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Beasts/Traps


Uun

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I realize this is pretty rare (there were 2 as of March 2020). Currently up to lvl 32 and having a good time with it. As the pets are mostly melee, I try to situate myself so the FFG covers them and drop Acid Mortar, Poison Trap and Caltrops as needed. With no means of healing the pets, I do resummon them a lot. Haven't slotted any of the ATOs yet, but currently have the Edict, Sovereign and Call to Arms uniques. Including their innate defense, the pets are soft capped when they're in the bubble, but they do tend to get blown up by exploding foes. 

 

Looking at the ATOs, is it a good plan to swap the CotM AoE defense aura for the Call to Arms defense aura? I lose the 5.25% S/L resist set bonus, but the pets swap 10% AoE defense for 5% base defense. I'm also debating whether to swap the MoS Acc/End for the Expedient Reinforcement 10% resist aura. I would lose the 4.5% S/L/F/C/E/N resist set bonus.

 

I realize Detonator sucks, but I ran out of powers I wanted at the end. Open to suggestions.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Uunsafari: Level 50 Natural Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Traps
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Summon Wolves -- EdcoftheM-Acc/Dmg(A), EdcoftheM-Dmg/EndRdx(3), EdcoftheM-Acc/Dmg/EndRdx(3), EdcoftheM-Dmg(5), EdcoftheM-PetDef(5), SvrRgh-PetResDam(7)
Level 1: Web Grenade -- TraoftheH-Acc/EndRdx(A), TraoftheH-Immob/Acc(7), TraoftheH-Dam%(9)
Level 2: Call Hawk -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(9), Dvs-Acc/Dmg/Rchg(11), Dvs-Acc/Dmg/EndRdx/Rchg(11), Dvs-Dmg/Rchg(13)
Level 4: Triage Beacon -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(17)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Infiltration -- UnbLea-Stlth(A), BlsoftheZ-Travel/EndRdx(19), BlsoftheZ-Travel(19)
Level 10: Acid Mortar -- ShlBrk-Acc/Rchg(A), ShlBrk-Acc/EndRdx/Rchg(21), ShlBrk-DefDeb/EndRdx/Rchg(21), ShlBrk-%Dam(23), ShlBrk-DefDeb(23), ShlBrk-Acc/DefDeb(25)
Level 12: Summon Lions -- MarofSpr-Dmg(A), MarofSpr-Dmg/EndRdx(25), MarofSpr-Acc/Dmg(27), MarofSpr-Acc/EndRdx(27), MarofSpr-Acc/Dmg/EndRdx(29), MarofSpr-EndRdx/+Resist/+Regen(29)
Level 14: Caltrops -- PstBls-Dam%(A), Bmbdmt-+FireDmg(31), IceMisTrmt-+ColdDmg(31)
Level 16: Force Field Generator -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-ResDam%(33), Rct-Def/EndRdx/Rchg(34)
Level 18: Fortify Pack -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(34), NmnCnv-Heal/EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def/Rchg(36), RedFrt-Def(36)
Level 20: Poison Trap -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(37), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(37), GhsWdwEmb-Dam%(39), NrnSht-Dam%(39)
Level 22: Assault -- EndRdx-I(A)
Level 24: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(39), LucoftheG-Def/Rchg+(40), ShlWal-ResDam/Re TP(40)
Level 26: Summon Dire Wolf -- CmmoftheM-Acc/Dmg(A), CmmoftheM-Dmg/EndRdx(40), CmmoftheM-Acc/Dmg/Rchg(42), CmmoftheM-Dmg/EndRdx/Rchg(42), CmmoftheM-Acc/Dmg/EndRdx/Rchg(42), CaltoArm-+Def(Pets)(50)
Level 28: Seeker Drones -- CldSns-Acc/Rchg(A), CldSns-Acc/EndRdx/Rchg(43), CldSns-ToHitDeb(43), CldSns-ToHitDeb/EndRdx/Rchg(43)
Level 30: Teleport Target -- BlsoftheZ-ResKB(A)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Trip Mine -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), FrcFdb-Rechg%(46)
Level 38: Scorpion Shield -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(46), GifoftheA-Run+(48)
Level 41: Web Envelope -- TraoftheH-Immob/Acc(A), TraoftheH-Acc/EndRdx(48), TraoftheH-Dam%(48), TraoftheH-Acc/Immob/Rchg(50)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Detonator -- RechRdx-I(A), RechRdx-I(50)
Level 49: Tactics -- EndRdx-I(A)
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Heal-I(A)
Level 1: Stamina -- EndMod-I(A)
Level 1: Alpha Howler Wolf 
Level 1: Howler Wolf 
Level 26: Dire Wolf 
Level 12: Lioness 
Level 1: Pack Mentality 
------------

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|-------------------------------------------------------------------|

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This is the only MM I've run to 50, and I recall it being very strong (haven't played it in over a year).  I'm looking at the build I have now in game (don't have it in Mids) and it looks pretty generic.  It looks like I fit in every one of the pet uniques and split Mark of Supremecy three ways.  If I re-did it today it would probably be more sophisticated, I think.

Who run Bartertown?

 

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I'm not at home and don't have Mids' in front of me but with FFG + Beasts' inherent def + CtA + Edict + Maneuvers, Beast pets are probably at around +40% def to m/r/a. Add Fortify Pack and they're above softcap most of the time. The CotM +AoE def isn't always needed but would help. +Res might serve pets better. This is probably how I would slot them. Slotting is meant to work with Musculature Core/Radial Alpha.

 

T1 pets:

Sovereign - acc/dam/end (boost +5)
Sovereign - +res aura
SMoS - acc/dam
SMoS +res/regen
Overwhelming - KD
Soulbound - BU proc

 

T2 pets:

Sovereign - acc/dam/end (boost+5)
SMoS - dam/end
SMoS - acc/dam/end
Edict +def
CtA +def
Expedient +res

 

T3 pet:

SMoS - dam
SMoS - acc/end
SCotMM - dam/end
Sovereign - acc/end
Ice Mistral proc
Impeded Swiftness proc/SCotMM +AoE aura

 

I would take Hasten just to have trap powers more readily available. Mainly Caltrops, Beacon and Mortar.
 

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