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Electric/Devices Question


Apparition

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I've been toying with a level 50 Electric Blast/Devices Blaster build on the beta server.  I've never played Electric Blast before, and I haven't played Devices since Issue 5.

 

Is it just me, or is holy heck this combination an endurance hog?  Between Targeting Drone, Voltaic Sentinel, and Gun Drone, I run out of endurance more quickly than I do on Sonic Resonance Corruptors, and that's with the Agility Radial Paragon Alpha.  The small amount of endurance drain doesn't seem to help much.

 

Is Electric Blast better with another secondary?  Any tips or tricks?  Just curious.  I'd like to play both power sets, but now I'm leaning towards that they're not a great match.

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I usually stick 3 end redux in Targeting drone as soon as I can and work on slotting 6 piece Gaussian to fix its end addiction. I dropped Voltaic Sentinel since they made it into a toggle. The end consumption vs benefit was unbalanced. and Gun Drone, I just stick an end redux or two if I can afford the slots (and I do use Gun Drone quite a bit)

What makes Devices useable for me is setting up Stamina with 3x Power Transfer+ perf shifter proc, Field operative with 2 Miracles and a perf shifter proc, taking a jump travel power and 4-slotting Launch for the end bonus. 2 piece Annihilation in Caltrops (since I don't take the primary AoEs) and 2-piece Unbreakable Guard for the end bonus. That's pretty much my bare minimum in terms of set bonuses. With this, I don't have to resort to Cardiac, but I do get fairly winded after an extended tussle.

 

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On 5/22/2022 at 1:28 AM, Six-Six said:

I usually stick 3 end redux in Targeting drone as soon as I can and work on slotting 6 piece Gaussian to fix its end addiction. I dropped Voltaic Sentinel since they made it into a toggle. The end consumption vs benefit was unbalanced. and Gun Drone, I just stick an end redux or two if I can afford the slots (and I do use Gun Drone quite a bit)

What makes Devices useable for me is setting up Stamina with 3x Power Transfer+ perf shifter proc, Field operative with 2 Miracles and a perf shifter proc, taking a jump travel power and 4-slotting Launch for the end bonus. 2 piece Annihilation in Caltrops (since I don't take the primary AoEs) and 2-piece Unbreakable Guard for the end bonus. That's pretty much my bare minimum in terms of set bonuses. With this, I don't have to resort to Cardiac, but I do get fairly winded after an extended tussle.

 

 

 

Right now, Targeting Drone is slotted with two level 53 Cytoskeletons and a Gaussian's chance for Build-Up proc for a 75.93% endurance discount.  Voltaic Sentinel is heavily frankenslotted with every enhancement boosted +5 to give me a 78.55% endurance discount.  Even with that, the endurance usage is nuts.  Granted, I keep on and use Super Speed while in missions, but I do that with every other character I've ever played.

 

Even with Sonic Manipulation Blasters, I've just never experienced this kind of endurance usage on a Blaster before on Homecoming, so it threw me for a loop.  Yeah, I've seen a bunch of others say that they don't use Voltaic Sentinel, but then there goes the majority of your single target damage.  Hrm...

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Yeah, after the last round of changes, Elec/ works best with /Elec IMO, for a couple of reasons.

 

Part of it is that Power Sink is a very strong way to get back to full if you're having problems, but there's also the new Shocked! mechanic or whatever it's called. Once an enemy's endurance goes down, and you start getting that crit chance thing, it also gives back some endurance every time it triggers. The amount is unbuffable and unenhanceable, but for ST attacks it's half the power's cost. If you've slotted an ST attack for endurance cost reduction, that means the power pays for itself against low-end targets.

So, the more -end you can hit an enemy with, the more you keep getting that bonus AND keep getting the extra damage bonus that makes up for Elec/ being otherwise a bit meh sometimes. Having /elec gives you a bunch of options to help.

 

That said, it should work well enough with /Devices. Maybe swap the Agility for something with Endurance Modification instead of Endurance Reduction, as another option to drain things harder and faster? My main is Elec/Elec, and has Musculature going, and it helps a decent bit. Brings Dynamo (or Field Op) up to over 1.1 End/s. Actually, just making sure you're taking, slotting, and using Field Operative should be enough for most situations. One 50+5 End Mod IO in it (or being Musculature or whatever) should get it to where it alone pays for more than Targeting/Voltaic.

