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I was tasked with making a Bane Spider


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In preparation for the upcoming hard mode ITF, I was asked if it was possible I bring either a Bane Spider or a melee-focused Widow to satisfy prerequisites for a themed run. I have neither, but what I do have is a chunk of experience running a Bane, as I had one for quite a while on Live, so that's what I chose. That was a long time ago, and things have changed since then. Here's my first real crack at it:

 

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

you're a pretty big guy: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Bash -- Empty(A)
Level 1: Wolf Spider Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7)
Level 2: Bane Spider Armor Upgrade -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(9)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(11), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(13)
Level 12: Pulverize -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(34), SprSpdBit-Acc/Dmg(34), SprSpdBit-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Acc/Dmg/Rchg(39)
Level 14: Poisonous Ray -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(17), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19)
Level 16: Super Jump -- WntGif-ResSlow(A)
Level 18: Shatter -- Hct-Dam%(A), Hct-Dmg/EndRdx(29), Hct-Acc/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Dmg/Rchg(34)
Level 20: Tactical Training: Leadership -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(21), AdjTrg-ToHit/EndRdx/Rchg(21), AdjTrg-EndRdx/Rchg(23), AdjTrg-ToHit/EndRdx(23), AdjTrg-Rchg(29)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(27)
Level 26: Boxing -- Empty(A)
Level 28: Surveillance -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(39), ShlBrk-Acc/Rchg(43), ShlBrk-Acc/EndRdx/Rchg(46)
Level 30: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(31), GldArm-3defTpProc(31), GldArm-ResDam(31), GldArm-End/Res(33)
Level 32: Crowd Control -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/Rchg(40)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(37)
Level 38: Venom Grenade -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(42), SprDmnofA-Dmg/EndRdx/Rchg(42), SprDmnofA-Acc/Dmg/Rchg(42), SprDmnofA-Dmg/Rchg(43), SprDmnofA-Acc/Dmg(43)
Level 41: School of Sharks -- Empty(A)
Level 44: Arctic Breath -- IceMisTrmt-+ColdDmg(A), TchofLadG-%Dam(45), ShlBrk-%Dam(45), PstBls-Dam%(45), ImpSwf-Dam%(46), Bmbdmt-+FireDmg(46)
Level 47: Frag Grenade -- Ann-Acc/Dmg(A), PstBls-Acc/Dmg(48), SuddAcc--KB/+KD(48), FrcFdb-Rechg%(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Conditioning | Hidden 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50), NmnCnv-Regen/Rcvry+(50)
Level 1: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(3), SynSck-EndMod/Rech(3), PrfShf-End%(5)
Level 16: Double Jump 
Level 50: Vorpal Radial Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Barrier Radial Epiphany 
Level 50: Assault Core Embodiment 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 50: Born In Battle 
Level 50: Agility Core Paragon 
------------
------------

 

Basically, this is the culmination of me throwing lotsa spaghetti a couple of ideas at the wall and seeing what sticks. Capped slow RES (basically a must have for all of my toons these days), some AoE (I understand this is a really weak spot for Banes), and a (hopefully) consistent ST rotation of Shatter -> Poison Ray -> Pulverize. If I were to use this build going forward, I'm torn on whether I should go Agility Core or Cardiac Core.

 

Is there anyone that can give me a pass on this? Thanks in advance.

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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I prefer a balance between the following:

 

Ranged ST attacks (because runners and sometimes you NEED to stay at range)

Melee ST/AoE attacks

Ranged AoE attacks

 

5 hours ago, Spaghetti Betty said:

Level 44: Arctic Breath -- IceMisTrmt-+ColdDmg(A), TchofLadG-%Dam(45), ShlBrk-%Dam(45), PstBls-Dam%(45), ImpSwf-Dam%(46), Bmbdmt-+FireDmg(46)

 

This is the way. 👍Invest more in your AoEs, they still matter especially for hardmode. You don't win via a war of attrition plinking away with ST attacks when facing overwhelming odds, you need AoEs. I would slot up frag grenade more, and replace the kb-kd with overwhelming force, and put a FF proc in it.

