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Posted

So I've never actually taken a Controller to 50 before in all the years I've played this game, and I was in the beta test.  As a primarily solo player I just couldn't stand the slow, pitiful damage output for what seemed an exorbitant End cost.  Things are a lot different for trolleys now, though, and I'm enjoying gameplay with my Poison Ivy knockoff Plant/Poison Chokecherry, especially now that I have Flytrap and Carrion Creepers.  However I'm low-40s and, looking at set IOs, I realize I have no idea how to slot her for the best effects.  Help?

 

For pool powers, my travel set is Concealment.  Of course I have Hasten, I want to get Carrion Creepers perma'd or even stacked if possible.  My Ancillary is Psionic Mastery, for Indomitable Will and World of Confusion.  I don't care about any of the other powers in that pool but if any of them would be a must have, throw it in there.  For the rest of the pool powers, if any, feel free to go nuts.  I have no idea what I'm doing so you can't mess up her character concept.

 

Thanks ahead of time for any help!

Posted

I haven't played one of these although i do have a few plant trolls and domi's and a couple poison toons. Bit tough to build. Can't remember best slotting for CC but as long as you chuck in an ff+rech you should end up with perma hasten and creepers, not so sure about indom will as i threw in vigor alpha and then tried to get some ranged def numbers+s/l res. I get the character concept but WoC however pretty it looks when your running about is a serious end hog and completely useless as a power especially when it demands not only that you be in melee but that you stand on an enemies toes for it to hit (the radius is teeny). So.....no travel power, i can't do it on my toons, i fell in love with CoH partially due to the awesome travel abilities and always take one. I may get around to trying infiltration alone one day but i can't imagine it comes close to cj's manouverability. Tossed this together, hopefully you'll get some ideas (might look expensive but hammi's don't cost what they used to and can be replaced with other bits easily enough):

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

PLANT POISON PSI: Level 50 Magic Controller
Primary Power Set: Plant Control
Secondary Power Set: Poison
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
------------
Level 1:    Strangler            Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg(5)
Level 1:    Alkaloid            Prv-Absorb%(A)
Level 2:    Roots                SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13)
Level 4:    Envenom                TchofLadG-%Dam(A), AchHee-ResDeb%(15), HO:Lyso(15)
Level 6:    Weaken                CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(17), CldSns-Acc/Rchg(17), CldSns-ToHitDeb/EndRdx/Rchg(19), CldSns-Acc/EndRdx/Rchg(19), CldSns-%Dam(21)
Level 8:    Seeds of Confusion        CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(21), CrcPrs-Conf(23), CrcPrs-Conf/Rchg(23), CrcPrs-Acc/Conf/Rchg(25), CrcPrs-Acc/Rchg(25)
Level 10:    Infiltration            LucoftheG-Def/Rchg+(A)
Level 12:    Spirit Tree            Prv-Heal/Rchg(A), NmnCnv-Heal/Rchg(27), DctWnd-Heal/Rchg(27)
Level 14:    Stealth                LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(29)
Level 16:    Boxing                Empty(A)
Level 18:    Vines                BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(31)
Level 20:    Tough                GldArm-ResDam(A), GldArm-3defTpProc(33), GldArm-RechRes(33), GldArm-Res/Rech/End(33), GldArm-RechEnd(34), GldArm-End/Res(34)
Level 22:    Weave                LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(36), ShlWal-Def/EndRdx(36)
Level 24:    Hasten                RechRdx-I(A), RechRdx-I(36)
Level 26:    Carrion Creepers        PstBls-Dmg/Rchg(A), PstBls-Dam%(37), Bmbdmt-+FireDmg(37), Bmbdmt-Dam/Rech(37), IceMisTrmt-+ColdDmg(39), FrcFdb-Rechg%(39)
Level 28:    Maneuvers            LucoftheG-Def/Rchg+(A), Rct-ResDam%(39), Rct-Def(40), Rct-Def/EndRdx(40)
Level 30:    Tactics                HO:Cyto(A)
Level 32:    Fly Trap            ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-+Res(Pets)(43)
Level 35:    Poison Trap            BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(45)
Level 38:    Venomous Gas            HO:Enzym(A), HO:Enzym(45), AchHee-ResDeb%(45)
Level 41:    Indomitable Will        RechRdx-I(A), RechRdx-I(46)
Level 44:    Mind Over Body            RctArm-ResDam/EndRdx(A), RctArm-ResDam(46), RctArm-ResDam/EndRdx/Rchg(46), StdPrt-ResDam/Def+(48)
Level 47:    World of Confusion        MlsIll-Conf/Rng(A), MlsIll-Acc/EndRdx(47), MlsIll-EndRdx/Conf(47), MlsIll-Acc/Rchg(47), MlsIll-Acc/Conf/Rchg(48), MlsIll-Dam%(48)
Level 49:    Vengeance            LucoftheG-Def/Rchg+(A)
Level 1:    Brawl                Empty(A)
Level 1:    Containment    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A)
Level 1:    Health                Pnc-Heal/+End(A), Mrc-Rcvry+(7), NmnCnv-Regen/Rcvry+(7)
Level 1:    Hurdle                Empty(A)
Level 1:    Stamina                PrfShf-End%(A), PrfShf-EndMod(9)
Level 50:    Vigor Core Paragon    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Posted

Consider dropping psi for mace, you get poison ray and a tarantula that may fit your theme and more importantly you get s/l def numbers that will allow you to melee for venemous. With a ranged build you still need to keep positioning yourself to apply the debuff and not get smacked in the face although plant does make things silly easy gameplay wise. 

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