TCUFROGS Posted August 20, 2022 Posted August 20, 2022 Thinking about making a Kinetics/Assault Rifle Defender to play Co-Op with my buddy who plans on playing a Inv/Savage Tanker. Thoughts? I am mainly taking Kinetics because obviously it's a great debuffer/buffer and goes great in a team, and Assault Rifle because it's one of the few sets I haven't toyed around with and have heard nothing but MEHHHH and hoping Homecoming team buffs it in the future! Any thoughts or build ideas are greatly appreciated!!! 1
Hyperstrike Posted August 20, 2022 Posted August 20, 2022 (edited) Some ideas Same build as I PM'ed you. Spoiler This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic DefenderPrimary Power Set: KineticsSecondary Power Set: Assault RiflePower Pool: FightingPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(7)Level 1: Burst -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11)Level 2: Siphon Power -- Acc-I(A), RechRdx-I(15)Level 4: Buckshot -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(17), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(19), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), SprVglAss-Rchg/+Absorb(21)Level 6: Siphon Speed -- Acc-I(A), RechRdx-I(21)Level 8: Increase Density -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), StdPrt-ResKB(23)Level 10: M30 Grenade -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(27), Rgn-Knock%(27)Level 12: Speed Boost -- EffAdp-EndMod/Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(29), PreOptmz-EndMod/Acc/Rech(29)Level 14: Kick -- FrcFdb-Rechg%(A)Level 16: Beanbag -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(31), Apc-Dam%(33)Level 18: Inertial Reduction -- BlsoftheZ-ResKB(A)Level 20: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34)Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36)Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)Level 26: Transference -- EffAdp-EndMod/Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(37), PreOptmz-EndMod/Acc/Rech(39)Level 28: Flamethrower -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(40)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42)Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(42), RechRdx-I(42)Level 35: Ignite -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45)Level 38: Full Auto -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(46), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(46)Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)Level 44: Hasten -- RechRdx-I(A), RechRdx-I(48)Level 47: Super Speed -- Thrst-+Special(A), WntGif-ResSlow(50)Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)Level 1: VigilanceLevel 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Hurdle -- Empty(A)Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)Level 49: Quick FormLevel 47: Speed PhaseLevel 50: Agility Core ParagonLevel 50: Diamagnetic Core Flawless Interface------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1428;675;1350;HEX;| |78DA6593C96ED3501486AF1D87D036E940D2744843DB7448DB344ED201B6404B17B| |4415591D84651E2A496A224C4098207600BA214FA0A8C2B3A80C48E07605CF2004C| |051620312CCCA9CF7F21084BF6A7FBDF73FFF3DF6B3B7D69D15B282C9D104AFB422| |96B599945A36094F346CD9DCE16CD9C38B83C7407A59E39D52814F465B36CD4CD9C| |15FE23AF65CB4523AF9FB4AC6CA354CFAC998592217CAB954A495F328BEB75B35CF| |43AA315235BA541AB333857358C7C87D4C9C75A37ABA1D35533A72F546AB546B55E| |A965D2D99C410FAB6ED42EF7529611BACB2A3D14279EED166F5D42A434A1BE03DF3| |3B50FE047E6A17DE6355FF3E2DB1A4FDE611EBE0BDE63B6DE071F302BD459519CE5| |B6A2F40B476C8F31AF93B34B3ABB92BCA23305CE308FCC8273CCC03CF30239BBA5B| |31BCE0138D768D20367D533C31B09F6901226F63237A87D0B8AB49659D529EA9D03| |E799FDC7C0E34C8BD0269DDBAEB238B009FEE26C2A7D043EC5A9B285EF0A4FDEA07| |61DB25D479CC5A33A980093CCA114B34EE8C222D1F586C54D72F2CB73F33FE32D0F| |3D075F30875F82AFC0D74C1765EBC66257F7573E9A916FE077F007BE052AEE91BBE| |D395846E26800EC643628559F2CEAC3918CE248C6712437297348EE3EF490B38C6F| |833BCCE82EB8C70C52FBB0740EA37D14ED27D1FE22351AC487A00EE243988CFDCB5| |BD43E228F2CB2CD99A676C05D708F39FD087CCCDCA2C56332FB18B24F237B1CD9E3| |C81E47F62A9DE084CC3E81EC09644F207B84361843911243D604384293BA9CD4FBD| |D8E980AF19BE9A2C9A4B44FC23E05FB14ECCF6A7F7F5D7B4013F2B20FC6B62D569A| |E6E95FE037B6AA498D44C5A9DB6F6DAE73A44FFF4B9F9B24550C734EEF798EE23D4| |38C6AE24B539122B6B865FB0673798A3685D6F6531AE872F033480572274FFC4D83| |DF103DD23E| |-------------------------------------------------------------------| Edited August 20, 2022 by Hyperstrike 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
Marshal_General Posted August 20, 2022 Posted August 20, 2022 The main thing about kinetics is position. Most of the things you do happen around your target and only if they hit. That means you will have to poke your target with the end of your rifle to get the benefits.
