Arcalian Posted June 8, 2019 Share Posted June 8, 2019 This is the two part mission about a Council spy amongst Arachnos. First part being to find out who the Council spy is, the second being that you invade the Arachnos base to catch the spy, which you only have an hour to do. So I finish the first mission no problem, head to the second, get in the door and start fighting, and even though I still had more than 50 minutes left, the mission abruptly ends and I'm told I failed. Is there a bug with timed missions? The one previous one I'd done I had no problem. Link to comment Share on other sites More sharing options...
justicebeliever Posted June 8, 2019 Share Posted June 8, 2019 I ran a Family Warehouse mish the other day, timed. I was strolling along thru the warehouse, controlling away, plenty of time and suddenly the mish fails me. WTF? But then I looked at the text - I was supposed to stop Draco from escaping, and I can see in the NPC chat where I triggered his escape. But because I missed it, he got away... "The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr Global Handle: @JusticeBeliever ... Home servers on Live: Guardian ... Playing on: Everlasting Link to comment Share on other sites More sharing options...
EpeeBill Posted September 12, 2019 Share Posted September 12, 2019 On 6/7/2019 at 9:57 PM, Arcalian said: This is the two part mission about a Council spy amongst Arachnos. First part being to find out who the Council spy is, the second being that you invade the Arachnos base to catch the spy, which you only have an hour to do. So I finish the first mission no problem, head to the second, get in the door and start fighting, and even though I still had more than 50 minutes left, the mission abruptly ends and I'm told I failed. Is there a bug with timed missions? The one previous one I'd done I had no problem. This just happened to me last night, too. I was had only defeated one spawn of enemies before the mission failed event occurred, so I don't think I triggered the spy leaving yet. I was still within 100 feet of the door. Link to comment Share on other sites More sharing options...
Coyotedancer Posted September 12, 2019 Share Posted September 12, 2019 I've had this happen... I suspect it's a spawn-point issue. The spy may have popped up behind you, very close to the door, rather than deeper into the map. That not only lets them escape very quickly, but also means you may never even see them. Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice Link to comment Share on other sites More sharing options...
Apparition Posted September 12, 2019 Share Posted September 12, 2019 The mission has been bugged since Issue 6. As soon as you start fighting mobs or get anywhere near the Council spy (and that can be 100 feet away), he will take off like a bat out of Hell. I have done the mission many, many times since CoV launch. IIRC, only once did it complete successfully. Link to comment Share on other sites More sharing options...
Redlynne Posted September 13, 2019 Share Posted September 13, 2019 If at first you don't succeed ... there's always Ouroboros ... Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
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