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Whip-Only Mastermind


Steampunkette

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After setting up my Robot Traps and testing out Oppressive Gloom. 

I have to say though it is a DPS hit. I have to say Oppressive Gloom is just too good to ignore.

Further if the BETA changes for Devices goes to Traps it will make Trip mines that much better. 

 

I am holding out ATM to see and then decide if I want to move my Petless Mastermind to Soul Mastery. 

 

This is the Soul Mastery build

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Corruption -- Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(15), Thn-Dmg/Rchg:50(17), Thn-Acc/Dmg/Rchg:50(17), Thn-Acc/Dmg/EndRdx:50(19), Thn-Dmg/EndRdx/Rchg:50(19)
Level 1: Web Grenade -- GrvAnc-Hold%:50(A)
Level 2: Lash -- TchofDth-Acc/Dmg:35(A), TchofDth-Dmg/EndRdx:35(3), TchofDth-Dmg/Rchg:35(3), TchofDth-Acc/Dmg/EndRdx:35(5), TchofDth-Dmg/EndRdx/Rchg:35(5), TchofDth-Dam%:35(37)
Level 4: Caltrops -- PstBls-Dam%:50(A)
Level 6: Triage Beacon -- Mrc-Heal:40(A), NmnCnv-Heal/EndRdx/Rchg:50(7), NmnCnv-Heal/Rchg:50(7), Mrc-Heal/Rchg:40(13), Mrc-Heal/EndRdx/Rchg:40(27)
Level 8: Crack Whip -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(9), SprFrzBls-Acc/Dmg/EndRdx:50(9), SprFrzBls-Acc/Dmg/Rchg:50(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(11), SprFrzBls-Rchg/ImmobProc:50(13)
Level 10: Acid Mortar -- AnlWkn-%ToHit:50(A), AnlWkn-DefDeb/EndRdx/Rchg:30(39), TchofLadG-%Dam:50(39), TchofLadG-DefDeb/Rchg:50(40), TchofLadG-DefDeb:50(33)
Level 12: Kick -- Empty(A)
Level 14: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(15)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), LucoftheG-Def/EndRdx:50(21)
Level 18: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(25), LucoftheG-Def/EndRdx:50(27)
Level 20: Poison Trap -- Lck-Acc/Hold:30(A), Lck-Acc/Rchg:30(21), Lck-Rchg/Hold:30(34), Lck-EndRdx/Rchg/Hold:30(33), Lck-Acc/EndRdx/Rchg/Hold:30(34), Lck-%Hold:50(50)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 24: Super Speed -- Clr-Stlth:50(A)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(43), LucoftheG-Def:50(43)
Level 28: Seeker Drones -- Stp-Acc/Rchg:50(A), Stp-EndRdx/Stun:50(29), Stp-Acc/EndRdx:50(29), Stp-Stun/Rng:50(31), Stp-Acc/Stun/Rchg:50(31), Stp-KB%:50(31)
Level 30: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(42), GssSynFr--ToHit/Rchg/EndRdx:50(42), GssSynFr--Rchg/EndRdx:50(34), GssSynFr--ToHit/EndRdx:50(42), GssSynFr--Build%:50(40)
Level 32: Provoke -- PrfZng-Dam%:50(A)
Level 35: Trip Mine -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(36), Obl-Dmg/Rchg:50(36), Obl-Acc/Dmg/Rchg:50(36), Obl-Acc/Dmg/EndRdx/Rchg:50(37), Obl-%Dam:50(37)
Level 38: Night Fall -- Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(39), Ann-Acc/Dmg/Rchg:50(40), Ann-ResDeb%:50(46)
Level 41: Dark Embrace -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx:50(43), UnbGrd-ResDam/EndRdx/Rchg:50(45), UnbGrd-ResDam:50(46)
Level 44: Oppressive Gloom -- AbsAmz-ToHitDeb%:50(A), AbsAmz-Stun:50(45), AbsAmz-Stun/Rchg:50(45), AbsAmz-Acc/Stun/Rchg:50(46)
Level 47: Soul Tentacles -- GrvAnc-Immob:50(A), GrvAnc-Immob/Rchg:50(48), GrvAnc-Acc/Immob/Rchg:50(48), GrvAnc-Acc/Rchg:50(50), GrvAnc-Immob/EndRdx:50(48)
Level 49: Soul Storm -- UnbCns-Hold/Rchg:50(A), UnbCns-Acc/Hold/Rchg:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:40(A), NmnCnv-Heal:40(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(23)
Level 2: Swift -- Empty(A)
Level 4: Ninja Run 
------------

