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The Stunning Immobilizer


InvaderStych

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Author's note: DO NOT USE THIS BUILD!

 

This idea was inspired by a conversation in another thread.  Essentially posing the question "What is the best Scrapper AoE Immobilize."

 

TLDR: I am pretty sure that it is Irradiated Ground + Spectral Core Flawless + Control Radial Embodiment.  Ahem ... anyway.

 

Paging @Yomo Kimyata and @Nemu ... 😄

 

I give you a very rough, first draft of The Stunning Immobilizer.  I am certain that either of you could clean up the slots and make it work more cleanly, but even this mess was better than I expected.

 

This is not a "good" build. 😄

 

AS with the Razzle by itself is probably plenty once incarnate powers are in play as mentioned in the TLDR. but it was interesting to experiment with Spout.  Especially if leaning on Geode/Hibernate "Oh-Shit" buttons... Spout out there just doing his thing while you heal up.

 

This is what I just sort of slapped together to get the idea going, not remotely endurance sustainable and sort of a hot mess.  If I were to keep going this route I'd probably drop the epic pet and yank slots out of toxic dart, salvage those slots elsewhere. Honestly, as good as IG is with Spectral and Control up, I'd be inclined to swap into either a more traditional Soul or Mu build for the epic, spout with the Razzle is ok, but not really an AoE.

 

Didn't do much testing, and IG and AS are doing most of the heavy lifting.  Would need a serious tune-up to be good against hard targets.

 

But before incarnates I'm going to say Atom Smasher + Mud Pots is your best bet at AoE Immob with a Scrapper.  After Incarnates, see above.

 

Nerf Irradiated Ground.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Stone Armor
Power Pool: Experimentation
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Radioactive Smash -- SprScrStr-Acc/Dmg/Rchg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(3), SprScrStr-Rchg/+Crit(3), SprCrtStr-Rchg/+50% Crit(5)
Level 1: Rock Armor -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(5), ShlWal-Def/EndRdx/Rchg(7), ShlWal-Def(7), LucoftheG-Def/Rchg+(9)
Level 2: Stone Skin -- GldArm-ResDam(A), GldArm-3defTpProc(11), UnbGrd-ResDam(11), UnbGrd-Max HP%(13), StdPrt-ResDam/Def+(13)
Level 4: Earth's Embrace -- DS:DSyncHealRech(A), DS:DSyncHealRech(15)
Level 6: Fusion -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(15), RctRtc-Pcptn(17), GssSynFr--Build%(17)
Level 8: Radiation Siphon -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(23)
Level 10: Mud Pots -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Slow(23), IceMisTrmt-Acc/Dam/End(25), IceMisTrmt-Acc/Dam/End/Rech(25), IceMisTrmt-+ColdDmg(27)
Level 12: Toxic Dart -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(29), Apc-Dam%(31), Dvs-Hold%(31)
Level 14: Speed of Sound -- WntGif-ResSlow(A)
Level 16: Rooted -- EndRdx-I(A)
Level 18: Irradiated Ground -- FuroftheG-ResDeb%(A), AchHee-ResDeb%(31), TchofLadG-%Dam(33), Erd-%Dam(33), ShlBrk-%Dam(33), Obl-%Dam(34)
Level 20: Crystal Armor -- Ksm-ToHit+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg+(34), PwrTrns-+Heal(36), PrfShf-EndMod(36), PrfShf-End%(36)
Level 22: Corrosive Vial -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/Rchg(37)
Level 24: Hasten -- RechRdx-I(A)
Level 26: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(37), Rct-ResDam%(37)
Level 28: Minerals -- EndRdx-I(A), LucoftheG-Def/Rchg+(39), ShlWal-ResDam/Re TP(39)
Level 30: Adrenal Booster -- RechRdx-I(A), RechRdx-I(39)
Level 32: Atom Smasher -- RzzDzz-Immob%(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(42), Arm-Dam%(42)
Level 35: Brimstone Armor -- EndRdx-I(A)
Level 38: Water Spout -- RzzDzz-Immob%(A), FrcFdb-Rechg%(42), SprFrzBls-Acc/Dmg(43), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), RzzDzz-Acc/EndRdx(45)
Level 41: Spirit Shark Jaws -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End(45), SprEnt-Rchg/AbsorbProc(45), Lck-%Hold(46), NrnSht-Dam%(46), GhsWdwEmb-Dam%(46)
Level 44: Hibernate -- RechRdx-I(A), RechRdx-I(48)
Level 47: Geode -- RechRdx-I(A), RechRdx-I(48)
Level 49: Summon Guardian -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg/Rchg(50), CaltoArm-EndRdx/Dmg/Rchg(50), CaltoArm-+Def(Pets)(50)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PwrTrns-+Heal(A), PrfShf-EndMod(9), PrfShf-End%(48)
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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I have another experiment on stand-by that was an RM/Dark/Sorcery/Presence/Pyre idea with lots of leaning into Fear and AoE.  Parked as a Scrapper at L1, but I might have to make it into a tank for the AoE size and target cap madness.

