Jump to content

Recommended Posts

Posted (edited)

Is the relentless difficulty on Aeon Strike Force something that triggers the flow state for you? Is it tough enough for you to enjoy it as a challenge to overcome?

 

For me, it felt as more of a timesink when enemies have more +def so things take longer. AVs fights feel way more slow to the point I get bored mashing my power buttons. 
 

not to mention the cheesy autohit -res fields and mez protection. At the end it felt more like a “phew its finally over” rather than “ We did it!”
 

Any thoughts? Would love to hear if you guys run it for the fun or just to test your high end builds or do you guys find it a bit tedious?

Edited by blue4333
Posted

Haven't done it yet, but if it's anything like fighting +5 it is going to be a bore. Nothing like hitting for double digits to have a dull time.

 

But since I haven't don't take my words for anything.

Posted

I didn't enjoy it at a lower difficulty, so I've never bothered to re-run it.

Maybe if it gets an "SSA"-level version so I can actually learn what's going on...

  • Like 1
Posted
1 minute ago, Lazarillo said:

I didn't enjoy it at a lower difficulty, so I've never bothered to re-run it.

Maybe if it gets an "SSA"-level version so I can actually learn what's going on...

you can run it at really low difficulty as well.  Do this with a SG team to learn a bit more.  or run it a dozen times "speed" pug and slowly get the gist of it.  good rewards

Posted (edited)

I enjoy Relentless just fine, but have yet to successfully get the accolade badge 😞 

 

I only find the accolade and Ripplesurge to be the worst. Most of the TF is not too bad on hard mode. 

Edited by arcane
  • Like 1
Posted (edited)

Relentless is fun, but its not for everyone. Which is entirely fine.

The difficulty is top of the line and a bit less "alright lets get in and get this shit done i only got an hour to play." - its a true Team thing rather than having it be yet another easy-breezy piece of content.

Edited by Shadeknight
  • Like 2

unknown.png

alright buddy, it's time to shit yourself
casts earthquake, activates dispersion bubble

  • Game Master
Posted

Just because there is a top of the line difficulty for players who feel they need a challenge doesn't mean it's demanded of everyone no matter the build or the play experience.  As with all things, it should be a negotiation with the team leader and the team as to what people feel comfortable with doing. New to the TF should start on a low difficulty and enjoy the story and the work that went into it. Those who've done it a few times and know their way around can and do make it harder. There are a lot of easter eggs and fun things in there just because it was cool. Personally I wouldn't enjoy anything on Relentless, but I'm not who that difficulty level is aimed at. I can barely manage a Master Of at times 🙂 

  • Like 4
  • Thumbs Up 1
Posted
4 hours ago, Snarky said:

you can run it at really low difficulty as well.  Do this with a SG team to learn a bit more.  or run it a dozen times "speed" pug and slowly get the gist of it.  good rewards

Eh, I'm not looking to inflict myself on 7 people playing tour guide for me.  I'd rather just experience it on my own, and none of the rewards are particularly compelling.

Posted

There is a strategy involved and team work necessary to make the risk worth the reward. The auto hit attacks are only auto hit if you choose not to break line of sight, etc. Hamidon used to be the hardest challenge in the game, now it's a simple procedure with a league. I think the Relentless difficulty is a great optional addition for players who want more reward and more challenge. I'm excited to see it proliferated further. 

  • Like 1
  • Thumbs Up 2
Posted

Honestly, I don't notice a difference, aside from the battle with Apex taking a bit longer than otherwise. 
Truth is, a good group, and there really isn't a difference. Now, when you're pursuing the badges, that's when things get tedious. If not, it's just like doing an Apex or Tin Mage. 

Posted
3 hours ago, Ukase said:

Honestly, I don't notice a difference, aside from the battle with Apex taking a bit longer than otherwise. 
Truth is, a good group, and there really isn't a difference. Now, when you're pursuing the badges, that's when things get tedious. If not, it's just like doing an Apex or Tin Mage. 

Correct me if I'm wrong, but I believe the Dr. Aeon SF is the only thing with unique Relentless rewards right now? 

  • Like 1
  • Thumbs Up 1
Posted
8 hours ago, Glacier Peak said:

Correct me if I'm wrong, but I believe the Dr. Aeon SF is the only thing with unique Relentless rewards right now? 

Yes, you need Relentless setting + someone with the Master of badge for a unique reward if you beat the special fight.

