:50(19), SprAvl-Acc/Dmg/EndRdx:50(23), SprAvl-Dmg/EndRdx:50(23), SprAvl-Acc/Dmg/Rchg:50(25)
Level 10: Night Fall -- Rgn-Dmg:50(A), Rgn-Acc/Dmg/Rchg:50(27), Rgn-Acc/Rchg:50(27), Rgn-Dmg/EndRdx:50(29), Rgn-Knock%:50(29)
Level 12: Flashfire -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(31), SprDmnGrs-EndRdx/Rchg:50(31), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(31), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(33), SprDmnGrs-Rchg/Fiery Orb:50(33)
Level 14: Fly -- BlsoftheZ-ResKB:50(A)
Level 16: Gather Shadows -- RechRdx-I:50(A)
Level 18: Weaken Resolve -- CldSns-Acc/ToHitDeb:30(A), CldSns-ToHitDeb:30(36), CldSns-ToHitDeb/EndRdx/Rchg:30(50), CldSns-%Dam:30(50)
Level 20: Mighty Leap -- WntGif-ResSlow:50(A)
Level 22: Unleash Potential -- LucoftheG-Def/Rchg+:50(A), EffAdp-EndMod/Rchg:50(34), PreOptmz-EndMod/Rech:50(34), DctWnd-Heal/Rchg:50(36)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(50)
Level 26: Bonfire -- FrcFdb-Rechg%:50(A), SuddAcc--KB/+KD:50(36)
Level 28: Life Drain -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(37), Prv-EndRdx/Rchg:50(37), Prv-Heal/Rchg:50(37), Prv-Heal/Rchg/EndRdx:50(39), Prv-Absorb%:30(39)
Level 30: Tactics -- AdjTrg-ToHit/EndRdx:50(A)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Dmg/EndRdx:50(40), ExpRnf-Acc/Dmg/Rchg:50(40), ExpRnf-EndRdx/Dmg/Rchg:50(40), ExpRnf-+Res(Pets):50(42)
Level 35: Moon Beam -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(42), StnoftheM-Acc/ActRdx/Rng:50(42), StnoftheM-Dmg/EndRdx/Rchg:50(43), StnoftheM-Dam%:50(43), GldJvl-Dam%:50(43)
Level 38: Dark Embrace -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(45), UnbGrd-Rchg/ResDam:50(45), UnbGrd-Max HP%:50(45), StdPrt-ResDam/Def+:30(46), GldArm-3defTpProc:30(46)
Level 41: Soul Drain -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(48), Arm-Dmg/EndRdx:50(48), Arm-Dam%:50(48)
Level 44: Dark Consumption -- RechRdx-I:50(A)
Level 47: Evasive Maneuvers -- LucoftheG-Def/Rchg+:50(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+:50(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I:50(A)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(11), NmnCnv-Regen/Rcvry+:50(13)
Level 1: Stamina -- EndMod-I:50(A), PrfShf-End%:50(13)
Level 49: Quick Form 
Level 28: Takeoff 
Level 4: Athletic Run 
Level 1: Prestige Power Surge -- Clr-Stlth:50(A)
Level 1: Jump Pack 
Level 50: Cardiac Core Paragon 
Level 50: Support Core Embodiment 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 14: Afterburner 
Level 50: Rebirth Radial Epiphany 
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 10.06% Defense(Smashing)
  • 10.06% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 16.94% Defense(Energy)
  • 16.94% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.13% Defense(Melee)
  • 20.38% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • +60% Enhancement(Accuracy)
  • +8% Enhancement(Confused)
  • +8.8% Enhancement(Terrorized)
  • +16% Enhancement(Sleep)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • +8% Enhancement(Held)
  • +8% Enhancement(Stunned)
  • +16% Enhancement(Immobilized)
  • +116.3% Enhancement(RechargeTime)
  • GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
  • 156.4 HP (15.38%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • 68.75% MezResist(Confused)
  • 68.75% MezResist(Held)
  • 68.75% MezResist(Immobilized)
  • 68.75% MezResist(Sleep)
  • 68.75% MezResist(Stunned)
  • 68.75% MezResist(Terrorized)
  • 200% MezResist(Teleport) (20% chance)
  • 20% (0.33 End/sec) Recovery
  • 48% (2.03 HP/sec) Regeneration
  • 35% ResEffect(SpeedFlying)
  • 35% ResEffect(RechargeTime)
  • 35% ResEffect(SpeedRunning)
  • 26.25% Resistance(Smashing)
  • 45% Resistance(Fire)
  • 45% Resistance(Cold)
  • 24% Resistance(Energy)
  • 24% Resistance(Negative)
  • 18% Resistance(Toxic)
  • 18% Resistance(Psionic)
  • 26.25% Resistance(Lethal)

