ExeErdna Posted July 27, 2022 Posted July 27, 2022 A while ago I ran something with all Spiders and one player said they never seen one so when I was on Beta, I built one. To me it's solid even though I know there's a lot I could move around. Spoiler This Villain build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Natural Arachnos SoldierPrimary Power Set: Crab Spider SoldierSecondary Power Set: Crab Spider TrainingPower Pool: ConcealmentPower Pool: LeadershipPower Pool: Leaping Villain Profile:Level 1: Slice (A) Superior Spider's Bite - RechargeTime/Global Toxic (3) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (3) Superior Spider's Bite - Accuracy/Damage (5) Superior Spider's Bite - Damage/RechargeTime (5) Superior Spider's Bite - Accuracy/Damage/RechargeTime (42) Superior Spider's Bite - Damage/Endurance/RechargeTime Level 1: Wolf Spider Armor (A) Steadfast Protection - Resistance/+Def 3% (43) Steadfast Protection - Knockback Protection Level 2: Crab Spider Armor Upgrade (A) Aegis - Psionic/Status Resistance (43) Gladiator's Armor - TP Protection +3% Def (All) Level 4: Combat Training: Defensive (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Shield Wall - +Res (Teleportation), +5% Res (All) (45) Karma - Knockback Protection Level 6: Combat Training: Offensive (A) Accuracy IOLevel 8: Suppression (A) Artillery - Endurance/Recharge/Range (9) Artillery - Accuracy/Recharge/Range (9) Artillery - Accuracy/Damage (11) Artillery - Damage/Endurance (11) Artillery - Damage/Recharge (42) Artillery - Accuracy/Damage/Recharge Level 10: Infiltration (A) Blessing of the Zephyr - Knockback Reduction (4 points) (45) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) HamiO:Microfilament Exposure (46) Thrust - Running / Increased Run Speed Resistance (48) Winter's Gift - Slow Resistance (20%) (48) Celerity - +Stealth Level 12: Arm Lash (A) Obliteration - Chance for Smashing Damage (13) Obliteration - Accuracy/Damage/Endurance/Recharge (13) Obliteration - Accuracy/Damage/Recharge (15) Obliteration - Damage/Recharge (15) Obliteration - Accuracy/Recharge (17) Obliteration - Damage Level 14: Venom Grenade (A) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize (17) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (19) Superior Dominion of Arachnos - Accuracy/Damage (19) Superior Dominion of Arachnos - Damage/Recharge (21) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (21) Superior Dominion of Arachnos - Damage/Endurance/Recharge Level 16: Tactical Training: Maneuvers (A) Reactive Defenses - Scaling Resist Damage (31) Reactive Defenses - Defense/Endurance/RechargeTime (34) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance (36) Reactive Defenses - Endurance/RechargeTime (36) Reactive Defenses - Defense/RechargeTime Level 18: Tactical Training: Assault (A) Endurance Reduction IOLevel 20: Tactical Training: Leadership (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (23) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 22: Mental Training (A) Run Speed IOLevel 24: Fortification (A) Unbreakable Guard - +Max HP (39) Unbreakable Guard - Resistance/Endurance/RechargeTime (40) Unbreakable Guard - Resistance (40) Unbreakable Guard - Resistance/Endurance (40) Unbreakable Guard - Endurance/RechargeTime (42) Unbreakable Guard - RechargeTime/Resistance Level 26: Frenzy (A) Superior Avalanche - Recharge/Chance for Knockdown (27) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (27) Superior Avalanche - Accuracy/Damage (29) Superior Avalanche - Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge Level 28: Serum (A) Numina's Convalesence - +Regeneration/+Recovery (37) Numina's Convalesence - Heal (37) Numina's Convalesence - Heal/Endurance (37) Numina's Convalesence - Endurance/Recharge (39) Numina's Convalesence - Heal/Recharge (39) Numina's Convalesence - Heal/Endurance/Recharge Level 30: Aim (A) Recharge Reduction IOLevel 32: Omega Maneuver (A) Ragnarok - Chance for Knockdown (33) Ragnarok - Damage/Endurance (33) Ragnarok - Damage (33) Ragnarok - Damage/Recharge (34) Ragnarok - Accuracy/Damage/Recharge (34) Ragnarok - Accuracy/Recharge Level 35: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Endurance Level 38: Assault (A) Endurance Reduction IOLevel 41: Tactics (A) HamiO:Cytoskeleton ExposureLevel 44: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 47: Victory Rush (A) Endurance Modification IOLevel 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Preventive Medicine - Chance for +Absorb Level 1: Conditioning | Hidden Level 1: Brawl (A) Empty Level 1: Sprint (A) HamiO:Microfilament Exposure Level 2: Rest (A) Empty Level 1: Swift (A) Run Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Panacea - +Hit Points/Endurance (7) Miracle - +Recovery (50) Regenerative Tissue - +Regeneration Level 1: Stamina (A) Power Transfer - Chance to Heal Self (7) Performance Shifter - Chance for +End (48) Endurance Modification IO (50) Endurance Modification IO Level 50: Vigor Core Paragon Level 50: Degenerative Core Flawless InterfaceLevel 50: Arachnos Radial Superior AllyLevel 50: Ageless Radial EpiphanyLevel 50: High Pain ThresholdLevel 50: InvaderLevel 50: MarshalLevel 50: Born In BattleLevel 50: Melee Core Embodiment------------------------
