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Posted

I have a concept character I put on test of an Ice/regen brute that I tested at 50 doing 4/8 newspaper missions. I never had to use my big heals.

 

I was wondering how a tanker would do. Since tankers do not have regen, I figure WP is the closest.

Posted (edited)

This is not even a max-optimized WP build, but barring +4/8 ITF DDR (and 801-death level DDR), tanks 99% of the game.  680% regen with 1 mob and 1,124% regen with a 10 mob saturated RttC.

 

https://www.midsreborn.com/builds/download.php?uc=1458&c=718&a=1436&f=HEX&dc=78DA5594C94F5A5114C6EF838B0A828AC8E080220E20089576D3316952A54334C16ADBA521F5AAA41428D069DF71DB4D17EDA2AB26EDB2EB2EFB3F745C7650EBD074EEEAF5F0BE73A392C08F7BA6FBDD73CF7B333726DD4B4BD9E3C2709F28E66BB585F97CE992AAB6CC5CADE7EB857249D0C77FA1502C4672E5EBAA9ACA16F39755E4DA81F444337942885E98544BAA5453E94660A511A71D33AAA8543A5B50D59BF82FDCB972B9989E56F94AA1B4ECB116D9C2F24A9D562E6B3557516AB15D472DAA6A6DA550F14D550A17D35325555DA642F95A9D0A8648C0307D3F3AE9C7680815A643FCB50B9191C2F693F90B947FC0A67386C59659D0EB6A241B9C3C4788923307BA6641F759B06D1E1C5C20C6A4F8E4D4B9946CF08E92776C62252EDED9FD1B6CFB470C4B11A406DA05920D7B0F9C5D1F6C163F53658796E5D884B36795B906F6AD83FD5FC1C806F885929B5996681E149671958C4EC3EA93299D7D880C84C1503F73802B46401F75A79565C8D6D7ACF10D27BF63196F79FBF7E01AEDE4D15DF1AC4BD628592338B8090E6D81C3DBA08DBAD2CE5DB1B7F37D7472FF47F95E327C2F010AF6F24E86F73BB61FFEC13249BB0F73611ABE1AFA3A5401D749A39F336D7E3F6661B40B8C7580512A1FD4E58349F4719419A0F2DDDC1A7BF733948D3D22FAA4187B0C269EC2EEA7E05ED6E2E8BD8FA38EDFE356DCE556DCE156DC0633B7402FC9086B1961D69A608D41AA3CA02B0F1C631947C1B123CCC360E210983A08862839AACF108DC3381E63263838093EA1B68EE8A91AE1A97AEE1122CE1544FC2122ED2438A905271B1DA4714F054049CE343B653A8BBBDA7792798A791ACCF06937E8BA26782AC4C47E38C7E4CE736FF649A13F66636D9A627A8FA909DA7252E790D1E8C529365D3BCFB13052306EED31C661DCDE65B419E7A1AE83DF291D670CEBB5F0CD0AE2C933B8299D0FC057899DC7DE6CF3934D1FE1858F16DA7325B86BF172B7E73F9C8FCF7E

 

 

Edited by PLVRIZR
missed a parenthesis

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Posted
2 hours ago, Marshal_General said:

I have a concept character I put on test of an Ice/regen brute that I tested at 50 doing 4/8 newspaper missions. I never had to use my big heals.

 

I was wondering how a tanker would do. Since tankers do not have regen, I figure WP is the closest.

 

You could also use Bio Armor

Posted
1 minute ago, Infinitum said:

 

You could also use Bio Armor

I though about that, since I have a mod which gets rid of most of the graphics(need one for rad armor). I don't know enough about tanker bio to judge how it would compare though the extra damage would be nice.

Posted
26 minutes ago, Marshal_General said:

I though about that, since I have a mod which gets rid of most of the graphics(need one for rad armor). I don't know enough about tanker bio to judge how it would compare though the extra damage would be nice.

 

 

I was in the same boat a few weeks ago until i was shown the light.

 

Its definitely one of the best tanker armor sets and arguably THE best.

 

Try this as a guide.  You wont regret it - instead of spiritual go agility - i havent updated the build yet.