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  • 2 weeks later

Changed over the build with Oppressive Gloom. 

 

Less DPS to some degree but OG is very helpful for bomb placement. 

 

If the Device Trip mine changes go over to Traps I would probably change it back.  

 

It is endurance heavy. 

But covered with  Incarnate abilities. 

 

If they lowered the endurance on the attacks it would be great. 

Further if there was some sort of IF no pets selected in build then Improve DPS  of attacks and secondary powerset attacks. it would be helpful. Or have some sliding scale based on pets sets and upgrades.

 

But can solo 8/3 but you are not setting any land speed records here.. 

 

I created a farming toon on a second account which will help me level up pretty fast hopefully. 

 

I also am going to look to max out DPS when possible with higher end IO sets when possible to see where that puts me as well.

 

Next setup will be Demon Storm. 

 

 

 

 

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After reading this thread, I spent the weekend levelling up a DS/Storm MM with only Demon Prince. I took one of Plainguy's builds and tweaked it for affordability and a bit of taste (can't find it now) and am now at lvl 37. I solo'd between levels 1-26 because I knew until I had at least one pet I'd have to explain myself. The slog was way too difficult, so I tunnel farmed most of the teens away.

 

At level 27, when I had Demon Prince with a few slots and the use of most of the IOs I'd need, the build suddenly made sense and I was starting to accelerate and have fun with it. I joined a Yin and found I had plenty to offer with both damage and debuffs and have been confident teaming ever since.

 

Endurance has been and still is the biggest issue. I think I might need to tweak things accordingly. 

 

This is before I read Plainguy comment that you can't level a petless to 50 in another thread. Woops.

 

I want to look into whether I can replace a few abilities that feel obsolete. Thunderclap is at the top of that list, but the 3.13% ranged defence from stupefy warrants it right now. I'm wondering if I can swap that out for combat jumping and see if I can reinvest the slots for recovery.

 

It will never be a particularly great endgame character, but it's been a great challenge so far and my favourite MM to play. Maybe that's just because it's nice not to be stressing over whether the arsonist is going to aggro the whole map if I look away from the screen for too long.

Edited by Lines

 

 

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On 8/31/2019 at 8:41 PM, Lines said:

After reading this thread, I spent the weekend levelling up a DS/Storm MM with only Demon Prince. I took one of Plainguy's builds and tweaked it for affordability and a bit of taste (can't find it now) and am now at lvl 37. I solo'd between levels 1-26 because I knew until I had at least one pet I'd have to explain myself. The slog was way too difficult, so I tunnel farmed most of the teens away.

 

At level 27, when I had Demon Prince with a few slots and the use of most of the IOs I'd need, the build suddenly made sense and I was starting to accelerate and have fun with it. I joined a Yin and found I had plenty to offer with both damage and debuffs and have been confident teaming ever since.

 

Endurance has been and still is the biggest issue. I think I might need to tweak things accordingly. 

 

This is before I read Plainguy comment that you can't level a petless to 50 in another thread. Woops.

 

I want to look into whether I can replace a few abilities that feel obsolete. Thunderclap is at the top of that list, but the 3.13% ranged defence from stupefy warrants it right now. I'm wondering if I can swap that out for combat jumping and see if I can reinvest the slots for recovery.

