Jump to content

Recommended Posts

Posted

So, in anticipation of the Page 4 sound stacking fix, which will enable me to start actually playing in teams again, I've decided it's time for me to work up a proper build for my favorite concept character.  That said, I'm much better at building Scrappers than Blasters, so I could use a little help.

 

Being as she is a concept character, I have limited flexibility with regard to her power selections.  Force Mastery and Flight are required by her concept.  Hasten is there for obvious reasons, but isn't actually required by concept.  Similarly, the Fighting Pool and Leadership are there just to help her get to the Ranged soft-cap; they fit with her concept, but aren't required for it.  You'll also notice I'm focused very heavily on the Ranged side of the build; she's named Skylancer, not Groundpounder.  This is not to say that I'm opposed to taking a little more melee, if it can be fit in within the build goals, but my primary focus is ranged.

 

As for Incarnate powers, honestly, I'm not really sure which options are best for a Blaster.  The only ones I'm sure of are Clarion (for status protection) and Robotic Drones (for concept reasons).  The rest are up in the air.  I defaulted to Musculature Alpha and Assault Hybrid because more damage is always good, and... honestly, I'm guessing with regard to Interface.  I use Degenerative on all my Scrappers, but that's because they solo a lot.  I want this character to be ABLE to solo, but it's not going to be her primary focus, so I'm not sure which Interface works best, given that.

 

Obviously, the primary build goal here is soft-capped range, with a secondary goal being as much Smash/Lethal resist as I can get.  Beyond that, recharge, accuracy, and damage.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Skylancer (ver 2): Level 50 Science Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(11)
Level 4: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(17)
Level 8: Sniper Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(23)
Level 10: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(27), SprWntBit-Rchg/SlowProc(27)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(29)
Level 14: Fly -- Flight-I(A)
Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(39), NmnCnv-Regen/Rcvry+(40)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 20: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam(31), RctArm-ResDam/EndRdx(31), GldArm-3defTpProc(46)
Level 26: Explosive Blast -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(36), ShlWal-Def/EndRdx(36)
Level 30: Stun -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50)
Level 32: Nova -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(40), OvrFrc-Acc/Dmg/End(40), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dam/KB(43)
Level 35: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 38: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 41: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42)
Level 44: Force of Nature -- Ags-Psi/Status(A), Ags-ResDam(45), Ags-ResDam/EndRdx(45), Ags-ResDam/EndRdx/Rchg(45)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), Rct-Def(48), Rct-Def/EndRdx(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Defiance 
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Prv-Absorb%(A), Pnc-Heal/+End(46), Mrc-Rcvry+(50)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
Level 49: Quick Form 
Level 14: Afterburner 
Level 50: Freedom Phalanx Reserve 
Level 50: Task Force Commander 
Level 50: Portal Jockey 
Level 50: The Atlas Medallion 
Level 50: Clarion Core Epiphany 
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Paralytic Radial Flawless Interface 
Level 50: Robotic Drones Radial Superior Ally 
Level 50: Assault Core Embodiment 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1594;695;1390;HEX;|
|78DA7593DB4E13511486F7746628506A2950CE871E400A486951E3314A547AC1214|
|1AADE193296A18CD4B60EC5C86B7863A202EA1588F810BE802FA0A80F0098A8895E|
|D5D5FE6BE34074279D6FD6BFD7A97BED997E7CA36E6121392614EFF5ACB1BC3C778|
|D9E45D376A7D296994B9B82963FB5B49A35C8B083D147F4181D7093DAC19E73B346|
|2E63CEC7C673A69D59457C44EEA5560A85BC5D949BD346CE2AAC648DA295CF09CF4|
|C3E9F8D25B35666B1585B794F154C73DE0BB9AC5AB98CAF624D99C6BC692F2F5A85|
|86F182958E25F376DAA46CE51AABADD4CC28FDCE957B55CA0F51D2C51A21A109D73|
|A7303D45E325F8155AFC107E2709584688778BE9C50665484860805AC763155B056|
|63EAE0058A5265B0AAEA15B14E63EAE0892AA61BACAF06F314A573B0A20FA19D7AE|
|625825B66763F532B62C373E60BB0698DB90E366F801729AA4606D76CA2D7E62DB0|
|F50D731B6C7FCBDC012F539447B6E5E1763A991EBA155EDE14DE08C487049F2CE7B|
|BA954C4DE59F0648A798B791BECBF038629A35F96F31F2B57439B8D72B3318088EE|
|26D0459B01D94B80C7A992D8C2A2DA527EEBA28830B19FD80D0E8FE29CAE90571B5|
|F08BD8DC717E4F105797C411E5F88C717E2F16954A94356EAE0DE4293C81C996026|
|419BBCBAE411752DA0D74806EC5D645A60E23E7309BC4AE891C13D1F91B1FF13731|
|71CFCCCFCC2FC0A6E13C2F2D287B9CDF78342F449B18FC51DF28CCA3F14FD8DF081|
|1FCC9FCC5FE03BC210675087CE22C3A933CC38F334E8A7A38AC9CC312E37F21D994|
|6F699077CB9C9392EC71A0FE10842DADFEFBED4E9300EBFE3A923E230C4194D6A24|
|2ABD10F76AFFE1B97F448C423C70882EB187FE864360620297E99BC349114F5D707|
|A024ED241C7B9819268A68F471A33149690FFA8B20CA772D769DC731A5B8D0E63D2|
|69B435398C0FCE9DB1C0F162FF5D9B745912B2C93FCFADF669|
|-------------------------------------------------------------------|