 

Oh, and make sure you're taking and using the Elec/ Aim-variant, Charge Up. It gives 10s of stronger Endurance Modification powers, which'll also boost Stamina, Field Operative, etc. on top of boosting your drain and getting those crits faster.

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Pinnacle refugee. Powers and math guy.

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I used to take Voltaic Sentinel and just slot a +chance to stun on it and try to have it around as much as I can... when it was a clickie. But like I've said, since they made it a toggle, the benefit it gave me wasn't justified by the amount of juice it required. I'm curious to how you've slotted it and am eager to hear how you use it/it performs for you seeing as you refer to it as ST Damage.

I've learned to turn off travel powers when in combat for two reasons:

1) End consumption is ridiculous with them on and I prefer to walk out of a fight alive than run quickly to my death.
2) Having travel powers on is a little too much for my brain's modest processing power. I simply can't comprehend things fast enough to keep up.

That said, Devices is one of my favourite secondaries on a blaster. I suppose I'm just too used to how it plays to mind it. However, I'm not much of an insp popper and I rarely find myself chewing on blues (though I carry a full stack of purples just in case) unless it's a prolonged tussle with a tanky EB.

On blasters, I almost often take tough, weave, Acrobatics, Assault and Maneuvers (tactics is a lower priority because of Targeting Drone... so sometimes yes, sometimes no) and an Epic/Patron armour. I make sure to devote at least a slot or two for pure end redux on those because those things will add up if I'm not careful.

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FWIW, here's the build I've been using on the beta server:

 

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(3), SprDfnBrr-Acc/Dmg/Rchg:50(9), SprDfnBrr-Acc/Dmg/EndRdx:50(23), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(36), SprDfnBrr-Rchg/+Status Protect:50(43)
Level 1: Toxic Web Grenade -- Acc-I:50(A)
Level 2: Ball Lightning -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/Rchg:50(9), SprBlsWrt-Acc/Dmg/EndRdx:50(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(36), SprBlsWrt-Rchg/Dmg%:50(46)
Level 4: Taser -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(7), SprWntBit-Acc/Dmg/EndRdx:50(13), SprWntBit-Acc/Dmg/Rchg:50(31), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(37)
Level 6: Short Circuit -- SprAvl-Acc/Dmg:50(A), SprAvl-Acc/Dmg/EndRdx:50(7), SprAvl-Acc/Dmg/Rchg:50(15), SprAvl-Acc/Dmg/EndRdx/Rchg:50(31), SprAvl-Rchg/KDProc:50(37), EndMod-I:50(46)
Level 8: Charge Up -- HO:Membr(A)
Level 10: Fly -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(11)
Level 12: Targeting Drone -- HO:Cyto(A), HO:Cyto(13), GssSynFr--Build%:50(17)
Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(15)
Level 16: Zapp -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(17), Apc-Acc/Rchg:50(19), Apc-Dmg/EndRdx:50(33), Apc-Dam%:50(37)
Level 18: Tesla Cage -- BslGaz-Acc/Hold:30(A), BslGaz-Acc/Rchg:30(19), BslGaz-Rchg/Hold:30(21), BslGaz-EndRdx/Rchg/Hold:30(34), BslGaz-Acc/EndRdx/Rchg/Hold:30(40)
Level 20: Field Operative -- RedFrt-Def/EndRdx:50(A), RedFrt-Def:50(21), NmnCnv-Heal/EndRdx:50(23), NmnCnv-Heal/Rchg:50(34), NmnCnv-Heal:50(40), PwrTrns-+Heal:50(50)
Level 22: Hover -- LucoftheG-Def/Rchg+:50(A)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 26: Voltaic Sentinel -- BldMnd-Acc/Dmg/EndRdx:50(A), SvrRgh-Acc/Dmg/EndRdx:50(27), SlbAll-Build%:50(27), PreOptmz-EndMod/Acc/End:50(34)
Level 28: Combat Jumping -- RedFrt-Def/EndRdx:50(A), RedFrt-Def:50(29), LucoftheG-Def/Rchg+:50(29)
Level 30: Evasive Maneuvers -- LucoftheG-Def/Rchg+:50(A)
Level 32: Thunderous Blast -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(33), Rgn-Acc/Rchg:50(33), Rgn-Dmg/EndRdx:50(36), Rgn-Knock%:50(40)
Level 35: Kick -- Empty(A)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(39), ExpRnf-Acc/Dmg/Rchg:50(39), ExpRnf-EndRdx/Dmg/Rchg:50(39), ExpRnf-+Res(Pets):50(43), RechRdx-I:50(50)
Level 41: Scorpion Shield -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/EndRdx/Rchg:50(42), ShlWal-Def:50(42), ShlWal-ResDam/Re TP:50(42), LucoftheG-Def/Rchg+:50(43)
Level 44: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(45), UnbGrd-ResDam/EndRdx/Rchg:50(45), UnbGrd-Max HP%:50(45), StdPrt-ResDam/Def+:30(46), GldArm-3defTpProc:50(50)
Level 47: Weave -- Rct-Def/EndRdx:50(A), Rct-Def/EndRdx/Rchg:50(48), Rct-ResDam%:50(48), LucoftheG-Def/Rchg+:50(48)
Level 49: Burnout -- RechRdx-I:50(A)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 1: Swift -- Run-I:50(A)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+:50(A), Pnc-Heal/+End:50(5)
Level 1: Stamina -- PwrTrns-EndMod:50(A), PwrTrns-Dam/EndMod:50(5), PwrTrns-+Heal:50(11), PrfShf-End%:50(31)
Level 1: Shocked 
Level 14: Speed Phase 
Level 49: Quick Form 
Level 1: Prestige Power Slide -- Clr-Stlth:50(A)
Level 50: Agility Radial Paragon 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Ion Core Final Judgement 
Level 50: Clarion Core Epiphany 
Level 50: Born In Battle 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 10: Afterburner 
------------