Two Dollar Bill Posted July 28, 2022 Posted July 28, 2022 Crab Spider builds are pretty forgiving, but if there were a hard and fast rule, I'd say it was: Soft-Cap All Positional Defenses. Being even slightly below soft-cap makes you considerably easier to hit, and more likely to suffer a cascading failure from defense debuffs. So, I would try to shuffle things a bit to soft-cap AoE. Superior Frozen Blast can give you a fairly mind-boggling 7.5% AoE Defense with all six slots. Omega Maneuver - If you're soloing and you have plenty of time to stand around watching Omega Maneuver work, it's fun. On a team of modern characters that steamroll through a whole room full of foes in seconds flat, you may find it's... difficult to use to full effect. If you decide it's not working out, I highly recommend Frag Grenade. 1
ExeErdna Posted July 29, 2022 Author Posted July 29, 2022 On 7/27/2022 at 8:33 PM, Two Dollar Bill said: Crab Spider builds are pretty forgiving, but if there were a hard and fast rule, I'd say it was: Soft-Cap All Positional Defenses. Being even slightly below soft-cap makes you considerably easier to hit, and more likely to suffer a cascading failure from defense debuffs. So, I would try to shuffle things a bit to soft-cap AoE. Superior Frozen Blast can give you a fairly mind-boggling 7.5% AoE Defense with all six slots. Omega Maneuver - If you're soloing and you have plenty of time to stand around watching Omega Maneuver work, it's fun. On a team of modern characters that steamroll through a whole room full of foes in seconds flat, you may find it's... difficult to use to full effect. If you decide it's not working out, I highly recommend Frag Grenade. Yeah that's what I realized Omega is cool and all yet Frag would just be better for most content. I only got def failure versus Longbow. Malta, Arachnos and Carnies weren't a problem at all. It was more so a concept. Since I have a melee Nata and Huntsman. So if I get bored when new runs go live I might reroll my huntsman for a week or so to play around with it.
Two Dollar Bill Posted July 30, 2022 Posted July 30, 2022 I really enjoy the Crab's combination of ranged and melee combat, though I do it with Frag Grenade and Venom Grenade as part of my melee attack chain and no Frenzy. Frenzy is difficult to use on a team since without a taunt you don't have a reliable way to gather aggro, while grenades are great no matter who's gathering the crowd. Sometimes I wish it had a bit more +Recharge, but this is how I like my Crab. Spoiler This Villain build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Borelli 220219 Actual: Level 50 Natural Arachnos SoldierPrimary Power Set: Crab Spider SoldierSecondary Power Set: Crab Spider TrainingPower Pool: LeapingPower Pool: TeleportationPower Pool: LeadershipPower Pool: Fighting Villain Profile:Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(42)Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7)Level 2: Combat Training: Defensive -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(42)Level 4: Slice -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(7), Hct-Acc/Rchg(9), Hct-Dmg/EndRdx(9), Hct-Dam%(11), AchHee-ResDeb%(11)Level 6: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(37), WntGif-ResSlow(37), BlsoftheZ-Travel/EndRdx(39), BlsoftheZ-ResKB(50)Level 8: Suppression -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(27), SprDmnofA-Dmg/EndRdx/Rchg(29), SprDmnofA-Acc/Dmg/EndRdx/Rchg(29), SprDmnofA-Rchg/DmgFear%(31), Range-I(31)Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(33)Level 12: Venom Grenade -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(25), Rgn-Knock%(25), Ann-ResDeb%(50)Level 14: Arm Lash -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Rchg/KDProc(17), FuroftheG-ResDeb%(42)Level 16: Teleport Target -- BlsoftheZ-ResKB(A)Level 18: Frag Grenade -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(19), SprFrzBls-Dmg/EndRdx/Acc/Rchg(21), SprFrzBls-Rchg/ImmobProc(21), OvrFrc-Dam/KB(23)Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(34)Level 22: Mental Training -- Run-I(A)Level 24: Fortification -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40)Level 26: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(34), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(36), Rct-ResDam%(36)Level 28: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45)Level 30: Kick -- Acc-I(A)Level 32: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(40), Ags-Psi/Status(43), Ags-EndRdx/Rchg(46), Ags-ResDam/EndRdx/Rchg(46)Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Def/Rchg+(46)Level 38: Tactical Training: Assault -- EndRdx-I(A)Level 41: Assault -- EndRdx-I(A)Level 44: Wolf Spider Armor -- ImpArm-ResPsi(A)Level 47: Aim -- RechRdx-I(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Conditioning | HiddenLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Run-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48), Pnc-Heal/+End(48)Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48), EndMod-I(50)Level 6: Double JumpLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run------------------------
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