AboveTheChemist Posted June 1, 2022 Posted June 1, 2022 (edited) The issue is that earning the 'Going Rouge' exploration badge in Imperial City will report Imperial City as unlocked in the Fast Travel power menu, but earning that badge does not actually unlock Imperial City as a Long Range Teleporter (LRT) destination (assuming that the LRT power has already been unlocked). Long story short: This bug is mostly my fault, but the solution should be fairly simple. Long story longer (with potential solutions): Spoiler In the interest of full disclosure, I think I am responsible for this bug. I provided the initial popmenu code for the Fast Travel popmenu and at the time it didn't occur to me not to include 'Going Rouge', which is an oddball 9th exploration badge in Imperial City that does not count toward the exploration accolade ('Emperor for a Day') for that zone. Not long after I provided the code, I found the bug and reported it privately, and was told that it would be discussed. I forgot about it until recently. It would seem the obvious solutions would either be to: In the Fast Travel popmenu, alter the LockedOption code for the Imperial City entry to exclude the code for the 'Going Rouge' badge Alter the LRT requirements such that 'Going Rouge' unlocks Imperial City as a destination (assuming LRT has been previously earned) I've got some illustrative screenshots. First is a shot of my LRT destination menu prior to any testing, showing that Imperial City is locked. At this point I have earned the LRT power, but I have collected zero exploration badges in Imperial City. At this point I traveled to Imperial City and collected only the 'Going Rouge' badge. Here's a shot of my badge list popmenu showing that it's the only exploration badge I collected in Imperial City. Here's a shot of the Fast Travel menu, which indicates that Imperial City is unlocked. Finally, here's another shot of the LRT destination menu showing that Imperial City is still locked. Note in the chat that I have collected the 'Going Rouge' badge. Edited June 1, 2022 by AboveTheChemist spoiler some non-essential stuff 3 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Luminara Posted June 1, 2022 Posted June 1, 2022 3 hours ago, AboveTheChemist said: This bug is mostly my fault 1 Get busy living... or get busy dying. That's goddamn right.
Greycat Posted June 1, 2022 Posted June 1, 2022 Yep. Just rolled up a (*shivers*) goldsider, walked through the same steps and can confirm. 1 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
TheZag Posted June 6, 2022 Posted June 6, 2022 Step 1: supply bugged code Step 2: report bugged code Step 3: receive bug hunter badge Step 4: profit
AboveTheChemist Posted June 6, 2022 Author Posted June 6, 2022 10 minutes ago, TheZag said: Step 1: supply bugged code Step 2: report bugged code Step 3: receive bug hunter badge Step 4: profit I know you jest, but even if I had done something worthy of that badge (this particular bug doesn't even come close), I have no interest in it. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
TheZag Posted June 6, 2022 Posted June 6, 2022 Yes i was joking. Id have saved it for something bigger but i doubt there will be another opportunity.
AboveTheChemist Posted February 11 Author Posted February 11 Bumping this bug report for visibility and to note that with the upcoming badge swap of Rookie - Silent Sentinel between AP and Echo: AP, the LRT zone check popmenu will need to be updated to reflect that badge swap. Essentially, under the LRT Zone check for Atlas Park, you'll need to replace the badge_tag for Silent Sentinel (AtlasParkTour2) with the badge_tag for Rookie (Rookie). And that isn't a typo, both the badge_tag and badge name are Rookie. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted May 14 Author Posted May 14 Quick bump as I was recently reminded of the issue in the LRT menu due to the Rookie - Silent Sentinel swap as detailed in my post immediately above. I had actually forgotten that I had made the above post, but in the interest of trying to get it fixed, I'll gladly offer my services. If any devs read this and would like me to make the edits, test, and submit an updated popmenu, I am happy to do so to save you the trouble. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
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