 

 

Posted

First this:

 

Nova only does radial scatter if you are in the middle of a pack of mobs, if you are at the edge they will get knocked back in a single direction. If you use the technique of jousting in the video, you will land at the edge the pack and turn your radial scatter into a directional knockback, because the Nova checks the knockback vector at the time you finish casting your attack.

 

Second power boost

 

If you change anything about the build take power boost. The +special it offers can give you a temporary defense buffer against debuffs, enhance your mezzes, boost your to hit when combined with build up/aim to punch through Paragon protector MoG among other things... It's well worth the pick on any AT.

 

Third general play philosophy:

 

Keeping stuff at range is your friend except when stuff gets in your face. Your build banks on hover. What if you can't fly anymore? What if you got tagged with -fly and then landed in a caltrops patch? Stuff will get to you, "Get away from me" powers can only hold off so much.

 

Mobility is paramount on a blaster, and there are enough factions out there that can ground you and slow you, so you need a backup plan to hover, because when fly fails you it will fail spectacularly if that's your only game plan, and you will feel the pain of being grounded, immobilized and/or slowed with no way out.

 

If anything build a respectable amount of slow resist. The winter travel unique is an easy 20% and you can get another 30-45% just by 2 slotting certain superior winter IOs.

 

You can also ditch Hasten and make room for combat jumping, as it provides complete immob protection so that's one less Mezz you need to worry about. and should you be grounded it is another means for you to move around quickly.

 

