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Looking for help with a custom Peacebringer build.


Jetahzi

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Hey! For all the build wizards out there with an interest in a challenge, I'm looking for some help planning a build for my Peacebringer that does what I want visually and functionally while still being as effective as it can be within the limitations. I'm ok with it not being best of the best because I mostly play with a couple friends or full teams. I've done some research but trying to put it together myself in MIDS has me lost since I don't know the systems up and down.

 

My stipulations are:

I prefer to use mostly just human form.

I'd like to stick to range and PBAOE attacks only minus the eye beam. I hate eye beams. I get that Nova is supposed to be better for range but I don't enjoy form switching unless I am parking in that form.

I'd like Glowing Touch to be usable. I usually heal in other games and part of what I love about the idea of Peacebringer is the flexibility to cover holes in a team. 

I want to keep all the bubble toggles. I love the look even if 100% Light Form is better. Using both toggles and Light Form could also be fine? I haven't had to experience the crash of Light Form yet so I don't know how I feel about it in practice.

I'd be using the innate flight abilities for some defense and travel.

Pulsar would be nice for some quick control if it fits and works.

Bare minimum functional White Dwarf would also be nice to have in case I hit a situation with friends that needs a tank in a pinch or things are going wrong for a team and needs some aggro pickup. But again I'd park in it until the problem is solved and then go back to human.

 

Super grateful to anyone that takes the time to try and make something. Thanks!

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I don't usually offer these opinions because they're considered sacrilegious and heretical, but... you don't need perma Light Form, and it's okay to skip Nova. My own Peacebringer is Human 90% of the time, runs all the shields, and plays a bit like a Defender... blasting things and healing teammates. The flexibility to be the team's healer is one of the great features of the Peacebringer that many people ignore in their quest for perma Light Form ultimate DPS builds.

 

The problem with Nova is that there's no shortage of DPS characters these days. It's extremely rare that my Peacebringer joins a team and says "What this group really needs is another Blaster!" but it's fairly common to be a team where nobody can heal. I also find Nova blasting gets very repetitive.

 

Dwarf Form is a bit trickier. I will often go all night without using it, but I've also been in situations where it was an absolute life saver. I've tanked whole task forces with it when nobody else on the team could taunt, or partial task forces when the Tanker dropped out. Even if you're playing Defender, there are also situations that you can't heal or blast your way out of, and what the team really needs is for someone to grab all the loose aggro and get things back under control. Only a decently-slotted Dwarf form will let you do that. I feel like my slotting here is sufficient, but you decide how light you want to go.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Argent Guard 210311: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Glinting Eye -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Acc/Dmg/Rchg(3), SprEssTrn-Rchg/Global Heal(3)
Level 1: Incandescence -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 2: Gleaming Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(5), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(25)
Level 4: Essence Boost -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(27)
Level 6: Bright Nova -- RctRtc-Pcptn(A)
Level 8: Radiant Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(27)
Level 10: Teleport Target -- BlsoftheZ-ResKB(A)
Level 12: Luminous Detonation -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Dam/Rech(13), Bmbdmt-Acc/Dam/Rech(13), Bmbdmt-Acc/Dam/Rech/End(29), Bmbdmt-+FireDmg(29), SuddAcc--KB/+KD(31)
Level 14: Shining Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(15), ImpArm-ResDam(15), ImpArm-ResPsi(21)
Level 16: Thermal Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(17), ImpArm-ResDam(17), ImpArm-ResPsi(25)
Level 18: Quantum Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(19), ImpArm-ResDam(19), ImpArm-ResPsi(46)
Level 20: White Dwarf -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(21), ImpArm-ResPsi(31), ImpArm-ResDam(48)
Level 22: Reform Essence -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(31)
Level 24: Inner Light -- GssSynFr--Build%(A)
Level 26: Glowing Touch -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 30: Quantum Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Photon Seekers -- SprEssTrn-Dmg/Rchg(A), SprEssTrn-Dmg/EndRdx/Rchg(33), SprEssTrn-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Restore Essence -- RechRdx-I(A)
Level 38: Light Form -- ResDam-I(A)
Level 41: Dawn Strike -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Acc/Dmg/Rchg(46), SprKhlGrc-Dmg/EndRdx/Rchg(46), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(48), SprKhlGrc-Rchg/FormBuff(48), SuddAcc--KB/+KD(50)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- Ags-Psi/Status(A)
Level 49: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(50)
Level 1: Cosmic Balance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(36)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
Level 1: Energy Flight -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(40), WntGif-ResSlow(42), EndRdx-I(42)
Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A)
Level 20: White Dwarf Antagonize -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rchg/Rng(42), MckBrt-Acc/Rchg(43), MckBrt-Taunt/Rng(43)
Level 20: White Dwarf Flare -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Acc/Dmg(7), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(50)
Level 20: White Dwarf Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40)
Level 20: White Dwarf Step -- BlsoftheZ-ResKB(A)
Level 20: White Dwarf Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(39)
Level 20: White Dwarf Sublimation -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(45)
Level 6: Bright Nova Blast -- Dvs-Acc/Dmg/Rchg(A)
Level 6: Bright Nova Bolt -- Dvs-Acc/Dmg/Rchg(A)
Level 6: Bright Nova Detonation -- Bmbdmt-Acc/Dam/Rech(A), Bmbdmt-Acc/Dam/Rech/End(11)
Level 6: Bright Nova Scatter -- Bmbdmt-Acc/Dam/Rech(A), Bmbdmt-Acc/Dam/Rech/End(11)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 1: Quantum Acceleration
------------
------------

 

 

Edited by Two Dollar Bill
I can't spell.
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Interesting build, Bill. While it is not one I would enjoy using, it's always good to see a broad perspective when it comes to how folks build their Kheldians.

