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Grav/dark


WitchofDread

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How well does gravity perform on dom? I currently have a grav/dark troller but there isnt enough soft control elements for my liking, that being said I don't have Gravity Distortion field so that might attribute for some of it.

 

i have just thrown the below build together and i have skipped over moon beam which is likely a mistake but i think i have enough ST attacks.

 

Havent got enough def to really make it worth while so not sure if its worth to just drop the def entirely.

 

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Below is another take on the build. 

 

The key goals were to improve damage and defenses. IIRC a T4 barrier destiny means that defense totals and resistances will be boosted by 5% each even at the lowest point in the buff cycle. That takes melee defense to a point where a small purple inspiration will softcap it and takes smash / lethal resists quite close to their hard cap value of 75%. 

 

Smite and Moon Beam were added into the build, while dimension shift and singularity were taken out. Dimension shift doesn't add much to the build in most situations and it can frustrate teammates. Singularity is a great pet and losing it is unfortunate. If you really want singularity back drop gloom or smite, then pick up singularity. Slotting up singularity with 4 expedient reinforcement pieces and a sudden acceleration "KB to KD" IO can be done; then slot up lift to take the place of the dark assault power dropped (smite or gloom) in the single target attack chain.  

 

The holds were re-slotted with Basilisk's Gaze IOs for recharge and ranged defense. Gravity distortion has an almost 2 second animation, making it a lackluster source of damage when DPA is considered even when it's fully proc'd up. Also, a number of tweaks were made to distribute more endurance reduction throughout the build, so that (hopefully) T4 barrier core destiny can be chosen over ageless core or radial destiny. 

 

Best of luck with your dominator, however you decide to build him or her. 

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Dark Assault
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lift -- GldJvl-Acc/Dmg/End/Rech(A)
Level 1: Dark Blast -- GldJvl-Acc/Dmg/End/Rech(A)
Level 2: Gravity Distortion -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5)
Level 4: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(15), Apc-Dmg(5), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(7), GldJvl-Dam%(9)
Level 6: Combat Teleport -- GssSynFr--Build%(A)
Level 8: Crushing Field -- SprDmnGrs-Rchg/Fiery Orb(A), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), JvlVll-Acc/Dmg/End/Rech(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 12: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(17), TchofDth-Dmg/Rchg(23), TchofDth-Acc/Dmg/EndRdx(23), TchofDth-Dmg/EndRdx/Rchg(13), TchofDth-Dam%(17)
Level 14: Teleport Target -- Acc-I(A), WntGif-ResSlow(25)
Level 16: Gather Shadows -- DS:DSyncSlowRechEnd(A), DS:DSyncSlowRechEnd(21)
Level 18: Gravity Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(25), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21)
Level 20: Engulfing Darkness -- Arm-Dam%(A), Arm-Dmg/EndRdx(29), Arm-Dmg(31), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), FuroftheG-ResDeb%(33)
Level 22: Fold Space -- DS:DSyncThreatAccRech(A), DS:DSyncThreatAccRech(33)
Level 24: Boxing -- Empty(A)
Level 26: Wormhole -- AbsAmz-Acc/Rchg(A), AbsAmz-Stun/Rchg(29), AbsAmz-Acc/Stun/Rchg(33), AbsAmz-EndRdx/Stun(34), AbsAmz-Stun(27), FrcFdb-Rechg%(27)
Level 28: Life Drain -- DS:DSyncHealAcc(A), TchoftheN-%Dam(34)
Level 30: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(34), Rct-ResDam%(46)
Level 35: Moon Beam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dmg/EndRdx/Rchg(42), StnoftheM-Dam%(42), GldJvl-Dam%(40)
Level 38: Midnight Grasp -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(39), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(40), SprAscoft-Rchg/+Dmg%(45)
Level 41: Dark Embrace -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(43)
Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46)
Level 47: Dark Obliteration -- PstBls-Dam%(A), PstBls-Acc/Dmg(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(50)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50), ShlWal-Def(50)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9), Pnc-Heal/+End(19), Prv-Absorb%(36)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

 

Edited by EnjoyTheJourney
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@EnjoyTheJourney thank you for this! I like the concept of gravity control but i just dont think i get along with the power set. I like wormhole but i feel it can make things very messy and chaotic especially if it misses a few enemies.

 

i wanted fold space to try capitalise on the idea of wormhole and almost alternate the two (i know fold space isnt a stun or cc).

 

This is a character i think i might need to park for a while perhaps.

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If you tweak the concept of it a bit, you can make this character defensively much stronger. 

 

If instead of the teleport pool you take the force of will pool, you can get weaken resolve, mighty leap, and unleash potential. You can put an achilles heel -res proc into the base slot for weaken resolve and let accuracy boosts pull accuracy up to a good place (a tip Mezmera provided, and it's a good suggestion). Mighty leap can hold the winter's gift speed / recharge debuff resist IO (you can pull a slot from combat jumping that way). Unleash potential can be 3 slotted, with a LoTG +7.5% global recharge IO and two level 50 recharge IOs. It will have about 33% uptime that way. 

 

If you try this out in mids you'll see that when you press gather shadows and then unleash potential that defense totals go waayyy up, making your dominator very tanky for a minute. Unleash potential is a kind of mini-armored-character-T9, like elude in super reflexes, but without a crash. You can rotate unleash potential with barrier so that unleash potential is active when barrier is providing the smallest amount of buffing.   

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Something like this:

 

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