To make up for hasten you can also cram your build full of force feedback procs. But wait that means I can't slot 6 pieces artillery!. That's right.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Power Thrust -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(7), ExpStr-Dam%(9), SprBlsCol-Acc/Dmg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11)
Level 2: Energy Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(13), HO:Centri(13), Artl-Acc/Rech/Rng(15), FrcFdb-Rechg%(15)
Level 4: Build Up -- RechRdx-I(A)
Level 6: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(17), SprWntBit-Dmg/EndRdx/Acc/Rchg(19), SprWntBit-Rchg/SlowProc(19), FrcFdb-Rechg%(21)
Level 8: Sniper Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(25)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27)
Level 12: Aim -- RechRdx-I(A), GssSynFr--Build%(27)
Level 14: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(29), WntGif-ResSlow(29)
Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(33), NmnCnv-Regen/Rcvry+(33)
Level 18: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(34), Rct-ResDam%(34)
Level 22: Kick -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(36)
Level 26: Explosive Blast -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), Artl-Acc/Dam(37), Artl-Dam/End(37), Artl-Acc/Dam/Rech(39), FrcFdb-Rechg%(39)
Level 28: Stun -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(39), Stp-Acc/EndRdx(40), Stp-Stun/Rng(40), Stp-Acc/Stun/Rchg(40), Stp-KB%(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(42), ShlWal-Def(42), ShlWal-ResDam/Re TP(43)
Level 32: Nova -- OvrFrc-End/Rech(A), OvrFrc-Acc/Dmg(43), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(45), OvrFrc-Dam/KB(45), FrcFdb-Rechg%(45)
Level 35: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 38: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 44: Temp Invulnerability -- GldArm-End/Res(A), GldArm-RechRes(46), GldArm-RechEnd(46), GldArm-Res/Rech/End(46), GldArm-ResDam(48), GldArm-3defTpProc(48)
Level 47: Force of Nature -- UnbGrd-Max HP%(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam(50)
Level 49: Tactics -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(11)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 14: Afterburner
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: Vanguard Medal
Level 50: Musculature Radial Paragon
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1485;677;1354;HEX;|
|78DA65944B6F125114C7EF3033AD8552A448DF9442DF45296813E3236AB465614B5|
|25B75679A099DD2491070A0B15DF9DEBB3031F1B9556B5DA971EDD7B046FD006D4D|
|5CB9307866CEFF0AA637C08FFB3FE79E73E61C2ED9F5E9D69595CC39A1F82F148C4|
|A65E93C7D564D5BCF1A792B279CD54CEF5EC84B0B46316F2E27678AA69DDF60E741|
|695B5C2B974B76551AB346D12AAF158CAA552A8AD6F952A9909C338DB255CCFBDC4|
|DA660E557AB01695836EDCAAA55F6B3CD319167FB4CD9CA2533253B67523C27CB46|
|17953341EFE34E6D8A5B614D17421322AD098F027A989A0A6ACC269D795DFC5B354|
|DDCF4081122E33AF3C006F8909DBD8F9827DC840A1F52DEB3D8FA119C225953455B|
|B3EEEEDB1E785C9648569149A809E18A2709BAC29174FD154738F806DC64B6BF05B|
|7988710F1943B131C6E7EA2B2F129B3E319F89CD9F5027C099DA6D982AE292D61C5|
|157BFED036A289D3041F222B3ED4DAF39AD3FAE8A41F0FE2F17F61B16F1BECE5F03|
|7C81A9043095CE2F0FD0BE0227899397005BCCA6CA10C41595B101906902148C610|
|8C6A0885C776396D6C0FFCC5F4907358363D5CA32554923AE5F94EE71B3DF0603F7|
|1941803E3CC33E4D52D5BDCFD81FB3FF4095479C2431A73A409C47C6CE7BEC8E1F6|
|DEE24A476E3347EF8077C17BCCF1FB4C8DCA8CC8322378CCF10C3FD6F845E6C42CF|
|32C79456599D1AF306E83DF9887BF833F4094F9992E511C99441C992AB41B46E394|
|61FC02D2E0260518935D1DC3892D121372E28934E73832051E0353CCC949F028F31|
|D2189886AF2378C511E421A43496328216A4D4A169C8A714D7D5AFD22D3CB99744C|
|ABFF31D4E6F6DBE73569264971A51D6FFD08BCF61A2445C4B834EF0E7377BFFFCFF|
|FA4C7DCE359EA710AA91A96E8A85FA5DA3C1D4CCB72AF356E8CC64DAE71535F73A1|
|06F92F3B8CED5A|
|-------------------------------------------------------------------|

 

 

Tactics does far more for any build than assault. Having an answer against blind is much more useful than taunt or placate resist. And it offers additional to-hit which can be further boosted by power boost and fast snipe benefit from higher to-hit boosts. Speaking of hit chances, turn off the aim and build up buffs and look at your accuracy/to hit chance against +4s, they are not at 95%.

 

4 Force feedback procs should feed you a steady supply of +recharge, and stun is slotted to knock back foes to provide even more synergy with your game plan. If it were me though I'd rather use total focus, Why just stun when you can stun and take off a huge chunk of life in the process. I suspect it's because of the animation time, not that stun has it any better. Dealing with animation time rooting is only a problem for people that aren't mobile. If you know how to joust (and you should learn it on your melee ATs just for the battle maiden fight in Apex), getting rooted in the middle of a mob due to animation will NEVER be a problem.