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|-------------------------------------------------------------------|

 

 

The endurance drain from using Super Speed while in combat generally has not been an issue over the past three years, and constantly turning it off and on while speeding stuff with others would get annoying, quickly.  Although it may be necessary on this character.

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I'm curious if you tried just throwing an entire end mod set into field operative (a proper end mod set not the ones with damage components) . Been a while since i played with devices and i ran it with fire and remember having to take ageless and use recovery serums when exempting down but i slotted it strangely throwing in what i thought were good pieces from health and stamina sets. Pretty sure if i just used a pre-emptive op end mod set it would of fixed most stuff.

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I looked at your build on Mids and compared it to mine in terms of raw numbers.  I have a lvl 50 Elec/Dev laster as well as a Elec/TA blaster, an Archery/Dev blaster and an Elec/Trap Corruptor and the only one I ever run into the occasional endurance issues is on the Corruptor, and even that isnt too bad.

 

So in terms of numbers your build has better recharge than mine but taht is about it.  Ranged defense are about equal (33.65% vs 34.06%) and recovery I am at 251% vs 241% on you.  Power wise though I am running with considerably higher numbers than you are, which is making Valtanic Sentinel much better to run as a taggle.  For example Mids has your Zapp at 371 damage and mine is at 1311 damage.  Lightning Bolt is showing 304 for you and 541 for me.  Your VS is at 110 and mine is 208.  The recharge difference is coming up as a 1 sec difference in Zapp between our builds.  

 

You also have a considerable number of toggles, which could be some of your endurance problems.  I am wondering why you have so many travel powers and why you have Tough and Weave?  With Devices you dont have any melee attacks so there seems little reason to worry about improving smash/leathal defence as opposed to to just maxing out ranged defense.  You have 0 reason to ever get within melee range of an opponent and with Fly you can stay out of range easily on most maps (excluding cave maps of course).  I would consider focusing on staying either ground based or airborne, then you can cut down on your travel powers and toggles some.  

 

Here is the data link for my build if you want to compare and tweak yours in some way.  If yo are wondering about my Self Heal choise I have found that it works well with keeping me alive, both solo and if I am not near a healer.  Combined with Barrier it provides me with a fairly reliable way to heal myself on runs, but that is a personal choise and i realize it isnt optimal for dps.