 

This did satisfy my desire to figure out a way to use Rad Melee while using as few powers from it as possible. 😄

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You see a mousetrap? I see free cheese and a f$%^ing challenge.

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You can take the presence pool for invoke panic and stick a stun proc in it. From what I hear corrosive vial is poo and the radius is tiny.

 

Also curious why you didn't just go with Dark Armor since it has tools out of the box for this concept?

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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1 hour ago, Nemu said:

Also curious why you didn't just go with Dark Armor since it has tools out of the box for this concept?

 

Yomo asked for Immobilize in the other thread, so I was curious what could be done to get as much of that as I could. 🤷‍♂️ The stun is more of a means to an end.  Mud Pots has the immob in-built to stack upon.

 

Yeah, Experimentation pool in general is Poo, imo.  I'd drop it completely and just put the SFB%Immob in either Ball Lightning of FB and drop Sharks as well.

 

That said, I don't know *why* Yomo was looking for an AoE Immob on a scrapper, but it was fun to give it a go.

 

1 hour ago, Nemu said:

You can take the presence pool for invoke panic and stick a stun proc in it.

 

I actually want to give Invoke a go on a Scrapper for the huge radius - but thinking less about AoE sets for that.  Something like Kat/EA with a "leave me alone while I wail on this AV" button. But I already have a Kat/ 😄

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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Welcome to the dark side!

 

I was looking for AoE Immob on a scrapper:  to stop runners (especially bosses); to keep foes in damage auras/patches; and to work with stun/disorient to provide an ersatz AoE hold.  This is the kind of thing I spend much of my time on now -- mez builds for melee characters.  It's entertaining to me.

 

I think I found my solution, but I don't like it aesthetically!  I'll have to check to see if that's an immobilize that works with knockdown or not.  I can never remember which types do and which don't.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Level 49 Magic Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Darkness Mastery

