Erratic1 Posted July 20, 2022 Posted July 20, 2022 Having come across the assertion Savage Melee is better for brutes than scrappers (killing the SM/Shield red side scraper I had just made), I decided to give a Savage Melee/Electric Armor brute a whirl. I picked Electric Armor because I wanted a damage aura and the other sets with one had issues I did not feel like wrestling with and Electric Armor also brings +Recharge to the table. According to City of Data 2.0, Blood Frenzy rewards you with 4% Recharge and 6% Endurance Discount per stack. At max stacking that should be 20 Recharge and 30% Endurance Discount. While you do get 20% Recharge, in game I do not recall the Power Monitor showing more than 23.6% (or so) Endurance Discount. 20% Recharge from Blood Frenzy at max stacks combines with 20% Recharge from Lightning Reflexes for 40% Recharge, which applies to every power and is quite noticeable. Faster cycling attacks would normally have the downside of increased endurance expenditure but the Endurance Discount of the Blood Frenzy stacks mostly negates it--140% attack rate (7/5) at 75% endurance cost (3/4) = 21/20 = 105% actual expenditure. The points above really drive a Go, GO, GO!!! style of play since you want to maintain Blood Frenzy stacks and you want to maintain Fury. When health or endurance forces you to rest, typically you are able to maintain 35% Fury though you do lose your Blood Frenzy stacks. Blood Thirst compares poorly to Build Up, giving only 10% To-Hit and 33% Damage compared to 20% To-Hit and 80% Damage. That being the case I use Blood Thirst AFTER spending full Blood Frenzy attacks on Rending Flurry. Rending Flurry gets damage boosted by spending the stacks, locks you out of gaining stacks, then Blood Thirst gives you full stacks. So you maintain your Recharge bonus and Endurance Discount. When another melee with Super Strength, Energy Melee, or whatever powerset with a massively hard hitting attack rolls up on the foe you have been 《SNIKT》 《SNIKT》 《WHACK》 《WHACK》 working down and one-shots it you will wonder what possessed you to waste time on Savage Melee. Keep in mind that is front-loaded damage and the power used is not on a short cooldown. Knockout Blow has a base recharge of 25s. Total Focus has one of 20s. There is a joy in dispatching a Freakshow before there can do their heal or laying low Paragon Protectors before they can get off Moment of Glory--both of which occur with enough damage over time flowing while you apply direct damage. You also get to steal killing blows surprisingly often while the other hero's power animates or they are waiting for an attack to cycle.
Sovera Posted July 21, 2022 Posted July 21, 2022 Wait until you try Savage/Stone. It was one of the best results I had though it only got something like 3:40 on a pylon (no -res slotted though). I ended with the same reaction about flailing lots and the damage needing to start rolling. 1 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Errants Posted July 21, 2022 Posted July 21, 2022 Ran a Savage/Dark up to 50... Helluva ride, and 100%, Blood Thirst was used to CONTINUE the carnage, not initiate. Death is the best debuff.
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