 

I do admit to wanting to take Glowing Touch before, since it's sometimes fun to throw a surprise heal on a teammate in need. One little extra I've been enjoying on my dark/dark controller is putting the Panacea unique in Soul Absorption, which is an aoe heal. Panacea is the only heal proc that will hit other players besides you, if the power you put it in targets others. I've seen the extra heal fly over the heads of almost everyone in range on many occasions, and the endurance boost is a nice bonus as well. Of course, this means you must sacrifice using it for yourself in Health, and replace it with Miracle, but that's not the end of the world.

 

If you wanted, you could slot 5 Panacea, including the unique, in Glowing Touch, giving almost as much recharge as the PM 6 set, and either freeing up a slot to go elsewhere, or leaving the PM absorb proc in the 6th slot. It's better in an aoe heal, but just throwing it out there.

@dungeoness and @eloora on Excelsior

<Federation of United Cosmic Knights>

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A shapechanger has to compromise, and a certain amount of Human performance is sacrificed to make the Dwarf a capable tank. I feel that having some smashing/lethal defense on the resistance-based Dwarf does make a significant difference. Still, some of the more esoteric choices I made, like the +15% range bonus from Bombardment, or slotting Energy Flight to be a real movement power, could easily be ditched to free up a few IO slots for better Human attacks.

 

My Peacebringer never quite made it on to the A-list to get purple sets, but Panacea could be fun in Glowing Touch. There's room in this build for multiple purple sets of course, and I didn't use the damage resist uniques like Shield Wall either, just the defense ones.

 

A few other notes for the OP:
- There are plenty of Defenders, Controllers, Corruptors and Masterminds that can heal their teammates, but none of them can turn in to tanks with a serious taunt and 85% damage resistance and wrangle up all the aggro in a room. I think Dwarf is worth slotting like you mean it. It's one of the unique strengths of the archetype.
- Exactly what kind of slotting qualifies as the minimum usable Dwarf form is highly debatable. White Dwarf replaces your normal attack chain with a new set of attacks, it replaces your damage resistance toggles with its own damage resistance, and it even replaces your self-heal with a different one, and all of these need to be slotted separately from your usual Human powers. If you don't slot them, you'll find Dwarf form is very weak and sluggish and no fun to play. In that case you're better off using Light Form and hoping you can resolve the problem in 90 seconds and without a taunt.

- On the bright side, all these Dwarf powers can give you set bonuses that benefit you in Human form and vice versa.
- Pulsar is a Mag-2 stun and you don't have another stun power to stack with it, so it disorients the riffraff that aren't much of a threat anyway, while leaving the bosses free to attack you. A Peacebringer's native crowd control is knockback/knockdown. Your most powerful crowd control ability in Human form is actually Solar Flare with its Mag-4 knockback (easily converted to more team-friendly knockdown).

 

Edited by Two Dollar Bill
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A rebuild of my Human only PB, good for tanking, added more range attacks per request.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Spoiler

Star Haven: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Gleaming Bolt -- Dcm-Build%(A)
Level 1: Incandescence -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7)
Level 2: Shining Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-EndRdx/Rchg(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 4: Essence Boost -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(15), Ags-Psi/Status(15), StdPrt-ResDam/Def+(17), GldArm-3defTpProc(17)
Level 6: Radiant Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(19), Hct-Dam%(19), SuddAcc--KB/+KD(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 10: Thermal Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 12: Inner Light -- RechRdx-I(A)
Level 14: Gleaming Blast -- SprKhlGrc-Dmg/Rchg(A), SprKhlGrc-Acc/Dmg/Rchg(50), SprKhlGrc-Dmg/EndRdx/Rchg(50)
Level 16: Quantum Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 18: Incandescent Strike -- Hct-Dmg(A), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31)
Level 20: Proton Scatter -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(31), SprEssTrn-Acc/Dmg/Rchg(33)
Level 22: Luminous Detonation -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34)
Level 24: Reform Essence -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-Heal/Rchg(36), Prv-Absorb%(36)
Level 26: Glowing Touch -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37)
Level 28: Quantum Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(39)
Level 30: Solar Flare -- SprEssTrn-Dmg/EndRdx/Rchg(A), SprEssTrn-Acc/Dmg/EndRdx/Rchg(40), SprEssTrn-Rchg/Global Heal(40), SuddAcc--KB/+KD(40)
Level 32: Dawn Strike -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(42), SprKhlGrc-Rchg/FormBuff(42), OvrFrc-Dam/KB(42)
Level 35: Restore Essence -- RgnTss-Regen+(A), Mrc-Rcvry+(43)
Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(43), GifoftheA-Def/EndRdx/Rchg(43), GifoftheA-Def(45), ShlWal-ResDam/Re TP(45)
Level 41: Boxing -- KntCmb-Knock%(A)
Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(50)
Level 49: Weave -- LucoftheG-Def/Rchg+(A)
Level 1: Cosmic Balance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(7)
Level 1: Stamina -- EndMod-I(A)
Level 1: Energy Flight -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(9), WntGif-ResSlow(9)
Level 10: Combat Flight -- Rct-ResDam%(A)
Level 50: Cardiac Core Paragon 
Level 1: Quantum Acceleration 


 

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