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Posted

Hey friends,

 

Massive n00b so forgive any silly questions.

 

I am wanting to play a Plant Controller for the theme and RP but I can mostly only solo for various reasons.

 

What would be a good secondary to go with it? I'm looking to do as much of the content as I can solo including bosses and whatever.

 

Thanks in advance!

Posted

    Pretty much any secondary will work.   Narrowing it down becomes more important if you want to solo AVs and mobs at +4/×8, but if you're looking to solo at base difficulties and role play is the most important element then ultimately all secondaries can do it.  Especially when or if you're talking post Incarnate it becomes more a matter of builds than which secondary.  That said you really only have one pet to buff so I'd lean towards a debuff set or Storm.

  • Like 1
Posted
9 minutes ago, Doomguide2005 said:

    Pretty much any secondary will work.   Narrowing it down becomes more important if you want to solo AVs and mobs at +4/×8, but if you're looking to solo at base difficulties and role play is the most important element then ultimately all secondaries can do it.  Especially when or if you're talking post Incarnate it becomes more a matter of builds than which secondary.  That said you really only have one pet to buff so I'd lean towards a debuff set or Storm.

 

Thanks for the help. Aye I would like to try push the boundaries solo if possible. I like the look of poison or rad for the theme but not sure if they would help towards my goals.

Posted

Plant/Storm is very fun. While you do get Seeds early the build doesn't really tend to come together until later in the 30s when you can add Tornado and LS to the fun.

 

Plant/Dark is a really smooth leveling progression with fun power picks nearly every level. This was the 1st toon I solo'ed an ITF with so you can do pretty much all content with one if you like. 

 

 

  • Like 3
Posted

here is a plant/dark build i have been working on but yet to put into practise.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Darkness Affinity
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Strangler    
 (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (3) Superior Winter's Bite - Accuracy/Damage
 (3) Unbreakable Constraint - Chance for Smashing Damage
 (5) Gladiator's Net - Chance of Damage(Lethal)
 (5) Neuronic Shutdown - Chance of Damage(Psionic)
 (7) Gladiator's Javelin - Chance of Damage(Toxic)


Level 1:    Twilight Grasp    
 (A) Panacea - Heal
 (7) Panacea - Heal/Endurance
 (9) Panacea - Endurance/Recharge
 (9) Panacea - Heal/Recharge
 (11) Panacea - Heal/Endurance/Recharge
 (11) Accuracy IO


Level 2:    Roots    
 (A) Positron's Blast - Accuracy/Damage/Endurance
 (13) Positron's Blast - Accuracy/Damage
 (13) Positron's Blast - Damage/Endurance
 (15) Positron's Blast - Damage/Range
 (15) Positron's Blast - Chance of Damage(Energy)
 (17) Trap of the Hunter - Chance of Damage(Lethal)


Level 4:    Tar Patch    
 (A) Recharge Reduction IO


Level 6:    Arcane Bolt    
 (A) Thunderstrike - Accuracy/Damage
 (21) Apocalypse - Chance of Damage(Negative)
 (21) Gladiator's Javelin - Chance of Damage(Toxic)
 (23) Superior Winter's Bite - Accuracy/Damage/Endurance
 (46) Force Feedback - Chance for +Recharge


Level 8:    Seeds of Confusion    
 (A) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
 (23) Superior Will of the Controller - Accuracy/Control Duration/Endurance
 (25) Superior Will of the Controller - Control Duration/Recharge
 (25) Superior Will of the Controller - Endurance/Recharge
 (27) Superior Will of the Controller - Recharge/Chance for Psionic Damage
 (27) Superior Will of the Controller - Accuracy/Control Duration


Level 10:    Darkest Night    
 (A) Endurance Reduction IO
 (29) Endurance Reduction IO


Level 12:    Mystic Flight    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 14:    Howling Twilight    
 (A) Annihilation - Chance for Res Debuff


Level 16:    Shadow Fall    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Luck of the Gambler - Defense
 (31) Luck of the Gambler - Defense/Endurance
 (31) Reactive Defenses - Scaling Resist Damage
 (31) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 18:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Luck of the Gambler - Defense/Endurance


Level 20:    Fade    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Luck of the Gambler - Defense/Recharge
 (33) Red Fortune - Defense/Recharge
 (34) Reactive Defenses - Defense/RechargeTime


Level 22:    Kick    
 (A) Accuracy IO


Level 24:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (34) Steadfast Protection - Resistance/+Def 3%


Level 26:    Carrion Creepers    
 (A) Positron's Blast - Chance of Damage(Energy)
 (34) Gravitational Anchor - Accuracy/Recharge
 (36) Annihilation - Chance for Res Debuff
 (36) Trap of the Hunter - Chance of Damage(Lethal)
 (36) Bombardment - Chance for Fire Damage
 (37) Javelin Volley - Chance of Damage(Lethal)


