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Posted

Amy in caves gets stuck a lot.  Once every 5 runs we all have to exit mission, log out, count to 60 and return, to reset mission.  Feels like this has been the case from day 1 and it make this TF very frustrating when she does get stuck.

 

Please change this mission to be rescue only and not rescue + lead out. 

  • Lead Game Master
Posted

This is an issue the devs are aware of, and I thought they patched it?  Maybe it's a "coming soon" thing.

 

Either way... what's happening is that her "default stance" is the hovering sitting pose. If she loses sight of her escort, she assumes this stance for a moment, clipping her into geometry.

 

We're not looking to change the mission ... the TF takes a very small amount of time as is. I feel like removing the escort would come with a merit reward deduction, as the escort is the only thing that takes any amount of time (except an underprepared team against 10 AV ambushes in a row)

GM Impervium
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Posted

Remove her ability to fly on both missions, blame it on troll magic or weakened by the stones

should fix the problem of getting stuck and being too short

Posted

Or stay glued to her.  It's very easy to outrun almost any npc in a mission:

3 hours ago, GM Impervium said:

Either way... what's happening is that her "default stance" is the hovering sitting pose. If she loses sight of her escort, she assumes this stance for a moment, clipping her into geometry.

 

Posted

Meh. I'd drop the "almost" from your statement, but that's me. I've lost NPCs walking over open terrain using Hover. Hells, I've lost the NPC using Walk! I always keep an eye on the NPC when it is an escort. And if I'm with someone and the NPC is following that person? I walk behind the NPC to see if the NPC gets lost. So if it does happen, the NPC will latch onto me (or another player) and keep going to the exit. That is just me and those I play with though....

Posted
35 minutes ago, Rudra said:

Meh. I'd drop the "almost" ... <snip> ...

LOL, you're right.   I just personally tend to be allergic to the phrases (and ideas) of always and never.  It's *cough* almost never a case of always.

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