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Mind control / Poison. What have i done here exactly


Krinkle

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I made a mind controller/poison controller a month or so back and kept saying, i will look into controller set enhancements later. I will figure out inventions and set bonuses later. I spent all my influence buying single origin enhancements and then clicking upgrade because that's what the guy said i should do in the team when my stuff broke and none of my skills hit anymore. Now i'm 50 and i'm not sure what i've done here. 


I only work at all in a group, i help with the +4s by spitting on entire waves of enemies. I can lock down groups alternating between just spitting poison to slow and lower their damage, and the omnipresent gas is great, or, hold a group with total domination and then blast them with terrify. But i have huge endurance problems if i actually use these skills in rotation and mostly i just debuff everything while my brute teammate radiates malice and kills things. Like i just don't use the mind controller half of this build anymore except as a 'whoops the tank died while i was reading something on my second monitor i have to lock everything down and rez him' contingency.  Mostly because they drain my endurance which does not come back because of all my leadership buffs.

 

If you had to have this build what would you try to do with it? And what kind of enhancements should i start crafting or collecting to do it?


Some thoughts i have is that i'm really playing at cross purposes a lot of the time. Like, i can mass confuse. But i don't get that experience or influence (or even credit for the kill if it's counting them up for a mission) if they kill each other without me, but, then every other aoe ability i currently have would stop them from hitting each other making it pointless.  so, maybe swap in poison trap to get a way to do AoE damage on the board that doesn't, also, terrify everyone into standing still? Maybe levitate has gotta go? 


I do enjoy my poison spits, but the small aoe doesn't hit even two people if i lock them down with mass dominate or terrify first, and if i let them bunch up around the tank he takes huge damage spikes and maybe dies before i can spit properly. I tried telekinesis once and that would bunch them up to be spit on but they also just fly off into orbit and drain my endurance which i already have problems with. Someone told me teleport had a "suck everyone into a singularity" ability but it would require two extra investments of skills to get and i'm pretty married to sorcery for the ability to un-freeze myself from enemy mind control. 


here's my build right now. i haven't filled out some of the later enhancement slots and i am not sure i won't try to get those shuffled around to favor the heavy hitters and away from hypnosis and levitate. 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Sarcophagus Juice: Level 50 Natural Controller
Primary Power Set: Mind Control
Secondary Power Set: Poison
Power Pool: Sorcery
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize -- Dmg(A), Dmg(3), Acc(3), RechRdx(5), RechRdx(5)
Level 1: Alkaloid -- Heal(A), RechRdx(7), RechRdx(7), Heal(9), Heal(9)
Level 2: Levitate -- Dmg(A), Dmg(11), Acc(11), RechRdx(13), RechRdx(13)
Level 4: Mystic Flight -- Flight(A)
Level 6: Envenom -- DefDeb(A), Acc(15), Acc(15), DefDeb(17), DefDeb(17)
Level 8: Dominate -- Acc(A), Hold(19), Dmg(19), RechRdx(21), RechRdx(21)
Level 10: Weaken -- Acc(A), ToHitDeb(23), Acc(23), ToHitDeb(25), Empty(25), Empty(27)
Level 12: Confuse -- Conf(A), Acc(27), RechRdx(29), Acc(29)
Level 14: Mass Hypnosis -- Sleep(A), Acc(31), RechRdx(31), Acc(31)
Level 16: Neurotoxic Breath -- Acc(A), Acc(33), RechRdx(33), Range(33), Slow(34)
Level 18: Elixir of Life -- ResDam(A)
Level 20: Total Domination -- Hold(A), Hold(34), Acc(34), Acc(36), RechRdx(36), RechRdx(36)
Level 22: Spirit Ward -- Heal(A), EndRdx(37)
Level 24: Rune of Protection -- ResDam(A)
Level 26: Terrify -- Acc(A), Acc(37), Fear(37), EndRdx(39), Dmg(39), Range(39)
Level 28: Assault -- EndRdx(A), EndRdx(40), Empty(50)
Level 30: Tactics -- EndRdx(A), EndRdx(40), Empty(48)
Level 32: Mass Confusion -- Conf(A), Conf(45), Acc(45), Acc(46), RechRdx(46), RechRdx(46)
Level 35: Victory Rush -- EndMod(A), Empty(48)
Level 38: Venomous Gas -- ToHitDeb(A), DefDeb(42), DefDeb(43), EndRdx(43), EndRdx(43), Empty(45)
Level 41: Conserve Power -- RechRdx(A)
Level 44: Temp Invulnerability -- Empty(A), Empty(48)
Level 47: Power Boost -- Empty(A)
Level 49: Maneuvers -- Empty(A), Empty(50), Empty(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- Empty(A), Empty(40), Empty(42), Empty(42)
------------

