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Hello Forums,

 

I just wanted to ask for feedback on my Demons/Nature build. I have played Demons before but only dabbled with Nature but never to any great extent. As far as playstyle I am imagining a melee build that fights inside the Bastion/Overgrowth, with both Bonfire and Entangling Aura to keep enemies there and to buy time for the pets to do their work. I am hoping this will be viable both for solo and teams, and wont rely on Ageless to be functional. (I personally dislike that). I am aiming for max difficulty that is durable, does decent enough damage (for a MM) and will be a good addition to teams via buffs/debuffs/Endurance/Absorbs.

 

A few notes -

Sorcery pool - Spirit Ward to help protect the prince a little more, Flight is always nice to have, but Mainly I took it for Enflame to boost Demons iffy AoE damage, and Rune of Protection because based on my reading here on the forums one issue with Nature is being mezzed is the main issue because that deactivates your toggles.

Epic pool - Bonfire to help CC/Damage things inside my Bastion/Overgrowth.

 

The only thing I am not happy with is the lack of Burnout for Hell on Earth, but that I don't think that's a make or break build feature. It was down to deciding between Burnout or Enflame/Rune, and I decided to go Sorcery.

 

Slotting -

For the pets I focused on Accuracy, due to the lack of Tactics. I also put damage procs where I could, both on the Pets as well as Bonfire and a little on Enflame. I am going to keep Entangling Aura and slotted it to enhance the holds. Even if the Mag isn't strong enough to get bosses and elite bosses, it should be strong enough to get the majority of enemies each spawn. I also read elsewhere on the forums that slotting Living Spores for Recovery/Endurance is quite good, because outside of Overgrowth my END looks to be fairly demanding.

 

As far as incarnates go, I have really only went with the ole reliable Musculature Core for pet damage. I haven't decided on anything else yet. I want to see how this performs first. But I imagine I will go Degenerative, Support, Banished, but uncertain about Destiny if I will go Barrier, Ageless, or Clarion. That will mostly depend on how well the pets perform.

 

But that's enough notes, I just wanted to explain my reasoning behind some of the powers and slotting choices. Here is the build! -

 

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Nature Affinity
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Heat Mastery

Villain Profile:
Level 1: Summon Demonlings -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/EndRdx(3), IceMisTrmt-+ColdDmg(3), ImpSwf-Dam%(5), ExpRnf-Acc/Rchg(5), ExpRnf-Acc/Dmg(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Regrowth -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(11), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal(17)
Level 4: Wild Growth -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), Pnc-Heal/+End(31)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(33), Rct-ResDam%(33)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A)
Level 12: Summon Demons -- SprMarofS-Dmg/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(13), SprMarofS-Dmg(13), SprMarofS-Acc/Dmg/EndRdx(15), ExpStr-Dam%(15), UnbGrd-ResDam(17)
Level 14: Spirit Ward -- Heal-I(A)
Level 16: Lifegiving Spores -- PreOptmz-EndMod/End(A), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/End(34), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/End/Rech(36)
Level 18: Hell on Earth -- RechRdx-I(A), EdcoftheM-PetDef(19), SvrRgh-PetResDam(19), ExpRnf-+Res(Pets)(21), CaltoArm-+Def(Pets)(21), SprCmmoft-Rchg/PetAoEDef(23)
Level 20: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(39)
Level 22: Mystic Flight -- HypSnc-+Special(A)
Level 24: Enflame -- Ann-ResDeb%(A), Ann-Acc/Dmg(39)
Level 26: Summon Demon Prince -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(27), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Dmg/EndRdx/Rchg(29), IceMisTrmt-+ColdDmg(29), SlbAll-Build%(31)
Level 28: Rune of Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40)
Level 30: Kick -- Empty(A)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Entangling Aura -- Lck-%Hold(A), Lck-Acc/Hold(43), GldNet-Acc/Rchg(46), GldNet-EndRdx/Rchg/Hold(48), Lck-Rchg/Hold(49)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(40)
Level 41: Bonfire -- SuddAcc--KB/+KD(A), ExpStr-Dam%(42), Bmbdmt-+FireDmg(42), Ann-ResDeb%(42), JvlVll-Dam%(43), PstBls-Dam%(43)
Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(46), UnbGrd-Max HP%(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(47), LucoftheG-Def/EndRdx(47), LucoftheG-Def/EndRdx/Rchg(48), Ksm-ToHit+(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(49)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(7)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9)
Level 1: Cold Demonling 
Level 1: Fiery Demonling 
Level 1: Hellfire Demonling 
Level 12: Ember Demon 
Level 12: Hellfire Gargoyle 
Level 26: Demon Prince 
Level 50: Musculature Core Paragon 
------------

 

Thanks bunches in advance!

Demons-Nature mk 2.mxd

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