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Can Someone Help Out With Rad/Dark Defender?


DirtyBoxerz

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This is What i have so far. any help would be appreciated

 

https://www.midsreborn.com/builds/download.php?uc=1408&c=665&a=1330&f=HEX&dc=78DA6594594F135114C7EF4CA774A12DD452CA56D905A98C05E3BB618BB2180289AFCD844ECB446C9BB6C462D40FE18B2F2E310104D1CF20087E0AFD006EA06FEEA987FB3F579A70D399DFBDE79EE57FE7CC74AE3211C864A6AE082D34BE62954AA9093B63E7D276D13D67659D25713C3C7475297B6A6C35933117ACB463959D7C2E3579CB299568D2F6DF61C1CA65EDB43961156FA6C6286759F8E7F3F91573B160DBE906399DB52DF22C2D3B85A05C4F39D9E5B293CB06D46E8116ED930567C91CCF178BAB8572BE985ACCAFAEA4E6289F5D5C6B21493D74DDD6E9A6499555B7F8E01262C410FA47E627D0F8CCFC027A0FC1F59A6043240D69F48F3047C1D025E6657083823415A46DC118D866BE001B7798AFC0350A720996E9FA0EE3F91FCC9FCC5FE0D06FE61FB042C16EAEA8BB5FD32A62087397B907F652933CEC243C3E5D46F690D1C765355F4248E345E61DF2A95711F5DD30DE256350D50AFADC88F033436098D236705AD110D5A4F11E45865527C2BB907E668FF9066CDA671E806D6F418D324638A31EB94A88D3F9AF81C3D3A08B9CA24A5B74143D6C8E6972B3390E1AE414534E31D6D6D2C46C04B7486BAB6A47AB0BA76A33C03E37B30E1CF030BD603355685715DA6720A3E32F347670C54DAA10E70A46BC4A439C3D75EF92F708E5EB540FAE731D9DEBDA606E82DDCF995BCC6D7047C77720EBF44420A6B7891965C6C0BE16F02505F5AB57B8FF115A70EE31F309F32938F08C5B48320755D307F91DBA4F99124A7BC28BF4177C4C0FD30F0ED73303608560AA8CA67C16312A92542F6CF23DCE987C077618428D2AFD8EFD674F9BAE1B271F7575DE5073DAD7E4FEA1FF649F43BED69874D10D757537D0C9BA69E280218E4EC77DAB3169E221547A1F80FB43F8E3943A66864ECE553DA85DFC0348EFE560

 

Edited by DirtyBoxerz
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  • DirtyBoxerz changed the title to Can Someone Help Out With Rad/Dark Defender?

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Radiant Aura

  • (A) Preventive Medicine - Heal
  • (3) Preventive Medicine - Heal/Endurance
  • (3) Preventive Medicine - Endurance/RechargeTime
  • (5) Preventive Medicine - Heal/RechargeTime
  • (5) Preventive Medicine - Heal/RechargeTime/Endurance
  • (9) Preventive Medicine - Chance for +Absorb

Level 1: Dark Blast

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (11) Superior Vigilant Assault - Damage/RechargeTime
  • (11) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (15) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (15) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 2: Gloom

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (13) Superior Winter's Bite - Damage/RechargeTime
  • (13) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (17) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (17) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 4: Accelerate Metabolism

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (42) Preemptive Optimization - EndMod/Endurance
  • (42) Preemptive Optimization - EndMod/Recharge
  • (42) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (43) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (43) Preemptive Optimization - EndMod/Endurance/Recharge

Level 6: Radiation Infection

  • (A) Achilles' Heel - Defense Debuff
  • (47) Achilles' Heel - Defense Debuff/Recharge
  • (47) Achilles' Heel - Chance for Res Debuff

Level 8: Super Speed

  • (A) Celerity - +Stealth

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 12: Enervating Field

  • (A) Endurance Reduction IO

Level 14: Lingering Radiation

  • (A) Ice Mistral's Torment - Endurance/Slow
  • (48) Ice Mistral's Torment - Damage/Recharge
  • (48) Ice Mistral's Torment - Chance for Cold Damage