 

Poisonous ray is slow compared to what you can crank out with single shot + burst and both do -def for double the value of poisonous ray. Both gun powers recharge quickly and you can use just those as your ST ranged rotation. For ITF the -def might be relevant. Having build up recharge quicker is also relevant, I'd rather toss slots into buildup than tactics.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Crabby Baney Panda: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Single Shot -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Rchg/Global Toxic(3), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3)
Level 1: Bane Spider Armor Upgrade -- UnbGrd-Max HP%(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam(5), ImpArm-ResDam/Rchg(7)
Level 2: Burst -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15), Apc-Dmg/Rchg(17)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17), WntGif-ResSlow(19)
Level 6: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(25), ShlWal-Def(27), ShlWal-ResDam/Re TP(27)
Level 12: Venom Grenade -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(29), Rgn-Dmg/EndRdx(31), Rgn-Knock%(31), Ann-ResDeb%(31)
Level 14: Pulverize -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(33), SprDmnofA-Dmg/EndRdx/Rchg(33), SprDmnofA-Acc/Dmg/EndRdx/Rchg(33), SprDmnofA-Rchg/DmgFear%(34)
Level 16: Kick -- Empty(A)
Level 18: Frag Grenade -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/EndRdx(34), Bmbdmt-+FireDmg(36), OvrFrc-Dam/KB(36), FrcFdb-Rechg%(36)
Level 20: Tactical Training: Leadership -- HO:Cyto(A)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37), LucoftheG-Def/EndRdx/Rchg(48)
Level 26: Shatter -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(39), FrcFdb-Rechg%(40)
Level 28: Tough -- HO:Ribo(A), StdPrt-ResDam/Def+(40), StdPrt-ResKB(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(42), Rct-ResDam%(42)
Level 32: Crowd Control -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), Arm-Dam%(43), FuroftheG-ResDeb%(45), FrcFdb-Rechg%(45)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(46)
Level 38: Spirit Shark -- Empty(A)
Level 41: Arctic Breath -- ShlBrk-%Dam(A), PstBls-Dam%(46), Bmbdmt-+FireDmg(47), ImpSwf-Dam%(47), IceMisTrmt-+ColdDmg(47), TchofLadG-%Dam(48)
Level 44: Surveillance -- AnlWkn-Acc/Rchg/EndRdx(A), AchHee-ResDeb%(48)
Level 47: Combat Training: Offensive -- Acc-I(A)
Level 49: Wolf Spider Armor -- GldArm-3defTpProc(A)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7), Prv-Absorb%(9), NmnCnv-Regen/Rcvry+(9)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(11), PwrTrns-+Heal(11)
Level 50: Musculature Radial Paragon
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
------------
------------

 

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I placed less emphasis on resists because I think there's going to be a healthy spamming of barriers for this type of content. I did softcap defense so you can faceroll other normal content. Offense is something you really can't gain via destiny so I lean more towards offensive builds.

Edited by Nemu
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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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5 hours ago, Spaghetti Betty said:

In preparation for the upcoming hard mode ITF, I was asked if it was possible I bring either a Bane Spider or a melee-focused Widow to satisfy prerequisites for a themed run. I have neither, but what I do have is a chunk of experience running a Bane, as I had one for quite a while on Live, so that's what I chose. That was a long time ago, and things have changed since then. Here's my first real crack at it:

 

