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Posted

Wanting to recreate my old main from Live, who was a SS/Elec Brute, but also wanting to evolve him. He was a power-armored hero who started as an Arachnos operative, was betrayed, and flipped once Going Rogue came out.

 

I know Electric Armor is still solid for Brutes, even better than it used to be, now that it has Energize, but I'm wanting to get some feedback on other Secondaries that would pair well with StJ and perform well. Invuln I know remains solid, though perhaps not quite the gold standard it once was. Radiation Armor is one I'm familiar with and also performs well, and the +Rech aura may help with cutting Heavy Blow from my attack chain (keeping it to Rib Cracker, Shin Breaker, and Crushing Uppercut for my ST). I know Shield is good, but I'm not a fan of clickable MezResist and it feels to "all natural" for a guy in power armor. Energy Armor is one I'm not familiar with but hear good things about.

 

What say you, forum experts?

Posted

You hear good things about Energy Aura because it is indeed good. And all the other Brute secondaries you mentioned are solid performers. 

 

Bio is considered by many to be a bit overpowered, though some dislike it (I am not in that camp--my avatar is of my SS/Bio Brute). I have been enjoying Stone (Graniteless) on my current Elec/Stone brute project but have only recently gotten to the point where I am IO'ing her out. 

Posted

I've heard that Stone Armor got an awesome rework, but it doesn't fit the theme, else I'd have considered it.

 

Bio Armor I have a -little- experience with, I just don't like the weird, unavoidable tumor animations that play on certain powers

  • Like 1
Posted
31 minutes ago, NemeanLion said:

I just don't like the weird, unavoidable tumor animations that play on certain powers

You can choose the minimal graphics option and only get a glow.

Posted
55 minutes ago, TungstenShark said:

You can choose the minimal graphics option and only get a glow.

That only applies to the armor toggles, though. I'm pretty sure Ablative Carapace and some others still have it and you can't turn that off

  • Thumbs Up 1
Posted (edited)
2 hours ago, NemeanLion said:

That only applies to the armor toggles, though. I'm pretty sure Ablative Carapace and some others still have it and you can't turn that off

 

In minimal only Ablative Carapace  and Parasitic Aura shows anythin remotely tumor-like and that only for the duration of the animations, not the effect.

 

Admittedly that is still a deal breaker for some.

Edited by Erratic1
Posted

I honestly think you'll be very happy with either StJ/Elec or StJ/Nrg. Both will be solid. Really comes down to whether you want to be hidden all the time or not due to Nrg's Cloak.

Posted
5 minutes ago, Bill Z Bubba said:

I honestly think you'll be very happy with either StJ/Elec or StJ/Nrg. Both will be solid. Really comes down to whether you want to be hidden all the time or not due to Nrg's Cloak.

I don't want to be hidden all the time, heh. Part of why I've never gone for Stone or Ice armor is because they obscure my character. That's also part of my issue with Rad Armor. It's very powerful, but visually very busy too.

 

Rad has a lot of good utility, though, and two proc bomb powers, as well as a negligible crash on the T9, whereas Elec's T9 has a debilitating crash, so I can't see myself using it as more than a set mule. Thoughts on /Elec vs /Rad?

Posted
5 minutes ago, NemeanLion said:

I don't want to be hidden all the time, heh. Part of why I've never gone for Stone or Ice armor is because they obscure my character. That's also part of my issue with Rad Armor. It's very powerful, but visually very busy too.

 

Rad has a lot of good utility, though, and two proc bomb powers, as well as a negligible crash on the T9, whereas Elec's T9 has a debilitating crash, so I can't see myself using it as more than a set mule. Thoughts on /Elec vs /Rad?

 

If Stone and Ice are out for obscuring the character I am not sure how Rad is not out as well.  Those atomic orbitals are glaring.

Posted

So, here's what I've been able to come up with for StJ/Elec.