 

https://www.midsreborn.com/builds/download.php?uc=1420&c=660&a=1320&f=HEX&dc=78DA65D4CB4F13511407E03B9D292DA51501A1BCA108821486026A7C2D8C0A2EA409525D93493B94496ADBB443A22BE3EB9F5001352A625CFB5ABBF6B157C0C4E742418D1ADDD433F33B37223469BFDED37BCE3D73EF4CE3678E06A7A6460F0925742463148B9387E9D3360BFEF88C6DD8562E2BE85511B7D2D376B2902B16877D346EE349931346366DA6F4918C99B40B56D2C8203D2C7F4FCCE4F3B982AD1F335269D32E8AE0782E97D1C74C236F65D3017790C89B662AE47E8D9B292B6965CD4A392B65168AD356BE7A246F25F5D18C71DA9C8CBB85CFD653171DF4D69DF614E74394BC629618D484678E9D87DA75F6062CBB09CFAD4B16A211C10127262B2A5754645C85FE6BEC2C0CCCB1F3F03C65A99CACA9AF10EC7F0D0796D865760586694BBDB20DAFEA7183311AF9641B3ED5EB06831AEB855BCA581FDCEA874394552E2B96477161179C8394152B6E6199FADBEC1DD8B8C0DE85CD8B7098B2423239F456C372EF60F57BF603DCF691FD043BE8022B39D953C9EDD46D7017512578EBAA7E60D9CE9F70F00FFB9BFD052FD1EC1A59B9A61D953AD9EE5AC5B59596AF95BB51CBCBB551302C4F2A7C0233BB27E0CE047B923D0577D3EC0699D4B0CA5BB4065BBFB2DFD8EFF032CD6E92494D7B116CDF07B7EF670FB0076135B5D7227B6E89A0E73DCEA3270FA14D6073DB15D603232AABB15E78D17962641B1D0FB0CC8E87EC23F631EC7E0217E80EEDE224B56B09957A9761DF0AFB062ED2E41E79183D43B8B97B075967B35B34713F244454568C3EC3327DCF61FF0BF625ACA35DD0E52EE87C9CF7A8604C06637C9C11EDDFA35C6AD6847C959C71A924C63687C635994121C50D7D0EACFF4370435F368756FF0B45707D6BEB828AD87027D647DD1F536E774F7BE971E7754BC769109383BF72ADD723

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I don't understand why people are having end issues.

This is my AR/Dev and this is with assault/tactics/targeting drone running.

If you put 1 end mod in field operative you'll have 4 times stamina.

3 slot stamina, 1 numina regen/recovery in FO with 1 end mod and i can run everything even with fly on.

enddev.jpg

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For Voltaic Sentinel, I threw 2 End Mods, 2 End Redux, and one combo.  I know there is a two slot of some set for a minor bonus.

 

My default slotting for End Rec is a Miracle and a Numi in Health for high end users, along with 2 slotted Stamina including a Shifter Proc. Adding a third slot in Stamina if really needed.

 

As for Devices, I add one more Shifter proc in Operative.  I have started to throw the Power Transfer healing proc in for some squishies or fragile toons.  Rarely do I have end problems. I think I have 4 Dev blasters that I ran to 50 on HC.  

 

The Elec primary worked best for me with a matching secondary, but picking and choosing what to use shouldn’t be bad, imho.

 

Gun Drone is a lifesaver.  I usually at least 4 slot Expedient Reinforcement (with Resist bonus) and it is closer to Gun Tank.  Add a Taunt or two and it really takes care of business.  I did find that with Voltaic and Drone, functioned better if I overran the mobs, running past them then fighting back to front, similar to kiting a foe, but I didn’t necessarily start lighting them up as I entered, more on the return.  As a result, the two pets were more likely to follow into combat instead of barely on the fringe.  Voltaic is too high an End cost for it to only engage a couple of single targets on the fringe.  I see a greater benefit when more foes are being engaged.

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22 hours ago, dragonhawk777 said:

I looked at your build on Mids and compared it to mine in terms of raw numbers.  I have a lvl 50 Elec/Dev laster as well as a Elec/TA blaster, an Archery/Dev blaster and an Elec/Trap Corruptor and the only one I ever run into the occasional endurance issues is on the Corruptor, and even that isnt too bad.

 

So in terms of numbers your build has better recharge than mine but taht is about it.  Ranged defense are about equal (33.65% vs 34.06%) and recovery I am at 251% vs 241% on you.  Power wise though I am running with considerably higher numbers than you are, which is making Valtanic Sentinel much better to run as a taggle.  For example Mids has your Zapp at 371 damage and mine is at 1311 damage.  Lightning Bolt is showing 304 for you and 541 for me.  Your VS is at 110 and mine is 208.  The recharge difference is coming up as a 1 sec difference in Zapp between our builds.  