Level 28:    Soul Absorption    
 (A) Recharge Reduction IO


Level 30:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Luck of the Gambler - Defense
 (37) Luck of the Gambler - Defense/Endurance
 (39) Kismet - Accuracy +6%


Level 32:    Fly Trap    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (39) Expedient Reinforcement - Accuracy/Damage/Recharge
 (39) Expedient Reinforcement - Endurance/Damage/Recharge
 (40) Expedient Reinforcement - Accuracy/Damage
 (40) Touch of Lady Grey - Chance for Negative Damage
 (40) Achilles' Heel - Chance for Res Debuff


Level 35:    Spirit Tree    
 (A) Healing IO


Level 38:    Dark Servant    
 (A) Cloud Senses - Chance for Negative Energy Damage
 (42) Cloud Senses - Accuracy/Endurance/Recharge
 (42) Cloud Senses - Accuracy/Recharge
 (42) Cloud Senses - ToHit Debuff/Endurance/Recharge


Level 41:    Dark Embrace    
 (A) Unbreakable Guard - +Max HP
 (43) Unbreakable Guard - Resistance
 (43) Unbreakable Guard - Resistance/Endurance
 (43) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 44:    Dark Obliteration    
 (A) Cloud Senses - Chance for Negative Energy Damage
 (45) Positron's Blast - Chance of Damage(Energy)
 (45) Positron's Blast - Accuracy/Damage/Endurance
 (45) Positron's Blast - Accuracy/Damage
 (46) Javelin Volley - Chance of Damage(Lethal)
 (46) Bombardment - Chance for Fire Damage


Level 47:    Soul Drain    
 (A) Armageddon - Chance for Fire Damage
 (48) Obliteration - Chance for Smashing Damage
 (48) Eradication - Chance for Energy Damage
 (48) Scirocco's Dervish - Chance of Damage(Lethal)
 (50) Armageddon - Accuracy/Damage/Recharge
 (50) Recharge Reduction IO


Level 49:    Hasten    
 (A) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 1:    Containment    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Run Speed IO


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (17) Numina's Convalesence - +Regeneration/+Recovery
 (19) Miracle - +Recovery


Level 2:    Stamina    
 (A) Performance Shifter - EndMod
 (19) Performance Shifter - Chance for +End


Level 6:    Arcane Power    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 4:    Ninja Run    
Level 50:    Ageless Core Epiphany    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Agility Core Paragon    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  • Like 1
Posted
1 minute ago, jojogladco said:

Plant/Storm is very fun. While you do get Seeds early the build doesn't really tend to come together until later in the 30s when you can add Tornado and LS to the fun.

 

Plant/Dark is a really smooth leveling progression with fun power picks nearly every level. This was the 1st toon I solo'ed an ITF with so you can do pretty much all content with one if you like. 

 

 

Be really curious to see your plant/dark build if you care to share. 🙂 

  • Like 1
Posted

No real experience with Poison but it certainly should be very solid.  Same with Rad, Cold and Dark.  Storm is more about raw damage but brings Hurricane's to hit debuff and Freezing Rain to the damage Tornado and Lightning Storm provide.  Storm itself is a late bloomer ... but Plant gets Seeds of Confusion which can more than carry you till Storm comes into itself.

  • Like 1
Posted (edited)

Plant/Storm is a classic for a reason. Traps lends itself to soloing but takes a decent amount of +recharge to really get going. But Seeds + Creepers + Boomy traps things is always going to be effective.

 

Plant/Trick Arrow should also be pretty darn effective. Although in its case maybe all that -ToHit might be a hinderance (you don't want the enemy missing each other once you've confused them). At least with Plant/Dark you can switch off Darkest Night. 

 

 

Edited by Carnifax
  • Like 1
  • Thumbs Up 1
Posted

I agree with Carnifax, Plant/Storm or Plant/TA are both really good solo, and Plant is good solo from level 9ish after you get seeds.  It gets a big boost at 26 with creepers.   I would recommend Ice as an epic, you will start off with a cone Seeds, so doing roots, then frost breath after that will sliver most of the minions pretty much immediately.   Honestly, Plant/anything is strong.  I have a Plant/Nature that I think of as easy mode, and a Plant/Time that is also really resilient.  All of these can solo pretty easily because of Seeds+Creepers plus whatever attacks you add later.   Honestly Plant/Storm/Ice is my favorite character ever, in any game, ever.

  • Like 1
Posted

Did plant/dark/psi to 50 and it was an easy ride and amazingly tanky.  Trying plant/cold/ice (bit more offensive a combo) now and so far also fantastic.  Looking forward to roots + creepers + sleet + ice storm to melt things.  And you have benumb to take out AV/GM's.

 

As others have said, plant/anything should work well.  Plant almost doesn't even need a secondary to be good.

  • Like 1
Posted

To be honest, pylon times aren't really even Plant's strength since Seeds is a non-issue. I solo on my Plant/ta as needed. The two holds mean bosses are held quickly even with basic slotting.

  • Like 2

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

  • 4 weeks later
Posted

Updated version:

 

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