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Posted (edited)

In my effort to try more powersets, I want to give DA a go again. Last time I played it on Live it was still Scrapper-only and I don't think Savage Melee was even a thing yet. Here is my current working build:

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Omega Infinitum: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Savage Melee
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(7)
Level 1: Savage Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), Hct-Dam%(11), TchofDth-Dam%(11)
Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(17)
Level 4: Fly -- BlsoftheZ-ResKB(A)
Level 6: Maiming Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), TchofDth-Dam%(25)
Level 8: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 10: Combat Jumping -- Rct-ResDam%(A)
Level 12: Obsidian Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(29), UnbGrd-EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Dark Regeneration -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(33), TchoftheN-Acc/EndRdx/Rchg(33), ThfofEss-+End%(34)
Level 18: Cloak of Darkness -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(34), ShlWal-EndRdx/Rchg(34), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36)
Level 20: Shred -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39), AchHee-ResDeb%(39)
Level 22: Vicious Slash -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg(42)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
Level 28: Rending Flurry -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg/Rchg(43), Erd-%Dam(45)
Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(45), ShlWal-EndRdx/Rchg(45), ShlWal-Def/EndRdx/Rchg(46), ShlWal-Def(46)
Level 32: Blood Thirst -- GssSynFr--Build%(A)
Level 35: Cloak of Fear -- GlmoftheA-Dam%(A), PrfZng-Dam%(50), CldSns-%Dam(50)
Level 38: Savage Leap -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(48), Obl-%Dam(48), Erd-%Dam(48), ScrDrv-Dam%(50)
Level 41: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Hover -- BlsoftheZ-ResKB(A)
Level 49: Evasive Maneuvers -- BlsoftheZ-ResKB(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(19)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
Level 50: Cardiac Core Paragon 
Level 50: Mighty Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Longbow Core Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 4: Afterburner 
Level 1: Blood Frenzy 
------------

 

The order of the powers and slots is not necessarily correct. This was more of a blueprint for where I wanted to be at 50. The Incarnates were ones I cobbled together from other posts and not set in stone either.

 

I was able to soft-cap Melee defense and cap resists for S/L/F/C/N/P. My Energy and Toxic resist are lagging behind and not sure how much that may hurt me.

 

Offensively I elected not to use an Epic Pool to pick up an attack, as I did not have the slots for it anyway. I used some Procs where I thought they might be appropriate.

 

Basically my experience with both of these sets is limited and I welcome any and all feedback. Thanks!

Edited by TungstenShark
Posted

I don't have Savage Melee experience, but your slotting is similar to mine on my Dark Armor/Martial Arts. I built for more recharge and recharge debuff resistance to power Dark Regeneration, which I consider a key power. There are also differences geared towards soloing AVs with no minions around, such as Might of the Tanker in a single target attack rather than in the set-and-forget Death Shroud, and higher accuracy and healing on Dark Regeneration, which aren't relevant for most people. Higher defense, much of that due to Storm Kick, but defense on Dark Armor can be easily stripped away by defense debuffs, perhaps your primary weakness.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Olafur: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Martial Arts
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Death Shroud -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Rchg/KDProc(5), SprAvl-Acc/Dmg(7)
Level 1: Thunder Kick -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(7)
Level 2: Storm Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(9), SprGntFis-Acc/Dmg/Rchg(11), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg/EndRdx/Rchg(13), SprGntFis-Rchg/+Absorb(13)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(19), Ksm-ToHit+(19), BlsoftheZ-ResKB(21), WntGif-ResSlow(21)
Level 6: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(23), UnbGrd-Max HP%(25)
Level 8: Dark Regeneration -- FuroftheG-Acc/End/Rech(A), FuroftheG-Acc/Dmg(25), FuroftheG-Acc/Dmg/End/Rech(27), TchoftheN-Heal(27), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29), ThfofEss-+End%(29)
Level 10: Obsidian Shield -- StdPrt-ResKB(A)
Level 12: Murky Cloud -- GldArm-End/Res(A), GldArm-RechRes(31), GldArm-RechEnd(31), GldArm-Res/Rech/End(31), GldArm-ResDam(33), GldArm-3defTpProc(33)
Level 14: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def/EndRdx(34), ShlWal-Def(34), ShlWal-ResDam/Re TP(34)
Level 16: Boxing -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(36)
Level 18: Tough -- StdPrt-ResDam/Def+(A)
Level 20: Dragon's Tail -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(37)
Level 22: Warrior's Provocation -- PrfZng-Taunt/Rchg/Rng(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/Rchg(39), ShlWal-Def/EndRdx(39), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(40)
Level 26: Oppressive Gloom -- HO:Endo(A)
Level 28: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(43), ShlWal-Def/EndRdx(43), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(45)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 35: Crippling Axe Kick -- Hct-Dmg/EndRdx(A), Hct-Acc/Rchg(45), Hct-Dmg(46), Hct-Acc/Dmg/Rchg(46), Hct-Dam%(46), AchHee-ResDeb%(48)
Level 38: Eagles Claw -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(48), SprMghoft-Dmg/EndRdx/Rchg(48), SprMghoft-Acc/Dmg/EndRdx/Rchg(50), SprMghoft-Rchg/Res%(50), TchofDth-Dam%(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Focused Accuracy -- HO:Cyto(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Gauntlet 
Level 1: Brawl -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Rchg/HoldProc(9)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), Prv-Absorb%(15), NmnCnv-Regen/Rcvry+(17)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(17)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Assault Core Embodiment 
Level 50: Void Radial Final Judgement 
Level 50: Cardiac Core Paragon 
Level 50: Barrier Core Epiphany 
Level 50: Reactive Radial Flawless Interface 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

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Posted
1 hour ago, TungstenShark said:

My Energy and Toxic resist are lagging behind and not sure how much that may hurt me.

Energy is much more common than toxic, and can hurt you. But I think you've pushed your resistance to both as far as is practical. You could push defense to ranged and AoE like I did to try to handle both, but since it's easily stripped away, it might well not be worth the tradeoffs. I think you're good right where you are for energy and toxic damage.

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