  • Like 1
  • Thanks 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted
5 minutes ago, Nemu said:

First this:

 

Nova only does radial scatter if you are in the middle of a pack of mobs, if you are at the edge they will get knocked back in a single direction. If you use the technique of jousting in the video, you will land at the edge the pack and turn your radial scatter into a directional knockback, because the Nova checks the knockback vector at the time you finish casting your attack.

 

Second power boost

 

If you change anything about the build take power boost. The +special it offers can give you a temporary defense buffer against debuffs, enhance your mezzes, boost your to hit when combined with build up/aim to punch through Paragon protector MoG among other things... It's well worth the pick on any AT.

 

Third general play philosophy:

 

Keeping stuff at range is your friend except when stuff gets in your face. Your build banks on hover. What if you can't fly anymore? What if you got tagged with -fly and then landed in a caltrops patch? Stuff will get to you, "Get away from me" powers can only hold off so much.

 

Mobility is paramount on a blaster, and there are enough factions out there that can ground you and slow you, so you need a backup plan to hover, because when fly fails you it will fail spectacularly if that's your only game plan, and you will feel the pain of being grounded, immobilized and/or slowed with no way out.

 

If anything build a respectable amount of slow resist. The winter travel unique is an easy 20% and you can get another 30-45% just by 2 slotting certain superior winter IOs.

 

You can also ditch Hasten and make room for combat jumping, as it provides complete immob protection so that's one less Mezz you need to worry about. and should you be grounded it is another means for you to move around quickly.

 

To make up for hasten you can also cram your build full of force feedback procs. But wait that means I can't slot 6 pieces artillery!. That's right.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Power Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Power Thrust -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(7), ExpStr-Dam%(9), SprBlsCol-Acc/Dmg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11)
Level 2: Energy Torrent -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(13), HO:Centri(13), Artl-Acc/Rech/Rng(15), FrcFdb-Rechg%(15)
Level 4: Build Up -- RechRdx-I(A)
Level 6: Power Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Acc/Dmg/Rchg(17), SprWntBit-Dmg/EndRdx/Acc/Rchg(19), SprWntBit-Rchg/SlowProc(19), FrcFdb-Rechg%(21)
Level 8: Sniper Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(25)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(27)
Level 12: Aim -- RechRdx-I(A), GssSynFr--Build%(27)
Level 14: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(29), WntGif-ResSlow(29)
Level 16: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(33), NmnCnv-Regen/Rcvry+(33)
Level 18: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(34), Rct-ResDam%(34)
Level 22: Kick -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(36)
Level 26: Explosive Blast -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), Artl-Acc/Dam(37), Artl-Dam/End(37), Artl-Acc/Dam/Rech(39), FrcFdb-Rechg%(39)
Level 28: Stun -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(39), Stp-Acc/EndRdx(40), Stp-Stun/Rng(40), Stp-Acc/Stun/Rchg(40), Stp-KB%(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(42), ShlWal-Def(42), ShlWal-ResDam/Re TP(43)
Level 32: Nova -- OvrFrc-End/Rech(A), OvrFrc-Acc/Dmg(43), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(45), OvrFrc-Dam/KB(45), FrcFdb-Rechg%(45)
Level 35: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 38: Power Boost -- RechRdx-I(A), RechRdx-I(50)
Level 41: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 44: Temp Invulnerability -- GldArm-End/Res(A), GldArm-RechRes(46), GldArm-RechEnd(46), GldArm-Res/Rech/End(46), GldArm-ResDam(48), GldArm-3defTpProc(48)
Level 47: Force of Nature -- UnbGrd-Max HP%(A), RctArm-ResDam/Rchg(48), RctArm-ResDam/EndRdx/Rchg(50), RctArm-ResDam(50)
Level 49: Tactics -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(11)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 14: Afterburner
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: Vanguard Medal
Level 50: Musculature Radial Paragon
------------

 