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Posted

it’s nice to have it perma without hasten to avoid the dreaded lapse in concentration where domination drops whilst not in combat

 

nothing wrong with having it perma through the use of hasten though

If you're not dying you're not living

Posted (edited)

1. It's okay, cuz youll hit it even if you forget hasten and dont have it with 100% as long as you had it for a few seconds of the CD

2. It's inconvenient because if you want to AFK youre boned

3. You can switch your flashfire slots to something easy like Positron blast 5x and get 6.25, putting it to 89.89

Edited by kiramon
Posted

You'll want to use Hasten in conjunction with +recharge from bonuses.  I'll shoot for 85-100 bonus recharge along with Hasten.  Trying for permadom without Hasten will gimp your potential far more than any other pool power can help you.  Slotting is already tight on doms you'll want to build as efficient as you can.  

  • Thumbs Up 1
Posted

While I do appreciate the comments, with respect, none of them have answered my questions. If I don't need to have true perma dom, then I'll adjust my build plan accordingly. If chasing true perma dom (+rchg set bonuses and a non activated hasten,) will there be a dps loss if I can't have more dmg procs in powers, or is having true perma dom a dps gain that compensates not having more procs in powers? I easily have perma dom with hasten, but I wanted to know what "perma dom" refferred to. With external rchg sources? Set bonuses? Or, is it all non team, rchg sources combined?

Posted

123% recharge for perma dom without Hasten

172% recharge with 3 IO +5 Hasten/Dom

180% recharge 2 IO +5 Hasten/Dom

 

That's about it for perma and rolling bind, if you are looking into adding procs that is on you.

 

As for damage, I don't see it.  You are built with a lot of sets that increase duration, but with perma dom you can already Domination to double mag on the first hit and enough recharge to reapply every 10 seconds at least except for the long recharge powers.  Not to mention you didn't take Engulfing Darkness, your PBAoE damage.  Bonfire has no damage from enhancement themselves, which nearly doubles each tick and conflicts with  the Fiery Cages which has -KD in it..  Unleash the Potential seems to be a strange choice, its a mini T9 defense click; locked down mobs don't hit back and Domination refills you endurance bar every time I renews.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted

Perma-dom is a game-changer for doms. It does the following:

 

1. doubles magnitude on most control powers

2. refills endurance

3. provides mez protection

4. increases to hit (at least according to Mids, not sure if it's completely accurate or not)

 

From among these four, mez protection and endurance refills each have a particularly strong effect on gameplay; mezzed doms and doms with end problems are Very Sad Pandas. The ability to lock down bosses in a single mez also has a high value, though. 

 

There may be RP or inf budget reasons for not getting permadom. There is no good functional reason to skip it, though. 

 

 

A few notes to the above ...

 

Chasing perma-dom can be done in ways that decrease DPS. But, a usual and generally helpful way to remedy DPS woes is "moar recharge" to more frequently use available damaging powers with the highest DPA. So, chasing permadom doesn't necessarily have to reduce DPS. 

 

Where there can be challenges is in weighing tradeoffs between defenses and recharge / DPS. Even this can be managed, though, so doms can have decent totals for all three of these. 

Posted
4 hours ago, EnjoyTheJourney said:

4. increases to hit (at least according to Mids, not sure if it's completely accurate or not)

it does buff tohit but it only lasts 15s.  Can't rely on it to be perma lke the rest of the effects.

  • Like 1
  • Thanks 1
Posted
3 hours ago, Pzn said:

it does buff tohit but it only lasts 15s.  Can't rely on it to be perma lke the rest of the effects.