 

It will never be a particularly great endgame character, but it's been a great challenge so far and my favourite MM to play. Maybe that's just because it's nice not to be stressing over whether the arsonist is going to aggro the whole map if I look away from the screen for too long.

I was able to get my Demon Storm to 50 and also with incarnates.  I will post what I have. 

 

I am thinking of just making up a petless mastermind thread and post what I have.

 

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Reworked Whips/Storm build

 

Steady running 3/8 no issues, on the OLD BUILD

I see no changes/issues for the new build. But I will run 4/8 just see the performance.

 

As I was posting this I decided to rework the build  and was able to squeak out something I thought was better. 

 

 

After reading up and asking a few questions about Procs in the Proc Monster thread I made some minor changes to add some procs where I could and changed out the Knockback to knockdown proc from Hurricane as it did nothing because the mobs still got pushed back.  I also did some testing with mobs outside PI hospital in the parking garage across the street to see how it all worked out. 

 

  1. I keep pet summoned on aggressive so as NOT to be in bodyguard mode, otherwise he dies on first incoming volley of attacks. 
  2. With incarnates unlocked I picked up Agility and Ageless for the Endurance and Recharge. I picked Ageless Partial Core because it has a 90 second duration. Between those 2 incarnates I have no endurance issues.
    • The recharge also helps me drop 3 Lightening Storms which is outputting some really good damage. 
  3. I picked up Melee core Hybrid for the following reasons
    • I wanted to improve my Regen as I have no self heal.  - CHANGED
    • keep aggro off pets if I could from the built in taunt
    • I am already at defense cap ( or close to it ) 43.3 range I drop the defense wisp and I am at 45 defense.  Hurricane plus 20 in defenses for AOE and Melee help cap out the others. So I took it for the resistance values.

Game play issues

  1. I kept mulling over no self heal was a bit annoying. 
  2. Thunder Strike AOE though nice was being trashed because of hurricane needed to be on.  Which meant mobs were being pushed away before I could use this as an effective Melee AOE. Was good against bosses but it was pretty much single target. 
  3. I would have like to incorporate Combat Jump into the build to get rid of Kick, Tough, Weave combo but I couldn't get enough defenses up reach at leave 43 ranged defense. Plus I lost some Decent resistance numbers as well.  Plus I would lose other bonuses to recharge and such. 

Reworked the build.

  1. Removed Thunder Strike and added in Arcane Bolt.
    • Since Thunder Strike was pretty much being messed up by Hurricane and relegated to being single target. I can technically fire off  2 Arcane Bolts against the target and do more DPS with less endurance and have 2 chances at knockdown and add in much quicker recharge. I could fire off 3 Arcane Bolts for a bit more endurance then it cost Thunder Strike. 
  2. Removed O2 and Electrifying Fences
  3. Added Aid other and Aid Self
  4. reslotted Snow Storm because of the defense increase 
  5. Added more DPS to Static Discharge

Number wise  I ended up with more recharge and Regen, better endurance numbers and better resistance numbers. Nothing amazingly outstanding but it's in a positive direction nonetheless. I surely didn't loose anything with the changes.  

 

 

OLD BUILD / CURRENT BUILD 

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NEW BUILD

 

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I've not been able to play for a week or so, so mine is still sat at late 30s.

 

Here's my Whips/Storm/Soul MM

 

I rarely use Mids unless I have to. I like the defence ratings that I've gotten to (21 melee, 44.2 ranged, 31.4 AOE) with some S/L resistance behind that (less than yours). Compared with yours, recovery is about on par but regen is waaaaaaaaaaay lower. I'm a few percent below you on recharge.

 

I'm gonna have to test out damage, but so far it feels alright. Levelling at +1x2, occasionally dropping for certain villain groups.

 

I'm not planning on heavily investing in the build, so there aren't any purples or winter IOs in it. I've got other characters who need those more.