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1485;677;1354;HEX;|
|78DA65944B6F125114C7EF3033AD8552A448DF9442DF45296813E3236AB465614B5|
|25B75679A099DD2491070A0B15DF9DEBB3031F1B9556B5DA971EDD7B046FD006D4D|
|5CB9307866CEFF0AA637C08FFB3FE79E73E61C2ED9F5E9D69595CC39A1F82F148C4|
|A65E93C7D564D5BCF1A792B279CD54CEF5EC84B0B46316F2E27678AA69DDF60E741|
|695B5C2B974B76551AB346D12AAF158CAA552A8AD6F952A9909C338DB255CCFBDC4|
|DA660E557AB01695836EDCAAA55F6B3CD319167FB4CD9CA2533253B67523C27CB46|
|17953341EFE34E6D8A5B614D17421322AD098F027A989A0A6ACC269D795DFC5B354|
|DDCF4081122E33AF3C006F8909DBD8F9827DC840A1F52DEB3D8FA119C225953455B|
|B3EEEEDB1E785C9648569149A809E18A2709BAC29174FD154738F806DC64B6BF05B|
|7988710F1943B131C6E7EA2B2F129B3E319F89CD9F5027C099DA6D982AE292D61C5|
|157BFED036A289D3041F222B3ED4DAF39AD3FAE8A41F0FE2F17F61B16F1BECE5F03|
|7C81A9043095CE2F0FD0BE0227899397005BCCA6CA10C41595B101906902148C610|
|8C6A0885C776396D6C0FFCC5F4907358363D5CA32554923AE5F94EE71B3DF0603F7|
|1941803E3CC33E4D52D5BDCFD81FB3FF4095479C2431A73A409C47C6CE7BEC8E1F6|
|DEE24A476E3347EF8077C17BCCF1FB4C8DCA8CC8322378CCF10C3FD6F845E6C42CF|
|32C79456599D1AF306E83DF9887BF833F4094F9992E511C99441C992AB41B46E394|
|61FC02D2E0260518935D1DC3892D121372E28934E73832051E0353CCC949F028F31|
|D2189886AF2378C511E421A43496328216A4D4A169C8A714D7D5AFD22D3CB99744C|
|ABFF31D4E6F6DBE73569264971A51D6FFD08BCF61A2445C4B834EF0E7377BFFFCFF|
|FA4C7DCE359EA710AA91A96E8A85FA5DA3C1D4CCB72AF356E8CC64DAE71535F73A1|
|06F92F3B8CED5A|
|-------------------------------------------------------------------|

 

 

 

Tactics does far more for any build than assault. Having an answer against blind is much more useful than taunt or placate resist. And it offers additional to-hit which can be further boosted by power boost and fast snipe benefit from higher to-hit boosts. Speaking of hit chances, turn off the aim and build up buffs and look at your accuracy/to hit chance against +4s, they are not at 95%.

 

4 Force feedback procs should feed you a steady supply of +recharge, and stun is slotted to knock back foes to provide even more synergy with your game plan. If it were me though I'd rather use total focus, Why just stun when you can stun and take off a huge chunk of life in the process. I suspect it's because of the animation time, not that stun has it any better. Dealing with animation time rooting is only a problem for people that aren't mobile. If you know how to joust (and you should learn it on your melee ATs just for the battle maiden fight in Apex), getting rooted in the middle of a mob due to animation will NEVER be a problem.

 

Thank you.  This is very helpful.  This build does everything mine did, does most of it better (slightly less S/L resistance, but only slightly), and does things mine didn't.  Which is to say, it's a much better build.

 

Some of these ideas I should have thought of (I don't know why I forgot to account for Slow resist.  I guess I'm too spoiled from maining a Super Reflexes scrapper).  But some of them I definitely would not have thought of on my own (the Hami-O in Energy Torrent, for example, and I didn't even know the Kismet +Acc IO existed!),   And some of them were things I would have done (the Force Feedbacks) if I had been able to think of a way to get to the Ranged softcap without those 6-pieces, which is where your experience with this kind of build shows.

 

Even more than the build itself, I appreciate you taking the time to explain stuff.  One of those things I am always trying to get across to people in my work (software engineer) is that it's more important to know why things work the way they do than simply how they work, because if you know the why, you can derive the how.   Because of the explanations, I'll be able to get a lot more out of the build than if you'd just thrown the build at me.