Now that's good info. When building a dom, I always had domination clicked on, thus skewing the accuracy totals for powers. Thanks.

Posted (edited)
6 hours ago, Pzn said:

it does buff tohit but it only lasts 15s.  Can't rely on it to be perma lke the rest of the effects.

 

Yup I wait to use my best aoe controls during that 15s.  It's a very noticeable difference on say a relentless Aeon where you miss so much more frequently unless you wait a few to use your best stuff if domination is close to recharging.  

 

Permadom with Hasten is the most efficient way to build.  If you want to get perma without hasten yes when I said earlier it'll gimp your potential that means less room for damage proc'ing of powers, building for defense/hp and other survivability that'll keep you upright and providing the maximum damage output that you can.  

Edited by Mezmera
Posted
On 3/8/2022 at 9:09 AM, Echo Night said:

When perma domination is referrenced in terms of achieving it, does that mean w/o hasten activated or any other source of +rchg (aside from bonuses) calculated in? Or, is it all +rchg sources? If chasing the former, is there a damage loss because one can't utilize all potential damage procs? Or, is it a damage gain because of perma dom and faster rchg for all powers? The reason I ask is because I'm working on a Fire/Dark/Soul build and I am 2.5 seconds off of perma dom w/o hasten activated or any other +rchg sources aside from set bonuses. Hasten itself is perma by a couple of seconds after activation. For refference, I've provided the build.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