Hero Profile:
------------
Level 1:    Radioactive Smash        Empty(A)
Level 1:    Rock Armor            Empty(A)
Level 2:    Stone Skin            Empty(A)
Level 4:    Earth's Embrace            Empty(A)
Level 6:    Fusion                Empty(A)
Level 8:    Radiation Siphon        Empty(A)
Level 10:    Mud Pots            Empty(A)
Level 12:    [Empty]    
Level 14:    Combat Jumping            Empty(A)
Level 16:    Rooted                Empty(A)
Level 18:    Irradiated Ground        Empty(A)
Level 20:    Crystal Armor            Empty(A)
Level 22:    Hasten                Empty(A)
Level 24:    [Empty]    
Level 26:    [Empty]    
Level 28:    Minerals            Empty(A)
Level 30:    [Empty]    
Level 32:    Atom Smasher            Empty(A)
Level 35:    Torrent                FrcFdb-Rechg%(A), OvrFrc-Dam/KB(36), SprFrzBls-Acc/Dmg/EndRdx(36), SprFrzBls-Acc/Dmg/Rchg(36), Ann-ResDeb%(37), SphIns-%ToHit(37)
Level 38:    Brimstone Armor            Empty(A)
Level 41:    Petrifying Gaze            Lck-%Hold(A), UnbCns-Dam%(42), SprEnt-Rchg/AbsorbProc(42), SprEnt-Acc/Hold(42), SprEnt-Acc/Hold/End(43), NrnSht-Dam%(43)
Level 44:    Tenebrous Tentacles        SprFrzBls-Rchg/ImmobProc(A), Rgn-Knock%(45), SprFrzBls-Acc/Dmg(45), SphIns-%ToHit(45), HO:Lyso(46), GrvAnc-Hold%(46)
Level 47:    Geode                Empty(A)
Level 49:    [Empty]    
Level 1:    Brawl                Empty(A)
Level 1:    Critical Hit    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A)
Level 1:    Health                Empty(A)
Level 1:    Hurdle                Empty(A)
Level 1:    Stamina                Empty(A)
------------
------------
Set Bonus Totals:
MezResist(Confused) 10%
MezResist(Held) 10%
MezResist(Immobilized) 10%
MezResist(Sleep) 10%
MezResist(Stunned) 10%
MezResist(Terrorized) 10%
45% ResEffect(SpeedFlying)
45% ResEffect(RechargeTime)
45% ResEffect(SpeedRunning)
6% Resistance(Fire)
6% Resistance(Cold)

------------
Set Bonuses:
Superior Frozen Blast
(Torrent)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)


Superior Entomb
(Petrifying Gaze)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)


Superior Frozen Blast
(Tenebrous Tentacles)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)


| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Who run Bartertown?

 

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I think an Ice/Earth scrapper may have a better shot at keeping stuff close, toss in caltrops for more -run speed and hilarity

 

If I wanted to go the Mez/Immob Route I'd probably still stick with Elec Melee/Dark Armor, Both Thunderstrike and Lighting Clap stun and stacks with OG, and the knockdown works as a pseudo immob. Put the avalanche kd proc in dark regen and the kinetic combat kd proc in chain induction. Add caltrops enhanced with slows and the frozen blast immob proc to layer that on top of the KD/Stuns

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Ice alone will keep things in place. Add in the Winter IO Immob. proc to further help. I have a Ice/stone Brute with that proc and I don't chase anything.

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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9 hours ago, Yomo Kimyata said:

Welcome to the dark side!

 

I've been lurking over at the back corner of the bar for a while. 😄 Though I did step outside for a bit of a chat and a smoke with a Rad/Sonic blaster upon whom I'm waiting to hurry up and finish a patron arc so I can start playing with OG and have some resistance.

 

9 hours ago, Yomo Kimyata said:

This is the kind of thing I spend much of my time on now -- mez builds for melee characters.  It's entertaining to me.

 

Same.  Ever since I discovered I could reliably drop Hold onto AVs when their triangles were down with a Scrapper while also learning the value multiple sources of KU/KD (specifically those two are my preference in melee).  As much as I enjoy the Hover/EvM version of my Psi/SD scrapper, I do miss mixing Mighty in with ML and SC.

 

 

9 hours ago, Yomo Kimyata said:

I think I found my solution, but I don't like it aesthetically!

 

Yeah.  RM is a ugly beast - I used the far left de-saturated colors for IG/MP, and the rest look OK with some contrasting hues and partially de-saturated.  /Stone can look interesting with a *LOT* of work, but it was beta so I didn't bother. 😄 IG+MP seemed like a good way to maintain dmg output while paying attention to the experimental stuff. Probably going to fiddle with the RM/DA/Sorc idea, just to see if I can stomach Translocation (or whatever it is called) compared to Combat Teleport (which has me spoiled).

 

Experimentation is as it was, as opposed to Sorcery which was recently revamped, correct?  It is pretty poor.  AB is interesting, perhaps even useful, but the rest of the powers are just ... stinkers. 😞

 

RE: Electric Melee - More places to put the stun pieces I supposed, but I suspect that the Razzle should fire more reliably in Atom Smasher than in LR, but that's just a hunch.  Unless LR is proc magic like Savage Leap, but IIRC it is decent but not magic.

