Tubalcain Posted August 19, 2022 Share Posted August 19, 2022 (edited) I have an idea for making Sleep useful. Institute a "Groggy" effect. When Sleep is broken early by the targets being attacked they are Groggy, which debuffs their movement speed and damage. Maybe even their defense or damage resistance. The Groggy affect could take effect when the target is successfully Sleeped. So you'd need to stack mags for it to affect bosses. It could scale with how many mags of sleep are on the enemy and lasts for the duration of the Sleep mez so slotting for more Sleep duration would cause the Groggy effect to last longer. Edited August 19, 2022 by Tubalcain Link to comment Share on other sites More sharing options...
biostem Posted August 19, 2022 Share Posted August 19, 2022 Or have sleep cause a knockdown effect, from which the enemies won't try to get back up until they are awoken. 2 Link to comment Share on other sites More sharing options...
Rudra Posted August 19, 2022 Share Posted August 19, 2022 I always found it odd that sleep left its targets standing. Figured it was an engine limitation. Targets falling down and not getting up while slept would be great! 1 Link to comment Share on other sites More sharing options...
biostem Posted August 19, 2022 Share Posted August 19, 2022 19 minutes ago, Rudra said: I always found it odd that sleep left its targets standing. Figured it was an engine limitation. Targets falling down and not getting up while slept would be great! I wonder if knockdown and the act of getting back up are inextricably linked together as 1 action/sequence of events. Besides being defeated, is there any instance where any enemy gets knocked down and stays down? Maybe that's why... *shrugs* Link to comment Share on other sites More sharing options...
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