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Posted

To give some direction I am looking to be able to lock down just about anything and boost my teams damage output to max so they don't get hit but all hit like trucks. Thank you in advance!

Posted (edited)

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Stone Prison

  • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (11) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (11) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (13) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (13) Superior Winter's Bite - Accuracy/Damage

Level 1: Transfusion

  • (A) Touch of the Nictus - Chance for Negative Energy Damage
  • (3) Touch of the Nictus - Healing/Absorb/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing/Absorb
  • (9) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (9) Touch of the Nictus - Accuracy/Endurance/Recharge

Level 2: Fossilize

  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Endurance
  • (21) Thunderstrike - Damage/Endurance/Recharge

Level 4: Stone Cages

  • (A) Superior Overpowering Presence - Accuracy/Control Duration
  • (5) Superior Overpowering Presence - Control Duration/RechargeTime
  • (5) Superior Overpowering Presence - Endurance/RechargeTime
  • (7) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
  • (17) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
  • (46) Superior Overpowering Presence - RechargeTime/Energy Font

Level 6: Quicksand

  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (39) Impeded Swiftness - Endurance/Recharge/Slow

Level 8: Boxing

  • (A) Crushing Impact - Accuracy/Damage

Level 10: Siphon Power

  • (A) Accuracy IO
  • (23) Endurance Reduction IO

Level 12: Stalagmites

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (31) Absolute Amazement - Accuracy/Stun/Recharge
  • (34) Absolute Amazement - Accuracy/Recharge
  • (46) Annihilation - Chance for Res Debuff
  • (50) Bombardment - Chance for Fire Damage
  • (50) Absolute Amazement - Chance for ToHit Debuff

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (17) Unbreakable Guard - +Max HP

Level 16: Siphon Speed

  • (A) Tempered Readiness - Accuracy/Endurance
  • (23) Tempered Readiness - Accuracy/Slow

Level 18: Earthquake

  • (A) Explosive Strike - Chance for Smashing Damage
  • (25) Touch of Lady Grey - Chance for Negative Damage
  • (27) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (27) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (29) Dark Watcher's Despair - Recharge/Endurance

Level 20: Increase Density

  • (A) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 22: Speed Boost

  • (A) Preemptive Optimization - EndMod/Endurance
  • (25) Preemptive Optimization - EndMod/Endurance/Recharge

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Volcanic Gasses

  • (A) Neuronic Shutdown - Chance of Damage(Psionic)
  • (37) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (40) Positron's Blast - Chance of Damage(Energy)
  • (40) Neuronic Shutdown - Accuracy/Recharge
  • (43) Ghost Widow's Embrace - Accuracy/Recharge
  • (43) Recharge Reduction IO

Level 28: Inertial Reduction

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Animate Stone

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Damage/Endurance
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (34) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 35: Transference

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (36) Preemptive Optimization - EndMod/Endurance
  • (36) Preemptive Optimization - EndMod/Recharge
  • (36) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (37) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (37) Preemptive Optimization - EndMod/Endurance/Recharge

Level 38: Fulcrum Shift

  • (A) Accuracy IO
  • (39) Recharge Reduction IO
  • (39) Endurance Reduction IO

Level 41: Fissure

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (42) Superior Frozen Blast - Damage/Endurance
  • (42) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (42) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Frozen Blast - Accuracy/Damage/Recharge

Level 44: Rock Armor

  • (A) Reactive Defenses - Defense
  • (45) Reactive Defenses - Defense/Endurance
  • (45) Reactive Defenses - Defense/RechargeTime
  • (45) Reactive Defenses - Defense/Endurance/RechargeTime
  • (46) Reactive Defenses - Scaling Resist Damage

Level 47: Seismic Smash

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (48) Superior Blistering Cold - Damage/Endurance
  • (48) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (48) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Blistering Cold - Recharge/Chance for Hold

Level 49: Earth's Embrace

  • (A) Doctored Wounds - Endurance/Recharge

Level 1: Containment


Level 1: Brawl

Edited by Dark Current
  • Thanks 1
Posted

Level 50: Diamagnetic Core Flawless Interface

Level 50: Support Core Embodiment
Level 50: Pyronic Radial Final Judgement
Level 50: Clarion Radial Epiphany
Level 50: Nerve Core Paragon
Level 50: Clockwork Core Superior Ally
------------
------------
Set Bonus Totals:

  • [*]3% DamageBuff(Smashing)
    [*]3% DamageBuff(Lethal)
    [*]3% DamageBuff(Fire)
    [*]3% DamageBuff(Cold)
    [*]3% DamageBuff(Energy)
    [*]3% DamageBuff(Negative)
    [*]3% DamageBuff(Toxic)
    [*]3% DamageBuff(Psionic)
    [*]6.56% Defense(Smashing)
    [*]6.56% Defense(Lethal)
    [*]2.5% Defense(Fire)
    [*]2.5% Defense(Cold)
    [*]15% Defense(Energy)
    [*]15% Defense(Negative)
    [*]5.63% Defense(Melee)
    [*]11.25% Defense(Ranged)
    [*]5% Defense(AoE)
    [*]5.85% Max End
    [*]+4% Enhancement(Confused)
    [*]8.75% Enhancement(Max EnduranceDiscount)
    [*]+4% Enhancement(Held)
    [*]+16% Enhancement(Accuracy)
    [*]+4.4% Enhancement(Terrorized)
    [*]+8% Enhancement(Immobilized)
    [*]+8% Enhancement(Sleep)
    [*]+30% Enhancement(RechargeTime)
    [*]+5% Enhancement(Heal)
    [*]+4% Enhancement(Stunned)
    [*]13.5% SpeedFlying
    [*]GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
    [*]175.5 HP (17.26%) HitPoints
    [*]13.5% JumpHeight
    [*]13.5% SpeedJumping
    [*]Knockback (Mag -4)
    [*]Knockup (Mag -4)
    [*]75% MezResist(Confused)
    [*]75% MezResist(Held)
    [*]75% MezResist(Immobilized)
    [*]75% MezResist(Sleep)
    [*]75% MezResist(Stunned)
    [*]75% MezResist(Terrorized)
    [*]100% MezResist(Teleport) (20% chance)
    [*]26% (0.43 End/sec) Recovery
    [*]20% (0.85 HP/sec) Regeneration
    [*]45% ResEffect(SpeedFlying)
    [*]45% ResEffect(RechargeTime)
    [*]45% ResEffect(SpeedRunning)
    [*]29.25% Resistance(Smashing)
    [*]29.25% Resistance(Lethal)
    [*]45% Resistance(Fire)
    [*]45% Resistance(Cold)
    [*]21.75% Resistance(Energy)
    [*]21.75% Resistance(Negative)
    [*]21% Resistance(Toxic)
    [*]21% Resistance(Psionic)
    [*]13.5% SpeedRunning

 

 

  • Thanks 1
Posted
18 hours ago, Dark Current said:

Level 50: Diamagnetic Core Flawless Interface

Level 50: Support Core Embodiment
Level 50: Pyronic Radial Final Judgement
Level 50: Clarion Radial Epiphany
Level 50: Nerve Core Paragon
Level 50: Clockwork Core Superior Ally
------------
------------
Set Bonus Totals:

  • [*]3% DamageBuff(Smashing)
    [*]3% DamageBuff(Lethal)
    [*]3% DamageBuff(Fire)
    [*]3% DamageBuff(Cold)
    [*]3% DamageBuff(Energy)
    [*]3% DamageBuff(Negative)
    [*]3% DamageBuff(Toxic)
    [*]3% DamageBuff(Psionic)
    [*]6.56% Defense(Smashing)
    [*]6.56% Defense(Lethal)
    [*]2.5% Defense(Fire)
    [*]2.5% Defense(Cold)
    [*]15% Defense(Energy)
    [*]15% Defense(Negative)
    [*]5.63% Defense(Melee)
    [*]11.25% Defense(Ranged)
    [*]5% Defense(AoE)
    [*]5.85% Max End
    [*]+4% Enhancement(Confused)
    [*]8.75% Enhancement(Max EnduranceDiscount)
    [*]+4% Enhancement(Held)
    [*]+16% Enhancement(Accuracy)
    [*]+4.4% Enhancement(Terrorized)
    [*]+8% Enhancement(Immobilized)
    [*]+8% Enhancement(Sleep)
    [*]+30% Enhancement(RechargeTime)
    [*]+5% Enhancement(Heal)
    [*]+4% Enhancement(Stunned)
    [*]13.5% SpeedFlying
    [*]GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
    [*]175.5 HP (17.26%) HitPoints
    [*]13.5% JumpHeight
    [*]13.5% SpeedJumping
    [*]Knockback (Mag -4)
    [*]Knockup (Mag -4)
    [*]75% MezResist(Confused)
    [*]75% MezResist(Held)
    [*]75% MezResist(Immobilized)
    [*]75% MezResist(Sleep)
    [*]75% MezResist(Stunned)
    [*]75% MezResist(Terrorized)
    [*]100% MezResist(Teleport) (20% chance)
    [*]26% (0.43 End/sec) Recovery
    [*]20% (0.85 HP/sec) Regeneration
    [*]45% ResEffect(SpeedFlying)
    [*]45% ResEffect(RechargeTime)
    [*]45% ResEffect(SpeedRunning)
    [*]29.25% Resistance(Smashing)
    [*]29.25% Resistance(Lethal)
    [*]45% Resistance(Fire)
    [*]45% Resistance(Cold)
    [*]21.75% Resistance(Energy)
    [*]21.75% Resistance(Negative)
    [*]21% Resistance(Toxic)
    [*]21% Resistance(Psionic)
    [*]13.5% SpeedRunning

 

 

Thank you very much

 

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