 

RE: Ice Melee - where are you guys slotting the SFB %Immob?  Patron AoE?  Not seeing what slots that set in Ice Melee? Edit: Freezing Touch has been whispering in my ear when I open mids for quite some time ... Ice/DA/Sorc could also be interesting.  Hmm...

 

It is too bad that StJ's AoE with a mag 3 fear only has a radius of 6.  Scrapped that idea before it began when I noticed. 😛

Edited by InvaderStych

You see a mousetrap? I see free cheese and a f$%^ing challenge.

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My aesthetic objection was more for using Dark Mastery, since my distaste for tentacles is legendary.  That said, my absolute stunner project is a Dark/Psychic defender, but that's not on my hot list right now.

 

The scrapper I'm working on that could benefit from immobilize is my ice/fire scrapper, and it's working out pretty well.  I do also have a rad/stone scrapper that just dinged 41 and that guy is one hungry hungry hippo endurance-wise.  I'm hoping that I won't need to go all in on endurance like in this build, but we will see how things pan out now that I've got a third perf shifter proc in the build.  Here's what I'm aiming towards, although the order is currently fubar.  I'm particularly proud of Atom Smasher because 1. I've always wanted that to be a knockdown power and 2. it's nice to find a use for the Stupefy proc.  Sometimes it procs twice which knocks back and I'm going to consider taking out the Overwhelming Force proc and just let knockback be knockback.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Level 50 Natural Scrapper
Primary Power Set: Radiation Melee
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1:    Radioactive Smash    
 (A) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
 (17) Superior Scrapper's Strike - Damage/Recharge: Level 50
 (29) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
 (31) HamiO:Nucleolus Exposure


Level 1:    Rock Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (37) Luck of the Gambler - Defense: Level 50
 (37) Luck of the Gambler - Defense/Endurance: Level 50
 (39) Luck of the Gambler - Defense/Recharge: Level 50


Level 2:    Contaminated Strike    
 (A) Kinetic Combat - Accuracy/Damage: Level 35
 (31) Kinetic Combat - Damage/Endurance: Level 35
 (31) Kinetic Combat - Damage/Recharge: Level 35
 (34) Kinetic Combat - Damage/Endurance/Recharge: Level 35


Level 4:    Earth's Embrace    
 (A) Panacea - Heal/Endurance: Level 50
 (5) Panacea - Endurance/Recharge: Level 50
 (7) Panacea - Heal/Recharge: Level 50
 (7) Panacea - Heal/Endurance/Recharge: Level 50
 (9) Panacea - Heal: Level 50


Level 6:    Fusion    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 8:    Radiation Siphon    
 (A) Hecatomb - Damage: Level 50
 (9) Hecatomb - Damage/Recharge: Level 50
 (11) Hecatomb - Accuracy/Damage/Recharge: Level 50
 (11) Hecatomb - Accuracy/Recharge: Level 50
 (15) Hecatomb - Damage/Endurance: Level 50
 (17) Theft of Essence - Chance for +Endurance: Level 30


Level 10:    Stone Skin    
 (A) Steadfast Protection - Resistance/+Def 3%: Level 30
 (29) Unbreakable Guard - +Max HP: Level 50
 (36) Gladiator's Armor - TP Protection +3% Def (All): Level 50
 (36) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (37) Luck of the Gambler - Defense: Level 50


Level 12:    Combat Jumping    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50
 (13) Reactive Defenses - Scaling Resist Damage: Level 50
 (13) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (34) Winter's Gift - Slow Resistance (20%): Level 50


Level 14:    Hasten    
 (A) Recharge Reduction IO: Level 50
 (15) Recharge Reduction IO: Level 50


Level 16:    Rooted    
 (A) Preventive Medicine - Chance for +Absorb: Level 50
 (36) Regenerative Tissue - +Regeneration: Level 30