 

You also have a considerable number of toggles, which could be some of your endurance problems.  I am wondering why you have so many travel powers and why you have Tough and Weave?  With Devices you dont have any melee attacks so there seems little reason to worry about improving smash/leathal defence as opposed to to just maxing out ranged defense.  You have 0 reason to ever get within melee range of an opponent and with Fly you can stay out of range easily on most maps (excluding cave maps of course).  I would consider focusing on staying either ground based or airborne, then you can cut down on your travel powers and toggles some.  

 

Here is the data link for my build if you want to compare and tweak yours in some way.  If yo are wondering about my Self Heal choise I have found that it works well with keeping me alive, both solo and if I am not near a healer.  Combined with Barrier it provides me with a fairly reliable way to heal myself on runs, but that is a personal choise and i realize it isnt optimal for dps.

 

 

1. Your recharge is pretty low.  Even slotting three level 50 generic IO enhancements in Hasten (which is generally a waste, you're better off slotting two and then boosting each by +5), your Hasten is down for over eighteen seconds.

 

2. The reasons your damage is substantially higher are because you have Charge Up and Targeting Drone's Gaussian's Chance for Build-Up proc both enabled, and Quick Form disabled.  You're getting very inflated damage numbers.  Turn off Charge Up and the Gaussian proc, and turn on Quick Form, and you'll see the numbers are much closer.  The Zapp in my build does 385.8 damage, compared to your 365.1.  My Thunderous Blast does 581.5 damage, compared to your 669.10.

 

3. I prefer Fly, but Super Speed or Speed of Sound is pretty much a requirement for speed running.  Since most of my friends over the years prefer to speed run, I compromise by taking both on every character.  I use Fly and Hover to get around outdoors, and Super Speed or Speed of Sound in missions.  Evasive Maneuvers is more for just a quick and easy LotG 7.5% recharge mule than anything at this point, after Page Two.  And an extra 20% defense to everything while stealthing glowies is nice.

 

4. Building purely for ranged defense I've found to be a mistake more often than not, especially on Blasters.  Yes, Devices is mostly ranged, but you still have to get up fairly close for Taser, and some mobs like to get up in your face no matter what you do, (*cough* Cimerorans *cough*).

 

5. I prefer either Clarion Core Destiny or Ageless Destiny (either Core or Radial, depending), for my "squishy" character builds.

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5 hours ago, Apparition said:

 

 

1. Your recharge is pretty low.  Even slotting three level 50 generic IO enhancements in Hasten (which is generally a waste, you're better off slotting two and then boosting each by +5), your Hasten is down for over eighteen seconds.

 

2. The reasons your damage is substantially higher are because you have Charge Up and Targeting Drone's Gaussian's Chance for Build-Up proc both enabled, and Quick Form disabled.  You're getting very inflated damage numbers.  Turn off Charge Up and the Gaussian proc, and turn on Quick Form, and you'll see the numbers are much closer.  The Zapp in my build does 385.8 damage, compared to your 365.1.  My Thunderous Blast does 581.5 damage, compared to your 669.10.

 

3. I prefer Fly, but Super Speed or Speed of Sound is pretty much a requirement for speed running.  Since most of my friends over the years prefer to speed run, I compromise by taking both on every character.  I use Fly and Hover to get around outdoors, and Super Speed or Speed of Sound in missions.  Evasive Maneuvers is more for just a quick and easy LotG 7.5% recharge mule than anything at this point, after Page Two.  And an extra 20% defense to everything while stealthing glowies is nice.

 

4. Building purely for ranged defense I've found to be a mistake more often than not, especially on Blasters.  Yes, Devices is mostly ranged, but you still have to get up fairly close for Taser, and some mobs like to get up in your face no matter what you do, (*cough* Cimerorans *cough*).

 

5. I prefer either Clarion Core Destiny or Ageless Destiny (either Core or Radial, depending), for my "squishy" character builds.

1.  You are off on generic IO as crafted 50 gives a 42% reduction vs 38% combining SOs.  Plus since the Homeecoming team turned off or reduced the ED penalty that the game put in years ago its definitly more beneficial to 3 slot Hasten.  I tested ingame and the Hasten downtime is down to about 10 sec so its downtime is not as severe as you think.

 

2.  I did chage the settings and yes damage numbers are closer.  I have also changed some things so my mids buid is a little different than my live build as I put Ragnarok in Zapp and put Obliteration in Trip Mine.