 

Plenty of weaknesses, to be sure. Mez is particularly irritating.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Kadabra: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Corruption

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Gale

  • (A) Force Feedback - Chance for +Recharge
  • (7) Knockback Distance IO

Level 2: Lash

  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (11) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (13) Mako's Bite - Chance of Damage(Lethal)

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 6: Enchant Demon

  • (A) Endurance Reduction IO

Level 8: Crack Whip

  • (A) Annihilation - Accuracy/Damage
  • (17) Annihilation - Damage/RechargeTime
  • (19) Annihilation - Accuracy/Damage/RechargeTime
  • (19) Annihilation - Accuracy/Damage/Endurance
  • (21) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (21) Annihilation - Chance for Res Debuff

Level 10: Snow Storm

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (23) Pacing of the Turtle - Damage/Slow
  • (23) Pacing of the Turtle - Accuracy/Endurance
  • (25) Pacing of the Turtle - Range/Slow
  • (25) Pacing of the Turtle - Endurance/Recharge/Slow
  • (27) Pacing of the Turtle - Chance of -Recharge

Level 12: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense/Endurance

Level 14: Steamy Mist

  • (A) Red Fortune - Defense/Endurance
  • (29) Red Fortune - Defense/Recharge
  • (29) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (31) Red Fortune - Defense
  • (31) Red Fortune - Endurance

Level 16: Freezing Rain

  • (A) Achilles' Heel - Chance for Res Debuff

Level 18: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 20: Hurricane

  • (A) Dark Watcher's Despair - Recharge/Endurance
  • (33) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance

Level 22: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 24: Vengeance

  • (A) Luck of the Gambler - Recharge Speed

Level 26: Summon Demon Prince

  • (A) Blood Mandate - Accuracy/Damage
  • (36) Blood Mandate - Damage/Endurance
  • (37) Blood Mandate - Accuracy/Damage/Endurance
  • (37) Blood Mandate - Accuracy/Endurance
  • (37) Blood Mandate - Accuracy
  • (39) Blood Mandate - Damage

Level 28: Combat Jumping

  • (A) Reactive Defenses - Endurance/RechargeTime
  • (39) Reactive Defenses - Defense/Endurance
  • (39) Reactive Defenses - Defense/Endurance/RechargeTime
  • (40) Reactive Defenses - Defense/RechargeTime
  • (40) Reactive Defenses - Scaling Resist Damage

Level 30: Arcane Bolt

  • (A) Ruin - Accuracy/Damage
  • (40) Ruin - Damage/Endurance
  • (42) Ruin - Damage/Recharge
  • (42) Ruin - Accuracy/Endurance/Recharge
  • (42) Ruin - Accuracy/Damage/Recharge

Level 32: Abyssal Empowerment

  • (A) Endurance Reduction IO

Level 35: Tornado

  • (A) Overwhelming Force - Damage/Endurance/Recharge
  • (43) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (43) Overwhelming Force - Endurance/Recharge
  • (43) Overwhelming Force - Accuracy/Damage/Endurance
  • (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (48) Overwhelming Force - Accuracy/Damage

Level 38: Lightning Storm

  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge

Level 41: Dark Embrace

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Unbreakable Guard - Resistance/Endurance
  • (48) Unbreakable Guard - +Max HP

Level 44: Rune of Protection

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 47: Soul Tentacles

  • (A) Gravitational Anchor - Chance for Hold

Level 49: Soul Storm

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (50) Basilisk's Gaze - Accuracy/Recharge
  • (50) Basilisk's Gaze - Recharge/Hold
  • (50) Basilisk's Gaze - Endurance/Recharge/Hold

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Supremacy 


Level 2: Rest
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Something you might experiment with is a whips/nature MM.

