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time manipulation synergy


WitchofDread

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Anything that operates well at pbaoe range is ideal, as you will want to be in melee range for Time's Juncture.

 

Fire, Water, Electric, and Rad are good from this perspective, as you don't have to rely on their respective cones for good aoe rotation. 

 

Beyond that, Time is super flexible and will go great with any primary. If you want to incorporate cones, I would encourage you to consider Combat Teleport along with some good binds to use it easily. This thread has some great ones: 

 

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If you go the Soul Epic route for Power Boost that gives you some flexibility in terms of cones. PBed Farsight gives you so much Def that the -ToHit Times Juncture becomes less important. That means missing out on the good version of Soul Drain though. 

 

Time is, as Only says, incredibly flexible so really it's down to the playstyle you want. If you want to be an "in-close" PBAoEr you can do something like DP or Elec or Rad / Time / Dark for Soul Drain. If you wanted to be a bit more ranged you can go Fire or Ice or Beam or Sonic / Time / Soul for Power Boosted Farsight (and an epic pet which will be up a lot thanks to Chrono if you like).

 

Water, Ice and Fire will work pretty much either way you decide you want to play. 

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This is what i am looking at for the moment:

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery

Villain Profile:
------------
Level 1:    Neutrino Bolt            SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(3), AchHee-ResDeb%(5)
Level 1:    Time Crawl            Acc-I(A)
Level 2:    Irradiate            Obl-%Dam(A), Obl-Acc/Dmg/Rchg(5), Erd-Dmg/Rchg(7), Erd-Acc/Dmg/Rchg(7), Erd-%Dam(9), Arm-Dam%(9)
Level 4:    Temporal Mending        NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(13), NmnCnv-Regen/Rcvry+(15)
Level 6:    Electron Haze            PstBls-Acc/Dmg(A), PstBls-Dam%(15), Ann-ResDeb%(17), AchHee-ResDeb%(17), SuddAcc--KB/+KD(19), FrcFdb-Rechg%(19)
Level 8:    Proton Volley            StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Acc/Dmg(21), StnoftheM-Dmg/EndRdx(23), StnoftheM-Acc/ActRdx/Rng(23)
Level 10:    Time's Juncture            DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(27)
Level 12:    Aim                GssSynFr--Build%(A)
Level 14:    Hover                LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), Rct-ResDam%(33)
Level 16:    Distortion Field        NrnSht-Acc/EndRdx(A), NrnSht-Dam%(27), GhsWdwEmb-Dam%(29), GldNet-Dam%(29)
Level 18:    Cosmic Burst            Apc-Dam%(A), Apc-Dmg/EndRdx(31), Apc-Dmg(31), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(33)
Level 20:    Fly                Frb-Stlth(A)
Level 22:    Kick                Empty(A)
Level 24:    Tough                TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(34), TtnCtn-ResDam/Rchg(34), TtnCtn-ResDam/EndRdx/Rchg(34)
Level 26:    Neutron Bomb            PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(36), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(37)
Level 28:    Farsight            LucoftheG-Def/Rchg+(A), RedFrt-Def/Rchg(37), RedFrt-Def/EndRdx/Rchg(37)
Level 30:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46)
Level 32:    Atomic Blast            SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(39), SprMlcoft-Acc/Dmg/Rchg(39), SprMlcoft-Dmg/EndRdx/Rchg(39), SprMlcoft-Acc/Dmg/EndRdx/Rchg(40), SprMlcoft-Rchg/Dmg%(40)
Level 35:    Slowed Response            AnlWkn-Acc/Rchg(A)
Level 38:    Chrono Shift            SynSck-EndMod/Rech(A), EffAdp-EndMod/Rchg(40), PrfShf-EndMod/Rchg(42)
Level 41:    Dark Consumption        Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 44:    Dark Embrace            TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(45), TtnCtn-ResDam/EndRdx/Rchg(45), TtnCtn-ResDam/Rchg(45), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(46)
Level 47:    Soul Drain            Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50)
Level 49:    Hasten                RechRdx-I(A), RechRdx-I(50)
Level 1:    Scourge    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Health                Pnc-Heal/+End(A)
Level 2:    Stamina                PrfShf-End%(A)
Level 49:    Quick Form    
Level 50:    Clarion Radial Epiphany    
Level 50:    Musculature Radial Paragon    
Level 20:    Afterburner    
------------

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Not really worth proccing up Distortion Field. You won't get a decent payoff (I had it procced before and tested it). 

 

Shunt the slots into Slowed Response, it'll proc about 4 times as often (and one can be an Achilles and you'll be 90% sure of everyone hit with Slowed Response is also getting Achilles. Perfect for follow-up AoEs). 

 

Slowed is your -Resist power, the equivilent of Tar Patch or Freezing Rain and unlike those it procs very well. So 1 slow is enough in Distortion, 1 +5 recharge and 3 procs (Achilles, Shield Breaker and Touch of Lady Grey) in Slowed Response. 

 

Farsight is a little underslotted for Def, switch the Def/Rech/End IO to the Def instead, gets you to S/L cap. 

 

Chronoshift I always just go 2 +5 Recharge IOs, don't need the End really. Gives you an extra slot to put somewhere (Proton Volley would be my vote as it's a little low on damage). 

 

 

Edited by Carnifax
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1 hour ago, Carnifax said:

Oh, you also don't have the other 3 Scourging Blast ATOs slotted. There's another 10% recharge there. 

Ah good spot! i hadn't even noticed!

 

Have you tested Ice Mistral's Torment: Chance for Cold Damage in Time's Juncture at all?

 

What about Lockdown: Chance for +2 mag hold in Distortion Field?

 

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30 minutes ago, WitchofDread said:

Have you tested Ice Mistral's Torment: Chance for Cold Damage in Time's Juncture at all?

Given the radius and toggle aura nature, it will be very poor.

 

As @Carnifax has mentioned, i wouldn't bother with any procs in d field at all. Technically you get a decent number of activations over the course of the power, but it is very underwhelming in practice. Lockdown even has a lower ppm than normal. You'd see it pop off here and there, but not a great investment.

Edited by Onlyasandwich
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2 hours ago, WitchofDread said:

 

Have you tested Ice Mistral's Torment: Chance for Cold Damage in Time's Juncture at all?

 

What about Lockdown: Chance for +2 mag hold in Distortion Field?

Both count as toggles, so you end up in the "big AoE + fixed 10 second recharge" for calculating proc chance, which is what hurts them. Ice Minstral's is a standard proc I think (3.5 ppm) so it'll be the same as the Hold damage procs. 

 

In fact Time's Juncture is a little worse. For droppable patches the first check is at 0 seconds (when you drop it), so at least you know when you drop it it will at least roll (even if it's with the fixed 10 second recharge). but Times Juncture is once every 10 seconds and you don't really know when it's going to occur. 

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Slowed is the one to proc up, at least with Achilles. I went all out but I'm coming from a Time/Sonic so procced out Time Stop and Slowed make a lot of sense to benefit from Sonics debuffs and also shore up it's crap damage (especially solo). 

 

Corruptors it's not as important but if you've the slots go for it (don't think you need procced up Time Stop at all)

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