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Electric Control/Pain Domination


rksr9997

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I have played this all the way up to 50 where I am starting to get the Incarnate Powers. Did it by just completing missions and stuff with my wife playing a Electric Blast/Plant Manipulation Blaster. I was a super fun time and there were moments I thought we were quite strong for just a two person team. The additional -End the controller could place on the mobs would cause the Elec Blaster to get the shock damage almost all the time on attacks.

 

I am at a point where I want to repec this guy so he is basically maxing out his ability to provide good buffs to the team, and coral enemies and suppress them with the -End and Fold Space. Please tell me what you think of the build posted below, and let me know if I am poorly slotting any powers or anything. I haven't seen another Elec/Pain Controller anywhere, it may be a rather uncommon thing to try.

 

The combo of warping in, using Anguishing Cry to Fold Space and then World of Pain for a buildup to boost the Gremlins and team mates and then follow up with you big AoE attacks is pretty great. Gremlins seem like trash pets mostly sometimes I don't even use them.

 

 

https://www.midsreborn.com/builds/download.php?uc=1398&c=659&a=1318&f=HEX&dc=78DA65944B4F135114C7EFB43314DA22855A2814E4FD960AC60F60E4E10662A150D4A87552A77592A1D34C6BA25FC38D2B9F0B15FD14AE8DF858BBD3280F11A282808B7A98FFB98261D2F637F3BFE77FEFB9E7DCE9D4EDB160363B715628A1514B2F16D3A376BEE4D8966538DA949E3333822EDF79C7CEE575C747F79D070132363E6E1999926366A4D07A28E6DCAD6C369ED0CD7C7ACC5E30F37AC9B4F3A22E61936DD6B08C82ED945C2DE84A93865E30F339BFFB902C18C68D807B3B6199B99BA5A6F1829989271C7341B7D213B693318AE929BD58329C3B514AAD95BE9F42F4A3EC272DCA9AD8F20831A28AE036F337786C87B90B86F6C00BFD87CDD38A2B7A669849509D65CE811529F033ADAC48B3F2D48BC16760E573E622E87FC17C094ED3CA5E69F62E430CAD8075ABCC35F0F83770681DECA5BE680266A1C5207EA1747C2C7A7C7F543877C1913DB09B22AAA4B3EA23AAF0959C0116D5400A62EF3CF322F312387019F4D60B512D67AA1E14AE584FD3D748B126823A759058CBA2522B2399B3548730D7C1136EC756EADBC053CDE00C054538484436B09565CABA4156B0811BDFCE8DEFE2C6F770E37BB8F13DDCF81532374A73E315884D5799D7C0E634F33A784207E7289D9834C7F67368A1C128F334726E3BC31C662EC29C24738B2C51CB00AAB01AC26176ABD0BA09B17D8BF9134C91B3432EDBB184E93ADF32DF31DF73013E305F11C3AA982773B76C42379FAB113E57AF097D3CA8F5DDC772FD0F980F998FC081C7CC27E08FA01083D23CE8D55CF1A4CAD49815E0908F5909BEA195E3BC276F7C97DBFE8BB9C3696E814B846159BA613E40CDAA9057993E74ED77E19F549E3C3A9E50E54B4F92E24AEBFE833F028EDAF84FEAC26ADF8FC66D1E923CE21ECA1EDDC6218DDEC5F35F4F6FE44F

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Okay, so the two big IOs I see you missing are the Defense IOs that provide +global resistance.  Reactive Defenses - Scaling Resist Damage, and Shield Wall:  +5% Res (all).  And you might be thinking - controllers are squishy, why bother with +resistance?  Well you're a /Pain which means that you get not only World of Pain for ++resistances to yourself and teammates, but you also have Nullify Pain and Soothing Aura to always keep your health topped up.  I have an AR/Pain Corruptor and I run him with almost no Defenses but 60% or greater resistances (to everything except Energy.  Damn Energy) and he's tough as teak.  His main problem is lack of kill speed (or control) vs ability to soak damage, but he can easily soak an Alpha strike, heal and do it again.  As a controller, with a similar build you can potentially soak the Alpha, and have plenty of time to lockdown everything while your blaster clears.