Erratic1 Posted August 20, 2022 Posted August 20, 2022 46 minutes ago, Marshal_General said: The main thing about kinetics is position. Most of the things you do happen around your target and only if they hit. That means you will have to poke your target with the end of your rifle to get the benefits. Not likely a problem since as a ranged character playing with a Tanker buddy, the enemy should not be hitting the Defender much. And with the Tanker holding aggro, being close for Transfusion or Transference is less risky. On my Kinetics characters I sometimes zip in for an effect then retreat to range.
Psyonico Posted August 20, 2022 Posted August 20, 2022 One thing to think about is that Assault Rifle has 3 Cones and you'll likely be taking all 3 of them, meaning you'll be jumping in and out of melee range. Other than that, I don't think it's too crazy. What this team needs is more Defenders
TCUFROGS Posted August 20, 2022 Author Posted August 20, 2022 You guys are making this sound a lot of fun to be honest! I can't wait to give it a shot. I will say I was worried about the decent about of cone/aoe damage AR will be doing, especially since he will be playing a Tanker that has no real AoE damage. So I am sure he will be hitting that Taunt power a little more than usual.
Psyonico Posted August 20, 2022 Posted August 20, 2022 Tankers have Gauntlet, which gives a 5 target AoE taunt to all single target attacks. Savage has 3 good AoEs for tanks too, he should be starting off by jumping in with Savage Leap, which should grab most aggro. Additionally, tanks all have a taunt aura in their primary. (in this case Invincibility) which will help as well. What this team needs is more Defenders
Dahkness Posted August 23, 2022 Posted August 23, 2022 Combat TP might be good to get in and out with Full Auto Kill Most ITFs! Defender Tank! dahkness11 - Twitch
Dark Current Posted August 23, 2022 Posted August 23, 2022 Kin + cones is a tricky combo. You'll be fighting yourself for correct positioning. But if you're teaming with a regular duo, you'll figure out the optimal positioning and power execution order.
Ringo Posted August 23, 2022 Posted August 23, 2022 If you haven't played AR yet, I would suggest running it on a Corruptor - Flamethrower and Full Auto are very satisfying with those sweet sweet Scourge ticks As far as jumping around, I play an AR/Pain Corruptor and hopping around to deliver my PbAoE buffs and debuffs is never a problem. A /kin might hop around more but you'll get to choose when and where to engage. Slot a KB>KD IO in m30 grenade and you can put a group on their ass, hop in for your buffs then hop back out for your cones
MistressOhm Posted August 28, 2022 Posted August 28, 2022 (edited) On 8/22/2022 at 11:00 PM, Dark Current said: Kin + cones is a tricky combo. You'll be fighting yourself for correct positioning. But if you're teaming with a regular duo, you'll figure out the optimal positioning and power execution order. Not as much as you'd think. Speed Siphon makes battle space repositioning easy. if you're teaming with a Tank, the trick will be to always keep the Tank 'downrange' of your targets as a backstop. (That, and not unloading so much damage that you out-aggro the Tank's taunt. But you'll be a Defender, so that's likely a non-issue.) The only powers that you'll need to be concerned with a KB proc are Slug and M30 Grenade, and as @Ringo stated above, a KB to KD enhancement in the Grenade will keep it from scattering an entire spawn. Slug is single target, so just position yourself to knock the intended victim into the tank. 😄 I ran an AR/Kin Corruptor on Live, and the biggest pain point was the early resistance to -Lethal, since AR is mostly Lethal typed damage. But zooming in and out to take advantage of the Kinetics heal and end refill, or positioning close to an ally to give them some of the Power Siphon, that was easy. Quote On 8/22/2022 at 8:03 PM, Dahkness said: Combat TP might be good to get in and out with Full Auto The only reason I can see using CombatTP would be for the ToHit buff, as Kin already has a great reposition tool in Speed Siphon. Kin is the "comes with free travel powers" set, no need to take a pool power when Speed Siphon and Inertial Reduction give you two perfectly good ones. Edited August 28, 2022 by MistressOhm 1 AE ARC's (So Far!) -------------------- 15252 Child of the Tsoo - [SFMA] Ninjas, sorcerers, and human trafficking (Origin Story - Stick Figure/Storm Lotus) 50769 Hunt of the Eclipse - [SFMA] Finding something that was lost to Arachnos for nearly 20 years (Origin Story - Daisy Chain) 53149 Spells as a Service - [SFMA] When a young hacker makes a connection between magic and mathematics and encodes it into a computer program, chaos breaks loose!
Ringo Posted August 28, 2022 Posted August 28, 2022 I did see someone in the blaster forum using binds with Combat Teleport. Teleport to target, teleport 30 ft backwards, teleport to cursor I could definitely see that as an easy, and cool looking, way to reposition
Psyonico Posted August 28, 2022 Posted August 28, 2022 10 hours ago, MistressOhm said: The only powers that you'll need to be concerned with a KB proc are Slug and M30 Grenade, and as @Ringo stated above, a KB to KD enhancement in the Grenade will keep it from scattering an entire spawn. Slug is single target, so just position yourself to knock the intended victim into the tank. 😄 I would put a KB->KD in Buckshot 2 What this team needs is more Defenders
Doomguide2005 Posted August 30, 2022 Posted August 30, 2022 And FS is the main reason by far to get in close. And that buff while 'short' is still 45 seconds plenty of time to position yourself for the cones. Not hard on a Kin to get the recharge low enough to start stacking FS.
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