  • Thumbs Up 1

unknown.png

alright buddy, it's time to shit yourself
casts earthquake, activates dispersion bubble

Posted
11 hours ago, Glacier Peak said:

Correct me if I'm wrong, but I believe the Dr. Aeon SF is the only thing with unique Relentless rewards right now? 

You're correct, but I wasn't speaking of rewards. Rewards in game are so irrelevant, I barely pay attention to them. A d-sync? Useless for the most part, except to sell. And even then, unless it's one of a specific few, still useless. Merits? Merits are trash, useless. Only good for converters. And converters are free. (when you use a farmer's emp merits to exchange for them)
Aside from badges, there really are no real rewards in game. And most of those are useless, too, unless you're pursuing all of them, and/or want the 4 passive accolades. 

But when I say "rewards in game are so irrelevant", I say that they are irrelevant to me, not everyone. I don't need merits, got hundreds, if not thousands in the winter packs I've yet to open. D-Syncs, some have good utility, but not enough utility to farm the SF/TF.  At least, not enough utility for me. Now, if we could pick which one we wanted, that would be preferred. I honestly have no idea why we can't, as that would certainly lead to a more stable supply and pricing for each of them. But, there's a reason. Just don't know what it is. 

  • Thumbs Up 1
Posted

did enjoy the extra challenges and badges available. I thought that was really neat and I'd like to see more like that. 

 

Extra numerical challenge, +5 enemy mode etc? Nah. 

  • Like 1
  • Thumbs Up 1
Doctor Fortune  Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis
Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker
The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet 
The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
Posted (edited)

I want to run this, but every group I’ve been in who tried fell apart unfortunately. If I could run it on some of my alts who are in SG’s with folks who would definitely make it run faster as to prevent things falling apart, I probably would run it more.

 

EDIT: Screw it. I’ll be putting together a Relentless run sometime Soon™️

Edited by Seed22

Aspiring show writer through AE arcs and then eventually a script 😛

 

AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|

 

 

Posted

The hardest difficulty I tried was Vicious (on my first run at that) back in December, and it was a grueling 3 hour experience that turned me off from the ASF for months. After that run, I didn't have any faith in the idea of new TFs for a good while. A few months later I tried a Malicious speed run and also hated every second of it. And then, just a few weeks ago, I (cautiously) tagged along on a casual run on the standard difficulty, and it totally changed my mind. I was actually having fun with it! Playing a few more times with family and friends (only 4 or 5 of us on a run) at +0x6 with the standard difficulty helped me gain a real appreciation for the ASF and the work that went into it. There's good comedy, beautiful set pieces, and fun fighting. That said, I'm with @Lazarillo on hoping for an SSA version. There's so much wonderful dialogue that only the leader gets; its really hard to follow the plot if you're not running it. Not to mention the pressure of wanting to keep the team moving means there's not a lot of time to read the lengthy (but fun) clues or prompts.

 

In short, I'd say that I definitely didn't enjoy the higher difficulties, so I hope any future TFs keep an easier standard difficulty. And you gotta give the masochists difficulty, so I hope that future tough modes are out there for those who want them.

Posted

Hard Mode/Challenge Mode will always be an optional addition rather than a baseline.
 

unknown.png

alright buddy, it's time to shit yourself
casts earthquake, activates dispersion bubble

Posted
7 hours ago, FriezaReturns00001 said:

Prayers have been answered! 😄 I need this as well.

It'll be a minute, so some lucky soul may answer it before me 😛

 

But I will be running one. I really wanna do that secret fight successfully, at least on ONE 50.

Aspiring show writer through AE arcs and then eventually a script 😛

 

AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|

 

 

Posted

Relentless calls for people to be adaptable and have options to bring in various characters available to use from support, high dps, hard control or a beefy tank.  It's highly recommended to have the Destiny Core Barrier to bring, you will want at least a few and at minimum 4 people on Barrier duty if you want to do the special Vanguard fight.  

 

Leadership powers are also well recommended.  Moving as a team with Maneuvers and Tactics powering everyone should keep the team chugging along.  I'll not go off on my own unless I'm on a high invisibility character and will rarely engage on my own because I miss so much more frequently on my own. 

 

But I will say this has pushed me to be better on all of my characters.  On my dom I know Domination gets me a huge burst of +tohitt for 15s after I reclick so now I will wait to drop all my best control right after.  

 

It really comes down to the lead assessing the team makeup and have options available of their own.  I have no problem PUGing one of these so anyone that feels up for some fun I'm sure I'll be running this often enough on Excel after the next update drops.

  • Thumbs Up 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...