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Cold/Dual Pistols Defender


BurgerSlave

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So I got to tinkering trying to build an old tabletop RPG character in CoH. The Arizona Blizzard, an ice-controlling lawman from the Wild West days, kicked forward into the present day. After working around in Mids, I came up with this. It kind of made me blink a couple times, since my defenses and resistances are really high. Usually I have to scrimp and struggle to get them up so easily. Am I missing something here? Did I wind up gimping myself somehow by getting these numbers where they are? Feedback would be appreciated!

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

The Arizona Blizzard: Level 50 Magic Defender
Primary Power Set: Cold Domination
Secondary Power Set: Dual Pistols
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Ice Shield -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(3), LucoftheG-Def/Rchg+(3)
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(9)
Level 2: Snow Storm -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Rech(9), IceMisTrmt-Dam/Slow(11), IceMisTrmt-Acc/Dam/End(11), IceMisTrmt-Acc/Dam/End/Rech(13), IceMisTrmt-+ColdDmg(13)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def/Rchg(15), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(17)
Level 6: Assault -- EndRdx-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 10: Kick -- FrcFdb-Rechg%(A)
Level 12: Dual Wield -- SuddAcc--KB/+KD(A), SuddAcc-KB/Rech(19), SuddAcc-KB/Dmg/Rech(25), SuddAcc-KB/Dmg/End(50), SuddAcc-KB/Acc(50), SuddAcc-KB/Acc/Dmg(50)
Level 14: Empty Clips -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Rech(21), IceMisTrmt-Acc/Dam/End(21), IceMisTrmt-Dam/Slow(23), IceMisTrmt-Acc/Dam/End/Rech(23)
Level 16: Swap Ammo 
Level 18: Bullet Rain -- Bmbdmt-+FireDmg(A), Bmbdmt-Dam(25), Bmbdmt-Dam/Rech(27), Bmbdmt-Acc/Rech/End(27), Bmbdmt-Acc/Dam/Rech/End(29), JvlVll-Dam%(29)
Level 20: Glacial Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(33)
Level 22: Frostwork -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(33), Mrc-Rcvry+(33)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def/Rchg(36)
Level 28: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(36)
Level 30: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(37), LucoftheG-Def/EndRdx/Rchg(37)
Level 32: Heat Loss -- IceMisTrmt-+ColdDmg(A), IceMisTrmt-Acc/Dam/End/Rech(39), IceMisTrmt-Acc/Dam/End(39), IceMisTrmt-Dam/Slow(39), IceMisTrmt-Dam/Rech(40)
Level 35: Piercing Rounds -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(40), SprDfnBst-Dmg/EndRdx/Rchg(40), SprDfnBst-Acc/Dmg/EndRdx(42), SprDfnBst-Acc/Dmg/EndRdx/Rchg(42), SprDfnBst-Rchg/Heal%(42)
Level 38: Hail of Bullets -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Rchg/+Absorb(43), SprVglAss-Dmg/EndRdx/Rchg(43), SprVglAss-Dmg/Rchg(43), SprVglAss-Acc/Dmg(45), SprVglAss-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Sleet -- PcnoftheT--Rchg%(A)
Level 44: Power Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(48)
Level 47: Force of Nature -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(48), ImpArm-ResPsi(48)
Level 49: Executioner's Shot -- GldJvl-Dam%(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Spiritual Radial Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Clockwork Radial Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: Support Core Embodiment 
Level 16: Chemical Ammunition 
Level 16: Cryo Ammunition 
Level 16: Incendiary Ammunition 
Level 28: Afterburner 
------------

 

Edited by BurgerSlave
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  • 2 weeks later

     I can't use Mids (dead computer) but I'd note that Frostwork is not the best spot to place the special IOs from the Heal Sets, the Numina's, Miracle and Panacea.  The first two only proc in a click when cast and then provide the bonus for 120 sec thereafter.  So they'll work provided you can use Frostwork at least every 120 sec.  Panacea is similar except it either procs or not each time Frostwork is cast.  This is the major reason you'll usually see them placed in Health.  The auto powers check every 10 sec refreshing the proc 120's and potentially triggering the Panacea each time.  Toggles work similar to auto powers while active.

     Similar issue with the Kismet 6% in Ice Shield, it's a proc 120 so it'll work for 120 sec after Ice Shield is activated.  I'd think about placement in Maneuvers (or Hover)

     Neither Heat Loss or Snow Storm do damage so the damage aspect is wasted by slotting Ice Mistral's Torment.  Be certain the set bonuses are worth it and can't be had in other ways.  6.25% recharge via blast sets shouldn't be difficult to achieve (Positron or Decimation sets).

     Ageless Radial Epiphany for?   Just tell me it's for either DDR or Recharge ... shouldn't remotely need for endurance recovery.  Heat Loss should have you swimming in Endurance and with gobs of recharge perma or near perma +recovery.  End worries should be a long solved before Incarnates by HL.

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