 

Fulminare - Tanker (Bio Armor - Energy Melee).mxd

Posted

Here's my WP/Staff Tank. I went with Staff for a few reasons, one of which is at combo level 3, in Form of the Body, if you use Sky Splitter you gain a fairly nice boost to your Resistances. I was able to softcap my Defenses to F/C/E/N.E. With 1 mob fueling RttC, I regen 103.54 HP/Sec. Fully saturated I'm at 161.13 HP/Sec. With these Defenses and Resists, and healing that much per second, it's hard to take down. Against AVs, you can drop Darkest Night to further your survivability. 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Staff Fighting
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: High Pain Tolerance -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx(9), Prv-Absorb%(11), Prv-Heal(11), Prv-Heal/EndRdx(13)
Level 1: Mercurial Blow -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(13), PndSlg-Dmg/Rchg(50)
Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15)
Level 4: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(5), NmnCnv-Heal/Rchg(5), Mrc-Rcvry+(7), Mrc-Heal(7), RgnTss-Regen+(9)
Level 6: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 8: Rise to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(15), NmnCnv-Heal/Rchg(17), NmnCnv-Regen/Rcvry+(17), NmnCnv-EndRdx/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(19)
Level 10: Guarded Spin -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Rchg/Res%(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40)
Level 12: Quick Recovery -- PrfShf-End%(A)
Level 14: Kick -- Empty(A)
Level 16: Eye of the Storm -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(36), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg(37), SprGntFis-Rchg/+Absorb(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37)
Level 18: Heightened Senses -- LucoftheG-Def/Rchg+(A), ShlWal-Def(21), ShlWal-Def/EndRdx(21), ShlWal-Def/Rchg(23)
Level 20: Staff Mastery 
Level 22: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(34), ImpSki-Status(34)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(33)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), ShlWal-Def(27), ShlWal-Def/EndRdx(33), Rct-ResDam%(33)
Level 28: Tactics -- GssSynFr--Rchg/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--ToHit/Rchg(29), GssSynFr--Build%(31), GssSynFr--ToHit(31), GssSynFr--ToHit/EndRdx(34)
Level 30: Assault -- EndRdx-I(A)
Level 32: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 35: Innocuous Strikes -- Arm-Dam%(A), SprAvl-Acc/Dmg(40), Arm-Acc/Dmg/Rchg(42), Arm-Dmg(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Sky Splitter -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Acc/Dmg(43), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45)
Level 41: Gloom -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(46), Apc-Acc/Rchg(46)
Level 44: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(46)
Level 47: Serpent's Reach -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg(48), Apc-Dam%(50)
Level 49: Super Jump -- BlsoftheZ-ResKB(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal(A), NmnCnv-Heal/EndRdx(31), Pnc-Heal/EndRedux(36), Pnc-Heal/+End(48), Pnc-Heal/Rchg(48), NmnCnv-Heal(50)
Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(3)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 49: Double Jump 
Level 20: Form of the Body 
Level 20: Form of the Mind 
Level 20: Form of the Soul 
------------

Posted
On 7/26/2022 at 10:59 AM, Marshal_General said:

I though about that, since I have a mod which gets rid of most of the graphics(need one for rad armor). I don't know enough about tanker bio to judge how it would compare though the extra damage would be nice.

Bio, on a Tank, is sturdy. VERY Sturdy. You can soft cap most of your defenses, especially if you are in Defensive Stance. Every power in Bio is pretty much a must have. You'll also wasnt to chase recharge so you can get your 3 main "clickie" powers back ASAP. Check my sig for a quick explanation for Bio I wrote up some time back.

Posted (edited)

I am curious damage wise how Bio stacks up to the damage from fire armor. Fire has a damage aura and burn, but Bio has a constant damage increase in O mode. I mage fire pulls ahead, but by how much?

Edited by Marshal_General
Posted
1 hour ago, Marshal_General said:

I am curious damage wise how Bio stacks up to the damage from fire armor. Fire has a damage aura and burn, but Bio has a constant damage increase in O mode. I mage fire pulls ahead, but by how much?

 

Psst...Bio has a damage aura.

Posted
4 hours ago, Marshal_General said:

I am curious damage wise how Bio stacks up to the damage from fire armor. Fire has a damage aura and burn, but Bio has a constant damage increase in O mode. I mage fire pulls ahead, but by how much?

Not only does it have a damage aura, but also an aura that debuffs npc resistances, and can proc bomb DNA Siphon which further reduces mob's regen.

 

That said Burn is a helluva drug.

 

So you could always test both sets performance out on controlled tests on the Test Server, and report back your findings.

 

 

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