 

I know it's overcapped for Energy Resist, but I'm not sure how to improve upon it and cut down on waste.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

StJ/Elec Draft: Level 50 Technology Brute
Primary Power Set: Street Justice
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Heavy Blow

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Charged Armor

  • (A) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Sweeping Cross

  • (A) Armageddon - Damage
  • (9) Armageddon - Damage/Recharge
  • (9) Armageddon - Accuracy/Damage/Recharge
  • (11) Armageddon - Accuracy/Recharge
  • (11) Armageddon - Damage/Endurance
  • (13) Armageddon - Chance for Fire Damage

Level 4: Conductive Shield

  • (A) Unbreakable Guard - Resistance
  • (13) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - RechargeTime/Resistance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 6: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

Level 8: Rib Cracker

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (17) Superior Brute's Fury - Damage/Recharge
  • (17) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (19) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (19) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (21) Superior Brute's Fury - Recharge/Fury Bonus

Level 10: Static Shield

  • (A) Titanium Coating - Resistance
  • (21) Titanium Coating - Resistance/Endurance
  • (23) Titanium Coating - Resistance/Recharge
  • (23) Titanium Coating - Resistance/Endurance/Recharge

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 14: Kick

  • (A) Empty

Level 16: Grounded

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Gladiator's Armor - TP Protection +3% Def (All)

Level 18: Spinning Strike

  • (A) Ragnarok - Damage
  • (27) Ragnarok - Damage/Recharge
  • (27) Ragnarok - Accuracy/Damage/Recharge
  • (29) Ragnarok - Accuracy/Recharge
  • (29) Ragnarok - Damage/Endurance
  • (31) Ragnarok - Chance for Knockdown

Level 20: Lightning Reflexes

  • (A) Empty

Level 22: Lightning Field

  • (A) Power Transfer - EndMod
  • (31) Power Transfer - Damage/Recharge
  • (31) Power Transfer - Damage/EndMod
  • (33) Power Transfer - Damage/Accuracy/Endurance
  • (33) Power Transfer - Damage/Accuracy/Recharge/Endurance
  • (33) Power Transfer - Chance to Heal Self

Level 24: Tough

  • (A) Aegis - Resistance/Endurance
  • (34) Aegis - Resistance
  • (34) Aegis - Resistance/Endurance/Recharge

Level 26: Shin Breaker

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (34) Superior Blistering Cold - Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (37) Superior Blistering Cold - Recharge/Chance for Hold

Level 28: Energize

  • (A) Preventive Medicine - Heal
  • (37) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Endurance/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime
  • (39) Preventive Medicine - Heal/RechargeTime/Endurance
  • (39) Preventive Medicine - Chance for +Absorb

Level 30: Weave

  • (A) Reactive Defenses - Defense
  • (40) Reactive Defenses - Defense/Endurance
  • (40) Reactive Defenses - Defense/RechargeTime
  • (40) Reactive Defenses - Scaling Resist Damage
  • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Crushing Uppercut

  • (A) Hecatomb - Damage
  • (42) Hecatomb - Damage/Recharge
  • (42) Hecatomb - Accuracy/Damage/Recharge
  • (43) Hecatomb - Accuracy/Recharge
  • (43) Hecatomb - Damage/Endurance
  • (43) Hecatomb - Chance of Damage(Negative)

Level 35: Power Sink

  • (A) Preemptive Optimization - EndMod/Recharge
  • (50) Preemptive Optimization - EndMod/Accuracy/Recharge

Level 38: Power Surge

  • (A) Impervium Armor - Psionic Resistance
  • (46) Aegis - Psionic/Status Resistance
  • (46) Unbreakable Guard - +Max HP

Level 41: Maneuvers

  • (A) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (45) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance/Recharge

Level 44: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Superior Conditioning

  • (A) Power Transfer - Chance to Heal Self

Level 49: Physical Perfection

  • (A) Power Transfer - Chance to Heal Self

Level 1: Brawl

  • (A) Empty

Level 1: Fury 


Level 1: Sprint
  • 3 weeks later
Posted
On 6/3/2022 at 4:45 PM, NemeanLion said:

So, here's what I've been able to come up with for StJ/Elec.

 

I know it's overcapped for Energy Resist, but I'm not sure how to improve upon it and cut down on waste.

 

You did not take Combat Readiness and have no +To-Hit?

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