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Energy Melee/Bio Armor?


relentlessimp

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I've put together a few builds with EM/Bio and I'm not entirely sure how much I like them. Looking to see if anyone can help me out with some build advice, maybe make them better. Ideally I'd manage to make this combo capable of soloing AVs and +4/x8s while also Exemping down alright. All numbers are in Offensive Adaptation.

 

Build 1: 45.66% S/L Def, 48% Melee Def, 52% S/L Res

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Build 2: 44.98% S/L Def, 59% S/L Res.

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Build 3: Dropped Barrage and Whirling Hands in favor of more Pool abilities, and because in practice Power Crash + Whirling Hands feels like lackluster AoE damage so why even bother? Kept Power Crash for a big Def boost slot in Sup. Avalanche, and it's nice in practice to Total Focus -> Power Crash for big groups while teaming and a Brute/Tanker is holding large numbers of enemies. 45% S/L Def, 72.68% S/L Res, leaping to 51% S/L Def and 79% S/L res (capped to 75%) in Defensive. Also I like having Hover for cone positioning and angling downwards, and Fly for travel. It does, however, feel like this is the least-damaging build, so...

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Now, in a perfect world I'd be able to have Hover+Fly, Power Crash+Whirling Hands, and perma-Hasten before Ageless, while also having capped Def and Res while in Offensive Adapation (or very close capped Res in Offensive). And yes, I know that'd be easier to achieve on a Brute or Tanker, but I like Scrappers more, so can anyone better-versed in builds help me out? Maybe point out what I'm doing wrong, because none of this really feels like powerhouse contenders.

Edited by relentlessimp
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Not an opinion on builds, but at least on the third one, if you slot Moonbeam with 3 IOs from Thunderstrike (Acc/Dam,  Dam/Rchg, Acc/Dam/Rchg) and 3 from Exploit Weakness (Acc/Dam, Dam/End, Dam/Rchg) you end up with higher F/C/E/N Defenses, more damage on Moonbeam, and it recharges faster.

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Here's mine. She took out a 54+3 Praetor Sinclair the other day without a hassle. Musculature, Degen, Assault, Pyronic and Carnies. Don't think she has any accolades yet. Purples are +5ed in game if not in build. Edit: Attack chain is ET-long, TF, ET-short, Moonbeam, Bonesmasher, repeat.

 

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Edited by Bill Z Bubba
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  • 1 month later

I’m experimenting with this combo as well.

 

https://www.midsreborn.com/builds/download.php?uc=1457&c=669&a=1338&f=HEX&dc=78DA65934973124114C767C2200621888084202290040261335EDCCA2D60A950A2A8571CA1813104A801AB926FE15A5E4CE25AA547FD18AE5FC07D29BD443D78D0D3F898F75A8899AAE147BFF5DF6FBAF30BB3966A357B5010478E34E44EA7542CAB72BBCD54635EAE2965A1F798E0F5727B29CF1A8C25324DA6D6167111FCE79B6555D6ECB0C461A5553AA9D6E4A6522E1D52E75BAA602DB45A8D4456A9D5BB4AB366D657C5366315A7FE37B300E9CA3C6B76E5AED26ADA74638EC915A676EA4ADB93692BE544B12B37E6A04BB175A951CACB9D2E53174741DB24BC4B51F81175B99A51A802D292305423D69192828C5F44A6E790AF4383C969030627911B52C419E4C69D443764F82461193A8B3C597C8A4EF333E273A4E505F12572E415F20D743650F290E11B3957919B6F0EE97C0B41460A928C59721E456E394E3C8174BA449D2B20CBC42B9B62B8512771EB23AC7C1B8286B9F6E1F3123A65E4E805621939562132E43B90B5899235110E89951682750CDB7C80081B2F6F3B85C2B69D261691DBCF10CF12CF21EF82363BDFB57D370ADEB187B897B80F19D88FFC081D1D94243AFEE04802BF9006D0E822A7C195C2368134323443DC859420D8CDDBBB69E8211AFAF831220D7F9C867E0F347B7892278C9A2623C4296214198E213F81662FD7ECA52F14260641868F3B7DFF39EF433B3F9FAFFF327E96A92BC4ABC46BC8E875E20DE467681BE4C9C15BE45C424E2F130FE006A757701DBF83FC02C9135CD604C989130B202BC2CF42C48B15BE0262DC187B8891BF2D829010685E091A7292869CA4E12669B8692A6F8791A478EF14773AE95449027FB4DEB9D434C12FF56FB7965BEF2F48DC0D265137AD9AFB2914F5638D2980D2BEAF8FFBB9C64437F841B4DF557BDCBB377CF17E70F164F046F59F9C038A70F35FF2A1E803

 

I went down a different approach though, since total Focus gives energy and a crit gives 2 charges, I work around maxing the crit chance. 
 

I’ll start an attack with Total Focus to get my first charge.

follow up with power crash for increased targets using that energy, then hit build up and another total focus, almost always critical hitting.

I’ll then use 1 charge on Energy Transfer and the other on power crash to start it cycle over again.

 

im still working on the finer mechanics but against level 53 enemy ET and TF deal anything from 800-1300 and 600-1000 respectively.

 

if there are minions in the group I’ll slide in whirling hands that will usually be shot everything below boss.

 

I’ve not built incarnates yet as only VET 2 lol. Defiantly a strong set and a fast chain of damage

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Capped S/L Resist.  Solo'ed AVs.  Build I use for my current main, Plastik.

Edited by BrandX
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On 6/12/2022 at 9:53 AM, BrandX said:
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Capped S/L Resist.  Solo'ed AVs.  Build I use for my current main, Plastik.

 

How is this continuing to work for you? any situations where you find you’re really vulnerable?  i got one in the works love the damage (assume offensive adaptation most of the time?)  

 

just wondering how to slot things most optimally at this point as i’m almost 50.  

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14 hours ago, OrangeSoda2 said:

 

How is this continuing to work for you? any situations where you find you’re really vulnerable?  i got one in the works love the damage (assume offensive adaptation most of the time?)  

 

just wondering how to slot things most optimally at this point as i’m almost 50.  

 

I generally keep it in Offensive Adaption, yes, but I've switched it up to Defensive Adaption quite a bit, as there are times where I found the extra defense to be more worthwhile than the extra damage.

 

I even wonder at times if I just wouldn't be better off in Defense Adaption unless soloing a hard target.

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