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Man Without a (good) Plan: Dusting off Stone/Energy


Cutter

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So there I am, minding my own business, when I see call for a Yin. Already done it on the current guy, so I log to my roster and scroll to the dusty pages. Found this guy, didn't think he had that badge. Sure enough, he's looking for Yin. And off we go. Things went well, picked up a couple levels and I kinda got the scrappering bug back a little. (I played scrappers heavily on live, but have hardly touched them on HC.)

 

Trained up my levels (31>33 which is a no-brainer). Pulled up Mids to see where I wanted to go next and... what, no build?? This can't be right. Argh. So I put one together based on the powers chosen thus far & where I assumed I want to carry on to. Plugged in slots and what I think are decent IOs to go in them. It looks.... OK? Defenses are good, resists are alright I think, recovery feels a little low and end use a bit on the high side. Plus I'm entirely confident I've missed a bunch of obvious optimizations.

 

So I'm here, cap in hand, with a first crack at a build and an ask for more experienced scrappers to show me the errors of my ways and turn this guy into a splattering machine.

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Splattering Ram: Level 50 Magic Scrapper
Primary Power Set: Stone Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Stone Fist -- Hct-Dmg/Rchg(A), Hct-Dam%(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5)
Level 1: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(25), Rct-Def/Rchg(27), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(45)
Level 2: Stone Mallet -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(7), SprCrtStr-Acc/Dmg/Rchg(7), SprCrtStr-Dmg/EndRdx/Rchg(9), SprCrtStr-Acc/Dmg/EndRdx/Rchg(9), SprCrtStr-Rchg/+50% Crit(11)
Level 4: Heavy Mallet -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(11), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Rchg/+Crit(15)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Fault -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(17), Bmbdmt-Dam/Rech(17), Bmbdmt-Acc/Dam/Rech(19), Bmbdmt-Acc/Dam/Rech/End(48), Bmbdmt-+FireDmg(48)
Level 10: Power Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-Def/EndRdx/Rchg(43), Ksm-ToHit+(45)
Level 12: Dampening Field -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(46), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam(50)
Level 14: Entropic Aura -- EndRdx-I(A)
Level 16: Energy Protection -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam(46), TtnCtn-ResDam/Rchg(50)
Level 18: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(23)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(31), GifoftheA-Def/Rchg(31), GifoftheA-Run+(31), GifoftheA-Def/EndRdx/Rchg(34), GifoftheA-Def(43)
Level 22: Super Jump -- WntGif-ResSlow(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Kick -- Empty(A)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(40), RctArm-ResDam(40)
Level 32: Tremor -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(39)
Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A), SynSck-EndMod/+RunSpeed(37), SynSck-EndMod/Rech(37), SynSck-EndMod(37)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(40), RedFrt-Def/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(42), RedFrt-EndRdx(46)
Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-ToHit/EndRdx(45)
Level 44: Physical Perfection -- NmnCnv-Regen/Rcvry+(A)
Level 47: Combat Teleport -- RctRtc-Pcptn(A)
Level 49: Fly -- HypSnc-+Special(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(39)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 22: Double Jump
Level 49: Afterburner
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

@Cutter

 

So many alts, so little time...

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Overall, the numbers don't look too bad. Nothing that a good Alpha pick couldn't round out. Here's some things I would do if I built it up:

 

-High recharge is gonna be king here. Your endurance woes are easily solved by Energy Drain and Energize being on small cooldowns. Keep in mind, Energize gives you a huge End discount for 30 secs upon activation.

-Personally, I would slot Fault with a few procs and that's it. The damage it deals on its own is nothing to write home about and the area it affects is strange. I normally slot it with a FF:+recharge, Annihilation: -res, and Critical Strikes. You're gonna be using it on cooldown anyway.

-Stone Fist is highly skippable, IMO. I would trade it out for Hurl Boulder for more slotting options. You could also forego Body Mastery and pick up Moonbeam, but I think that would mostly depend on if you're ok with your Stone character casting a dark bolt every now and then.

 

Hope this helps.

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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8 hours ago, Spaghetti Betty said:

Overall, the numbers don't look too bad. Nothing that a good Alpha pick couldn't round out. Here's some things I would do if I built it up:

 

-High recharge is gonna be king here. Your endurance woes are easily solved by Energy Drain and Energize being on small cooldowns. Keep in mind, Energize gives you a huge End discount for 30 secs upon activation.

