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Yet another, another Sentinel improvement thought...


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1 hour ago, Uun said:

Currently, they are separate buffs in addition to the 20% -res on the target. If you trigger Vulnerability with your T1, Offensive Opportunity provides all your attacks with a +dmg proc for 15 seconds. If you trigger Vulnerability with your T2, Defensive Opportunity gives all your attacks a self heal and endurance recovery for 15 seconds. The endurance buff is probably the most valuable.

 

I still say just roll the different opportunities together so it's not Offensive or Defensive, just Opportunity...

 

...if that's still weak, just tack on a little extra to make the AT unique.

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What if you had more "Opportunity" types, but the larger the team the less opportunity types cycle based on team composition?

 

Offensive Opportunity - Damage Dealers (As before, when the team lacks damage dealers)

Defensive Opportunity - Tanks (As before, when the team lacks tanks)

Control Opportunity- Crowd control/Support (Sentinel gets boosted support effects on their abilities when the team lacks support classes)

 

If the Team is well rounded and has those bases covered, the Sentinel could unlock a different kind of Opportunity.... Interrogation Opportunity, which allows them to gain more points towards the related broker for the mission area they are currently in. This would result in more Mission generation... which allows a Sentinel to keep the team busy with fun missions.

 

This way, you are only trying to balance the damage a Sentinel is dealing when it's on a small team or soloing. If it's on a big team, then the bonus it gets is completely untethered from the need to ensure the Sentinel feels useful.... The Sentinel has a different contribution to the team.

Edited by FDR's Think Tank
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