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Posted

I'm not sure how much support the game engine has for glowing objects -- if you look at the 'neon' signs and structures like the Golden Giza, none of the components that should be glowing have any real illumination, they're just bumped in brightness to stand out more. The 'glowing' effects in auras show just how primitive the support for glowing objects is in the game engine.

Posted
2 hours ago, srmalloy said:

I'm not sure how much support the game engine has for glowing objects -- if you look at the 'neon' signs and structures like the Golden Giza, none of the components that should be glowing have any real illumination, they're just bumped in brightness to stand out more. The 'glowing' effects in auras show just how primitive the support for glowing objects is in the game engine.

 

?

 

Have you not seen the Spectrum costume options? The glowing tattoo ink options?

Posted
On 7/25/2022 at 1:13 AM, srmalloy said:

I'm not sure how much support the game engine has for glowing objects -- if you look at the 'neon' signs and structures like the Golden Giza, none of the components that should be glowing have any real illumination, they're just bumped in brightness to stand out more. The 'glowing' effects in auras show just how primitive the support for glowing objects is in the game engine.

If the game cane handle the amount of glow shown below, then it can surely handle having the existing chest symbols glow...

 

 

needle beetle1.jpg

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