Daniel_R Posted July 20, 2022 Posted July 20, 2022 We currently have a couple of custom run animations available in the tailor - ninja run and beast run. These also have associated rest animations. As of the new patch notes for the upcoming Page 4 update, this will be expanded to two more. It would be nice to expand this further. In particular there are a number of 'resting' and 'running' animations that are currently already selectable by emote, that would add a lot of flavour and variety to CoH. The variant Heroic and Villainous rest poses should be added, at the very least.
JasperStone Posted July 21, 2022 Posted July 21, 2022 There is panther and coyote too Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet.
Daniel_R Posted July 21, 2022 Author Posted July 21, 2022 So there is. Just to be clear - I'm suggesting extra "Rest" animations as much as alternate types of Run. So, we might end up with - Run - Run + Heroic Variant Pose - Run + Villainous Variant Pose - Ninja Run - Ninja Run + Heroic Variant Pose - Ninja Run + Villainous Variant Pose - Beast Run - Beast Run + Heroic Variant Pose - Beast Run + Villainous Variant Pose ...etc My ideal system would separate out the Resting animations and simply have you select your rest animation and run animations from a couple of dropdowns. This however, looks to be a pre-existing system with developed UI, so should (crosses fingers) be less work for our overworked volunteer dev team.
Stormwalker Posted July 22, 2022 Posted July 22, 2022 While we're at it, why not add the various /flypose emotes to the Stance system to use with Flight? 1
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