Level 16: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Choking Cloud

  • (A) Superior Entomb - Accuracy/Hold
  • (19) Superior Entomb - Hold/Recharge
  • (19) Superior Entomb - Endurance/Recharge
  • (21) Superior Entomb - Accuracy/Hold/Endurance
  • (21) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (27) Superior Entomb - Recharge/Chance for +Absorb

Level 20: Boxing

  • (A) Pounding Slugfest - Accuracy/Damage
  • (43) Pounding Slugfest - Damage/Endurance
  • (46) Pounding Slugfest - Damage/Recharge

Level 22: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) Steadfast Protection - Resistance/+Def 3%
  • (23) Impervious Skin - Status Resistance

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance

Level 26: Tenebrous Tentacles

  • (A) Artillery - Accuracy/Damage
  • (27) Artillery - Damage/Endurance
  • (37) Artillery - Damage/Recharge
  • (37) Artillery - Accuracy/Damage/Recharge
  • (40) Artillery - Accuracy/Recharge/Range
  • (40) Artillery - Endurance/Recharge/Range

Level 28: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (29) Kismet - Accuracy +6%
  • (29) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Moonbeam

  • (A) Sting of the Manticore - Damage/Endurance
  • (31) Sting of the Manticore - Accuracy/Interrupt/Range
  • (31) Sting of the Manticore - Damage/Interrupt/Recharge
  • (31) Sting of the Manticore - Chance of Damage(Toxic)
  • (33) Sting of the Manticore - Accuracy/Damage

Level 32: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 35: Life Drain

  • (A) Touch of the Nictus - Healing/Absorb
  • (36) Touch of the Nictus - Healing/Absorb/Recharge
  • (36) Touch of the Nictus - Accuracy/Healing/Absorb
  • (36) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (37) Touch of the Nictus - Chance for Negative Energy Damage

Level 38: Blackstar

  • (A) Superior Avalanche - Accuracy/Damage
  • (39) Superior Avalanche - Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Recharge
  • (40) Superior Avalanche - Recharge/Chance for Knockdown

Level 41: Assault

  • (A) Recharge Reduction IO

Level 44: Fallout

  • (A) Siphon Insight - Accuracy/ToHit Debuff
  • (45) Siphon Insight - Accuracy/Recharge
  • (45) Siphon Insight - ToHit Debuff
  • (45) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (46) Siphon Insight - Accuracy/Endurance/Recharge
  • (46) Siphon Insight - Chance for +ToHit

Level 47: Dark Embrace

  • (A) Steadfast Protection - Knockback Protection

Level 49: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (49) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance 


Level 2: Rest
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Assuming you picked the powers you wanted and don't want to give any of them up i did some shuffling, swapped out agility for intuition (if your planning on ageless you may as well take musc/intuition for the extra damage and debuff) I would find a way to take torrent/nightfall/power boost but thats just me. I don't see the point of fallout and i'm not sure about choking cloud when your basically all ranged except for the nuke. You have a recharge in assault for some reason when you want a boosted end red:

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
------------
Level 1:    Radiant Aura            Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7)
Level 1:    Dark Blast            SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(7), SprVglAss-Acc/Dmg/EndRdx/Rchg(9), GldJvl-Dam%(9), CldSns-%Dam(11)
Level 2:    Gloom                Apc-Dam%(A), Apc-Dmg/EndRdx(15), Apc-Acc/Rchg(15), Apc-Acc/Dmg/Rchg(17), Apc-Dmg(17)
Level 4:    Accelerate Metabolism        PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(19), PreOptmz-EndMod/Rech(19), PreOptmz-EndMod/Acc/End(21), PreOptmz-EndMod/Acc/Rech(21), PreOptmz-EndMod/End/Rech(23)
Level 6:    Radiation Infection        HO:Enzym(A), HO:Enzym(23), AchHee-ResDeb%(25)
Level 8:    Super Speed            WntGif-ResSlow(A)
Level 10:    Hasten                RechRdx-I(A), RechRdx-I(25)
Level 12:    Enervating Field        EndRdx-I(A), EndRdx-I(27)
Level 14:    Lingering Radiation        TmpRdn-Acc/EndRdx(A), TmpRdn-Acc/Slow(27)
Level 16:    Maneuvers            LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), ShlWal-Def/EndRdx(48)
Level 18:    Choking Cloud            SprEnt-Rchg/AbsorbProc(A), UnbCns-Dam%(29), UnbCns-EndRdx/Hold(31), GhsWdwEmb-Acc/EndRdx(31), EssofCrr-Acc/EndRdx(31)
Level 20:    Boxing                Empty(A)
Level 22:    Tough                GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 24:    Weave                LucoftheG-Def/Rchg+(A), Rct-ResDam%(34), Rct-Def(36), Rct-Def/EndRdx(36)
Level 26:    Tenebrous Tentacles        SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(36), SprDfnBst-Acc/Dmg(37), SprDfnBst-Dmg/Rchg(37), SprDfnBst-Dmg/EndRdx/Rchg(37), SprDfnBst-Acc/Dmg/EndRdx(39)
Level 28:    Combat Jumping            LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39)
Level 30:    Moonbeam            StnoftheM-Dmg/EndRdx(A), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dmg/ActRdx/Rchg(40), StnoftheM-Dam%(40), StnoftheM-Acc/Dmg(40)
Level 32:    Tactics                GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 35:    Life Drain            SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(43), SprVglAss-Acc/Dmg/EndRdx(45), TchoftheN-%Dam(45), TchoftheN-Acc/Heal(45)
Level 38:    Blackstar            SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Rchg/KDProc(47)
Level 41:    Assault                EndRdx-I(A)
Level 44:    Fallout                RechRdx-I(A)
Level 47:    Dark Embrace            UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Max HP%(47), UnbGrd-ResDam(47), UnbGrd-ResDam/EndRdx(48)
Level 49:    Super Jump            BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(49)
Level 1:    Vigilance    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A)
Level 1:    Hurdle                Empty(A)
Level 1:    Health                Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
Level 1:    Stamina                PrfShf-End%(A), PrfShf-EndMod(13)
Level 8:    Speed Phase    
Level 49:    Quick Form    
Level 49:    Double Jump    
Level 50:    Ion Core Final Judgement    
Level 50:    Support Core Embodiment    
Level 50:    Ageless Core Epiphany    
Level 50:    Paralytic Core Flawless Interface    
Level 50:    Portal Jockey    
Level 50:    Task Force Commander    
Level 50:    The Atlas Medallion    
Level 50:    Freedom Phalanx Reserve    
Level 50:    Intuition Radial Paragon    
------------

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     Fallout can be a very nasty nuke offering a nuke lvl damage and strong debuffs of to hit, def, resistance and damage.  The flip side and significant catch is you either need a way to rapidly relocate and position the target corpse or an ally who's good at dying in a good position.  Biggest issues in a PuG situation are 1) the teammate rezzing before you can use Fallout and/or 2) dying in a bad spot.  Yay the corpse will nuke 3 minions but miss the 7 others including the AV/GM/EB you really want to nail.  I'd strongly suggest having the Teleport pool as a choice for repositioning the corpse, a cooperative ally who is somewhat familiar with how Fallout works, Vengeance, and Mutation ... seems only fair since they died for the team.  It is possible through a combo of IOs and HO's to push the damage, debuffs and recharge into the red.  It's really fun to pull off but it's also very hard to accomplish outside of a team essentially designed around doing it. 

     Mine for the Faithful Fans of Fallout SG was slotted 3 damage/rech IO's and multiple Lysosome HO's.  This was before boosters we're available so you can probably boost, etc. and not need to use 5+ slots.  Accuracy was handle by global accuracy and while on a FFoF team lots of Tactics running, etc..

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