  Reveal hidden contents

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

you're a pretty big guy: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Bash -- Empty(A)
Level 1: Wolf Spider Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7)
Level 2: Bane Spider Armor Upgrade -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Build Up -- GssSynFr--Build%(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(9)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(11), ShlWal-Def/EndRdx(11), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(13)
Level 12: Pulverize -- SprSpdBit-Rchg/Global Toxic(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(34), SprSpdBit-Acc/Dmg(34), SprSpdBit-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Acc/Dmg/Rchg(39)
Level 14: Poisonous Ray -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(17), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19)
Level 16: Super Jump -- WntGif-ResSlow(A)
Level 18: Shatter -- Hct-Dam%(A), Hct-Dmg/EndRdx(29), Hct-Acc/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Dmg/Rchg(34)
Level 20: Tactical Training: Leadership -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(21), AdjTrg-ToHit/EndRdx/Rchg(21), AdjTrg-EndRdx/Rchg(23), AdjTrg-ToHit/EndRdx(23), AdjTrg-Rchg(29)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(27)
Level 26: Boxing -- Empty(A)
Level 28: Surveillance -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(39), ShlBrk-Acc/Rchg(43), ShlBrk-Acc/EndRdx/Rchg(46)
Level 30: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(31), GldArm-3defTpProc(31), GldArm-ResDam(31), GldArm-End/Res(33)
Level 32: Crowd Control -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Acc/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/Rchg(40)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(37)
Level 38: Venom Grenade -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(42), SprDmnofA-Dmg/EndRdx/Rchg(42), SprDmnofA-Acc/Dmg/Rchg(42), SprDmnofA-Dmg/Rchg(43), SprDmnofA-Acc/Dmg(43)
Level 41: School of Sharks -- Empty(A)
Level 44: Arctic Breath -- IceMisTrmt-+ColdDmg(A), TchofLadG-%Dam(45), ShlBrk-%Dam(45), PstBls-Dam%(45), ImpSwf-Dam%(46), Bmbdmt-+FireDmg(46)
Level 47: Frag Grenade -- Ann-Acc/Dmg(A), PstBls-Acc/Dmg(48), SuddAcc--KB/+KD(48), FrcFdb-Rechg%(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Conditioning | Hidden 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(50), NmnCnv-Regen/Rcvry+(50)
Level 1: Stamina -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(3), SynSck-EndMod/Rech(3), PrfShf-End%(5)
Level 16: Double Jump 
Level 50: Vorpal Radial Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Barrier Radial Epiphany 
Level 50: Assault Core Embodiment 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 50: Born In Battle 
Level 50: Agility Core Paragon 
------------
------------

 

Basically, this is the culmination of me throwing lotsa spaghetti a couple of ideas at the wall and seeing what sticks. Capped slow RES (basically a must have for all of my toons these days), some AoE (I understand this is a really weak spot for Banes), and a (hopefully) consistent ST rotation of Shatter -> Poison Ray -> Pulverize. If I were to use this build going forward, I'm torn on whether I should go Agility Core or Cardiac Core.

 

Is there anyone that can give me a pass on this? Thanks in advance.

I have quibbles around the power selection order and I am not a big fan of Arctic Breath due to it's cast time and cone size.

 

AOE. If you have enough recharge, which you seem to have, I think Venom and Frag grenade are enough AOE for a Bane. Don't forget that Crowd Control is AOE.

 

Alpha. I use Muscularture Radial. Banes don't have the endurance issues that plague Widows. Unless you proc too much, another reason I don't like Arctic Breath, end expensive.

 

Procs. Poisonous Ray procs above average. So, does Surveillance, but I didn't have the slots to do that.

 

ITF Hardmode. Bane's biggest weakness is no DDR (Defense Debuff Resistance).

 

Teleport. Using Fold Space to pack mobs for nades and Crowd Control really helps. Also, makes the team AOEs more effective.

 

I use /bind lshift+s powexec_location back:35 "Combat Teleport" after fold space to get out the ball of mobs I just created.

 

Here is my current build as food for thought:

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Tele Bane: Level 50 Magic Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Bash -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(5), SprSpdBit-Rchg/Global Toxic(7)
Level 1: Bane Spider Armor Upgrade -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-Max HP%(11), ImpArm-ResPsi(11)
Level 2: Combat Training: Defensive -- ShlWal-Def(A), ShlWal-ResDam/Re TP(13), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx(15)
Level 4: Teleport -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(21)
Level 6: Build Up -- RechRdx-I(A), GssSynFr--Build%(21)
Level 8: Combat Teleport -- WntGif-ResSlow(A)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def(23), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(25)
Level 12: Venom Grenade -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/Rchg(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), SprFrzBls-Rchg/ImmobProc(31)
Level 14: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(33)
Level 16: Poisonous Ray -- Apc-Dmg(A), TchofLadG-%Dam(34), ShlBrk-%Dam(34), GldJvl-Dam%(34), AchHee-ResDeb%(36), Apc-Dam%(36)
Level 18: Frag Grenade -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(36), OvrFrc-End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dmg/End/Rech(37), FrcFdb-Rechg%(39)
Level 20: Shatter -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Acc/Rchg(40), Hct-Dam%(40), TchofDth-Dam%(40)
Level 22: Wolf Spider Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), StdPrt-ResKB(42)
Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A)
Level 26: Fold Space -- RechRdx-I(A), RechRdx-I(50)
Level 28: Surveillance -- AnlWkn-Acc/Rchg(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 32: Crowd Control -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(43), SprDmnofA-Acc/Dmg/Rchg(43), SprDmnofA-Dmg/EndRdx/Rchg(43), SprDmnofA-Acc/Dmg/EndRdx/Rchg(45), SprDmnofA-Rchg/DmgFear%(45)
Level 35: Tactical Training: Leadership -- HO:Cyto(A)
Level 38: Mental Training -- Run-I(A)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(45), Ags-ResDam/Rchg(46), Ags-ResDam(46), Ags-ResDam/EndRdx/Rchg(46)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def/Rchg(50)
Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(15), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(19), PrfShf-End%(19)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Total Radial Revamp
------------
------------

 

 

 

Edited by KaizenSoze
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Here's one that I made about a year back.