-Personally, I would slot Fault with a few procs and that's it. The damage it deals on its own is nothing to write home about and the area it affects is strange. I normally slot it with a FF:+recharge, Annihilation: -res, and Critical Strikes. You're gonna be using it on cooldown anyway.

-Stone Fist is highly skippable, IMO. I would trade it out for Hurl Boulder for more slotting options. You could also forego Body Mastery and pick up Moonbeam, but I think that would mostly depend on if you're ok with your Stone character casting a dark bolt every now and then.

 

Hope this helps.

Thanks Betty, appreciate the suggestions. Would you suggest Spiritual or Agility Alpha to help with recharge? Or is that better served by taking Hasten and more FF procs & a different Alpha? As for Stone Fist, it's in the build now cause I've leveled through playing and didn't think I would have even a remote chance of a chain without it. Likely will come out of the final product.

@Cutter

 

So many alts, so little time...

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4 hours ago, Cutter said:

Thanks Betty, appreciate the suggestions. Would you suggest Spiritual or Agility Alpha to help with recharge? Or is that better served by taking Hasten and more FF procs & a different Alpha? As for Stone Fist, it's in the build now cause I've leveled through playing and didn't think I would have even a remote chance of a chain without it. Likely will come out of the final product.

Personally, I would go Agility since it boosts the 3 attributes you rely on the most. You can also get away with being a little lean on slotting Energy Drain for End Mod with it. And I don't wanna say you need Hasten (because only bleeding edge builds need Hasten) but it will help a lot. FF procs will help (Fault should get one anyway) but I wouldn't load up your build with them unless you have the slots to spare.

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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1 hour ago, Spaghetti Betty said:

Personally, I would go Agility since it boosts the 3 attributes you rely on the most. You can also get away with being a little lean on slotting Energy Drain for End Mod with it. And I don't wanna say you need Hasten (because only bleeding edge builds need Hasten) but it will help a lot. FF procs will help (Fault should get one anyway) but I wouldn't load up your build with them unless you have the slots to spare.

Thanks! I'll see what a new build looks like as I level up and start finding the IO pieces.

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@Cutter

 

So many alts, so little time...

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I almost did this combo but went Stone/Rad instead purely because of concept.

 



 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Stone Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Stone Mallet -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(37), CrsImp-Dmg/EndRdx(37), CrsImp-Dmg/Rchg(40), CrsImp-Dmg/EndRdx/Rchg(43), GldStr-%Dam(43)
Level 1: Kinetic Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(37), ShlWal-ResDam/Re TP(48)
Level 2: Heavy Mallet -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(3), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(25), GldStr-%Dam(25)
Level 4: Power Shield -- Rct-ResDam%(A), Rct-Def(5), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(11), Rct-Def/Rchg(13), Rct-Def/EndRdx/Rchg(13)
Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Dampening Field -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(9), Ags-ResDam(9), Ags-ResDam/Rchg(11)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Energy Protection -- GldArm-3defTpProc(A), GldArm-End/Res(17), GldArm-ResDam(17), StdPrt-ResDam/Def+(23)
Level 18: Seismic Smash -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(19), Hct-Dmg/Rchg(19), UnbCns-Dam%(21), GldStr-%Dam(21), SprCrtStr-Rchg/+50% Crit(23)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 22: Super Jump -- WntGif-ResSlow(A)
Level 24: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(48)
Level 26: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36)
Level 32: Tremor -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34)
Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 38: Zapp -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), GldJvl-Dam%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Overload -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(48)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), NmnCnv-Heal(47)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), PwrTrns-+Heal(47), PwrTrns-EndMod(49)
Level 49: Quick Form
Level 22: Double Jump
Level 50: Musculature Core Paragon
------------

 

 

image.png.36ad95e16237581bad4783cb2d989c0f.png

image.png.d516e91a3837461938a42661ef982316.png

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22 minutes ago, SomeGuy said:

I almost did this combo but went Stone/Rad instead purely because of concept.

