Jump to content

Recommended Posts

Posted (edited)

Nope. I can't find one. The /nojumprepeat command might impact auto-jump binds such as ++autorun$$++up, but how it helps is beyond me.  

 

The /nojumprepeat command suppresses or prevents jumping, after the first jump, from repeating when /autorun is turned on, but it does NOT turn off autorun.  Nor does it cancel the previous /up command. When /nojumprepeat is disabled, the previous jump command resumes, as does jumping.

 

I imagine a use for this might be to pause jumping for a moment, maybe to move under bridges or other obstacles where jumping would be difficult, without stopping forward momentum. As such, the most useful binding for this command would be +nojumprepeat. This would allow you to hold down a key to prevent jumping, and then release the key when you want to resume jumping again (assuming you have an auto-jump bind active). However, disabling the /up command serves the exact same purpose and is much more responsive. 

 

Perhaps this command was meant to work with flight to take a running jump like Superman and then fly? I got excited when I thought abut this, but nope. Although a single jump does occur, the /up command is still in effect when flying, forcing the character to gain altitude. So this command doesn't work for that either.

 

So what does it work for? What good is it? Why was it even made??? 


 

Edited by BlackSpectre

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...