 

Pro's:

  • Group wide build up with Overgrowth 😀
    • + ~10% to hit (depending on slotting)
    • +49.5% damage (unenhanceable/unbuffable)
    • +74% group wide endurance discount (unenhanceable/unbuffable)
  • Whips are short range, what works well in short range?
    • Entangling Aura - pbaoe chance to hold
      • slot it with a LockDown: Chance for +2 mag hold to turn it uber.
      • Superior Entomb is nice to 5 slot in there also
  • Wild Growth gives group with +Resists (all), yes that means Psionic, and Toxic also.
    • If you chose to use the 1 pet that gives +res aura to you, then that will stack with this also.
  • Group wide Health absorb in Wild Bastion - Good bye to alpha shot deaths.
  • Your heal is a cone, so it always heals you.
  • You get a +hot,  +endo regen patch.  - macro or /bind it so it casts right under your feet. 🙂

there is more that /nature offers but that is some of the goodness.   Oh, you an put Panacea and other health procs in Lifegiving spores.   Panacea proc effects everyone in the field affect.  I'm pretty sure the others do also.   But i like to 6 slot panacea in LifeGiving Spores

 

Oh, if you go with Power Boost.  It affects the +absorb and your heals, it affects Entangling Aura.  It doesn't effect the +Res from Wild Growth, and some other things that are unbuffable/unenhanceable.

 

Cons:  

You will need Hasten as some of these have long recharges.  That is really about it for cons.   

 

 

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On 7/25/2019 at 5:58 PM, kelly Rocket said:

I've never actually met these mythical people who hate Masterminds. I'm generally welcomed onto teams quite eagerly.

Hello.

 

I HATE masterminds who DON'T LISTEN or are RUDE. It is OBNOXIOUS and entirely their fault if we have 3 full pet MM's that are demons and robots that clog up the entirety of a cave map and prevent the team from getting to areas needed and their damage is not compensating for lack of people being there.

 

I ran a Citadel with 3 of those. I refuse to accept more than one in there if they don't agree to be courteous and stand back for the team to let them get to the areas needed for the objectives or don't summon their pets. Seriously, this made it 3 hours long. Most of mine are 50 mins - 1:30 tops. There's just no excuse. 

 

In most instances, I have no issues with MM's being on my team, actually, I enjoy them and think they lay waste on hard enemies. Their buffs can be great. But, there's lots of MM's who give the AT a bad rep. Although, I will say, they are not the absolute dread to teaming that is the FF/Energy defender. Dear god. Played badly, this setup is the worst headache for a team ever known. It can actually distortion field a Rikti Pylon for several minute and prevent an entire league from being able to kill it. It can do this too for "defeat alls.", it can knock enemies into walls so badly in cave maps that I've had ITF become totally uncompletable because the damned defender repelled the cimerorans needed to rescue the sybils into the cave CEILING, and were totally intangible! WTF! 

 

I understand, this is more on the individual player, but still, the incredibly annoyance some people can be... 

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  • 2 weeks later
7 hours ago, Hargn said:

Hello.

 

Do anyone have a Whip Kin build ?

The best route would be S/L cap which would probably bring you to melee cap as well. 

 

Looking into it. 

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14 hours ago, Hargn said:

Thanks

This is the best I can do ATM. 

It usually takes me some weeks of going back to a build to fix it.

Range defense cap. 

S/L Defense is only 30%. 

S/L Resistance is capped. 

 

My thought process is as follows for defenses and why.

The Range defense cap is going to protect you against ANY damage type while closing in or against any running mobs or outside aggro.

S&L is a big component in many attacks. So that will cover the Melee and AOE Defense elements because many of your powers you need to be in Melee range to get the buffs from the powers.

S&L Resistance combined with S&L Defense will help minimize the damage thus allowing you to run on larger team settings solo. EG 2/8 or 3/8. 

 

My concern is 30% Defense in S&L along with S&L resistance cap work ? Or will a lot of damage still be coming in 

 

Would going Mace Mastery and getting Range, Smash Lethal Defense cap with 40% Smash and lethal resistance be better ? 

But the numbers of attacks would be less with mace mastery as you would have several holds.

Trust me just running around with 3 attacks is a bit rough and painful. 

