redone98 Posted April 18, 2022 Posted April 18, 2022 Hey, could someone please help me with this build! I am trying to increase or possibly softcap my def and res. I think its strong, but I know there are a bunch of stuff I didn't take into account. Please Help. Corruptor - Dual Pistols - Kinetics.mxd
cephypod Posted April 18, 2022 Posted April 18, 2022 Alrighty, like we talked about in game, here's something you can try out. That should definitely make sure you're hit a whole lot less, rather than having to tank every other hit in a big group. Corruptor - Dual Pistols - Kinetics.mxd 1
Carnifax Posted April 18, 2022 Posted April 18, 2022 (edited) This is what I ended up with after stealing and then refining from others. Capped melee and ranged (without the Hail of Bullets buff) and res shields on top makes you plenty tanky. The Chance to Knockdown Winters is also amazing in Hail of Bullets. Forced Feedbacks are nice in the DP aoes. Soul Drain isn't as needed on a Kin but it keeps you at 350%+ damage more often (fully saturated Fulc is 240% I think). More usefully it's also another PBAOE to throw into the mix. Ditto with Dark Consumption. Spoiler This Villain build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Bullitt Time: Level 50 Technology CorruptorPrimary Power Set: Dual PistolsSecondary Power Set: KineticsPower Pool: FightingPower Pool: LeadershipPower Pool: SpeedPower Pool: LeapingAncillary Pool: Dark Mastery Villain Profile:Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5), Thn-Acc/Dmg/Rchg(7)Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-Regen/Rcvry+(7), NmnCnv-Heal(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal/Rchg(11), NmnCnv-EndRdx/Rchg(11)Level 2: Empty Clips -- FrcFdb-Rechg%(A), SprScrBls-Acc/Dmg/Rchg(13), SprScrBls-Dmg/EndRdx/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(15)Level 4: Siphon Power -- Acc-I(A)Level 6: Swap Ammo Level 8: Bullet Rain -- FrcFdb-Rechg%(A), SprScrBls-Acc/Dmg(17), SprScrBls-Dmg/Rchg(17), SprScrBls-Rchg/+End(19)Level 10: Siphon Speed -- Acc-I(A)Level 12: Kick -- Empty(A)Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-ResDam(21), UnbGrd-Rchg/ResDam(23)Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), DefBuff-I(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(27)Level 18: Executioner's Shot -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(29), SprMlcoft-Dmg/EndRdx/Rchg(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(31)Level 20: Speed Boost -- BlsoftheZ-ResKB(A)Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), DefBuff-I(33)Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-End/Rech/Rng(36), Artl-Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-Acc/Dam/Rech(37)Level 28: Increase Density -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-Max HP%(39)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42), Arm-Dam%(42)Level 35: Transference -- Acc-I(A)Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(43), RechRdx-I(43)Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46)Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(48)Level 47: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 1: Scourge Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)Level 50: Cardiac Core Paragon Level 50: Void Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Clarion Total Core Invocation Level 50: Support Core Embodiment Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ Edited April 18, 2022 by Carnifax 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Crysis Posted April 20, 2022 Posted April 20, 2022 (edited) I borrowed some great builds from others like @plainguy and @Darkir (among others) and used this for my recent DP/Kin. With Agility -or- Defense Amplifier you are softcapped DEF to Ranged and Melee both. I found Melee softcap to be very helpful for a /Kin Corr since you'll be in melee often for Fulcrum, Transfusion/Transference, etc. Couple that with the big +DEF buff from Hail of Bullets and you'll be damage capped and very safe at same time for most spawns. It's a great build, very fast and fun. EDIT: Oh and yes, absolutely, I have CrossPunch in here and a five slotted boxing. Boxing is just meh but Cross Punch, since you are in melee all the time, with a full Fulcrum load does bonkers damage. Looks wild too from a ‘squishie’ Corr. Both are in my single target rotation, usually used on Bosses that survive a HOB alpha. This Villain build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 48 Natural CorruptorPrimary Power Set: Dual PistolsSecondary Power Set: KineticsPower Pool: FightingPower Pool: LeadershipPower Pool: LeapingPower Pool: SpeedAncillary Pool: Mu Mastery Villain Profile:Level 1: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11), NmnCnv-Regen/Rcvry+(11)Level 2: Empty Clips -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(13), SprScrBls-Acc/Dmg/Rchg(13), FrcFdb-Rechg%(15)Level 4: Boxing -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Rchg/HoldProc(19)Level 6: Swap Ammo Level 8: Bullet Rain -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(21), SprScrBls-Rchg/+End(21), FrcFdb-Rechg%(23)Level 10: Siphon Speed -- Acc-I(A)Level 12: Repel -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(23)Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(27)Level 16: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(29)Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(33)Level 22: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-EndRdx(36)Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)Level 26: Piercing Rounds -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(40)Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)Level 30: Hasten -- RechRdx-I(A)Level 32: Hail of Bullets -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(43), FrcFdb-Rechg%(43)Level 35: Transference -- EndMod-I(A)Level 38: Fulcrum Shift -- Acc-I(A)Level 41: Charged Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), StdPrt-ResDam/Def+(45)Level 44: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), UnbGrd-Max HP%(46)Level 47: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(47), Obl-Dmg/Rchg(47), Obl-Acc/Dmg/Rchg(47), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)Level 49: Inertial Reduction -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(49)Level 1: Scourge Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(15)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 50: Agility Core Paragon Level 50: Marshal Level 50: Invader Level 50: High Pain Threshold Level 50: Born In Battle Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------ Edited April 21, 2022 by Crysis 1
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