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Critic Flea: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Bash

  • (A) Superior Spider's Bite - Accuracy/Damage
  • (9) Superior Spider's Bite - Damage/RechargeTime
  • (11) Superior Spider's Bite - Accuracy/Damage/RechargeTime
  • (11) Superior Spider's Bite - Damage/Endurance/RechargeTime
  • (13) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
  • (13) Superior Spider's Bite - RechargeTime/Global Toxic

Level 1: Wolf Spider Armor

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (3) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Steadfast Protection - Knockback Protection
  • (42) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - +Max HP

Level 2: Combat Training: Defensive

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense

Level 4: Bane Spider Armor Upgrade

  • (A) Aegis - Resistance/Endurance
  • (5) Aegis - Resistance
  • (7) Aegis - Resistance/Endurance/Recharge
  • (40) Aegis - Psionic/Status Resistance
  • (48) Impervium Armor - Psionic Resistance

Level 6: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 8: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage
  • (9) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (48) Karma - Knockback Protection

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (15) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense

Level 12: Poisonous Ray

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (17) Superior Winter's Bite - Damage/RechargeTime
  • (17) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (25) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (27) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (29) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 14: Kick

  • (A) Crushing Impact - Accuracy/Damage

Level 16: Pulverize

  • (A) Hecatomb - Damage/Recharge
  • (29) Hecatomb - Accuracy/Damage/Recharge
  • (34) Hecatomb - Accuracy/Recharge
  • (34) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Chance of Damage(Negative)
  • (37) Gladiator's Strike - Chance for Smashing Damage

Level 18: Tough

  • (A) Aegis - Resistance/Endurance
  • (19) Aegis - Resistance
  • (19) Aegis - Resistance/Endurance/Recharge
  • (40) Aegis - Resistance/Recharge

Level 20: Shatter

  • (A) Superior Dominion of Arachnos - Accuracy/Damage
  • (21) Superior Dominion of Arachnos - Damage/Recharge
  • (21) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (23) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (23) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize

Level 22: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 24: Cloaking Device

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance

Level 28: Surveillance

  • (A) Achilles' Heel - Chance for Res Debuff
  • (39) Analyze Weakness - Accuracy/Defense Debuff
  • (39) Analyze Weakness - Accuracy/Endurance/Recharge
  • (39) Analyze Weakness - Accuracy/Recharge
  • (40) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (48) Touch of Lady Grey - Chance for Negative Damage

Level 30: Venom Grenade

  • (A) Annihilation - Accuracy/Damage
  • (31) Annihilation - Damage/RechargeTime
  • (31) Annihilation - Accuracy/Damage/RechargeTime
  • (31) Annihilation - Accuracy/Damage/Endurance
  • (33) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (33) Annihilation - Chance for Res Debuff

Level 32: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 35: Crowd Control

  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage

Level 38: Mental Training

  • (A) Run Speed IO

Level 41: Super Speed

  • (A) Celerity - +Stealth
  • (50) Celerity - Endurance

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Tactics

  • (A) HamiO:Cytoskeleton Exposure

Level 1: Conditioning | Hidden


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (5) Numina's Convalesence - +Regeneration/+Recovery
  • (50) Preventive Medicine - Chance for +Absorb
  • (50) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 4: Ninja Run

Level 50: Musculature Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 41: Speed Phase

 

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Arctic breath is so underrated.

 

Most look at just the cast time and the cone and dismiss it. But it is a proc monster that does -def and -res and causes knockdown. It is yet another power in a Bane's arsenal to stack -resist and the AoE proc damage output fills a much needed hole in a Bane's offensive kit.

 

My bane when specced for the typical ST heavy focus (with venom and frag of course) fold against stuff like rularuu, my blasters have a fighting chance because I can alpha strike a spawn with my nuke and trigger fear AI. That's what banes lack, Procced arctic breath does a good impression of a decent alpha strike rotation when combined with venom grenade (with a ragnorak KD IO) and frag grenade.