Edited by Krinkle
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I notice you don't have end redux slotted in a lot of your powers, that will help a lot.

 

Also, unless you're going for set bonuses, you don't need more than 2-3 slots in stamina due to Enhancement Diversification.

 

Poison trap doesn't do damage on its own, and I'm not sure of the proc potential of it.

 

As for Mass Confusion and AOE damage, that would be Terrify. Yes, it slows the damage the enemies do to each other, but that's where you get your AOE damage in mind control.

What this team needs is more Defenders

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Here's a lower-end IO build that I'd do, still has 1 purple (because Contagious Confusion is just too good) and 1 PvP enhancement (Panacea Chance for +Heal/+End)

 

It (should) fix most of your endurance problems before factoring in Victory Rush and Conserve Power.  If it does in fact fix the end problems, I'd probably switch out Victory Rush for Vengeance.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Poison
Power Pool: Sorcery
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(43)
Level 1: Alkaloid -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(42)
Level 2: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-EndRdx/Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(11), Lck-Acc/EndRdx/Rchg/Hold(17), Lck-%Hold(37)
Level 4: Envenom -- AnlWkn-Acc/DefDeb(A), AnlWkn-DefDeb(9), AnlWkn-Acc/Rchg(29), AnlWkn-DefDeb/EndRdx/Rchg(39), AnlWkn-Acc/Rchg/EndRdx(42)
Level 6: Levitate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(46)
Level 8: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(37), MlsIll-Acc/EndRdx(45), MlsIll-Conf/Rng(46), MlsIll-Acc/Conf/Rchg(46)
Level 10: Weaken -- SphIns-Acc/ToHitDeb(A), SphIns-ToHitDeb(11), SphIns-Acc/Rchg(31), SphIns-ToHitDeb/EndRdx/Rchg(40), SphIns-Acc/EndRdx/Rchg(43)
Level 12: Mass Hypnosis -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(13), CaloftheS-Acc/EndRdx(13), CaloftheS-Sleep/Rng(48), CaloftheS-Acc/Sleep/Rchg(48)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 16: Elixir of Life -- UnbGrd-Max HP%(A)
Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21), Lck-Acc/EndRdx/Rchg/Hold(23), Lck-%Hold(25)
Level 20: Spirit Ward -- DctWnd-Heal/EndRdx(A)
Level 22: Rune of Protection -- ResDam-I(A), ResDam-I(23)
Level 24: Assault -- EndRdx-I(A)
Level 26: Terrify -- HO:Endo(A), HO:Endo(27), Dtn-Dmg/EndRdx(27), AirBrs-Dmg/EndRdx(31), HO:Centri(31), RechRdx-I(34)
Level 28: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(40)
Level 30: Victory Rush -- EndMod-I(A)
Level 32: Mass Confusion -- CrcPrs-Conf%(A), MlsIll-Acc/Rchg(33), MlsIll-EndRdx/Conf(33), MlsIll-Acc/EndRdx(33), MlsIll-Conf/Rng(34), MlsIll-Acc/Conf/Rchg(34)
Level 35: Paralytic Poison -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36), Lck-%Hold(42)
Level 38: Venomous Gas -- HO:Enzym(A), HO:Enzym(39), HO:Enzym(39)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Temp Invulnerability -- GldArm-End/Res(A), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def/Rchg+(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(25)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50)
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  • Like 1

What this team needs is more Defenders

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12 hours ago, Psyonico said:

Poison trap doesn't do damage on its own, and I'm not sure of the proc potential of it.

