Jump to content

Giant Monster Difficulty


Recommended Posts

I would like to see the Giant Monsters difficulty raised so it takes at least 4 players to take it down. When players can solo them at 50, it takes away the fun for others. The Giant Monsters do not spawn quickly enough if this happens. There are too many times when I or others are putting a team together just to have a 50 jump in and ruin it. Also I encounter 50's racing to find the GM just to solo. Just recently I broadcasted in zone. while watching a 50 fight the GM and never got a team invite. I realize the game is not just for me, but that applies to others as well.

 

Another possible solution may be to have GMs spawn more frequently. Like every 2 hours.

 

Please address this. Thanks for keeping game alive.

  • Thumbs Up 1
  • Thumbs Down 4
Link to comment
Share on other sites

Posted (edited)

FWIW, the Council Goliath War Walker in Boomtown can't be soloed, and as far as I'm aware of no one has soloed the Seed of Hamidon.  They can both be duoed with the right power sets and builds, however.  Also, Ghost of Scrapyard can be spawned again within a couple of minutes of defeat, if you'd like.

 

Also FWIW, this issue only occurs on Excelsior and possibly Everlasting.  I know on Excelsior (at least a year ago anyhoo), it's an absolute race to find and defeat a GM as soon as it is announced, before someone else does.  On Torchbearer, GMs are largely left alone for days.  I've logged off next to Babbage in Boomtown, logged back on that character two days later and Babbage was still right there.  I imagine the same applies for Indomitable and Reunion.

Edited by Apparition
Link to comment
Share on other sites

Monster Hunter here.

jranger.PNG.f4e70d6b4dbc3b8a2565f55ad47ea80d.png

  • Thumbs Up 3

Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

Link to comment
Share on other sites

Its obviously not required but i would encourage those that solo the monsters to invite others if they arrive.  The merits are insignificant so people are usually there for the badge.  Many of the giant monsters are available in AE for everyones soloing pleasure.

  • Thumbs Up 1
Link to comment
Share on other sites

1 hour ago, PZephregames said:

I would like to see the Giant Monsters difficulty raised so it takes at least 4 players to take it down. When players can solo them at 50, it takes away the fun for others.

 

*Some* people/builds can solo them. You're seeing it more often now just from the age/experience level of the playerbase and rather stagnant content (which is not a complaint to or about the devs. Small volunteer staff, etc.) If it were "almost any build can do it solo" and people were doing it on SOs/common IOs without worry, then maybe.

 

(And yes, Lusca was first soloed by an Illusion controller back in the day on live on SOs. It wasn't a quick five minute thing....)

Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec.

 

I tried to combine Circle and DE, but all I got were garden variety evil mages.

Link to comment
Share on other sites

Yeah, because someone who's in the middle of a fight with a giant monster has the time to just stop and invite you to the team.

 

Geez. Do you people ever think of anyone other than yourselves?

  • Haha 1
  • Thumbs Up 1
  • Thumbs Down 1

Men get arrested, Skulls get put down!

 

Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own.

Link to comment
Share on other sites

7 minutes ago, Greycat said:

(And yes, Lusca was first soloed by an Illusion controller back in the day on live on SOs. It wasn't a quick five minute thing....)

 

 

Still isn't.  Soloed Lusca a couple of months ago... took me a hour and nine minutes on a Thugs/Time Mastermind.

Link to comment
Share on other sites

19 minutes ago, PeregrineFalcon said:

Yeah, because someone who's in the middle of a fight with a giant monster has the time to just stop and invite you to the team.

 

Geez. Do you people ever think of anyone other than yourselves?

Oh, people show up more often than not. You know how many months I spent just trying to get a crack at Deathsurge? And if I go out of my way to summon Caleb, then I am going to fight Caleb on sight. 

Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

Link to comment
Share on other sites

The forced spawns redside arent hard to put a group together and go do it.  I can understand the i spawned it, i own it, im gonna kill it.

 

The random spawns blueside arent quite in the same situation.  It will probably be hours before they spawn again.  I guess you can go with i was here first, i own it, im gonna kill it but dont be suprised that people who wanted to join might not be thrilled about that.  And if im soloing a giant monster i absolutely have enough time to right click someones name in chat and left click invite to team all in less than a single animation time even assuming the monster is a threat to my survivability to begin with.

 

But,  play it how you want.  I prefer to invite those who show up while others prefer to have them watch.

  • Thumbs Up 1
Link to comment
Share on other sites

1 hour ago, Krimson said:

Oh, people show up more often than not. You know how many months I spent just trying to get a crack at Deathsurge? And if I go out of my way to summon Caleb, then I am going to fight Caleb on sight. 