His Infernal Majesty: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Dark Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Force of Will
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Char -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(3), SprAscoft-EndRdx/Rchg:50(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(5), SprAscoft-Rchg/+Dmg%:50(7)
Level 1: Dark Blast -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(7), Apc-Acc/Rchg:50(9), Apc-Dmg/EndRdx:50(9), Apc-Dmg/Rchg:50(11)
Level 2: Fire Cages -- GrvAnc-Immob:50(A), GrvAnc-Acc/Immob/Rchg:50(15), GrvAnc-Acc/Rchg:50(15), GrvAnc-Immob/EndRdx:50(17), GrvAnc-Hold%:50(17)
Level 4: Hover -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(19), Rct-ResDam%:50(21), Ksm-ToHit+:30(25), BlsoftheZ-ResKB:50(33), BlsoftheZ-Travel:50(34)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 8: Hot Feet -- SprAvl-Acc/Dmg:50(A), SprAvl-Acc/Dmg/EndRdx/Rchg:50(19), SprAvl-Acc/Dmg/EndRdx:50(23), SprAvl-Dmg/EndRdx:50(23), SprAvl-Acc/Dmg/Rchg:50(25)
Level 10: Night Fall -- Rgn-Dmg:50(A), Rgn-Acc/Dmg/Rchg:50(27), Rgn-Acc/Rchg:50(27), Rgn-Dmg/EndRdx:50(29), Rgn-Knock%:50(29)
Level 12: Flashfire -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(31), SprDmnGrs-EndRdx/Rchg:50(31), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(31), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(33), SprDmnGrs-Rchg/Fiery Orb:50(33)
Level 14: Fly -- BlsoftheZ-ResKB:50(A)
Level 16: Gather Shadows -- RechRdx-I:50(A)
Level 18: Weaken Resolve -- CldSns-Acc/ToHitDeb:30(A), CldSns-ToHitDeb:30(36), CldSns-ToHitDeb/EndRdx/Rchg:30(50), CldSns-%Dam:30(50)
Level 20: Mighty Leap -- WntGif-ResSlow:50(A)
Level 22: Unleash Potential -- LucoftheG-Def/Rchg+:50(A), EffAdp-EndMod/Rchg:50(34), PreOptmz-EndMod/Rech:50(34), DctWnd-Heal/Rchg:50(36)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(50)
Level 26: Bonfire -- FrcFdb-Rechg%:50(A), SuddAcc--KB/+KD:50(36)
Level 28: Life Drain -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(37), Prv-EndRdx/Rchg:50(37), Prv-Heal/Rchg:50(37), Prv-Heal/Rchg/EndRdx:50(39), Prv-Absorb%:30(39)
Level 30: Tactics -- AdjTrg-ToHit/EndRdx:50(A)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Dmg/EndRdx:50(40), ExpRnf-Acc/Dmg/Rchg:50(40), ExpRnf-EndRdx/Dmg/Rchg:50(40), ExpRnf-+Res(Pets):50(42)
Level 35: Moon Beam -- StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(42), StnoftheM-Acc/ActRdx/Rng:50(42), StnoftheM-Dmg/EndRdx/Rchg:50(43), StnoftheM-Dam%:50(43), GldJvl-Dam%:50(43)
Level 38: Dark Embrace -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(45), UnbGrd-Rchg/ResDam:50(45), UnbGrd-Max HP%:50(45), StdPrt-ResDam/Def+:30(46), GldArm-3defTpProc:30(46)
Level 41: Soul Drain -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(48), Arm-Dmg/EndRdx:50(48), Arm-Dam%:50(48)
Level 44: Dark Consumption -- RechRdx-I:50(A)
Level 47: Evasive Maneuvers -- LucoftheG-Def/Rchg+:50(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+:50(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I:50(A)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(11), NmnCnv-Regen/Rcvry+:50(13)
Level 1: Stamina -- EndMod-I:50(A), PrfShf-End%:50(13)
Level 49: Quick Form 
Level 28: Takeoff 
Level 4: Athletic Run 
Level 1: Prestige Power Surge -- Clr-Stlth:50(A)
Level 1: Jump Pack 
Level 50: Cardiac Core Paragon 
Level 50: Support Core Embodiment 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 14: Afterburner 
Level 50: Rebirth Radial Epiphany 
------------
------------
Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 10.06% Defense(Smashing)
  • 10.06% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 16.94% Defense(Energy)
  • 16.94% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.13% Defense(Melee)
  • 20.38% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • +60% Enhancement(Accuracy)
  • +8% Enhancement(Confused)
  • +8.8% Enhancement(Terrorized)
  • +16% Enhancement(Sleep)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • +8% Enhancement(Held)
  • +8% Enhancement(Stunned)
  • +16% Enhancement(Immobilized)
  • +116.3% Enhancement(RechargeTime)
  • GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
  • 156.4 HP (15.38%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • 68.75% MezResist(Confused)
  • 68.75% MezResist(Held)
  • 68.75% MezResist(Immobilized)
  • 68.75% MezResist(Sleep)
  • 68.75% MezResist(Stunned)
  • 68.75% MezResist(Terrorized)
  • 200% MezResist(Teleport) (20% chance)
  • 20% (0.33 End/sec) Recovery
  • 48% (2.03 HP/sec) Regeneration
  • 35% ResEffect(SpeedFlying)
  • 35% ResEffect(RechargeTime)
  • 35% ResEffect(SpeedRunning)
  • 26.25% Resistance(Smashing)
  • 45% Resistance(Fire)
  • 45% Resistance(Cold)
  • 24% Resistance(Energy)
  • 24% Resistance(Negative)
  • 18% Resistance(Toxic)
  • 18% Resistance(Psionic)
  • 26.25% Resistance(Lethal)

 

 

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Domination is an Inherent power that benefits from Global Recharge, but can't directly slot Recharge enhancements. It has a Recharge of 200 seconds.

 

There's a mechanic in City of Heroes you may notice on some powers that says "Does X thing after a Y second delay." Domination is one of these powers. It has a power attribute that says "Crash the Rage bar after a 90 second delay." Power attributes in City of Heroes also have a tag that tells you whether duplicates stack, replace, or are ignored. In this case, the attribute that is supposed to crash your Rage bar has a tag of Replace--meaning if you somehow click Domination again before 90 seconds are up, the timer resets/is replaced with a new timer. As long as you click the power within 90 seconds or less, the timer will continue to replace. 

 

Any source of Global Recharge will shorten the Recharge of Domination. Common sources of Global Recharge are:

  • The Recharge bonus in Hasten
  • The bonus in IO sets bonuses that provide +Recharge
  • Powers like Speed Boost or Chrono Shift cast on you by a teammate
  • The Force Feedback Chance for 100% Recharge proc
  • The Destiny: Ageless power 
  • Bonuses from the superhero base buff

 

The upshot of the above is that Hasten is an incredible power for Dominators. I often take it as low as level 4. 