It procs very well and accepts a ton of them. 

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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If you're soloing, I'd strongly consider making this a Fold Space build. You can safely use Mass Hypnosis > Fold Space and the teleport won't break the Sleep. Once enemies are bunched up, you can toss your spits on them. 

 

Up to you whether to pre-cast Mass Confusion and Total Domination or warp them and then cast it.

 

To make this more efficient, you can opt to pre-cast Poison Trap so that goes off when they are warped to you. This will break Sleeps but not other controls.

 

If you're huffing for endurance I happen to think on a build like this where you're gathering stuff close together the Mu pool is very attractive--lets you still take Musculature for Alpha slot and Clarion for Destiny. You'd get Power Sink every ~40 seconds, a Resist Armor with S/L/E, a very good AoE blast in Ball Lighting, and an optional God mode in Surge of Power. Surge of Power has an endurance bar crash at the end, but you can eat a blue and Power Sink to immediately restore to full. Only real downside is it will detoggle your gas cloud and any armor toggles though, so watch for that.

 

The Mu pet isn't terrible, isn't great. Plus sides are it has a (minor) heal for you, and actually makes the heal you have in Alkaloid matter a little bit solo. That pet doesn't last long against very hard content though that's a definitely "up to you" decision.

Edited by oedipus_tex
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17 hours ago, Uun said:

It procs very well and accepts a ton of them. 

This. The reason I think is similar to why Poison Trap from Traps also procs well, when it explodes it does 2 things: An initial Gas hold and a lingering "hold" puddle. The initial gas hold is a short AOE hold and that's what lets procs trigger well off of it. 

 

So stuffing it full of Hold & Damage procs is well worth it on my Elec/Poison. You can get two purple procs into it (although I kept the Hold one for Seismic Smash from Stone epic because I love the smashy Stone epic). I need to run it through the parser though and see if Hold or Damage procs are better in it (I'd usually start with the Psi damage Hold ones because the damage type is useful).

 

I found Lysosome HOs worked well in Envenom & Weaken (2 then an Achilles in Envenom and 3 in Weaken, or two and a random Acc -ToHit IO) and 2-3 Enzyme HOs in Venomous Gas. That was the most "slot efficient" slotting I could come up with for them. They can be expensive though unless you get lucky with Hami runs. 

Edited by Carnifax
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Thank you all for the ideas. I'm interested in having poison trap or fold space now, even though, it occurs to me, i'm 50 and i don't care if i don't get xp from mass confusion. Maybe mass confusion was a fun gimmick but i don't need it at all. I like my support role of spitting on things and having pocket heals and rez. I don't know that i want to commit to going solo enough to need fold space. it just would have been nice if it didn't require three skills total. 
I like tide pod mary's name also. we both went with the slime from online that makes you do things motif. 

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Thing about fold space is, it works as good in teams as it does solo. Admittedly it can be weird and put them all in a line, but there's tons of usage you'd get on a team. And having TP Other is not a bad pick either, it's just committing to Combat Teleport, or Teleport as a travel that stinks. But it's only one meh pick at least, instead of three.

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  • 2 weeks later
On 5/3/2022 at 9:33 PM, Krinkle said:

Some thoughts i have is that i'm really playing at cross purposes a lot of the time. Like, i can mass confuse. But i don't get that experience or influence (or even credit for the kill if it's counting them up for a mission) if they kill each other without me, but, then every other aoe ability i currently have would stop them from hitting each other making it pointless.  so, maybe swap in poison trap to get a way to do AoE damage on the board that doesn't, also, terrify everyone into standing still? Maybe levitate has gotta go? 

 

Put %damage procs in mass confusion, and you will get credit (including drop chances) from any foe that is damaged with the %damage. While they fight each other, hit 'em with an AoE.

 

Here is my Mind/Poison build. Any empty slots are %procs that aren't in Hero Designer.