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Thanks for all the feedback, guys.

 

6 hours ago, Nemu said:

I placed less emphasis on resists because I think there's going to be a healthy spamming of barriers for this type of content. I did softcap defense so you can faceroll other normal content. Offense is something you really can't gain via destiny so I lean more towards offensive builds.

That's understandable. I was rolling more towards safety than anything, but I'll consider what you laid out. So far the only thing making me feel sour towards your build is no travel power.

 

6 hours ago, KaizenSoze said:

I have quibbles around the power selection order

This was a super rough draft. I just wanted to get the powers I thought would be most beneficial onto the thing so I had something to brainstorm with.

 

 

6 hours ago, KaizenSoze said:

Poisonous Ray procs above average

I didn't consider this. Thanks.

 

6 hours ago, Bionic_Flea said:

Here's one that I made about a year back.

I'm gonna have to study yours a bit more to see how you got your defense numbers so high. Very interesting.

 

5 hours ago, Nemu said:

Arctic breath is so underrated.

I picked it for pretty much every reason you said. It's the only power pick resembling a """nuke""" and comes with nasty debuffs. The end cost really hurts though. Was one of the reasons I was considering Cardiac, on top of extra resistance.

 

I'll mull over all the points made and come back with another draft soon.

Edited by Spaghetti Betty

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

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10 minutes ago, Bionic_Flea said:

That's with the Cloak on and unsuppressed.  Minus about 5 once combat starts.

Huh. Thought I had combat triggered when I opened that.

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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Ok, I'm back. I did a little more brainstorming in Mids. I wasn't aware of the fact "hit by foe" and "damaged" aren't considered the same thing when it comes to Cloaking Device.

 

Right now I have 2 candidates for a final build. I ended up using @Nemu's as a framework. Fold Space is great, but I already have a good handful of toons that use it. Anyways, here they are:

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

bane v2 breath: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Single Shot -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(13), SprSpdBit-Rchg/Global Toxic(13)
Level 1: Bane Spider Armor Upgrade -- UnbGrd-Max HP%(A), GldArm-3defTpProc(3), GldArm-End/Res(3), GldArm-ResDam(5)
Level 2: Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), ShlWal-ResDam/Re TP(48)
Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(7), GssSynFr--Rchg/EndRdx(7), GssSynFr--ToHit/Rchg/EndRdx(9), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(15), ShlWal-Def/EndRdx(15), ShlWal-Def/Rchg(17), ShlWal-Def/EndRdx/Rchg(17)
Level 12: Venom Grenade -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(23), Rgn-Acc/Rchg(23), Rgn-Acc/Dmg/Rchg(29), Rgn-Dmg/Rchg(31)
Level 14: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39)
Level 16: Super Jump -- WntGif-ResSlow(A)
Level 18: Frag Grenade -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(19), OvrFrc-Dam/KB(21), FrcFdb-Rechg%(21)
Level 20: Tactical Training: Leadership -- HO:Cyto(A)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(27)
Level 26: Shatter -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(40), SprDmnofA-Dmg/EndRdx/Rchg(43), SprDmnofA-Acc/Dmg/Rchg(43), SprDmnofA-Acc/Dmg(43), FrcFdb-Rechg%(48)
Level 28: Surveillance -- AnlWkn-Acc/Rchg(A), AchHee-ResDeb%(29)
Level 30: Kick -- Empty(A)
Level 32: Crowd Control -- Arm-Dam%(A), Arm-Dmg/EndRdx(34), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/Rchg(36), FrcFdb-Rechg%(37)
Level 35: Spirit Shark -- Empty(A)
Level 38: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(39)
Level 41: Weave -- Rct-Def/EndRdx/Rchg(A), Rct-Def/EndRdx(42), Rct-Def(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(46), Rct-ResDam%(48)
Level 44: Arctic Breath -- IceMisTrmt-+ColdDmg(A), ImpSwf-Dam%(45), Bmbdmt-+FireDmg(45), PstBls-Dam%(45), TchofLadG-%Dam(46), ShlBrk-%Dam(46)
Level 47: Combat Training: Offensive -- Acc-I(A)
Level 49: Wolf Spider Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(50), Ags-ResDam/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
Level 1: Conditioning | Hidden 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(34), Mrc-Rcvry+(40), NmnCnv-Regen/Rcvry+(40)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(33), PwrTrns-EndMod(34)
Level 16: Double Jump 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 50: Born In Battle 
Level 50: Musculature Radial Paragon 
Level 50: Barrier Radial Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Degenerative Radial Flawless Interface 
------------
------------

I just can't go without a travel power, so something had to go, or this toon would've been doomed to be played rarely. Maneuvers was my best bet. Some procs had to go so I could climb my way back to soft cap while still retaining my capped slow res and global recharge.