Level 18:    Irradiated Ground    
 (A) Superior Avalanche - Recharge/Chance for Knockdown: Level 50
 (19) Fury of the Gladiator - Chance for Res Debuff: Level 50
 (19) Achilles' Heel - Chance for Res Debuff: Level 20
 (21) Analyze Weakness - Chance for +ToHit: Level 50
 (21) DSync:D-Sync Efficiency
 (23) HamiO:Nucleolus Exposure


Level 20:    Crystal Armor    
 (A) Performance Shifter - Chance for +End: Level 50
 (40) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (40) Luck of the Gambler - Defense: Level 50
 (42) Luck of the Gambler - Defense/Endurance: Level 50
 (42) Luck of the Gambler - Defense/Recharge: Level 50


Level 22:    Mud Pots    
 (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc: Level 50
 (23) Armageddon - Chance for Fire Damage: Level 50
 (25) Ice Mistral's Torment - Chance for Cold Damage: Level 50
 (25) Ice Mistral's Torment - Endurance/Slow: Level 50
 (27) DSync:D-Sync Efficiency
 (27) HamiO:Nucleolus Exposure


Level 24:    Kick    
 (A) Superior Blistering Cold - Accuracy/Damage: Level 50
 (42) Superior Blistering Cold - Damage/Endurance: Level 50


Level 26:    Boxing    
 (A) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50
 (43) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50


Level 28:    Minerals    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 30:    Tough    
 (A) Reactive Armor - Resistance/Endurance: Level 40
 (39) Reactive Armor - Resistance/Recharge: Level 40
 (39) Reactive Armor - Resistance: Level 40


Level 32:    Atom Smasher    
 (A) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
 (33) Superior Scrapper's Strike - Accuracy/Damage: Level 50
 (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
 (33) Stupefy - Chance of Knockback: Level 50
 (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50


Level 35:    Conserve Power    
 (A) Recharge Reduction IO: Level 50


Level 38:    Brimstone Armor    
 (A) Reactive Armor - Resistance: Level 40
 (43) Reactive Armor - Resistance/Endurance: Level 40
 (46) Reactive Armor - Resistance/Recharge: Level 40


Level 41:    Physical Perfection    
 (A) Performance Shifter - Chance for +End: Level 50
 (46) Performance Shifter - EndMod: Level 50


Level 44:    Cross Punch    
 (A) Superior Avalanche - Accuracy/Damage: Level 50
 (45) Superior Avalanche - Damage/Endurance: Level 50
 (45) Superior Avalanche - Accuracy/Damage/Endurance: Level 50
 (45) Superior Avalanche - Accuracy/Damage/Recharge: Level 50
 (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge: Level 50
 (50) Force Feedback - Chance for +Recharge: Level 50


Level 47:    Energy Torrent    
 (A) Annihilation - Chance for Res Debuff: Level 50
 (48) Force Feedback - Chance for +Recharge: Level 50
 (48) Superior Frozen Blast - Accuracy/Damage: Level 50
 (48) Superior Frozen Blast - Recharge/Chance for Immobilize: Level 50
 (50) Bombardment - Chance for Fire Damage: Level 50
 (50) Bombardment - Accuracy/Damage/Recharge: Level 50


Level 49:    Geode    
 (A) Recharge Reduction IO: Level 50


Level 1:    Critical Hit    
Level 1:    Brawl    
 (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50
 (43) Superior Blistering Cold - Recharge/Chance for Hold: Level 50


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Panacea - +Hit Points/Endurance: Level 50
 (3) Miracle - +Recovery: Level 40
 (5) Numina's Convalesence - +Regeneration/+Recovery: Level 50


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End: Level 50
 (3) Performance Shifter - EndMod: Level 50
 (40) Power Transfer - Chance to Heal Self: Level 50


------------

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  • Thumbs Up 1

Who run Bartertown?

 

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1 hour ago, Yomo Kimyata said:

since my distaste for tentacles is legendary

Try the soul noir variant.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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