 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Corruption -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(19)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(27)
Level 2: Lash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(37)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(31), RedFrt-Def/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(31)
Level 8: Crack Whip -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(13)
Level 10: Siphon Speed -- CrtSpd-Acc/Slow(A)
Level 12: Kick -- Empty(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15)
Level 16: Increase Density -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(21), RctArm-EndRdx/Rchg(45), RctArm-ResDam/EndRdx/Rchg(23)
Level 18: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(25)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Super Speed -- Clr-Stlth(A)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(36)
Level 30: Repel -- ExpStr-Dmg/KB(A), SuddAcc--KB/+KD(36), ExpStr-Acc/KB(39), ExpStr-Dam%(40)
Level 32: Inertial Reduction -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36)
Level 35: Transference -- PrfShf-EndMod/Acc(A), PrfShf-EndMod/Rchg(37), Empty(46)
Level 38: Charged Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(39), TtnCtn-EndRdx/Rchg(39), TtnCtn-ResDam/EndRdx/Rchg(40), TtnCtn-ResDam(42), TtnCtn-EndRdx(40)
Level 41: Electrifying Fences -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(43), EnfOpr-Acc/EndRdx(45), EnfOpr-Acc/Immob/Rchg(45), EnfOpr-Immob/Rng(46), EnfOpr-Acc/Immob(46)
Level 44: Fulcrum Shift -- RechRdx-I(A)
Level 47: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(50)
Level 49: Static Discharge -- Empty(A), Empty(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 2: Health -- Empty(A), Empty(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)
Level 2: Swift -- Empty(A)
Level 4: Ninja Run 
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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So this one makes use of the fighting pool for extra attacks, plus storm summoning for damaging abilities.

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Corruption -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg(7)
Level 1: Gale -- SuddAcc--KB/+KD(A), PstBls-Dam%(7), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dmg/Rng(9), PstBls-Dmg/Rchg(11), PstBls-Dmg/EndRdx(13)
Level 2: Lash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg(17)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(21), WntGif-RunSpd/Jump/Fly/Rng(21)
Level 6: Super Jump -- BlsoftheZ-Travel/EndRdx(A)
Level 8: Crack Whip -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(23), Rgn-Dmg/Rchg(25), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(27), FrcFdb-Rechg%(29)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), Ags-Psi/Status(11), Ags-ResDam(29), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(31)
Level 12: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(39)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33)
Level 16: Freezing Rain -- AchHee-ResDeb%(A)
Level 18: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(34), GldArm-3defTpProc(36), GldArm-ResDam(36)
Level 20: Hurricane -- SuddAcc--KB/+KD(A), EndRdx-I(23), EndRdx-I(36), EndRdx-I(37)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 24: Cross Punch -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Dmg(34), Arm-Dmg/EndRdx(42), Arm-Dmg(42), Arm-Dam%(42)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Spring Attack -- Avl-Rchg/KDProc(A), Avl-Acc/Dmg/EndRdx/Rchg(43), Avl-Acc/Dmg/Rchg(45), Avl-Acc/Dmg/EndRdx(45), Avl-Dmg/EndRdx(45), Avl-Acc/Dmg(46)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Tornado -- SuddAcc--KB/+KD(A), SprMarofS-Acc/Dmg/EndRdx(40), SprMarofS-Acc/EndRdx(40), SprMarofS-Acc/Dmg(46), SprMarofS-Dmg(46), SprMarofS-Dmg/EndRdx(48)
Level 38: Lightning Storm -- SuddAcc--KB/+KD(A), Slv-Dmg/EndRdx/Rchg(39), Slv-Acc/Dmg(40), Slv-Acc/Dmg/EndRdx/Rng(50)
Level 41: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(43), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(50)
Level 44: Tactics -- EndRdx-I(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
Level 50: Cardiac Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Support Core Embodiment
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Def:
S/L = 39.9%
Fire/Cold = 40.8%
Energy/Negative = 27.4%
Psionic = 22.4%
Melee = 38.6%
Ranged = 24.9%
AOE = 33.9

Res:
S/L, Fire, Cold = Capped
Energy/Negative/Toxic = 35%

 

Psionic = 14.3

Only caveat is you'll definitely need Ageless Core t4 or you'll run dry.