 

So with that in mind, this is what I did to your build without changing any of your power picks.  Mostly focusing on decent end drain, maintaining your recharge, upping your health, and increasing resistances:

Spoiler

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One thing to keep in mind is that you have Share Pain but not Soothe.  Having played to 50 you probably already know, but that means any time you use your single target heal, you cannot be healed for 15s and you only get 50% of your heals for another 5s after that, as well as your regeneration being cut by 100% and 50% for the same durations.  It can be a bit easier to kill yourself if you're not careful with Share Pain (also it makes Power Transfer: Chance to Heal Self kind of worthless).

 

This build may look different if I tinker with what powers are taken, but I wasn't sure how far afield I wanted to go from what you were already doing.   Hope it's helpful!  Even if it's not what you're aiming for, maybe it will show you something you hadn't considered yet

 

Oh, this is my AR/Pain Corr.  He was built out in 2019 so probably needs some updating:

 

Spoiler

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Well thank you so very much for taking the time I am going to try the build you sent me. I was prioritizing ranged defense due to the fact that it can also mitigate MEZ, and that has been this guys biggest problem the whole time. So much MEZ is fired at range and if it all misses you much the better, but I am very interested in what you have done. I would never make a build that way (I just never looked at it that way) and appreciate a different perspective.

 

Seriously very kind of you to take the time. This is for Grognar on Indom.

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4 hours ago, Ringo said:

One thing to keep in mind is that you have Share Pain but not Soothe.  Having played to 50 you probably already know, but that means any time you use your single target heal, you cannot be healed for 15s and you only get 50% of your heals for another 5s after that, as well as your regeneration being cut by 100% and 50% for the same durations.  It can be a bit easier to kill yourself if you're not careful with Share Pain (also it makes Power Transfer: Chance to Heal Self kind of worthless).

 

So I have not even tried Soothe at any point yet, I suppose I could throw out Enforced Morale in favor of it. I just really liked they way Share Pain works and the fact that you can Power Boost it for like a +1500 HP heal. I just don't know about the numbers Soothe is capable of. Maybe it is the better way to go. Share Pain HAS gotten me killed many times, but I didn't pick this build to be invincible. You have to play this one a certain way, and it's really just to support the Electric/Plant Blaster.

 

Another thing I will say is that I have played all the way to 50 and Incarnate content WITHOUT Paralyzing Blast. I really don't need this power and I am not sure why I suddenly decided to include it. Probably just because I wanted another 3.75% ranged defense...?

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Oh then absolutely drop Paralyzing Blast.  In my experience playing controllers the times when you actually want to use a group hold is when things are out of control and the sub-30 second hold duration rarely buys you actual space to recover.  Instead it draws a bunch of aggro and you die messily when you could've been trying something else.  The one saving grace is that with a full +resist build you can possibly open with Paralyzing Blast and then soak the alpha strike, but it won't be up again for another minute+ so it's not an every spawn thing anyway!

 

As far as Soothe, Share Pain does heal twice as much.  City of Data says Share Pain "Heal 471.1944 points of damage" and Soothe "Heal 230.8853 points of damage" My corruptor has both because I like to be able to pick and choose when I want the +dmg/no healing effect and still have a single target heal on hand.  Plus on really bad moment, I can hit the tank with two single target heals in a row.  Or if things are going good,  I'll just hit fully healed teammates with Share Pain.

 

Oh, as far as Mez goes - yeah, get Clarion for your Destiny slot.  And just carry/make break frees.  A break free can always put you back in the fight!

Edited by Ringo
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Okay, here's a second shot at your build:

 

Spoiler

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I dropped Paralyzing Blast and Enforce Morale.  Picked up Soothe and Stealth.  Reworked slots, you now have +300 HP, true stealth (except against Rikti Drones, Snipers, etc) when using Stealth+Sprint.  Hasten is Perma by a couple seconds.  No wasted S/L resist over the cap with Temp Inv on.  Fire/Cold/Toxic resist just under 40%.  Energy/Negative resist at 44%.  Psi resist at 50%.  8.5% extra Max End, and +3 end/s over your toggle usage.  Chain fences slotted for end drain.  Chain Fences, Energy Torrent, and Anguishing Cry all have -Res procs.  Energy Torrent has a Chance for Immobilize proc which is probably less useful than the Overwhelming Force KB to KD IO, but it might work, and it was necessary for another 6% fire/cold resist.

 

If you do end up trying this out I'd love to hear your (or anyones) thoughts on how it plays!

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