 

 

1. You can still invite people to your team so they get credit, and just ask them to stand back and not do anything if you're testing a build.  I've done that a couple of times.

 

2. Why would you wait months for Deathsurge?  You can spawn him by defeating 100 gremlins in Cap au Diable.  Takes me about 35 minutes solo.

Link to comment
Share on other sites

7 minutes ago, TheZag said:

The forced spawns redside arent hard to put a group together and go do it.  I can understand the i spawned it, i own it, im gonna kill it.

Only Caleb can really work that way since there are obstacles to get him to spawn and find him. Go ahead, try and summon Deathsurge and then get some alone time with him. It took me MONTHS to finally get him. Finding an unattended Jurassik is child's play in comparison. Heck, I have managed to solo Grim Vale Jack and Eochai simultaneously THREE TIMES compared to Deathsurge's once, and the only reason I didn't do Jack and Eochai more is because I proved my point to myself. 

Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

Link to comment
Share on other sites

2 minutes ago, Apparition said:

2. Why would you wait months for Deathsurge?  You can spawn him by defeating 100 gremlins in Cap au Diable.  Takes me about 35 minutes solo.

Because there is a message that summons the swarms...

Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

Link to comment
Share on other sites

15 minutes ago, Krimson said:

Because there is a message that summons the swarms...

 

 

That definitely sounds like an Excelsior issue.  I remember having that issue once before I left Excelsior... spent 35 minutes summoning Deathsurge, spent a few minutes looking for him only to find someone else already engaged and wouldn't invite me.  It was quite annoying.  But I just came back later that night, did it again, and found Deathsurge before anyone else did.  A couple of people showed up during the fight and I invited them because I know how annoying it is not to be.

Link to comment
Share on other sites

Just now, Apparition said:

That definitely sounds like an Excelsior issue.  I remember having that issue once before I left Excelsior... spent 35 minutes summoning Deathsurge, spent a few minutes looking for him only to find someone else already engaged and wouldn't invite me.  It was quite annoying.  But I just came back later that night, did it again, and found Deathsurge before anyone else did.  A couple of people showed up during the fight and I invited them because I know how annoying it is not to be.

Deathsurge has SIX spawn points along two streets. You can have nothing but Sprint as a travel power and search all six points in under 60 seconds. THAT is why an unattended Deathsurge is hard to find. 

Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

Link to comment
Share on other sites

4 hours ago, PZephregames said:

Just recently I broadcasted in zone. while watching a 50 fight the GM and never got a team invite.

 

Giant Monsters are level-less.  That means you could have participated, dealt reasonable damage due to the level scaling code, and walked away with the badge (if there was one) and merits.  Solo.  If anything, you'd be guaranteed the rewards in that situation, since it was only you and the other player, and even if the other player had the most perfect build possible, he/she still wouldn't have been capable of dealing 91% of the damage and locking you out of the rewards.  And you wouldn't have done enough damage to deprive the other player of the rewards, either.

 

Pro-tip:  Attack.  Don't wait for an invitation.  Don't ask for permission.  Attack.  You lose nothing, you take nothing away from anyone else.

 

Regarding making GMs harder, I could solo GMs in I5.  With no Damage enhancements.   Unless they're ramped up to the point that they're impossible to defeat at all, nothing's going to stop people from soloing them.  And GMs being impossible to defeat at all is GMs being rendered moot.  They no longer have a purpose, they're just part of the scenery.

 

How would you propose making GMs "harder", anyway?  Double their HP?  That's not harder, it's just tedious.  Double their damage?  Attacks which miss are still going to deal 0 damage, and it's very, very easy to make attacks miss even if you don't chase the Defense soft cap, if you know what you're doing.  Damage debuffs also exist, and can, when used properly, neuter the hardest-hitting enemies in the game.  Make their attacks auto-hit?  That works to discourage teaming, not encourage it, because no-one needs a defender/corruptor/controller/mastermind to buff/debuff if the entity completely ignores the buffs/debuffs.  So how do you envision GMs being "harder" without being even more boring, or obviating a third of the archetypes, or the change being imperceptible because it was poorly targeted and easily sidestepped?

  • Like 1
  • Thanks 1

Get busy living... or get busy dying.  That's goddamn right.

Link to comment
Share on other sites

I would rather see the spawn rate increased, or implement some system of summoning the giant monsters, (perhaps with some diminishing returns implemented on a per-player basis, so people don't just farm the same one over and over back to back).