Edited by Wravis
Clarification

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Reworked Whip Kin.

 

Range and S/L Defense cap.

44% S/L Resistance.

 

Only 4 attacks.  ☹️

 

Power boost plus some kin powers would be interesting to see. 

 

Repel seems interesting but the endurance drain is HIGH.  

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Corruption -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(19)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(27)
Level 2: Lash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(37)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Combat Jumping -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(31), RedFrt-Def/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(31)
Level 8: Crack Whip -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(13)
Level 10: Siphon Speed -- CrtSpd-Acc/Slow(A), ImpSwf-Dam%(46)
Level 12: Kick -- Empty(A)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(15), Ags-ResDam/EndRdx(40), Ags-ResDam(40), Ags-EndRdx/Rchg(46)
Level 16: Increase Density -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(21), RctArm-EndRdx/Rchg(45), RctArm-ResDam/EndRdx/Rchg(23)
Level 18: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(25)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Super Speed -- Clr-Stlth(A)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(31), GssSynFr--Build%(36)
Level 30: Repel -- ExpStr-Dmg/KB(A), SuddAcc--KB/+KD(36), ExpStr-Acc/KB(39), ExpStr-Dam%(40)
Level 32: Inertial Reduction -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36)
Level 35: Transference -- PrfShf-EndMod/Acc(A), PrfShf-EndMod/Rchg(37)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), RedFrt-Def(50), RedFrt-Def/EndRdx(50)
Level 41: Mace Beam Volley -- AirBrs-Acc/Dmg(A), AirBrs-Dmg/EndRdx(42), AirBrs-Dmg/Rchg(43), AirBrs-Dmg/Rng(45), Dtn-Dmg/Rchg(45), Dtn-Acc/Dmg(46)
Level 44: Fulcrum Shift -- RechRdx-I(A)
Level 47: Web Envelope -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(48), TraoftheH-Acc/EndRdx(48), TraoftheH-Immob/Acc(48), TraoftheH-Dam%(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)
Level 2: Swift -- Empty(A)
Level 4: Ninja Run 
------------

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|-------------------------------------------------------------------|

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On 9/8/2019 at 10:52 AM, Lines said:

I've not been able to play for a week or so, so mine is still sat at late 30s.

 

Here's my Whips/Storm/Soul MM

 

I rarely use Mids unless I have to. I like the defence ratings that I've gotten to (21 melee, 44.2 ranged, 31.4 AOE) with some S/L resistance behind that (less than yours). Compared with yours, recovery is about on par but regen is waaaaaaaaaaay lower. I'm a few percent below you on recharge.

 

I'm gonna have to test out damage, but so far it feels alright. Levelling at +1x2, occasionally dropping for certain villain groups.

 

I'm not planning on heavily investing in the build, so there aren't any purples or winter IOs in it. I've got other characters who need those more.

 

Plenty of weaknesses, to be sure. Mez is particularly irritating.

 

Dude if my build is better then why reinvent the wheel. Nothing wrong with copying someone else's build if its better for the time being. Maybe someone else will come around and tweak it up a bit more and guess what..  I will switch up to that build. 

 

What I can tell you getting Aid self was very useful. 

 

Again only so much you can do with these builds. The road has less options. 

 

Currently running around on my Whip Traps. I am holding out hoping the Device changes come to Traps related to trip mine. 

 

I was also thinking of making a Robot Traps with a kid and just the last robot.  Give him some name like Boy with the Giant Robot.  Giant Robot Boy. Put him in kids cloths with a space helmet and cape and pick up the gun powers. 

 

Now that I have the ability to PL myself it isn't much work. 

 

But my main account is filling up with petless masterminds. Seems to be the only thing entertaining me beyond my AR Device toon. 