 

Overall, I'm pretty happy with it, but I did get curious and wanted to see what it would look like if I decided to forgo Arctic Breath to save myself the lost power pick in School of Sharks, and this is what I did instead...

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

bane v2 ray: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Single Shot -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(13), SprSpdBit-Rchg/Global Toxic(13)
Level 1: Bane Spider Armor Upgrade -- UnbGrd-Max HP%(A), GldArm-3defTpProc(3), GldArm-End/Res(3), GldArm-ResDam(5)
Level 2: Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), ShlWal-ResDam/Re TP(48)
Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(7), GssSynFr--Rchg/EndRdx(7), GssSynFr--ToHit/Rchg/EndRdx(9), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(15), ShlWal-Def/EndRdx(15), ShlWal-Def/Rchg(17), ShlWal-Def/EndRdx/Rchg(17)
Level 12: Venom Grenade -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(23), Rgn-Acc/Rchg(23), Rgn-Acc/Dmg/Rchg(29), Rgn-Dmg/Rchg(31)
Level 14: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39)
Level 16: Super Jump -- WntGif-ResSlow(A)
Level 18: Frag Grenade -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(19), OvrFrc-Dam/KB(21), FrcFdb-Rechg%(21)
Level 20: Tactical Training: Leadership -- HO:Cyto(A)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(27), ShlWal-Def/EndRdx/Rchg(27)
Level 26: Shatter -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(40), SprDmnofA-Dmg/EndRdx/Rchg(43), SprDmnofA-Acc/Dmg/Rchg(43), SprDmnofA-Acc/Dmg(43), FrcFdb-Rechg%(48)
Level 28: Surveillance -- AnlWkn-Acc/Rchg(A), AchHee-ResDeb%(29)
Level 30: Kick -- Empty(A)
Level 32: Crowd Control -- Arm-Dam%(A), Arm-Dmg/EndRdx(34), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/Rchg(36), FrcFdb-Rechg%(37)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 38: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(39)
Level 41: Weave -- Rct-Def/EndRdx/Rchg(A), Rct-Def/EndRdx(42), Rct-Def(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(46), Rct-ResDam%(48)
Level 44: Poisonous Ray -- Apc-Dam%(A), GldJvl-Dam%(45), TchofLadG-%Dam(45), ShlBrk-%Dam(45), Thn-Acc/Dmg(46), Dvs-Acc/Dmg(46)
Level 47: Combat Training: Offensive -- Acc-I(A)
Level 49: Wolf Spider Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(50), Ags-ResDam/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
Level 1: Conditioning | Hidden 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(34), Mrc-Rcvry+(40), NmnCnv-Regen/Rcvry+(40)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(33), PwrTrns-EndMod(34)
Level 16: Double Jump 
Level 50: Musculature Radial Paragon 
Level 50: Barrier Radial Epiphany 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Assault Core Embodiment 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 50: Born In Battle 
------------
------------

Dropping Arctic Breath allows me to pick Maneuvers back up for way better defense numbers. The other empty spot went to Poisonous Ray. My thought process was the extra Ranged attack means I don't have to lose DPS if I have to back out of melee/my target manages to get away from me. I'm sure there's something else that could go there, but I want to at least test the dmg output of it before I completely dismiss it.

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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You could just drop combat training offensive from my build and fit a travel power in.

 

There is a reason I use 4 piece lotg rather than 1 lotg 7.5 and 3-4 shield walls in some of the defense toggles. If you want to lean more into survival and keep your current slotting, then you can drop a proc from arctic breath and slot an Acc or Acc multi-mod IO in.

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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6 hours ago, Nemu said:

You could just drop combat training offensive from my build and fit a travel power in.