 

  Reveal hidden contents

 

 


 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Stone Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Stone Mallet -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(37), CrsImp-Dmg/EndRdx(37), CrsImp-Dmg/Rchg(40), CrsImp-Dmg/EndRdx/Rchg(43), GldStr-%Dam(43)
Level 1: Kinetic Shield -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(37), ShlWal-ResDam/Re TP(48)
Level 2: Heavy Mallet -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(3), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(15), SprScrStr-Dmg/EndRdx/Rchg(25), GldStr-%Dam(25)
Level 4: Power Shield -- Rct-ResDam%(A), Rct-Def(5), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(11), Rct-Def/Rchg(13), Rct-Def/EndRdx/Rchg(13)
Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Dampening Field -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(9), Ags-ResDam(9), Ags-ResDam/Rchg(11)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Energy Protection -- GldArm-3defTpProc(A), GldArm-End/Res(17), GldArm-ResDam(17), StdPrt-ResDam/Def+(23)
Level 18: Seismic Smash -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(19), Hct-Dmg/Rchg(19), UnbCns-Dam%(21), GldStr-%Dam(21), SprCrtStr-Rchg/+50% Crit(23)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 22: Super Jump -- WntGif-ResSlow(A)
Level 24: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(48)
Level 26: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36)
Level 32: Tremor -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34)
Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A)
Level 38: Zapp -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(40), GldJvl-Dam%(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43)
Level 44: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Overload -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Dmg/EndRdx(48)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45), NmnCnv-Heal(47)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46), PwrTrns-+Heal(47), PwrTrns-EndMod(49)
Level 49: Quick Form
Level 22: Double Jump
Level 50: Musculature Core Paragon
------------

 
 

 

 

Thanks, some nifty stuff in there. Epics for ranged goodness is appealing. Do you find you miss Fault, or is that one you never bothered with at all?

@Cutter

 

So many alts, so little time...

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16 minutes ago, Cutter said:

Thanks, some nifty stuff in there. Epics for ranged goodness is appealing. Do you find you miss Fault, or is that one you never bothered with at all?

 

 

I don't miss it, but each their own. BL is better DMG on paper than Fault, and Fault and BL would take the same set. So, preference. Fault has the benefit of being available when exemped VERY low. I would consider that pretty important. My biggest concern would be doing Fault and Tremor back2back in a rotation and the combined KD of the two scattering the mob. You would definitely have more soft CC with Fault. I know with my Stone/Rad is was easy to drop cause I have Radiation Siphon procced out so it's a darn good AOE at low level. Now that I'm looking at it on paper more, I think I would give it a serious go for Stone/ENA and just drop BL for myself personally.

Edited by SomeGuy
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25 minutes ago, SomeGuy said:

 

 

I don't miss it, but each their own. BL is better DMG on paper than Fault, and Fault and BL would take the same set. So, preference. Fault has the benefit of being available when exemped VERY low. I would consider that pretty important. My biggest concern would be doing Fault and Tremor back2back in a rotation and the combined KD of the two scattering the mob. You would definitely have more soft CC with Fault. I know with my Stone/Rad is was easy to drop cause I have Radiation Siphon procced out so it's a darn good AOE at low level. Now that I'm looking at it on paper more, I think I would give it a serious go for Stone/ENA and just drop BL for myself personally.

I've liked having Fault for the soft control, for sure. With /Rad I could absolutely see dropping it because Rad Siphon.

 

I might have to try out both. Decisions, decisions. Got lots of time to think, and plenty of respecs to burn along the way!

@Cutter

 

So many alts, so little time...

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5 hours ago, Cutter said:

 

 

I might have to try out both. Decisions, decisions. Got lots of time to think, and plenty of respecs to burn along the way!

 

 

I remember on Live buying the extra enhancement tray slots just for the amount of respeccing I did. 😛

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Hello again. I had some extra time and I was curious enough to give this my own spin.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Supermassive: Level 50 Magic Scrapper
Primary Power Set: Stone Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Stone Mallet -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(13), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(19)
Level 1: Kinetic Shield -- ShlWal-Def(A), ShlWal-Def/EndRdx(3), ShlWal-Def/Rchg(5), ShlWal-Def/EndRdx/Rchg(5)
Level 2: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg(37)
Level 4: Power Shield -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(7), ShlWal-Def/EndRdx/Rchg(11)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Fault -- Acc-I(A), SprCrtStr-Rchg/+50% Crit(9), FrcFdb-Rechg%(9), Ann-ResDeb%(11)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Build Up -- GssSynFr--Build%(A)
Level 14: Dampening Field -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(15), TtnCtn-ResDam/EndRdx/Rchg(15), TtnCtn-ResDam(17)
Level 16: Super Jump -- WntGif-ResSlow(A)
Level 18: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Dmg/Rchg(40), GhsWdwEmb-Dam%(42)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), RedFrt-Def(21), RedFrt-Def/EndRdx(21), RedFrt-Def/Rchg(23), RedFrt-Def/EndRdx/Rchg(27), RedFrt-EndRdx(27)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Energy Protection -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25)
Level 26: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(34)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31)
Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(33), TtnCtn-ResDam/EndRdx/Rchg(33), TtnCtn-ResDam(33)
Level 32: Tremor -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Acc/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/Rchg(43), FrcFdb-Rechg%(43)
Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A), PrfShf-EndMod/Rchg(36), PrfShf-EndMod(36), RedFrt-Def/Rchg(36), RedFrt-Def(37)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39), Rct-ResDam%(39), Rct-Def(48), Rct-Def/EndRdx(50)
Level 41: Hurl Boulder -- Apc-Dam%(A), Apc-Dmg/EndRdx(45), Apc-Acc/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Dmg/Rchg(46)
Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit(48), AdjTrg-ToHit/Rchg(50)
Level 47: Physical Perfection -- PrfShf-End%(A), Mrc-Rcvry+(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 16: Double Jump 
Level 50: Agility Core Paragon 
Level 50: Assault Core Embodiment 
Level 50: Barrier Core Epiphany 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
------------

