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Beam Rifle Archetype/Secondary Advice


ThousandMasks

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I'm looking at making a Beam Rifle character to fit a concept I've got in mind, but I'm at a loss as to what to do beyond that. 

I'm looking for suggestions as to what Archetype and/or secondaries people suggest for use with Beam Rifle.

I tend to play solo (my normal play hours are not the most popular play hours) but also jump into PUGs when I can, and I usually play Brutes or Scrappers, and have only recently branched out into Ranged concepts, but am really liking the idea of a Beam Rifle character.

Thanks for your help, and sorry if I'm too vague!

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If your tolerance for redraw is low, you could try a Beam sentinel.  Energy Aura, Invulnerability, Super Reflexes, and Willpower are all low-click investments that will stay out of the way.  If you go defender/corruptor, there is a thematic pair in Traps, and low click powersets like Force Field and Time.  Blasters can match it with Devices, but another option would be Energy: classically used to simply buff your ranged attacks while hover-blasting.

 

Back in the day I had Sonic/Beam and Traps/Beam defenders, and a Beam/Mental blaster.  They were all concept characters, competent but not amazing.

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Note, Sentinels have a cap to their targets, possible lesser issue when soloing, but Beam with the way it chains ignores said cap. I believe /rad for them ignores it as well. Beam/mental also have two ways for -regen although that largely depends on how much big game hunting you want to do. I like /temp on a Blaster as well. Time for a Corr or Defender would be good. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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On 3/30/2022 at 4:24 PM, ThousandMasks said:

I'm looking at making a Beam Rifle character to fit a concept I've got in mind, but I'm at a loss as to what to do beyond that. 

I'm looking for suggestions as to what Archetype and/or secondaries people suggest for use with Beam Rifle.

I tend to play solo (my normal play hours are not the most popular play hours) but also jump into PUGs when I can, and I usually play Brutes or Scrappers, and have only recently branched out into Ranged concepts, but am really liking the idea of a Beam Rifle character.

Thanks for your help, and sorry if I'm too vague!

 

Here you go, offers you defense, status protection, and focusing on Zapping over anything else. If you decide to team you also offer then Defense buffs.

 

Corruptor - Beam Rifle - Force Field.mxd

 

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Beam/mental blaster is a top pic to solo AV but  is alittle light on the survivability levelining.

 

beam sentinel is very fun to play because it has more aoe than other beam AT if you add it with bio you get good damage comparable to a scrapper. 
 

last  but not least

 

Beam/Ninja blaster with the extra crit proc damage from ninja powers it’s really fun  insane damage from all ranges just weak till you can build it with IO sets to buff def above 45% . Concept wise a beam rifle with a laser sword is pretty cool. + seeing criticals role in really brings out the scrapper in you.

Edited by Ironscarlet
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  • 2 weeks later

I have a Sentinel Beam/SR that I literally have fallen asleep playing and woken up and he was still alive with mobs attacking him on a 8/4 setting.. 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Sentinel
Primary Power Set: Beam Rifle
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Ninja Tool Mastery

Hero Profile:
Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), GldJvl-Dam%(3), Dcm-Build%(7), Thn-Acc/Dmg/EndRdx(9), EntChs-Heal%(36)
Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(37)
Level 2: Charged Shot -- GldJvl-Dam%(A), EntChs-Heal%(13), Apc-Dam%(13), Apc-Dmg(15), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(36)
Level 4: Cutting Beam -- Rgn-Dmg(A), Rgn-Dmg/Rchg(5), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(11)
Level 6: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(11)
Level 8: Aim -- RechRdx-I(A)
Level 10: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19)
Level 12: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), EntChs-Heal%(23), GldJvl-Dam%(23)
Level 14: Master Brawler -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Absorb%(17), Prv-Heal/Rchg/EndRdx(43)
Level 16: Enduring -- PrfShf-End%(A), PrfShf-EndMod/Rchg(29), PrfShf-EndMod(29)
Level 18: Refractor Beam -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(31), SprOppStr-Acc/Dmg/Rchg(31), SprOppStr-Acc/Dmg/EndRdx(31), SprOppStr-Rchg/+Opportunity(34), SprOppStr-Acc/Dmg/EndRdx/Rchg(25)
Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(39), Rct-ResDam%(42), Rct-Def/EndRdx/Rchg(36)
Level 26: Super Speed -- Clr-Stlth(A)
Level 28: Quickness -- Run-I(A)
Level 30: Kick -- Empty(A)
Level 32: Overcharge -- AchHee-ResDeb%(A), TchofLadG-%Dam(33), ShlBrk-%Dam(33), PstBls-Dam%(33), PstBls-Acc/Dmg(34), PstBls-Dmg/Rchg(34)
Level 35: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(39)
Level 38: Tashibishi -- PstBls-Dam%(A), ImpSwf-Dam%(39)
Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(45)
Level 44: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(48), GldArm-3defTpProc(48)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50)
Level 49: Hover -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Def/EndRdx(50)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45), Pnc-Heal/+End(45)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43), PrfShf-EndMod/Rchg(46)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 26: Speed Phase 
Level 1: Disintegrating 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

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I have a Beam blaster that uses the gadgets or traps or whatver its called as the secondary? She's ok, she pumps out damge really well and ive really fallen in love with the electro web grenade, which i had at first thought was kinda dooky. I envisioned them as a laser sniper, and so far that's exactly what im getting.

 

I had a LOT more fun with a Beam/Bio sentinel and Beam/Super Reflexes sentinel. Id argue Beam is one of the best options on Sentinel, and it makes that class shine despite the mechanics not always being kind to it.

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Resident certified baby

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