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Technology Controller
Primary Power Set: Mind Control
Secondary Power Set: Poison
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Sorcery
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Levitate -- GldJvl-Acc/Dmg:50(A), GldJvl-Dam/End/Rech:50(3), GldJvl-Dam%:50(3), Dcm-Build%:40(5), ExpStr-Dam%:20(5)
Level 1: Alkaloid -- Mrc-Rcvry+:40(A)
Level 2: Dominate -- HO:Nucle(A), HO:Perox(7), GhsWdwEmb-Dam%:50(7), NrnSht-Dam%:30(9), GldNet-Dam%:50(9), Apc-Dam%:50(11)
Level 4: Envenom -- AchHee-ResDeb%:20(A), TchofLadG-%Dam:50(13), ShlBrk-%Dam:30(13), ShlBrk-DefDeb:30(15), ShlBrk-Acc/DefDeb:30(15), ShlBrk-DefDeb/EndRdx/Rchg:30(17)
Level 6: Confuse -- CrcPrs-Conf:50(A), CrcPrs-Conf/Rchg:50(17), CrcPrs-Acc/Conf/Rchg:50(19), CrcPrs-Acc/Rchg:50(19), CrcPrs-Conf/EndRdx:50(21), CrcPrs-Conf%:50(21)
Level 8: Mass Hypnosis -- FrtHyp-Acc/Rchg:50(A), FrtHyp-Sleep/EndRdx:50(23), FrtHyp-Sleep/Rchg:50(23), FrtHyp-Acc/Sleep/Rchg:50(25), FrtHyp-Plct%:50(25)
Level 10: Kick -- FrcFdb-Rechg%:50(A)
Level 12: Grant Invisibility -- ShlWal-ResDam/Re TP:50(A), LucoftheG-Rchg+:50(27)
Level 14: Mystic Flight -- BlsoftheZ-ResKB:50(A), BlsoftheZ-Travel:50(27), BlsoftheZ-Travel/EndRdx:50(29)
Level 16: Elixir of Life -- GldArm-3defTpProc:50(A)
Level 18: Total Domination -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(29), SprWiloft-EndRdx/Rchg:50(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(31), SprWiloft-Rchg/Dmg%:50(33)
Level 20: Tough -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam/EndRdx:50(50)
Level 22: Stealth -- LucoftheG-Rchg+:50(A)
Level 24: Spirit Ward -- Prv-Absorb%:50(A)
Level 26: Terrify -- HO:Centri(A), HO:Centri(33), PstBls-Dam%:50(33), Empty(34), GlmoftheA-Dam%:50(34), JvlVll-Dam%:50(34)
Level 28: Paralytic Poison -- GhsWdwEmb-Dam%:30(A), NrnSht-Dam%:30(36), UnbCns-Dam%:50(36), GldNet-Acc/Hold:50(36), GldNet-Acc/EndRdx/Rchg/Hold:50(37), GldNet-Dam%:50(50)
Level 30: Weave -- LucoftheG-Rchg+:50(A), Rct-ResDam%:50(37), Rct-Def:50(37), Rct-Def/EndRdx:50(39)
Level 32: Mass Confusion -- MlsIll-Dam%:50(A), Ccp-Dam%:30(39), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:50(39), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(40), SprOvrPrs-EndRdx/Rchg:50(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(40)
Level 35: Poison Trap -- Arm-Dmg/Rchg:50(A), Arm-Dmg/EndRdx:50(42), Arm-Acc/Dmg/Rchg:50(42), Arm-Acc/Rchg:50(42), Arm-Dam%:50(43), GldNet-Dam%:50(43)
Level 38: Power Blast -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(43), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(45), Apc-Dmg/EndRdx:50(45), GldJvl-Dam%:50(46)
Level 41: Energy Torrent -- HO:Centri(A), HO:Centri(46), PstBls-Dam%:50(46), Empty(48), JvlVll-Dam%:50(48), ExpStr-Dam%:20(48)
Level 44: Rune of Protection -- StdPrt-ResDam/Def+:30(A)
Level 47: Hasten -- RechRdx-I:50(A)
Level 49: Temp Invulnerability -- Ags-Psi/Status:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), EndMod-I:50(11), Empty(50)
------------

 

 

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