 

Defense numbers are assuming you hit 1 target with Energy Drain. Energize can be used on cooldown to ensure you never have endurance problems during your smashing.

 

Pinging @Cutter, just in case you haven't seen this yet.

Edited by Spaghetti Betty
  • Thanks 1

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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On 6/6/2022 at 12:21 AM, Spaghetti Betty said:

Hello again. I had some extra time and I was curious enough to give this my own spin.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Supermassive: Level 50 Magic Scrapper
Primary Power Set: Stone Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Stone Mallet -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(13), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Acc/Dmg/EndRdx/Rchg(17), SprScrStr-Dmg/EndRdx/Rchg(19)
Level 1: Kinetic Shield -- ShlWal-Def(A), ShlWal-Def/EndRdx(3), ShlWal-Def/Rchg(5), ShlWal-Def/EndRdx/Rchg(5)
Level 2: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg(37)
Level 4: Power Shield -- ShlWal-Def(A), ShlWal-Def/EndRdx(7), ShlWal-Def/Rchg(7), ShlWal-Def/EndRdx/Rchg(11)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 8: Fault -- Acc-I(A), SprCrtStr-Rchg/+50% Crit(9), FrcFdb-Rechg%(9), Ann-ResDeb%(11)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Build Up -- GssSynFr--Build%(A)
Level 14: Dampening Field -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(15), TtnCtn-ResDam/EndRdx/Rchg(15), TtnCtn-ResDam(17)
Level 16: Super Jump -- WntGif-ResSlow(A)
Level 18: Seismic Smash -- Hct-Dam%(A), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40), Hct-Dmg/Rchg(40), GhsWdwEmb-Dam%(42)
Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A), RedFrt-Def(21), RedFrt-Def/EndRdx(21), RedFrt-Def/Rchg(23), RedFrt-Def/EndRdx/Rchg(27), RedFrt-EndRdx(27)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Energy Protection -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25)
Level 26: Boxing -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(34)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal(29), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31)
Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(33), TtnCtn-ResDam/EndRdx/Rchg(33), TtnCtn-ResDam(33)
Level 32: Tremor -- Arm-Dam%(A), Arm-Dmg/EndRdx(42), Arm-Acc/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/Rchg(43), FrcFdb-Rechg%(43)
Level 35: Energy Drain -- LucoftheG-Def/Rchg+(A), PrfShf-EndMod/Rchg(36), PrfShf-EndMod(36), RedFrt-Def/Rchg(36), RedFrt-Def(37)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39), Rct-ResDam%(39), Rct-Def(48), Rct-Def/EndRdx(50)
Level 41: Hurl Boulder -- Apc-Dam%(A), Apc-Dmg/EndRdx(45), Apc-Acc/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Dmg/Rchg(46)
Level 44: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit(48), AdjTrg-ToHit/Rchg(50)
Level 47: Physical Perfection -- PrfShf-End%(A), Mrc-Rcvry+(48)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 16: Double Jump 
Level 50: Agility Core Paragon 
Level 50: Assault Core Embodiment 
Level 50: Barrier Core Epiphany 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
------------

 

Defense numbers are assuming you hit 1 target with Energy Drain. Energize can be used on cooldown to ensure you never have endurance problems during your smashing.

 

Pinging @Cutter, just in case you haven't seen this yet.

Thanks! I'll have a closer look after work decides to free me. At a quick glance it looks like some stuff I can poach 🙂

  • Thumbs Up 1

@Cutter

 

So many alts, so little time...

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