 

 

This was exactly what I needed.  Thank you very much.

 

  • Thumbs Up 1
Posted

Since you are interested in learning the whys, you may find this useful in the future:

 

 

  • Thumbs Up 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

Posted

Here is my main's build... Solos like crazy, but team friendly as well. Power Boost is a MUST for -EM

 

https://www.midsreborn.com/builds/download.php?uc=1505&c=693&a=1386&f=HEX&dc=78DA6594594F135114C7EFB453B1B415116959855259042D147037EEA0082408E89B21432D659271A6B683B11FC0CFE02E31BE88FA157CF10BB8BE894B5C1313D4C41512534FE77FAE0E7A93CE6FCEB9E77FCEB9F7CEEDF0D983C1A9A9FEBD42091D30B45C6E623F3DED54B6743C959C362DC34AE7058D409F99CAA6F38DFB66B25A09D9B51C3631AA99E9D4C938A6218EC9B9B1994CC6CADA72725833F5CC8CA1D9BA658AC0886519F17E434F4FDBE5CEFB807946CFE993BAA1DBF9A0E3194A6919DD4C87105A8C242BD297D193F13E2395B4B37A5233286DB158BE8ABA6AA5DFD662BB4AF1210A3E31EF1522A10ACF33E673507DC17C09AE38E771784AFC1905216A84E3DC564CA828C8A808150A055CE9617AC15295E903B793CA2BC5DE5728177C03AE7ACB7C07AE7ECFE4767690CA27C5BE9BC8B8668E790B5C7B9B79070CB37827A94AA4B8E43ED6127E00563D643E026B1E339F80013A643FEFA2C7FF4B719C754F91B96E1E0C5150808344A012411659211C40C11B9A45E4BAEBCC1BCC39F0344595C9C32A3B8A0C8DA3CC31E638183DC63C0EEE2255391F96A79C2B45B9528C2BF9A9C70AAEA054708FB12FD8E7304D56CA0554F2A442CE88FC0622051A6237BD57CB36ABBBB9420FB8BE97B999B9056C798DF3C815AF8BDCCADA0EEC6FCB3FF452D17A59A1FE2BDA6BFDC6FCCEFC016EF8C95C04F790AA418A1B2EF1E465B0FD0AF32AF31AB87116B449D52497DB14453B2AB5D32C3336F7B3E210F330B86980798439085E20B4F117A0B42D6137128BE0459AEC90993B125074F6327B985D60A293D90D7E080A1197BDC62394A65E15F7DA85E892CE2E3EC4A8FAF75FA050A7BA6FB573A243FFBB4654A92097E2B8164A8B375FBA62D89B8FCB9C6D707E72391525CAD77C01FCBC4C711E1B31E86ABB70B7827CD2580ABB8C49D226E44234B771C26D8CB80D4109FC32C16FF341E921

 

 

Posted

Here is mine. it is a lot of fun.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Power Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
Level 1: Power Thrust -- Acc-I(A)
Level 2: Energy Torrent -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Dam%(19)
Level 6: Power Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23)
Level 8: Fly -- EndRdx-I(A)
Level 10: Bone Smasher -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(25), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29)
Level 12: Sniper Blast -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(29), ExcCnt-Dmg/ActRdx(31), ExcCnt-Dmg/Rng(31), ExcCnt-Dmg/Rchg(31), ExcCnt-Stun%(33)
Level 14: Build Up -- RechRdx-I(A)
Level 16: Energize -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(40), Prv-Heal(46), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Absorb%(50)
Level 18: Aim -- RechRdx-I(A)
Level 20: Combat Jumping -- Krm-ResKB(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 24: Stun -- Acc-I(A)
Level 26: Explosive Blast -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(36)
Level 28: Power Boost -- RechRdx-I(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Nova -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Acc/Dmg(39), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Dam%(40)
Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43)
Level 44: Weave -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
Level 47: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 49: Hover -- ShlWal-ResDam/Re TP(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
Level 49: Quick Form
Level 8: Afterburner
------------

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...