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Katie Hannon TF, Mission #2... Amy pathing in caves, gets stuck in walls.


Qlex

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Amy in caves gets stuck a lot.  Once every 5 runs we all have to exit mission, log out, count to 60 and return, to reset mission.  Feels like this has been the case from day 1 and it make this TF very frustrating when she does get stuck.

 

Please change this mission to be rescue only and not rescue + lead out. 

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  • Lead Game Master

This is an issue the devs are aware of, and I thought they patched it?  Maybe it's a "coming soon" thing.

 

Either way... what's happening is that her "default stance" is the hovering sitting pose. If she loses sight of her escort, she assumes this stance for a moment, clipping her into geometry.

 

We're not looking to change the mission ... the TF takes a very small amount of time as is. I feel like removing the escort would come with a merit reward deduction, as the escort is the only thing that takes any amount of time (except an underprepared team against 10 AV ambushes in a row)

GM Impervium
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Or stay glued to her.  It's very easy to outrun almost any npc in a mission:

3 hours ago, GM Impervium said:

Either way... what's happening is that her "default stance" is the hovering sitting pose. If she loses sight of her escort, she assumes this stance for a moment, clipping her into geometry.

 

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Meh. I'd drop the "almost" from your statement, but that's me. I've lost NPCs walking over open terrain using Hover. Hells, I've lost the NPC using Walk! I always keep an eye on the NPC when it is an escort. And if I'm with someone and the NPC is following that person? I walk behind the NPC to see if the NPC gets lost. So if it does happen, the NPC will latch onto me (or another player) and keep going to the exit. That is just me and those I play with though....

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