Link to comment
Share on other sites

Goliath War Walker, Ghost of Scrapyard, Deathsurge, and Caleb can be summoned. By defeating 100 of their affiliated mobs. (At night for Caleb.) Which is only really tedious for Deathsurge.

 

Babbage I think was set up to be summonable for a while by clearing announced trigger spawns of Clockwork. It was bad. Even the people that knew how to summon him and where the trigger spawn points were had difficulty spawning him because sometimes the spawn trigger Clockwork were not accessible. Aside from that, Babbage is still auto-summoned by doing the TF and also spawns randomly in Boomtown.

 

Kronos Titan is also auto-summoned, this time by story arc, is also available as a set foe in a TF, and I think there is another way to face it.

 

Clockwork Paladin is a GM you don't want spawned because he is worthless when spawned. I'm guilty of solo clearing the Monster Construction as a test of my characters, but I do pause to invite others when I notice them. The problem with increasing the Monster Construction spawn rate is I have often found 3 Paladins stomping around King's Row. I don't know if there is a limit to the number of allowed Paladins that might prevent new construction spawns.

 

I can't remember any time I have gone to First Ward and not seen the Seed of Hamidon flying around.

 

That only leaves Hydra in Perez Park that I don't think has a summons, Lusca in Independence Port that is quite often spawned, Jurassik in Crey's Folly, and the Croatoa twins.

 

Having Sally spawn more frequently would be appreciated since she is gone after any single hit and seems to be exceedingly rare. Likely because she is gone after a single hit.

Link to comment
Share on other sites

5 minutes ago, Rudra said:

Clockwork Paladin is a GM you don't want spawned because he is worthless when spawned. I'm guilty of solo clearing the Monster Construction as a test of my characters, but I do pause to invite others when I notice them. The problem with increasing the Monster Construction spawn rate is I have often found 3 Paladins stomping around King's Row. I don't know if there is a limit to the number of allowed Paladins that might prevent new construction spawns.

 

Still get 6 merits, so I wouldn't say worthless. Or if three are stomping around, 18. And yeah, 3's the limit. I've never seen more than that from live to now (and I'm ... oh, 85% sure that stops a construction spawn from happening.)

Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec.

 

I tried to combine Circle and DE, but all I got were garden variety evil mages.

Link to comment
Share on other sites

Posted (edited)

I don't think the Paladin gives any merits. At least, I've never gotten any merits from defeating the actual Paladin.

 

Edit: And to clarify, I wasn't the only one. My teammate also got 0 merits for defeating Paladin. And we fought him on three different occasions. Once was immediately after his completion because we were racing to try and get the Monster Construction in time.

Edited by Rudra
Link to comment
Share on other sites

38 minutes ago, Luminara said:

Giant Monsters are level-less.  That means you could have participated, dealt reasonable damage due to the level scaling code, and walked away with the badge (if there was one) and merits. 

One hit. You need to connect one hit during the fight to get merits. 

Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

Link to comment
Share on other sites

     According to the wiki you must inflict 10% or more of the total damage needed to defeat.  And that's not 10% of its health but 10% of the damage to defeat the GM.

     A lvl 50 will do damage as if the same as the GM's 'secret' level.  A character of a lvl less than the GM will do damage as a character one lvl less.

     At least on Live it was possible to not get credit for Jack or Eochai, for example, because they beat on each other so long prior to discovery you couldn't do 10% of the damage needed (because their foe had done 91+% of the damage which had regenerated prior to your arrival)

     It says the page was last edited on 7 June 2021 but that may or may not mean it's all correct and up to date.

Link to comment
Share on other sites

The 10% is for the badge. I can guarantee that it is possible to not do enough to get the badge, but still get the merits anyway.

  • Thumbs Up 2

From Champion (Hero) and Infinity (Villain), currently playing on Everlasting.

Former member of the Hammers of Justice on Champion.

Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker) , Burk Venator (Archery Blaster),

    Salva (Bio/Savage Tanker), Poison Dart Bot (Poison/Sonic Defender), Dr. Burk (Grav/Time Controller)

Link to comment
Share on other sites

If you are looking for a specific monster, try asking in General Chat. I'm on Excelsior, if I see someone wanting help with GMs, I'll help them. Wanna know how to find Deathsurge in under 60 seconds using only Sprint? No problem! One of those Heroes who only looks for Kraken in the South? Got it covered. No clue as to how to even begin looking for Caleb? I got you.

 

*Cough* Kill 100 Spectral Daemons during the day, and Caleb Spawns at Sunset near the top of the Skybox at one of six spawn points around the perimeter of Thorn Isle. Bring a jetpack if you're a ground pounder. *cough*

Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...