 

There is a reason I use 4 piece lotg rather than 1 lotg 7.5 and 3-4 shield walls in some of the defense toggles. If you want to lean more into survival and keep your current slotting, then you can drop a proc from arctic breath and slot an Acc or Acc multi-mod IO in.

Ok, I'll give that a shot. I wasn't sure if CT: Offensive was vital to keeping acc high vs Cims.

 

Once I get some time to do some real testing in Brainstorm I'll report back.

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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I'm back. I took some time to go over the potential candidates one more time to see what I could do. Did some testing against 54 incarnate Cims. As suspected, survivability does not matter against them unless it's Tanker/Brute levels of durability or Defender/Corr levels of massive buffs. That's fantastic, because I'm probably ever going to be running content this hard on a team anyway, but what I have performed very successfully, minus the faceplant or two.

 

So here is what I eventually settled on:

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

no one cared who i was until i put on the mask: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Single Shot -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(13), SprSpdBit-Rchg/Global Toxic(13)
Level 1: Bane Spider Armor Upgrade -- UnbGrd-Max HP%(A), GldArm-3defTpProc(3), GldArm-End/Res(3), GldArm-ResDam(5)
Level 2: Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), ShlWal-ResDam/Re TP(48)
Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(7), GssSynFr--Rchg/EndRdx(7), GssSynFr--ToHit/Rchg/EndRdx(9), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def/Rchg(15), LucoftheG-Def(17)
Level 12: Venom Grenade -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(23), Rgn-Acc/Rchg(23), Rgn-Acc/Dmg/Rchg(29), Rgn-Dmg/Rchg(31), Ann-ResDeb%(48)
Level 14: Pulverize -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37)
Level 16: Super Jump -- WntGif-ResSlow(A)
Level 18: Frag Grenade -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(19), OvrFrc-Dam/KB(21), FrcFdb-Rechg%(21)
Level 20: Tactical Training: Leadership -- HO:Cyto(A)
Level 22: Mental Training -- Run-I(A)
Level 24: Cloaking Device -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25), LucoftheG-Def/Rchg(27)
Level 26: Shatter -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg(39), FrcFdb-Rechg%(39), SprDmnofA-Acc/Dmg/EndRdx/Rchg(40), SprDmnofA-Dmg/EndRdx/Rchg(43), SprDmnofA-Acc/Dmg/Rchg(43)
Level 28: Surveillance -- AnlWkn-Acc/Rchg(A), AchHee-ResDeb%(29)
Level 30: Kick -- Empty(A)
Level 32: Crowd Control -- Arm-Dam%(A), Arm-Dmg/EndRdx(34), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/Rchg(36), FrcFdb-Rechg%(37)
Level 35: Spirit Shark -- Empty(A)
Level 38: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(39)
Level 41: Weave -- Rct-Def/EndRdx/Rchg(A), Rct-Def/EndRdx(42), Rct-Def(42), Rct-EndRdx/Rchg(42), Rct-ResDam%(43), Rct-Def/Rchg(46)
Level 44: Arctic Breath -- IceMisTrmt-+ColdDmg(A), ImpSwf-Dam%(45), Bmbdmt-+FireDmg(45), PstBls-Dam%(45), TchofLadG-%Dam(46), ShlBrk-%Dam(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48)
Level 49: Wolf Spider Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(50), Ags-ResDam/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
Level 1: Conditioning | Hidden 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(34), Mrc-Rcvry+(40), NmnCnv-Regen/Rcvry+(40)
Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(33), PwrTrns-EndMod(34)
Level 16: Double Jump 
Level 50: Musculature Radial Paragon 
Level 50: Barrier Radial Epiphany 
Level 50: Assault Core Embodiment 
Level 50: Degenerative Radial Flawless Interface 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 50: Marshal 
Level 50: Born In Battle 
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It is essentially @Nemu's build, but with some tweaks to satisfy my own gripes. Adjustments made to round out slow resistance to 100% (it matters, ok?), Super Jump, and a few more points of KB protection at the cost of some damage and Psi defense. I'm not too worried about losing some -Res procs, mostly because they don't stack on a team, and Bane already brings so much from attacks. I was still flattening mobs regardless. Proc'd out Arctic Breath is a little ridiculous. Its reach is kinda goofy, and the narrow arc doesn't bother me at all since I'm used to Full Auto on my AR blaster anyway.

 

All in all, I had a lot of fun collabing on this with everyone. Many thanks. I actually look forward to bringing this to teams in the future.

  • Like 1

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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