 

If you are coming up short despite your best build efforts, remember that using Ageless Destiny will make hitting permadom quite a bit easier (plus refill your endurance bar and provide a recovery boost). It's hard to say how much impact it will have, because the strength of the boost is variable.

 

The base buff on the other hand is cheap, lasts an hour and a half, and provides a constant +20% bonus. The only reason you should ever not have that active is if you've just forgotten about it. (I am lazy and forget it often, but its a big boost and on a Dominator well worth renewing every time you have an idle couple of minutes).

 

Note that the Recharge offered by the incarnate Alpha slot only boosts powers that are enhanceable. Domination is not enhanceable, so you won't get any +Recharge from it.

 

 

  • Like 1
  • Thumbs Up 1
Posted
22 hours ago, oedipus_tex said:

 

 

 

Domination is an Inherent power that benefits from Global Recharge, but can't directly slot Recharge enhancements. It has a Recharge of 200 seconds.

 

There's a mechanic in City of Heroes you may notice on some powers that says "Does X thing after a Y second delay." Domination is one of these powers. It has a power attribute that says "Crash the Rage bar after a 90 second delay." Power attributes in City of Heroes also have a tag that tells you whether duplicates stack, replace, or are ignored. In this case, the attribute that is supposed to crash your Rage bar has a tag of Replace--meaning if you somehow click Domination again before 90 seconds are up, the timer resets/is replaced with a new timer. As long as you click the power within 90 seconds or less, the timer will continue to replace. 

 

Any source of Global Recharge will shorten the Recharge of Domination. Common sources of Global Recharge are:

  • The Recharge bonus in Hasten
  • The bonus in IO sets bonuses that provide +Recharge
  • Powers like Speed Boost or Chrono Shift cast on you by a teammate
  • The Force Feedback Chance for 100% Recharge proc
  • The Destiny: Ageless power 
  • Bonuses from the superhero base buff

 

The upshot of the above is that Hasten is an incredible power for Dominators. I often take it as low as level 4. 

 

If you are coming up short despite your best build efforts, remember that using Ageless Destiny will make hitting permadom quite a bit easier (plus refill your endurance bar and provide a recovery boost). It's hard to say how much impact it will have, because the strength of the boost is variable.

 

The base buff on the other hand is cheap, lasts an hour and a half, and provides a constant +20% bonus. The only reason you should ever not have that active is if you've just forgotten about it. (I am lazy and forget it often, but its a big boost and on a Dominator well worth renewing every time you have an idle couple of minutes).

 

Note that the Recharge offered by the incarnate Alpha slot only boosts powers that are enhanceable. Domination is not enhanceable, so you won't get any +Recharge from it.

 

 

Lots of good info here. For some reason I was of the mind set that too much recharge was bad for proc chances, which is why I didn't think to use Ageless. But, if having perma dom trumps proc chances, then giddy up!

 

"If you are coming up short despite your best build efforts, remember that using Ageless Destiny will make hitting permadom quite a bit easier (plus refill your endurance bar and provide a recovery boost). It's hard to say how much impact it will have, because the strength of the boost is variable.

 

The base buff on the other hand is cheap, lasts an hour and a half, and provides a constant +20% bonus. The only reason you should ever not have that active is if you've just forgotten about it. (I am lazy and forget it often, but its a big boost and on a Dominator well worth renewing every time you have an idle couple of minutes).

 

Note that the Recharge offered by the incarnate Alpha slot only boosts powers that are enhanceable. Domination is not enhanceable, so you won't get any +Recharge from it."

Posted
1 hour ago, Echo Night said:

too much recharge was bad for proc chances

Only local recharge slotted into powers will reduce proc chances, but not outside sources like set bonuses or buffs from powers.

 

Alpha slot enhancement counts as local recharge, and will therefore affect proc chances.

 

 

  • Like 1
Posted
4 hours ago, Onlyasandwich said:

Only local recharge slotted into powers will reduce proc chances, but not outside sources like set bonuses or buffs from powers.

 

Alpha slot enhancement counts as local recharge, and will therefore affect proc chances.

 

 

This changes so many of my build option for other characters. Thank you.

  • Thumbs Up 1

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