 

 

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19 minutes ago, plainguy said:

I was also thinking of making a Robot Traps with a kid and just the last robot.  Give him some name like Boy with the Giant Robot.  Giant Robot Boy. Put him in kids cloths with a space helmet and cape and pick up the gun powers. 

You could call him "Johnny Puncho"*.  😉

 

(*: You must be as old as I am to get this right away.)

Edited by Rathulfr

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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9 minutes ago, Rathulfr said:

You could call him "Johnny Puncho"*.  😉

 

(*: You must be as old as I am to get this right away.)

You got me.. I'm 52 and couldn't even find it with Google.

 

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11 minutes ago, plainguy said:

You got me.. I'm 52 and couldn't even find it with Google.

 

I'm older than you are (but probably still not the oldest player here).

(also: click the microscopic link in my previous post's footnote)

@Rathstar

Energy/Energy Blaster (50+3) on Everlasting

Energy/Temporal Blaster (50+3) on Excelsior

Energy/Willpower Sentinel (50+3) on Indomitable

Energy/Energy Sentinel (50+1) on Torchbearer

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3 minutes ago, Rathulfr said:

I'm older than you are (but probably still not the oldest player here).

(also: click the microscopic link in my previous post's footnote)

lol I missed that.. 

 

Okay I seen that before.. But yes you win.. That's before my time.

 

 

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2 hours ago, plainguy said:

 

Dude if my build is better then why reinvent the wheel. Nothing wrong with copying someone else's build if its better for the time being. Maybe someone else will come around and tweak it up a bit more and guess what..  I will switch up to that build. 

 

What I can tell you getting Aid self was very useful. 

 

 

I should have mentioned your build formed the base of mine. There’s some small adjustment for theme and for how I found I was playing, but the biggest changes came in cost reduction. Patching up the defences without the winter sets took a lot out of the build. So I’m not trying to compete by any means, just being aware of my budget and using your outcome as a benchmark.

 

When December roles around and the winter sets become available through playing the content (presumably), I’m sure the build will transform entirely, but this was my short-term aim. I definitely need to look back now and decide on new changes. Aid Self is very tempting if I could put up with the unthematic look of the pool.

 

She dinged 50 last week and she’s quite a lot of fun when she isn’t mezzed. Urgently gotta get Clarion on her.

Edited by Lines

 

 

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  • 2 years later
On 6/5/2019 at 5:14 PM, Steampunkette said:

So hey. Whips are cool. But petless Masterminds are almost always weak as a blown kiss.

 

Is there any way to make a decent Whips-Only Mastermind? I figure Hasten would be 100% required... but have no idea what else the character would need to be more than useless.

 

 

So I have been experimenting with this.

 

The key to not picking pet powers is

1) treat your teammates as your pets. (So, yes, that means trying to always team up.)

2) not expecting this to work at level 50+

3) some point before level 50, turn off XP

4) run content sub 50 that is a comfortable level for your character

 

Electrical Affinity seems to work really well as a secondary.

You can heal, shield, and buff your teammates and yourself through the spark off a nearby teammate.

 

I haven't used hasten in any of my petless whip masterminds.

Between the whipping (enemies) and electrocuting my teammates (and enemies sometimes), my character is plenty busy, helpful, and successful on most teams.

It is obviously much easier with a Tank that is actually a Tank (how can you be a tank without Taunt?! I know, don't get them started ... I'm talking about being a mastermind without pets!)

 

 

Edited by UltraAlt
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If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

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3 hours ago, Yaliw said:

Ive realized this is a necropost. Ill Kermit sudoku now.

 

Yep. It's necroed, but there was already a post about it and I wanted to post about my experience with whip only masterminds.

My timesense is a bit shot to hades and back at this point, but I'm guessing I've been playing them while alt-ing around for about 3-4 months now.

 

There was a more recent thread, but that directed that they didn't want to post on that thread about petless whip masterminds on that thread as it was already going on in another thread, so I hunted this one down and posted.

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

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