 

3.  Your choice you complained about endurance issues and I have no idea what you keep running, so I generally operate on the assumption that if you have multiple travel powers they are all running.  If you arent then my only suggestion is move some of those healing enhancements out of FO and put some endurance ones in it.  As I said I dont ahve any endurance issues on my blaster or any of the blasters I have made, and hte list is pretty long

 

4.  I disagree on your ranged def assesment.  I have found that ranged is sufficient in nearly any instance unless your blapping.  I also take Bonfire on my nonflying blasters though so the only thing that will get within melee are EBs and and AVs (unless I get sloppy and forget to use it).  Even bosses have no knockback resistance so I can keep even Cimerorans bouncing away from me on a regular basis..  If my blaster is a flier like my Fire/Rad blaster then its generally not tough to keep out of melee, barring some specific cave maps, even on speed runs.  One of the issues with Cimerorans is that they have some kind of a def debuff around them so slotting for def of any kind in reguards to them is always tricky.  My defense based stalkers and brutes always have a much rougher time in there than my resistance based ones.  My fire brute lasts longer than my shield brute on that run normally.

 

5.  I prefer Barrier becuase you are getting defense and resistance as a buff and you start out at 95%.  Plus with blasters ability to still shoot lower tier abilities if mezzed I dont bother with Clarion barring specific instance like the Underground trial.  Never took Ageless on a blaster due to never having End issues.  Tried Rebirth but got more use out of Barrier, so I generally use taht as my default, but to each thier own.

Edited by dragonhawk777
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1 hour ago, dragonhawk777 said:

1.  You are off on generic IO as crafted 50 gives a 42% reduction vs 38% combining SOs.  Plus since the Homeecoming team turned off or reduced the ED penalty that the game put in years ago its definitly more beneficial to 3 slot Hasten.  I tested ingame and the Hasten downtime is down to about 10 sec so its downtime is not as severe as you think.

 

3 Lvl 53 SO's in Hasten is 3 x 38.295%: ED reduced to 97.23% from 114.88%
2 Lvl 50 IO's in Hasten is 2 x 42.4%: ED reduced to 83.32% from 84.8%
2 Lvl 50+5 IO's in Hasten is 2 x 53%: ED reduced to 95.9% from 106%
3 Lvl 50 IO's in Hasten is 3x53%: ED reduced to 99.08% from 127.2%

For the cost of 10 boosters, you save a slot for elsewhere in a build, and lose 1.33% (SO's) or 2.18% (50 IO's) recharge in Hasten. Most builds will make that trade.

Yes, that 3rd Lvl 50 Rech IO of 53% was nerfed down to 2.18%. Homecoming hasn't adjusted Enhancement Diversification. It's still there.

Also, here's an adjustment to your build, Though, I think that Fighting and a Defense Epic (Ice/Scorp/Force) might be better for +Def stacking:

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Alternate Mightcross: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Devices
Power Pool: Force of Will
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Lightning Bolt -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(3), Dcm-Dmg/Rchg:40(3), Dcm-Acc/Dmg/Rchg:40(5), Dcm-Build%:25(5)
Level 1: Toxic Web Grenade -- IceMisTrmt-Dam/Rech:50(A), IceMisTrmt-Dam/Slow:50(48), IceMisTrmt-Acc/Dam/End:50(50), IceMisTrmt-Acc/Dam/End/Rech:50(50), IceMisTrmt-+ColdDmg:50(50)
Level 2: Ball Lightning -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Acc/Dmg/Rchg:50(9), SprDfnBrr-Acc/Dmg/EndRdx:50(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(11), SprDfnBrr-Rchg/+Status Protect:50(11), Ann-ResDeb%:20(13)
Level 4: Weaken Resolve -- Acc-I:50(A)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(46)
Level 8: Charge Up -- RctRtc-Pcptn:20(A)
Level 10: Targeting Drone -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(13), GssSynFr--ToHit/Rchg/EndRdx:50(15), GssSynFr--Rchg/EndRdx:50(15), GssSynFr--ToHit/EndRdx:50(17), GssSynFr--Build%:50(17)
Level 12: Zapp -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(19), Apc-Acc/Rchg:50(19), Apc-Dmg/EndRdx:50(21), Apc-Dam%:50(21)
Level 14: Project Will -- Acc-I:50(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 18: Tesla Cage -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(23), Dvs-Dmg/Rchg:50(25), Dvs-Hold%:30(25), Thn-Acc/Dmg/EndRdx:50(27), Thn-Dmg/EndRdx/Rchg:50(27)
Level 20: Field Operative -- LucoftheG-Def/Rchg+:50(A), PwrTrns-EndMod:50(29), PwrTrns-+Heal:20(31), PrfShf-End%:20(33), ShlWal-ResDam/Re TP:50(45), Rct-ResDam%:50(45)
Level 22: Unleash Potential -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/Rchg:50(39), LucoftheG-Def/EndRdx/Rchg:50(40)
Level 24: Assault -- EndRdx-I:50(A)
Level 26: Voltaic Sentinel -- SlbAll-Dmg:50(A), SlbAll-Dmg/Rchg:50(29), SlbAll-Dmg/EndRdx:50(31), SlbAll-Build%:50(31)
Level 28: Trip Mine -- Arm-Dmg:50(A), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(48), Arm-Dam%:50(48)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), LucoftheG-Def/EndRdx:50(39)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(33), SprBlsWrt-Acc/Dmg/Rchg:50(34), SprBlsWrt-Acc/Dmg/EndRdx:50(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(34), SprBlsWrt-Rchg/Dmg%:50(37)
Level 35: Bonfire -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(36), OvrFrc-Acc/Dmg/End:50(36), OvrFrc-Dmg/End/Rech:50(36), OvrFrc-Acc/Dmg/End/Rech:50(37), OvrFrc-Dam/KB:50(37)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(40), ExpRnf-Dmg/EndRdx:50(40), ExpRnf-Acc/Dmg/Rchg:50(42), ExpRnf-EndRdx/Dmg/Rchg:50(42), ExpRnf-+Res(Pets):50(42)
Level 41: Fire Shield -- UnbGrd-Max HP%:20(A), UnbGrd-ResDam:50(43), StdPrt-ResDam/EndRdx:30(43), StdPrt-ResDam/Def+:30(43), GldArm-3defTpProc:50(45)
Level 44: Melt Armor -- Acc-I:50(A)
Level 47: Rise of the Phoenix -- Prv-Absorb%:25(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Defiance 
Level 1: Sprint -- UnbLea-Stlth:20(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I:50(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+:30(A), Mrc-Rcvry+:20(7)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Stamina -- PwrTrns-+Heal:20(A), PwrTrns-EndMod:50(7), PrfShf-End%:20(33)
Level 1: Shocked 
Level 49: Quick Form 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by Errants
Actually looked at build, was more surprised. Then did an edit of the build...

Death is the best debuff.

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On 5/22/2022 at 12:46 AM, Apparition said:

Any tips or tricks?

If you can fly 15 feet above mobs and use short circuit to tag them you can use taser just the same.

 

I skip VS for the same reason I skip Death Shroud on blasters. Long activation time + mez detoggle + giant endurance sink makes it a easy skip. I would have preferred the old VS with a longer duration compared to the trap power it is today. At least the previous incarnation still work when I get mezzed. Electric blast got a little boost with the shock mechanic and the Tesla Cage AoE splash is cute but not too impactful, but the VS change I see as a strict downgrade.

 

If you get rid of VS your endurance woes go away. You can also proc Tesla cage to squeeze a bit more ST damage in.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Toxic Web Grenade -- Empty(A)
Level 2: Ball Lightning -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(7), Artl-Dam/End(9), Artl-Acc/Dam(9), Artl-Acc/Dam/Rech(11), Ann-ResDeb%(11)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13)
Level 6: Short Circuit -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(13), Erd-Dmg(15), Erd-Acc/Dmg/Rchg(15), Erd-%Dam(17), FuroftheG-ResDeb%(17)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(19)
Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(21), StnoftheM-Acc/ActRdx/Rng(21), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dam%(23)
Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(25), WntGif-ResSlow(25)
Level 16: Charge Up -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(27), GssSynFr--Build%(27)
Level 18: Taser -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(29), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(31)
Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), SynSck-EndMod(31), SynSck-EndMod/Rech(33), SynSck-EndMod/+RunSpeed(33)
Level 22: Kick -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(36)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(37)
Level 28: Trip Mine -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Dmg/EndRdx/Rchg(37), Arm-Dam%(39), OvrFrc-Dam/KB(39), FrcFdb-Rechg%(39)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(40), Rct-Def/EndRdx(40), Rct-ResDam%(40)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(43)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(45)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46)
Level 41: Caltrops -- Slow-I(A)
Level 44: Tesla Cage -- HO:Nucle(A), GhsWdwEmb-Dam%(48), NrnSht-Dam%(48), GldJvl-Dam%(48), UnbCns-Dam%(50), Apc-Dam%(50)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Shocked
Level 49: Quick Form
Level 14: Speed Phase
Level 49: Double Jump
Level 50: Musculature Radial Paragon
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Get the P2W jetpack if you really want to fly. I'd only use fly for certain situations where it makes sense, for all other encounters I prefer more precision movement through CJ.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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15 hours ago, Errants said:

 

3 Lvl 53 SO's in Hasten is 3 x 38.295%: ED reduced to 97.23% from 114.88%
2 Lvl 50 IO's in Hasten is 2 x 42.4%: ED reduced to 83.32% from 84.8%
2 Lvl 50+5 IO's in Hasten is 2 x 53%: ED reduced to 95.9% from 106%
3 Lvl 50 IO's in Hasten is 3x53%: ED reduced to 99.08% from 127.2%

For the cost of 10 boosters, you save a slot for elsewhere in a build, and lose 1.33% (SO's) or 2.18% (50 IO's) recharge in Hasten. Most builds will make that trade.

Yes, that 3rd Lvl 50 Rech IO of 53% was nerfed down to 2.18%. Homecoming hasn't adjusted Enhancement Diversification. It's still there.

Also, here's an adjustment to your build, Though, I think that Fighting and a Defense Epic (Ice/Scorp/Force) might be better for +Def stacking:

I have heard differently and that in some way they did tweek ED.  Now whether they did or didnt is almost immaterial to the test results I did in the game, where I found that with 3 IOs in Hasten and boosting two of them to +5 gave me permahasten with my current build.  I am not sure what the exact numbers are turning out to be but I am still under the effect of Hasten when the timer comes back up on it.  I thank you for posting your build idea but I enjoy the ability to self heal when needed so I think I will stick my current pool picks.  I also generally dislike Gun Drone because last time i tried it it acted as a clicky so I couldnt dismis it like I can VS.  Im generally not big into pet classes in CoH so if I am going to have one I want it with as minimal fuss as I can and VS fits that bill more than GD does, and since they are both the same dps I will just stick with VS.

 

Now my wish is that Homecoming would dump Time Bomb from the Device lineup and add in Seeker Drone.  Change the tohit debuff to damage and that would be a great tier 8 power for Device.  I would alter my build in a heartbeat to accomodate that ability.

 

15 hours ago, Errants said:

 

 

 

Edited by dragonhawk777
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6 hours ago, smnolimits41 said:

i know i'm gonna regret this, but where do you guys get all your money from??

If you are leveling the old fashioned way, yellow/orange recipe drops in the level 10-20 range can be quite lucrative when you craft/convert/sell them. Kismet +acc, any gaze of the basilisk with an Acc modifier, eradication procs, steadfast protection KB and def/res all sell well. Run TFs, get reward merits, convert them into enhancement converters and sell some at $70k each for some starting capital, keep some for yourself for crafting/converting/selling.

 

Do some research in AH to sell what tend to sell well. In general this game features a lot of resist armor powersets so Resist sets like unbreakable guard tends to always sell in the 4 million inf range. Blessing of the zephyr kb protection is a high demand IO and thus also a good seller. You'll need to understand different sets within a category so you can spot opportunities to convert within the category. For example if you have a titanuim coating IO which belongs to a resist set, you can spend 2 merits and cross convert it into a potential unbreakable guard IO which can sell for more inf. Similar example, if you have a level 40 serendipity IO which belongs to a defense set, you can cross convert it with 2 merits into a potential Luck of the gambler (LOTG) or Reactive defenses.

 

IO levels matter, there are cutoff ranges for IO sets so pay attention to those levels when you try to cross convert. Using the above example, if you have a level 23 serendipity defense IO you will NEVER be able to cross convert that into an LOTG because LOTGs start at level 25.

 

It's a lot to absorb, and practice makes perfect. The more you do it then less daunting it will be.

 

Level 50s inherently earn more inf per kill, so a combination of just running content as a level 50, speed TFs for merits, craft/convert/sell, and farming will keep your alts well fed.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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