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War Mace / Dark Armor - Because having endurance is for wimps.

Two Dollar Bill

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Lots of people like Dark Armor, but why War Mace? Well, I used to have a War Mace character long ago and the subject came up in another thread about using Stuns for crowd control and War Mace does have four stun attacks. Nostalgia is a dangerous thing, and so here we are.


Anyway, I created this character last night. Some nice farmers let me mooch some XP, and now he's 36th level and running around Brickstown beating up Crey employees who don't actually seem to be doing anything illegal. At the moment I am using just SOs and endurance is a problem, but I hope that will be mitigated when I get some IO sets going.


- Am I correct about the endurance? Will these IOs handle it or will I be a cripple until I get incarnate powers?
- Does Dark Armor have no knockback resistance? And how much should I add?
- Should a Dark Armor character care about defense? Are these Kinetic Combats a waste of time?
- Or, is it more advantageous to use set bonuses to get even damage resistance?

- I'm not doing anything to counteract the knockback of Shatter or Crowd Control. Will I regret it?
- I did have Whirling Mace slotted with a real AoE damage set but I actually like the bonuses from Stupefy better.
- Moonbeam is just in there for fun though it doesn't strictly need to be 6-slotted.


This Hero build was built using Mids Reborn 3.2.17

Click this DataLink to open the build!

Stun Scrapper 220322: Level 50 Science Scrapper
Primary Power Set: War Mace
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Pulverize -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(25)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(3), ImpArm-ResPsi(5)
Level 2: Bash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(27), KntCmb-Dmg/EndRdx/Rchg(29)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(7), ImpArm-ResPsi(7)
Level 6: Death Shroud -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(40), FuroftheG-ResDeb%(45)
Level 8: Clobber -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31)
Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(11)
Level 12: Super Jump -- Lnch-Jump(A), Lnch-End/Jump(13), Lnch-End(13), Lnch-+Special(15)
Level 14: Confront -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Acc/Rchg(34), MckBrt-Taunt/Rng(42)
Level 16: Dark Regeneration -- ThfofEss-Acc/Heal(A), ThfofEss-Acc/EndRdx/Heal(17), ThfofEss-Acc/EndRdx/Rchg(17), ThfofEss-+End%(19)
Level 18: Whirling Mace -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(31), Stp-Acc/EndRdx(33), Stp-Stun/Rng(33), Stp-Acc/Stun/Rchg(34), Dmg-I(37)
Level 20: Cloak of Darkness -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def/Rchg+(21), Ksm-ToHit+(37), ShlWal-ResDam/Re TP(48)
Level 22: Build Up -- RctRtc-Pcptn(A)
Level 24: Teleport Target -- BlsoftheZ-ResKB(A)
Level 26: Shatter -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(42), SprCrtStr-Acc/Dmg/Rchg(43), SprCrtStr-Dmg/EndRdx/Rchg(43), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Rchg/+50% Crit(45)
Level 28: Kick -- Empty(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-ResDam(46), ImpArm-ResPsi(46)
Level 32: Crowd Control -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(42), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(48), SprScrStr-Acc/Dmg/EndRdx/Rchg(48), SprScrStr-Rchg/+Crit(50)
Level 35: Oppressive Gloom -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(36), Stp-Acc/EndRdx(36), Stp-Stun/Rng(36), Stp-Acc/Stun/Rchg(37)
Level 38: Moonbeam -- ExtMsr-Acc/Dmg(A), ExtMsr-Dmg/EndRdx(39), ExtMsr-Acc/ActRdx/Rng(39), ExtMsr-Dmg/ActRdx/Rchg(39), ExtMsr-Dmg/EndRdx/Rchg(40), ExtMsr-Acc/Rng/Rchg(40)
Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def/Rchg+(50)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11), Pnc-Heal/+End(15)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19), EndMod-I(23)
Level 12: Double Jump
Level 49: Quick Form




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